Dark Byte
68e0399a4d
add a gdbserver interface
2023-10-20 17:32:15 +02:00
Dark Byte
6986b57488
fix compilation error and modulename issue
2023-04-04 17:04:42 +02:00
Dark Byte
449acbbb17
implement the modifications needed for the fixed symbol lookup.
2023-03-10 22:31:17 +01:00
Dark Byte
1a3e01d95c
some performance improvements and additonal functions to help with that for monodatacollector image and class enum
2023-03-03 23:04:54 +01:00
Dark Byte
cde81cf17b
commit all changes from the last few days
2023-03-01 14:39:49 +01:00
Dark Byte
87578b1ccb
fix error reporting
...
fix dotnetinfo and structure dissect dealing with .net strings
fix loadmoduleex
2023-02-25 11:40:50 +01:00
cheat-engine
045fc3578e
add lua access to ceserver
2023-01-19 11:58:25 +01:00
Dark Byte
a56e63237f
add support for luapipes over ceserver (yes, monodatacollector works)
2022-11-11 01:58:17 +01:00
Dark Byte
7278e1f8eb
build network options based on what ceserver tells
...
also move the disassembler backlist out of memview
add missing commit
2022-11-02 15:27:59 +01:00
Dark Byte
e8c068681e
bunch of cleanup and commit stuff I forgot
2022-10-23 10:39:22 +02:00
Dark Byte
0b6b14eb43
use ceserver change memory protection command
2022-10-20 22:58:22 +02:00
cheat-engine
aeda19dabd
fix some compile issues and fix network interface for macos
2022-09-27 16:31:24 +02:00
Dark Byte
5599e2b5c0
add slightly better arm32 support and fix flags in memview
2022-08-24 21:43:25 +02:00
Dark Byte
fff315a557
Just committing all changes (mostly network and context rewrite related, but also some minor things like emurpm
2022-08-15 23:51:27 +02:00
Dark Byte
46ce439f16
fix the modulename part
2022-07-23 00:04:17 +02:00
Dark Byte
8560f9a5af
improve modulelist fetch
2022-07-22 22:50:06 +02:00
Dark Byte
489a248d8a
commit the latest changes regarding the network protocol and armcode and some minor issues I forgot to commit
2022-04-19 00:08:51 +02:00
Dark Byte
fd58e49115
fix parsing elf symbols on CE's side (for [vdso]) , fixes speedhack
...
add linux abi ccode support
2021-11-27 12:27:21 +01:00
Dark Byte
4a044f066e
fix module ranges and x86_64 debugging
...
and fix the processlist switching on attach
2021-09-28 18:47:05 +02:00
cheat-engine
acc6cefd0f
Fix registry issues
2019-12-19 17:49:30 +01:00
cheat-engine
eb34575fdb
Merge the mac modifications to the main branch. Todo: Likely fix some windows build isues
2019-12-18 12:07:17 +01:00
Dark Byte
9a89b37ded
some more cleanup and make getStringReferences show the string
2018-06-12 20:23:45 +02:00
Dark Byte
d517b3c248
bunch of warning fixes
2018-06-01 12:50:03 +02:00
Dark Byte
4562f03a7e
fix a bunch of warnings and fix some bugs as well while at it
2016-06-01 18:15:19 +02:00
Dark Byte
10fc7d5dbe
fix for those that want to use blink engine
2016-04-28 14:46:48 +02:00
Dark Byte
5dbb33b2e1
small fix for modulenames as well (symbol lookup will still fail , but the module will now fit in the list)
2015-07-20 19:20:26 +02:00
Dark Byte
e32ee13e79
one extra check and don't add +1 to MAX_PATH
2015-07-20 03:01:29 +02:00
Dark Byte
186af35710
Add a check for the max_path length in the network stub for Process32First/Next
2015-07-20 02:52:38 +02:00
cheatengine@gmail.com
aac15c7195
fix some of the scanning issues
2015-03-16 22:49:07 +00:00
cheatengine@gmail.com
fbfca91eb5
add the global networkRPMCacheTimeout and SetNetworkRPMCacheTimeout (will make gui updates smoother when the network speed supports it, e.g local)
2015-02-18 21:37:25 +00:00
cheatengine@gmail.com
4c43f8d6b3
implement the new VirtualQueryExFull (untested)
...
and committing a bunch of other edits that may or may not be related or useful
2015-01-19 01:47:55 +00:00
cheatengine@gmail.com
0f35a52416
move the processid and handle from cefuncproc to processhandlerunit
...
move the processlist function from cefuncproc to it's own unit
start work on the jni library for java
2014-09-08 12:00:14 +00:00
cheatengine@gmail.com
a4dff1afb6
add option to change the compression level on the network scan
2014-05-13 15:15:42 +00:00
cheatengine@gmail.com
43bc65aa0e
Make the code compilable for FPC 2.7.1 and Lazarus 1.3 build 2014-05-11
...
Fix a big bug that didn't cause any big problems because of 8 byte aligned local variables
Changed from dynamic compiling the sound resources to a pre build sound resource because of build problems
2014-05-11 03:08:36 +00:00
cheatengine@gmail.com
7d1e75190c
Add grouped writing to the network interface and add a check to the breakpoint cleanup so it only does that on x86 systems
2014-04-04 13:50:40 +00:00
cheatengine@gmail.com
0f9fd2a002
add makeVisible and commuit some stuff I might have forgotten to commit
2013-09-14 10:05:15 +00:00
cheatengine@gmail.com
720ca81fff
add isNetwork to the processhandler
...
Fix injectdll for network
Implement the speedhack for network
2013-08-28 22:33:40 +00:00
cheatengine@gmail.com
933ef0a12a
implement network version of injectdll
2013-08-27 18:01:26 +00:00
cheatengine@gmail.com
3979694809
implement a network version of CreateRemoteThread
2013-08-27 10:20:53 +00:00
cheatengine@gmail.com
8dc98ed092
Implement network variants of VirtualAllocEx and VirtualFreeEx
2013-08-26 22:39:51 +00:00
cheatengine@gmail.com
3a46674ccd
implement enabling the extension and calling alloc
2013-08-26 01:24:17 +00:00
cheatengine@gmail.com
d111a3fb81
Strip version numbers from linux modulenames
2013-08-19 22:33:58 +00:00
cheatengine@gmail.com
01b6f29442
deal with new isExe flag
2013-08-17 22:51:18 +00:00
cheatengine@gmail.com
a2a6027544
2013-08-16 18:21:23 +00:00
cheatengine@gmail.com
f83baaa3e8
Some arm disassembler fixes and adding code to deal with the debugger capabilities of the server
2013-08-15 23:27:00 +00:00
cheatengine@gmail.com
8bafdc8708
implement breakpoint handling for x86 network (tested)
2013-08-12 00:32:01 +00:00
cheatengine@gmail.com
b2802de788
implement network getThreadContext (untested)
2013-08-10 21:40:44 +00:00
cheatengine@gmail.com
b03992404c
implement dealing with compressed results of rpm
2013-08-08 00:08:14 +00:00
cheatengine@gmail.com
761236a5c6
implement network symbols in the client
2013-08-07 22:13:57 +00:00
cheatengine@gmail.com
67de0a3d43
implement client side of module32first/module32next, and fix closehandle to be not so slow...
2013-08-03 09:04:44 +00:00