cheat-engine
3edea9f05f
Fix compiling for aarch64 on macos
2023-11-22 16:59:38 +01:00
cheat-engine
e70c92dd37
Some macos fixes/tests
2023-11-13 01:47:23 +01:00
cheat-engine
9cbd22f3e0
MacOS and GDB implementation
...
Some fixes for compilation, added settings for debugger selection on macos and fix a tiny unix networking issue
2023-10-26 16:09:29 +02:00
cheat-engine
dcedd81014
some more compilation fixes for mac
2023-10-22 22:32:34 +02:00
Dark Byte
75b57ec1e7
add isAndroid support to the processhandler so TCC can use it
...
add synedit as a exported component
fix class selection picking the wrong class
2023-08-30 16:15:12 +02:00
Dark Byte
e8c068681e
bunch of cleanup and commit stuff I forgot
2022-10-23 10:39:22 +02:00
cheat-engine
aeda19dabd
fix some compile issues and fix network interface for macos
2022-09-27 16:31:24 +02:00
Dark Byte
35510e92e1
commit some stuff I forgot to before
2022-07-03 13:31:15 +02:00
cheat-engine
c7abbc9bc7
Merge mac source changes back to git
...
Just merging all changes made to the sourcecode to make it functional for mac m1
2022-06-01 13:10:34 +02:00
Dark Byte
489a248d8a
commit the latest changes regarding the network protocol and armcode and some minor issues I forgot to commit
2022-04-19 00:08:51 +02:00
Dark Byte
fd58e49115
fix parsing elf symbols on CE's side (for [vdso]) , fixes speedhack
...
add linux abi ccode support
2021-11-27 12:27:21 +01:00
Dark Byte
c13e7770f5
show 16 digits in 64-bit for the tracer at all time.
...
add extra space for register seperators in the fpu window
2021-06-28 20:06:24 +02:00
Dark Byte
147daac06f
compile fix
2020-06-04 23:11:49 +02:00
Dark Byte
886ec5b46f
don't close handle if the target is the ce process itself
2020-06-04 11:16:13 +02:00
cheat-engine
8ef2ff3ae9
fix and optimize modulelist for mac
2020-03-29 23:17:10 +02:00
cheat-engine
3a460ceb2e
add an application list and fill in the process var for mac
2020-03-28 15:09:12 +01:00
cheat-engine
8e925dc9e1
Fix compilation for mac and restore mutiselect
2020-03-24 11:32:08 +01:00
Dark Byte
51c99c930c
add some basic classname lookup in the structure dissect
2020-02-24 15:20:33 +01:00
cheat-engine
acc6cefd0f
Fix registry issues
2019-12-19 17:49:30 +01:00
Dark Byte
f88af78356
fix compilation for windows
2019-12-18 12:31:06 +01:00
cheat-engine
eb34575fdb
Merge the mac modifications to the main branch. Todo: Likely fix some windows build isues
2019-12-18 12:07:17 +01:00
Dark Byte
cc298c7048
started implementing a fallback for symbols when handles are invalid (not done)
2017-01-18 03:20:24 +01:00
Dark Byte
7b12cfb5a6
add openFileAsProcess and make enableDRM() return true/false (Note for those unsigned driver builders. It's gonna return false)
2017-01-13 23:48:40 +01:00
Dark Byte
2299f5c732
Mark the ProcessWatcher handles as 'Special' so the NtOpenProcess substitute routines do not NtClose them
2017-01-13 01:31:36 +01:00
Dark Byte
b37c3b20bd
add a a global variable to lua called "process" which holds the main module name of the currently opened process. Coincidentally, this makes the "$process" address lookup, return the address of the main module
2015-12-20 22:11:08 +01:00
Dark Byte
85b9166b0e
add structure elements that can change the address when expanded (useful for linked lists)
...
add setPointerSize(size) to deal with 64-bit games that can only address 32-bit memory
fix a missing label in settings
2015-10-28 18:17:52 +01:00
Dark Byte
41feb93ed2
add a display when conditonal breakpoints error out.
...
And upload thread-safe lua binaries
2015-07-13 00:35:42 +02:00
cheatengine@gmail.com
0f35a52416
move the processid and handle from cefuncproc to processhandlerunit
...
move the processlist function from cefuncproc to it's own unit
start work on the jni library for java
2014-09-08 12:00:14 +00:00
cheatengine@gmail.com
a43d4bcc19
don't send an openProcess event when a process has been closed
2014-06-07 01:37:50 +00:00
cheatengine@gmail.com
473a654900
implement some threading helper functions and fix some threading issues and fix a problem with getting the breakpointlist
...
change createTimer to accept 0 parameters
Removed and shiften some internal counters in the pointerscanner and added nonstatic vtable pointers as an option
2014-01-02 13:20:59 +00:00
cheatengine@gmail.com
5988763024
some fixes for arm
2013-09-07 11:54:15 +00:00
cheatengine@gmail.com
720ca81fff
add isNetwork to the processhandler
...
Fix injectdll for network
Implement the speedhack for network
2013-08-28 22:33:40 +00:00
cheatengine@gmail.com
8f7ce49415
implement more network debug options. (trap works properly now)
2013-07-23 17:35:12 +00:00
cheatengine@gmail.com
a026319c99
Add support for accessing properties of classes that haven't been explicitly implemented in lua
2012-12-28 18:48:11 +00:00
cheatengine@gmail.com
dd8ec1422b
symbolhandler performance improvement
2011-11-25 23:57:33 +00:00
cheatengine@gmail.com
d18393a96a
renamed Cheat engine 6 to Cheat engine
2011-07-04 19:53:51 +00:00