mirror of
https://github.com/cheat-engine/cheat-engine
synced 2026-08-15 02:26:08 -04:00
2737 lines
133 KiB
ObjectPascal
2737 lines
133 KiB
ObjectPascal
(*)
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[------------------------------------------------------------------------------
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[ DirectXGraphics 8[.1] Delphi Adaptation (c) by Tim Baumgarten
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[------------------------------------------------------------------------------
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[ Files : d3d8types.h
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[ d3d8caps.h
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[ d3d8.h
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[ Modified : 10-Nov-2001
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[ E-Mail : Ampaze@gmx.net
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[ Download : http://www.crazyentertainment.net
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[------------------------------------------------------------------------------
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(*)
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(*)
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[------------------------------------------------------------------------------
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[ History :
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[----------
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[ 10-Nov-2001 (Tim Baumgarten) : Added DX 8.1, and still testing,
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[ Define DX8 to make it work with dx8 runtime.
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[------------------------------------------------------------------------------
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[ 05-Nov-2001 (Tim Baumgarten) : Changed the EnumTypes for D6, so you might
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[ have to typecast to LongWord in some cases.
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[------------------------------------------------------------------------------
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[ 28-Jul-2001 (Tim Baumgarten) : Changed "var pDestinationSurface : IDirect3DSurface8" to
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[ "const pDestinationSurface : IDirect3DSurface8" in
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[ IDirect3DDevice8.CopyRects
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[------------------------------------------------------------------------------
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[ 14-Mar-2001 (Tim Baumgarten) : Changed CreateVertexShader as pFunction can
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[ be nil.
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[------------------------------------------------------------------------------
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[ 28-Jan-2001 (Tim Baumgarten) : Added TD3DMultiSampleType = TD3DMultiSample_Type;
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[------------------------------------------------------------------------------
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[ 23-Dec-2000 (Tim Baumgarten) : Changed all types that are declared as UInt
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[ in C to be Cardinal in Delphi
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[------------------------------------------------------------------------------
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[ 23-Dec-2000 (Tim Baumgarten) : Changed all types that are declared as DWord
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[ in C to be LongWord in Delphi
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[------------------------------------------------------------------------------
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[ 14-Dec-2000 (Tim Baumgarten) : Changed some parameters of IDirect3DDevice8.DrawRectPatch
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[ and IDirect3DDevice8.DrawTriPatch to Pointers.
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[------------------------------------------------------------------------------
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[ 14-Dec-2000 (Tim Baumgarten) : Added versions without underlines of some structures
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[------------------------------------------------------------------------------
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[ 14-Dec-2000 (Tim Baumgarten) : Added "Pointer to Structure" (PStructure = ^TStructure)
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[ to all structures.
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[------------------------------------------------------------------------------
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[ 26-Nov-2000 (Tim Baumgarten) : Returncodes are now typecasted with HResult
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[------------------------------------------------------------------------------
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(*)
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unit DirectXGraphics;
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{$MINENUMSIZE 4}
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{$ALIGN ON}
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//Remove dot to make all enums to be const's
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{$DEFINE NOENUMS}
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//Remove dot to revert to dx8
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{.$DEFINE DX8}
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//Remove dot to enable static linking, your app will halt with a error message
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//when the d3d8.dll cannot be found.
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{$DEFINE STATIC_LINKING}
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{$IFDEF VER140}
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{$DEFINE DELPHI6}
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{$ENDIF}
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{$IFDEF DELPHI6}
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{$DEFINE DELPHI6_AND_HIGHER}
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{$DEFINE D6UP}
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{$ENDIF}
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{$IFNDEF DELPHI6_AND_HIGHER}
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{$DEFINE NOENUMS}
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{$ENDIF}
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interface
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uses
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Windows;
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{$IFNDEF STATIC_LINKING}
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var D3D8DLL : HMODULE = 0;
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{$ENDIF}
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const D3D8DLLName = 'd3d8.dll';
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(*==========================================================================;
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*
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* Copyright (C) 1995-2000 Microsoft Corporation. All Rights Reserved.
