cheat-engine
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851b247228
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TCC fixes and improvement for macos
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2023-11-17 23:15:26 +01:00 |
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cheat-engine
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e70c92dd37
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Some macos fixes/tests
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2023-11-13 01:47:23 +01:00 |
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Dark Byte
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ade278f052
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committing bunch of fixes
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2023-08-25 08:48:13 +02:00 |
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Dark Byte
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cde81cf17b
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commit all changes from the last few days
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2023-03-01 14:39:49 +01:00 |
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Dark Byte
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6c72f2a9d5
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add lua interface for virtualstringtree, use said component in the .net info window
Also added some new fields to get in the dotnetdatacollector and monodatacollector so you'll need to recompile those
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2022-12-07 12:28:52 +01:00 |
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Dark Byte
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1f0a4021f9
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add lua control to the virtualstringtree (untested)
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2022-11-20 02:09:15 +01:00 |
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Dark Byte
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e8c068681e
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bunch of cleanup and commit stuff I forgot
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2022-10-23 10:39:22 +02:00 |
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Dark Byte
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6a6dd3d35f
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implement onhelpevent
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2022-09-05 11:29:52 +02:00 |
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Dark Byte
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231006992e
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add OnValueChanged and OnValueChangedByUser properties to MemoryRecords
Improve lua codecompletion by also showing method properties
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2022-08-29 16:49:21 +02:00 |
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cheat-engine
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2986d30b15
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Fix pointermap generator progressbar not updating on MacOS
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2022-06-29 13:57:07 +02:00 |
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cheat-engine
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c7abbc9bc7
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Merge mac source changes back to git
Just merging all changes made to the sourcecode to make it functional for mac m1
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2022-06-01 13:10:34 +02:00 |
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Dark Byte
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115d71144d
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forgot to commit luahandler changes
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2021-05-11 10:12:35 +02:00 |
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Dark Byte
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05f2a41da4
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implement autosave and provide access to data/functions that can help with that
fix onClose functions
add binary registry read/write options
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2020-08-06 21:01:36 +02:00 |
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Dark Byte
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6d91e2793b
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add extra gui methods and callhandlers, and a few fixes here and there
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2020-04-04 01:13:19 +02:00 |
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Dark Byte
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d9e68642f1
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add a callback for editing the text in memorybrowser's disassembler
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2020-01-30 10:13:52 +01:00 |
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Dark Byte
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a3cc0f9fb5
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add measureitem support
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2020-01-24 13:29:21 +01:00 |
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cheat-engine
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acc6cefd0f
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Fix registry issues
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2019-12-19 17:49:30 +01:00 |
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cheat-engine
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eb34575fdb
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Merge the mac modifications to the main branch. Todo: Likely fix some windows build isues
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2019-12-18 12:07:17 +01:00 |
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Dark Byte
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aca89c0578
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Add getImageIndex event support for lua access to TabControl
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2019-11-09 00:01:39 +01:00 |
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Dark Byte
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3d0f184e81
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Fix the state types
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2019-11-04 18:17:53 +01:00 |
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Dark Byte
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cdbc4aaf92
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fix error where the local variable c was changed to another object
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2019-07-27 01:05:39 +02:00 |
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Dark Byte
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d4a082a80f
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Implement DBVM watch breakpoint, and add option to pick the breakpoint type in memview as well
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2019-07-15 13:40:21 +02:00 |
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Dark Byte
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cbde73aa39
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add OnContextPopup support
fix laz 2.0.0 method creation and lookup in the form designer
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2019-05-31 17:56:25 +02:00 |
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Dark Byte
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139458705f
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fully integrate dialog code with CE (still untested)
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2019-04-16 10:44:04 +02:00 |
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Dark Byte
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9120e477f0
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Add menudrawitem event (menuitems have a draw event in laz 2.0.0)
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2019-04-07 21:57:55 +02:00 |
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Dark Byte
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fb89b0d540
