cheat-engine/Cheat Engine/DebuggerInterfaceAPIWrapper.pas

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unit DebuggerInterfaceAPIWrapper;
{
This unit hold the DebuggerInterface currently used, and overrides the default windows debug api's so they make use of the DebuggerInterface's version
}
{$mode delphi}
interface
uses
Classes, SysUtils, {$ifdef windows}windows,{$endif} debuggerinterface, newkernelhandler{$ifdef darwin}, macport, macportdefines{$endif};
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function WaitForDebugEvent(var lpDebugEvent: TDebugEvent; dwMilliseconds: DWORD): BOOL;
function ContinueDebugEvent(dwProcessId: DWORD; dwThreadId: DWORD; dwContinueStatus: DWORD): BOOL;
function SetThreadContext(hThread: THandle; const lpContext: TContext; isFrozenThread: Boolean=false): BOOL; overload;
function SetThreadContext(hThread: THandle; const lpContext: TARMCONTEXT; isFrozenThread: Boolean=false): BOOL; overload;
function SetThreadContext(hThread: THandle; const lpContext: TARM64CONTEXT; isFrozenThread: Boolean=false): BOOL; overload;
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function SetThreadContext(hThread: THandle; lpContext: pointer; isFrozenThread: Boolean=false): BOOL; overload;
function GetThreadContext(hThread: THandle; var lpContext: TContext; isFrozenThread: Boolean=false): BOOL; overload;
function GetThreadContext(hThread: THandle; var lpContext: TARMCONTEXT; isFrozenThread: Boolean=false): BOOL; overload;
function GetThreadContext(hThread: THandle; var lpContext: TARM64CONTEXT; isFrozenThread: Boolean=false): BOOL; overload;
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function GetThreadContext(hThread: THandle; lpContext: pointer; isFrozenThread: Boolean=false): BOOL; overload;
function GetThreadContextArm(hThread: THandle; var lpContext: TARMCONTEXT; isFrozenThread: Boolean=false): BOOL;
function SetThreadContextArm(hThread: THandle; const lpContext: TARMCONTEXT; isFrozenThread: Boolean=false): BOOL;
function GetThreadContextArm64(hThread: THandle; var lpContext: TARM64CONTEXT; isFrozenThread: Boolean=false): BOOL;
function SetThreadContextArm64(hThread: THandle; const lpContext: TARM64CONTEXT; isFrozenThread: Boolean=false): BOOL;
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function DebugActiveProcess(dwProcessId: DWORD): WINBOOL;
function DebugActiveProcessStop(dwProcessID: DWORD): WINBOOL;
var CurrentDebuggerInterface: TDebuggerInterface;
implementation
uses CEDebugger;
function WaitForDebugEvent(var lpDebugEvent: TDebugEvent; dwMilliseconds: DWORD): BOOL;
begin
if CurrentDebuggerInterface<>nil then
result:=CurrentDebuggerInterface.WaitForDebugEvent(lpDebugEvent, dwMilliseconds)
else
result:=false;
end;
function ContinueDebugEvent(dwProcessId: DWORD; dwThreadId: DWORD; dwContinueStatus: DWORD): BOOL;
begin
if CurrentDebuggerInterface<>nil then
result:=CurrentDebuggerInterface.ContinueDebugEvent(dwProcessID, dwThreadID, dwContinueStatus)
else
result:=false;
end;
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function SetThreadContext(hThread: THandle; const lpContext: TContext; isFrozenThread: Boolean=false): BOOL;
begin
if CurrentDebuggerInterface<>nil then
result:=CurrentDebuggerInterface.SetThreadContext(hThread, lpContext, isFrozenThread)
else
result:=NewKernelHandler.SetThreadContext(hThread, lpcontext);
end;
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function SetThreadContext(hThread: THandle; lpContext: pointer; isFrozenThread: Boolean=false): BOOL;
begin
if CurrentDebuggerInterface<>nil then
result:=CurrentDebuggerInterface.SetThreadContext(hThread, lpContext, isFrozenThread)
else
result:=NewKernelHandler.SetThreadContext(hThread, PContext(lpcontext)^);
end;