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*
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* File: d3d8types.h
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* Content: Direct3D capabilities include file
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*
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***************************************************************************)
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const DIRECT3D_VERSION = $0800;
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const iTrue = DWord(True);
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iFalse = DWord(False);
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type TD3DColor = type LongWord;
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// maps unsigned 8 bits/channel to D3DCOLOR
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function D3DCOLOR_ARGB(a, r, g, b : Cardinal) : TD3DColor; // ((D3DCOLOR)((((a)&= $ff)<<24)|(((r)&= $ff)<<16)|(((g)&= $ff)<<8)|((b)&= $ff)))
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function D3DCOLOR_RGBA(r, g, b, a : Cardinal) : TD3DColor; // D3DCOLOR_ARGB(a;r;g;b)
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function D3DCOLOR_XRGB(r, g, b : Cardinal) : TD3DColor; // D3DCOLOR_ARGB(= $ff;r;g;b)
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// maps floating point channels (0.f to 1.f range) to D3DCOLOR
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function D3DCOLOR_COLORVALUE(r, g, b, a : Single) : TD3DColor; // D3DCOLOR_RGBA((DWORD)((r)*255.f);(DWORD)((g)*255.f);(DWORD)((b)*255.f);(DWORD)((a)*255.f))
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type
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PD3DVector = ^TD3DVector;
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TD3DVector = packed record
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x : Single;
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y : Single;
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z : Single;
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end;
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PD3DColorValue = ^TD3DColorValue;
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TD3DColorValue = packed record
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r : Single;
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g : Single;
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b : Single;
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a : Single;
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end;
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PD3DRect = ^TD3DRect;
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TD3DRect = packed record
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x1 : LongInt;
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y1 : LongInt;
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x2 : LongInt;
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y2 : LongInt;
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end;
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PD3DMatrix = ^TD3DMatrix;
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TD3DMatrix = packed record
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case Integer of
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0 : (_11, _12, _13, _14 : Single;
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_21, _22, _23, _24 : Single;
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_31, _32, _33, _34 : Single;
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_41, _42, _43, _44 : Single);
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1 : (m : array [0..3, 0..3] of Single);
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end;
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PD3DViewport8 = ^TD3DViewport8;
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TD3DViewport8 = packed record
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X : LongWord;
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Y : LongWord; (* Viewport Top left *)
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Width : LongWord;
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Height : LongWord; (* Viewport Dimensions *)
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MinZ : Single; (* Min/max of clip Volume *)
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MaxZ : Single
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end;
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(* Values for clip fields.*)
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// Max number of user clipping planes; supported in D3D.
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const
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D3DMAXUSERCLIPPLANES = 32;
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// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
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D3DCLIPPLANE0 = 1; // (1 << 0)
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D3DCLIPPLANE1 = 2; // (1 << 1)
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D3DCLIPPLANE2 = 4; // (1 << 2)
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D3DCLIPPLANE3 = 8; // (1 << 3)
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D3DCLIPPLANE4 = 16; // (1 << 4)
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D3DCLIPPLANE5 = 32; // (1 << 5)
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// The following bits are used in the ClipUnion and ClipIntersection
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// members of the D3DCLIPSTATUS8
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D3DCS_LEFT = $00000001;
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D3DCS_RIGHT = $00000002;
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D3DCS_TOP = $00000004;
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D3DCS_BOTTOM = $00000008;
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D3DCS_FRONT = $00000010;
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D3DCS_BACK = $00000020;
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D3DCS_PLANE0 = $00000040;
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D3DCS_PLANE1 = $00000080;
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D3DCS_PLANE2 = $00000100;
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D3DCS_PLANE3 = $00000200;
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D3DCS_PLANE4 = $00000400;
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D3DCS_PLANE5 = $00000800;
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D3DCS_ALL = (D3DCS_LEFT or D3DCS_RIGHT or D3DCS_TOP or
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D3DCS_BOTTOM or D3DCS_FRONT or D3DCS_BACK or
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D3DCS_PLANE0 or D3DCS_PLANE1 or D3DCS_PLANE2 or
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D3DCS_PLANE3 or D3DCS_PLANE4 or D3DCS_PLANE5);
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type
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PD3DClipStatus8 = ^TD3DClipStatus8;
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TD3DClipStatus8 = packed record
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ClipUnion : LongWord;
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ClipIntersection : LongWord;
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end;
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PD3DMaterial8 = ^TD3DMaterial8;
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TD3DMaterial8 = packed record
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Diffuse : TD3DColorValue; (* Diffuse color RGBA *)
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Ambient : TD3DColorValue; (* Ambient color RGB *)
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Specular : TD3DColorValue; (* Specular 'shininess' *)
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Emissive : TD3DColorValue; (* Emissive color RGB *)
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Power : Single; (* Sharpness if specular highlight *)
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end;
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//{$IFDEF D6UP}({$ELSE}LongWord;{$ENDIF}
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type TD3DLightType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
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{$IFDEF NOENUMS}const{$ENDIF}