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add OnDrawItem property
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2019-04-05 15:37:32 +02:00 |
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Dark Byte
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55bba2222c
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Add Render callbacks on hexview
Add ability to add custom undocumented objects to the form in the designer
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2019-02-06 16:41:34 +01:00 |
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Dark Byte
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d35b4336ff
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Just commiting everything so far before switching to a different system
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2018-10-15 16:14:01 +02:00 |
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Dark Byte
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112120d47b
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loadModule now executes the entrypoint on load by default
add ForceLoad as an option in settings as replacement for injectDLL
fix a wrong importname for a function
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2018-06-30 08:50:27 +02:00 |
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Dark Byte
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8bf47e3305
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docs and symbol list callbacks. (100% untested. it compiles is all I know)
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2017-08-06 14:01:40 +02:00 |
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Dark Byte
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6c68e0b27f
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added exporting of structure data from PDB files to sqlite
added a better OnProcessOpened callback
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2017-08-03 03:45:18 +02:00 |
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Dark Byte
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f62ab27929
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add THREADID to the lua debug information
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2017-07-11 12:08:09 +02:00 |
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Dark Byte
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aad5f52c2e
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fix queue
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2017-05-24 19:06:27 +02:00 |
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Dark Byte
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2312afcb66
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get rid of luacs
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2017-04-09 00:31:10 +02:00 |
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Dark Byte
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af74d61102
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fixed clicking on checkboxes and expanders in the addresslist, some other gui fixes, and started adding sql support to lua
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2017-04-06 15:24:56 +02:00 |
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Dark Byte
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2cb6683f0e
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Add oncustomdraw* events to the listview
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2017-03-16 21:43:31 +01:00 |
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Dark Byte
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3065806205
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the memory scan now updates the found results on the fly, and add some extra methods/properties to the lua memscan object
and compile fix for tablist
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2017-02-01 16:57:59 +01:00 |
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Dark Byte
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97aa9af9bf
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OnGetDisplayValue
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2017-01-03 01:58:57 +01:00 |
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Dark Byte
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ae6b1c5852
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add some extra callbacks
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2017-01-03 00:56:05 +01:00 |
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Dark Byte
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6801b042c2
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cleanup methods on setting nil and when destroyed
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2016-07-16 11:50:32 +02:00 |
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Sergey D
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9dff3103ce
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Add files via upload
Added more strings for translation
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2016-06-25 10:35:44 +03:00 |
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Dark Byte
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bc4098c714
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add a sender to the aa window template callback
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2016-05-24 17:33:13 +02:00 |
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Dark Byte
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efb9538c3a
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implement registerAutoAssemblerTemplate
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2016-05-12 20:09:02 +02:00 |
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mgrinzPlayer
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da73852f62
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fix registerAssembler AssemblerEvent
It fixes 64bit addresses being truncated to 32bit signed in functions
registered with registerAssembler.
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2016-04-26 12:48:16 +02:00 |
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Dark Byte
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d292a3cc45
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fix a type and add the TCanResizeEvent event to lua for the Splitter
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2016-02-22 17:55:17 +01:00 |
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Dark Byte
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45cb9d76c2
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Convert to lua 5.3
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2015-04-30 02:13:15 +02:00 |
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cheatengine@gmail.com
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22451b0dbd
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add a OnBreakpoint parameter to debug_setBreakpoint so you don't have to check which breakpoint is what yourself
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2015-04-18 11:05:18 +00:00 |
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cheatengine@gmail.com
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cb68b21eaa
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another step of splitting up cefuncproc: Moving the common types to another unit
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2014-11-06 22:15:23 +00:00 |
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cheatengine@gmail.com
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d22af5b202
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implement DropFilesEvent
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2014-06-18 08:53:44 +00:00 |
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cheatengine@gmail.com
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bff482aa42
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fix a threading issue with lua references, and clean up the proper lua state (although that part shouldn't matter as references are global)
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2014-06-09 16:26:32 +00:00 |
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