object Form5: TForm5 Left = 426 Top = 279 BorderStyle = bsDialog Caption = 'Step 4' ClientHeight = 249 ClientWidth = 571 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'MS Sans Serif' Font.Style = [] OldCreateOrder = False Position = poOwnerFormCenter Visible = True OnClose = FormClose OnCloseQuery = FormCloseQuery OnCreate = FormCreate PixelsPerInch = 96 TextHeight = 13 object Label1: TLabel Left = 40 Top = 232 Width = 18 Height = 13 Caption = '100' end object Label2: TLabel Left = 0 Top = 232 Width = 29 Height = 13 Caption = 'Ammo' end object Label3: TLabel Left = 0 Top = 205 Width = 34 Height = 13 Caption = 'Health:' end object Label4: TLabel Left = 40 Top = 205 Width = 18 Height = 13 Caption = '100' end object Label5: TLabel Left = 120 Top = 205 Width = 26 Height = 13 Caption = '(float)' end object Label6: TLabel Left = 120 Top = 232 Width = 38 Height = 13 Caption = '(double)' end object SpeedButton1: TSpeedButton Left = 544 Top = 231 Width = 25 Height = 17 Caption = 'Skip' Flat = True OnClick = SpeedButton1Click end object Memo1: TMemo Left = 0 Top = 0 Width = 571 Height = 185 Align = alTop Color = clBtnFace Lines.Strings = ( 'In the previous tutorial we used bytes to scan, but some games s' + 'tore information in so called '#39'floating point'#39' notations. ' '(probably to prevent simple memory scanners from finding it the ' + 'easy way)' 'a floating point is a value with some digits behind the point. (' + 'like 5.12 or 11321.1)' '' 'Below you see your health and ammo. Both are stored as Floating ' + 'point notations, but health is stored as a float and ' 'ammo is stored as a double.' 'Click on hit me to lose some health, and on shoot to decrease yo' + 'ur ammo with 0.5' '' 'You have to set BOTH values to 5000 or higher to proceed.' '' 'Exact value scan will work fine here, but you may want to experi' + 'ment with other types too.' '' '' '' '' '' '' '' '' '' '' '' '' '' '' 'Hint: It is recommended to disable "Fast Scan" for type double') ReadOnly = True ScrollBars = ssVertical TabOrder = 0 end object Button2: TButton Left = 248 Top = 192 Width = 75 Height = 25 Caption = 'Next' Enabled = False TabOrder = 1 OnClick = Button2Click end object Button1: TButton Left = 72 Top = 230 Width = 41 Height = 17 Caption = 'Fire' TabOrder = 2 OnClick = Button1Click end object Button3: TButton Left = 72 Top = 203 Width = 41 Height = 17 Caption = 'Hit me' TabOrder = 3 OnClick = Button3Click end object Timer1: TTimer Interval = 250 OnTimer = Timer1Timer Left = 432 Top = 200 end end