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D3DLIGHT_POINT = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DLIGHT_SPOT = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DLIGHT_DIRECTIONAL = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DLIGHT_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; (* force 32-bit size enum *)
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type
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PD3DLight8 = ^TD3DLight8;
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TD3DLight8 = packed record
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_Type : TD3DLightType; (* Type of light source *) //D3DLIGHTTYPE
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Diffuse : TD3DColorValue; (* Diffuse color of light *)
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Specular : TD3DColorValue; (* Specular color of light *)
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Ambient : TD3DColorValue; (* Ambient color of light *)
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Position : TD3DVector; (* Position in world space *)
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Direction : TD3DVector; (* Direction in world space *)
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Range : Single; (* Cutoff range *)
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Falloff : Single; (* Falloff *)
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Attenuation0 : Single; (* Constant attenuation *)
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Attenuation1 : Single; (* Linear attenuation *)
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Attenuation2 : Single; (* Quadratic attenuation *)
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Theta : Single; (* Inner angle of spotlight cone *)
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Phi : Single; (* Outer angle of spotlight cone *)
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end;
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(* Options for clearing *)
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const
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D3DCLEAR_TARGET = $00000001; (* Clear target surface *)
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D3DCLEAR_ZBUFFER = $00000002; (* Clear target z buffer *)
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D3DCLEAR_STENCIL = $00000004; (* Clear stencil planes *)
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(* The following defines the rendering states *)
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type TD3DShadeMode = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
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{$IFDEF NOENUMS}const{$ENDIF}
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D3DSHADE_FLAT = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DSHADE_GOURAUD = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DSHADE_PHONG = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DSHADE_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; (* force 32-bit size enum *)
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type TD3DFillMode = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
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{$IFDEF NOENUMS}const{$ENDIF}
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D3DFILL_POINT = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DFILL_WIREFRAME = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DFILL_SOLID = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DFILL_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; (* force 32-bit size enum *)
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type
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PD3DLinePattern = ^TD3DLinePattern;
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TD3DLinePattern = packed record
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wRepeatFactor : Word;
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wLinePattern : Word;
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end;
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type TD3DBlend = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
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{$IFDEF NOENUMS}const{$ENDIF}
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D3DBLEND_ZERO = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLEND_ONE = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLEND_SRCCOLOR = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLEND_INVSRCCOLOR = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLEND_SRCALPHA = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLEND_INVSRCALPHA = 6{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLEND_DESTALPHA = 7{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLEND_INVDESTALPHA = 8{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLEND_DESTCOLOR = 9{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLEND_INVDESTCOLOR = 10{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLEND_SRCALPHASAT = 11{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLEND_BOTHSRCALPHA = 12{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLEND_BOTHINVSRCALPHA = 13{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLEND_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; (* force 32-bit size enum *)
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type TD3DBLendOp = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
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{$IFDEF NOENUMS}const{$ENDIF}
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D3DBLENDOP_ADD = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLENDOP_SUBTRACT = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLENDOP_REVSUBTRACT = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLENDOP_MIN = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLENDOP_MAX = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DBLENDOP_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; (* force 32-bit size enum *)
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type TD3DTextureAddress = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
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{$IFDEF NOENUMS}const{$ENDIF}
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D3DTADDRESS_WRAP = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DTADDRESS_MIRROR = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DTADDRESS_CLAMP = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DTADDRESS_BORDER = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DTADDRESS_MIRRORONCE = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DTADDRESS_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; (* force 32-bit size enum *)
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type TD3DCull = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
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{$IFDEF NOENUMS}const{$ENDIF}
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D3DCULL_NONE = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DCULL_CW = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DCULL_CCW = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DCULL_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; (* force 32-bit size enum *)
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type TD3DCmpFunc = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
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{$IFDEF NOENUMS}const{$ENDIF}
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D3DCMP_NEVER = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DCMP_LESS = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DCMP_EQUAL = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DCMP_LESSEQUAL = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DCMP_GREATER = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DCMP_NOTEQUAL = 6{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DCMP_GREATEREQUAL = 7{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DCMP_ALWAYS = 8{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DCMP_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; (* force 32-bit size enum *)
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type TD3DStencilOp = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
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{$IFDEF NOENUMS}const{$ENDIF}