function SetThreadContext(hThread: THandle; const lpContext: TARMCONTEXT; isFrozenThread: Boolean=false): BOOL;
begin
result:=SetThreadContextArm(hThread, lpContext, isFrozenThread);
end;
function SetThreadContext(hThread: THandle; const lpContext: TARM64CONTEXT; isFrozenThread: Boolean=false): BOOL;
begin
result:=SetThreadContextArm64(hThread, lpContext, isFrozenThread);
end;
function GetThreadContextArm(hThread: THandle; var lpContext: TARMCONTEXT; isFrozenThread: Boolean=false): BOOL;
begin
if CurrentDebuggerInterface<>nil then
result:=CurrentDebuggerInterface.GetThreadContextArm(hThread, lpContext, isFrozenThread)
else
result:=false;
end;
function SetThreadContextArm(hThread: THandle; const lpContext: TARMCONTEXT; isFrozenThread: Boolean=false): BOOL;
begin
if CurrentDebuggerInterface<>nil then
result:=CurrentDebuggerInterface.SetThreadContextArm(hThread, lpContext, isFrozenThread)
else
result:=false; //not yet implemented. ceserver uses it's own setbreakpoint, for now , and I do not support arm32 for darwin(macos)
end;
function GetThreadContextArm64(hThread: THandle; var lpContext: TARM64CONTEXT; isFrozenThread: Boolean=false): BOOL;
begin
if CurrentDebuggerInterface<>nil then
result:=CurrentDebuggerInterface.GetThreadContextArm64(hThread, lpContext, isFrozenThread)
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else
begin
{$ifdef darwin}
result:=macport.GetThreadContextArm64(hThread, lpContext);
{$else}
result:=false;
{$endif}
end;
end;
function SetThreadContextArm64(hThread: THandle; const lpContext: TARM64CONTEXT; isFrozenThread: Boolean=false): BOOL;
begin
if CurrentDebuggerInterface<>nil then
result:=CurrentDebuggerInterface.SetThreadContextArm64(hThread, lpContext, isFrozenThread)
else
begin
{$ifdef darwin}
result:=macport.SetThreadContextArm64(hThread, lpContext);
{$else}
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result:=false;
{$endif}
end;
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end;
function GetThreadContext(hThread: THandle; var lpContext: TContext; isFrozenThread: Boolean=false): BOOL;
begin
if CurrentDebuggerInterface<>nil then
result:=CurrentDebuggerInterface.GetThreadContext(hThread, lpContext, isFrozenThread)
else
result:=NewKernelHandler.GetThreadContext(hThread, lpContext);
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end;
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function GetThreadContext(hThread: THandle; lpContext: pointer; isFrozenThread: Boolean=false): BOOL; overload;
begin
if CurrentDebuggerInterface<>nil then
result:=CurrentDebuggerInterface.GetThreadContext(hThread, lpContext, isFrozenThread)
else
result:=NewKernelHandler.GetThreadContext(hThread, PContext(lpContext)^);
end;
function GetThreadContext(hThread: THandle; var lpContext: TARMCONTEXT; isFrozenThread: Boolean=false): BOOL; overload;
begin
result:=GetThreadContextArm(hThread, lpContext, isFrozenThread);
end;
function GetThreadContext(hThread: THandle; var lpContext: TARM64CONTEXT; isFrozenThread: Boolean=false): BOOL; overload;
begin
result:=GetThreadContextArm64(hThread, lpContext, isFrozenThread);
end;
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function DebugActiveProcess(dwProcessId: DWORD): WINBOOL;
begin
if CurrentDebuggerInterface<>nil then
result:=CurrentDebuggerInterface.DebugActiveProcess(dwProcessID)
else
result:=false;
end;
function DebugActiveProcessStop(dwProcessID: DWORD): WINBOOL;
begin
if CurrentDebuggerInterface<>nil then
result:=CurrentDebuggerInterface.DebugActiveProcessStop(dwProcessID)
else
{$ifdef windows}
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result:=cedebugger.DebugActiveProcessStop(dwProcessID);
{$else}
result:=false;
{$endif}
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end;
end.