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D3DSTENCILOP_KEEP = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DSTENCILOP_ZERO = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DSTENCILOP_REPLACE = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DSTENCILOP_INCRSAT = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DSTENCILOP_DECRSAT = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DSTENCILOP_INVERT = 6{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DSTENCILOP_INCR = 7{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DSTENCILOP_DECR = 8{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DSTENCILOP_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; (* force 32-bit size enum *)
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type TD3DFogMode = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
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{$IFDEF NOENUMS}const{$ENDIF}
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D3DFOG_NONE = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DFOG_EXP = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DFOG_EXP2 = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DFOG_LINEAR = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DFOG_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; (* force 32-bit size enum *)
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type TD3DZBufferType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
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{$IFDEF NOENUMS}const{$ENDIF}
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D3DZB_FALSE = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DZB_TRUE = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Z buffering
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D3DZB_USEW = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // W buffering
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D3DZB_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; (* force 32-bit size enum *)
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// Primitives supported by draw-primitive API
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type TD3DPrimitiveType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
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{$IFDEF NOENUMS}const{$ENDIF}
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D3DPT_POINTLIST = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DPT_LINELIST = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DPT_LINESTRIP = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DPT_TRIANGLELIST = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DPT_TRIANGLESTRIP = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DPT_TRIANGLEFAN = 6{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DPT_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; (* force 32-bit size enum *)
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type TD3DTransformStateType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
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{$IFDEF NOENUMS}const{$ENDIF}
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D3DTS_VIEW = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DTS_PROJECTION = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DTS_TEXTURE0 = 16{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DTS_TEXTURE1 = 17{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DTS_TEXTURE2 = 18{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DTS_TEXTURE3 = 19{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DTS_TEXTURE4 = 20{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DTS_TEXTURE5 = 21{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DTS_TEXTURE6 = 22{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DTS_TEXTURE7 = 23{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DTS_WORLD = 0 + 256{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // D3DTS_WORLDMATRIX(0)
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D3DTS_WORLD1 = 1 + 256{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // D3DTS_WORLDMATRIX(1)
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D3DTS_WORLD2 = 2 + 256{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // D3DTS_WORLDMATRIX(2)
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D3DTS_WORLD3 = 3 + 256{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // D3DTS_WORLDMATRIX(3)
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D3DTS_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; (* force 32-bit size enum *)
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function D3DTS_WORLDMATRIX(index : LongWord) : TD3DTransformStateType; // (D3DTRANSFORMSTATETYPE)(index + 256)
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type TD3DRenderStateType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
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{$IFDEF NOENUMS}const{$ENDIF}
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D3DRS_ZENABLE = 7{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) *)
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D3DRS_FILLMODE = 8{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DFILL_MODE *)
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D3DRS_SHADEMODE = 9{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DSHADEMODE *)
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D3DRS_LINEPATTERN = 10{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DLINEPATTERN *)
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D3DRS_ZWRITEENABLE = 14{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* TRUE to enable z writes *)
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D3DRS_ALPHATESTENABLE = 15{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* TRUE to enable alpha tests *)
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D3DRS_LASTPIXEL = 16{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* TRUE for last-pixel on lines *)
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D3DRS_SRCBLEND = 19{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DBLEND *)
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D3DRS_DESTBLEND = 20{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DBLEND *)
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D3DRS_CULLMODE = 22{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DCULL *)
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D3DRS_ZFUNC = 23{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DCMPFUNC *)
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D3DRS_ALPHAREF = 24{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DFIXED *)
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D3DRS_ALPHAFUNC = 25{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DCMPFUNC *)
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D3DRS_DITHERENABLE = 26{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* TRUE to enable dithering *)
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D3DRS_ALPHABLENDENABLE = 27{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* TRUE to enable alpha blending *)
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D3DRS_FOGENABLE = 28{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* TRUE to enable fog blending *)
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D3DRS_SPECULARENABLE = 29{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* TRUE to enable specular *)
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D3DRS_ZVISIBLE = 30{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* TRUE to enable z checking *)
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D3DRS_FOGCOLOR = 34{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DCOLOR *)
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D3DRS_FOGTABLEMODE = 35{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DFOGMODE *)
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D3DRS_FOGSTART = 36{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* Fog start (for both vertex and pixel fog) *)
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D3DRS_FOGEND = 37{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* Fog end *)
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D3DRS_FOGDENSITY = 38{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* Fog density *)
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D3DRS_EDGEANTIALIAS = 40{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* TRUE to enable edge antialiasing *)
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D3DRS_ZBIAS = 47{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* LONG Z bias *)
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D3DRS_RANGEFOGENABLE = 48{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* Enables range-based fog *)
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D3DRS_STENCILENABLE = 52{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* BOOL enable/disable stenciling *)
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D3DRS_STENCILFAIL = 53{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DSTENCILOP to do if stencil test fails *)
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D3DRS_STENCILZFAIL = 54{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DSTENCILOP to do if stencil test passes and Z test fails *)
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D3DRS_STENCILPASS = 55{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DSTENCILOP to do if both stencil and Z tests pass *)
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D3DRS_STENCILFUNC = 56{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
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D3DRS_STENCILREF = 57{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* Reference value used in stencil test *)
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D3DRS_STENCILMASK = 58{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* Mask value used in stencil test *)
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D3DRS_STENCILWRITEMASK = 59{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* Write mask applied to values written to stencil buffer *)
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D3DRS_TEXTUREFACTOR = 60{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DCOLOR used for multi-texture blend *)
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D3DRS_WRAP0 = 128{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* wrap for 1st texture coord. set *)
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D3DRS_WRAP1 = 129{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* wrap for 2nd texture coord. set *)
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D3DRS_WRAP2 = 130{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* wrap for 3rd texture coord. set *)
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D3DRS_WRAP3 = 131{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* wrap for 4th texture coord. set *)
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D3DRS_WRAP4 = 132{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* wrap for 5th texture coord. set *)
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D3DRS_WRAP5 = 133{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* wrap for 6th texture coord. set *)
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D3DRS_WRAP6 = 134{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* wrap for 7th texture coord. set *)
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D3DRS_WRAP7 = 135{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* wrap for 8th texture coord. set *)
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D3DRS_CLIPPING = 136{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DRS_LIGHTING = 137{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DRS_AMBIENT = 139{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DRS_FOGVERTEXMODE = 140{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DRS_COLORVERTEX = 141{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DRS_LOCALVIEWER = 142{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DRS_NORMALIZENORMALS = 143{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DRS_DIFFUSEMATERIALSOURCE = 145{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DRS_SPECULARMATERIALSOURCE = 146{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DRS_AMBIENTMATERIALSOURCE = 147{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DRS_EMISSIVEMATERIALSOURCE = 148{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DRS_VERTEXBLEND = 151{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DRS_CLIPPLANEENABLE = 152{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DRS_SOFTWAREVERTEXPROCESSING = 153{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DRS_POINTSIZE = 154{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* float point size *)
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D3DRS_POINTSIZE_MIN = 155{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* float point size min threshold *)
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D3DRS_POINTSPRITEENABLE = 156{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* BOOL point texture coord control *)
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D3DRS_POINTSCALEENABLE = 157{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* BOOL point size scale enable *)
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D3DRS_POINTSCALE_A = 158{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* float point attenuation A value *)
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|
D3DRS_POINTSCALE_B = 159{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* float point attenuation B value *)
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|
D3DRS_POINTSCALE_C = 160{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* float point attenuation C value *)
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|
D3DRS_MULTISAMPLEANTIALIAS = 161{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // BOOL - set to do FSAA with multisample buffer *)
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|
D3DRS_MULTISAMPLEMASK = 162{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // DWORD - per-sample enable/disable
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|
D3DRS_PATCHEDGESTYLE = 163{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Sets whether patch edges will use float style tessellation
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|
D3DRS_PATCHSEGMENTS = 164{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Number of segments per edge when drawing patches
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D3DRS_DEBUGMONITORTOKEN = 165{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // DEBUG ONLY - token to debug monitor
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D3DRS_POINTSIZE_MAX = 166{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* float point size max threshold *)
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D3DRS_INDEXEDVERTEXBLENDENABLE = 167{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
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D3DRS_COLORWRITEENABLE = 168{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // per-channel write enable
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|
D3DRS_TWEENFACTOR = 170{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // float tween factor
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D3DRS_BLENDOP = 171{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // D3DBLENDOP setting
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{$IFNDEF DX8}
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D3DRS_POSITIONORDER = 172{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // NPatch position interpolation order. D3DORDER_LINEAR or D3DORDER_CUBIC (default)
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D3DRS_NORMALORDER = 173{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // NPatch normal interpolation order. D3DORDER_LINEAR (default) or D3DORDER_QUADRATIC
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{$ENDIF}
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D3DRS_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; (* force 32-bit size enum *)
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|
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// Values for material source
|
|
type TD3DMaterialColorSource = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
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|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DMCS_MATERIAL = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Color from material is used
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D3DMCS_COLOR1 = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Diffuse vertex color is used
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D3DMCS_COLOR2 = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Specular vertex color is used
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D3DMCS_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; // force 32-bit size enum
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|
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const
|
|
// Bias to apply to the texture coordinate set to apply a wrap to.
|
|
D3DRENDERSTATE_WRAPBIAS = 128;
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|
|
(* Flags to construct the WRAP render states *)
|
|
D3DWRAP_U = $00000001;
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|
D3DWRAP_V = $00000002;
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D3DWRAP_W = $00000004;
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|
|
|
(* Flags to construct the WRAP render states for 1D thru 4D texture coordinates *)
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D3DWRAPCOORD_0 = $00000001; // same as D3DWRAP_U
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D3DWRAPCOORD_1 = $00000002; // same as D3DWRAP_V
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|
D3DWRAPCOORD_2 = $00000004; // same as D3DWRAP_W
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|
D3DWRAPCOORD_3 = $00000008;
|
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|
|
(* Flags to construct D3DRS_COLORWRITEENABLE *)
|
|
D3DCOLORWRITEENABLE_RED = 1; // (1L<<0)
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|
D3DCOLORWRITEENABLE_GREEN = 2; // (1L<<1)
|
|
D3DCOLORWRITEENABLE_BLUE = 4; // (1L<<2)
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D3DCOLORWRITEENABLE_ALPHA = 8; // (1L<<3)
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|
|
(*
|
|
* State enumerants for per-stage texture processing.
|
|
*)
|
|
type TD3DTextureStageStateType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DTSS_COLOROP = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DTEXTUREOP - per-stage blending controls for color channels *)
|
|
D3DTSS_COLORARG1 = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DTA_* (texture arg) *)
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|
D3DTSS_COLORARG2 = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DTA_* (texture arg) *)
|
|
D3DTSS_ALPHAOP = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DTEXTUREOP - per-stage blending controls for alpha channel *)
|
|
D3DTSS_ALPHAARG1 = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DTA_* (texture arg) *)
|
|
D3DTSS_ALPHAARG2 = 6{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DTA_* (texture arg) *)
|
|
D3DTSS_BUMPENVMAT00 = 7{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* float (bump mapping matrix) *)
|
|
D3DTSS_BUMPENVMAT01 = 8{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* float (bump mapping matrix) *)
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|
D3DTSS_BUMPENVMAT10 = 9{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* float (bump mapping matrix) *)
|
|
D3DTSS_BUMPENVMAT11 = 10{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* float (bump mapping matrix) *)
|
|
D3DTSS_TEXCOORDINDEX = 11{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* identifies which set of texture coordinates index this texture *)
|
|
D3DTSS_ADDRESSU = 13{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DTEXTUREADDRESS for U coordinate *)
|
|
D3DTSS_ADDRESSV = 14{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DTEXTUREADDRESS for V coordinate *)
|
|
D3DTSS_BORDERCOLOR = 15{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DCOLOR *)
|
|
D3DTSS_MAGFILTER = 16{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DTEXTUREFILTER filter to use for magnification *)
|
|
D3DTSS_MINFILTER = 17{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DTEXTUREFILTER filter to use for minification *)
|
|
D3DTSS_MIPFILTER = 18{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DTEXTUREFILTER filter to use between mipmaps during minification *)
|
|
D3DTSS_MIPMAPLODBIAS = 19{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* float Mipmap LOD bias *)
|
|
D3DTSS_MAXMIPLEVEL = 20{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) *)
|
|
D3DTSS_MAXANISOTROPY = 21{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* DWORD maximum anisotropy *)
|
|
D3DTSS_BUMPENVLSCALE = 22{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* float scale for bump map luminance *)
|
|
D3DTSS_BUMPENVLOFFSET = 23{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* float offset for bump map luminance *)
|
|
D3DTSS_TEXTURETRANSFORMFLAGS = 24{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DTEXTURETRANSFORMFLAGS controls texture transform *)
|
|
D3DTSS_ADDRESSW = 25{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DTEXTUREADDRESS for W coordinate *)
|
|
D3DTSS_COLORARG0 = 26{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DTA_* third arg for triadic ops *)
|
|
D3DTSS_ALPHAARG0 = 27{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DTA_* third arg for triadic ops *)
|
|
D3DTSS_RESULTARG = 28{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} (* D3DTA_* arg for result (CURRENT or TEMP) *)
|
|
D3DTSS_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; (* force 32-bit size enum *)
|
|
|
|
const
|
|
// Values; used with D3DTSS_TEXCOORDINDEX; to specify that the vertex data(position
|
|
// and normal in the camera space) should be taken as texture coordinates
|
|
// Low 16 bits are used to specify texture coordinate index; to take the WRAP mode from
|
|
D3DTSS_TCI_PASSTHRU = $00000000;
|
|
D3DTSS_TCI_CAMERASPACENORMAL = $00010000;
|
|
D3DTSS_TCI_CAMERASPACEPOSITION = $00020000;
|
|
D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = $00030000;
|
|
|
|
(* Enumerations for COLOROP and ALPHAOP texture blending operations set in
|
|
* texture processing stage controls in D3DTSS. *)
|
|
|
|
type TD3DTextureOp = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
|
|
// Control
|
|
D3DTOP_DISABLE = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // disables stage
|
|
D3DTOP_SELECTARG1 = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // the default
|
|
D3DTOP_SELECTARG2 = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
// Modulate
|
|
D3DTOP_MODULATE = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // multiply args together
|
|
D3DTOP_MODULATE2X = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // multiply and 1 bit
|
|
D3DTOP_MODULATE4X = 6{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // multiply and 2 bits
|
|
|
|
// Add
|
|
D3DTOP_ADD = 7{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // add arguments together
|
|
D3DTOP_ADDSIGNED = 8{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // add with -0.5 bias
|
|
D3DTOP_ADDSIGNED2X = 9{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // as above but left 1 bit
|
|
D3DTOP_SUBTRACT = 10{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Arg1 - Arg2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} with no saturation
|
|
D3DTOP_ADDSMOOTH = 11{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // add 2 args{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} subtract product
|
|
// Arg1 + Arg2 - Arg1*Arg2
|
|
// = Arg1 + (1-Arg1)*Arg2
|
|
|
|
// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
|
|
D3DTOP_BLENDDIFFUSEALPHA = 12{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // iterated alpha
|
|
D3DTOP_BLENDTEXTUREALPHA = 13{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // texture alpha
|
|
D3DTOP_BLENDFACTORALPHA = 14{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // alpha from D3DRS_TEXTUREFACTOR
|
|
|
|
// Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
|
|
D3DTOP_BLENDTEXTUREALPHAPM = 15{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // texture alpha
|
|
D3DTOP_BLENDCURRENTALPHA = 16{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // by alpha of current color
|
|
|
|
// Specular mapping
|
|
D3DTOP_PREMODULATE = 17{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // modulate with next texture before use
|
|
D3DTOP_MODULATEALPHA_ADDCOLOR = 18{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Arg1.RGB + Arg1.A*Arg2.RGB
|
|
// COLOROP only
|
|
D3DTOP_MODULATECOLOR_ADDALPHA = 19{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Arg1.RGB*Arg2.RGB + Arg1.A
|
|
// COLOROP only
|
|
D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
|
|
// COLOROP only
|
|
D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
|
|
// COLOROP only
|
|
|
|
// Bump mapping
|
|
D3DTOP_BUMPENVMAP = 22{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // per pixel env map perturbation
|
|
D3DTOP_BUMPENVMAPLUMINANCE = 23{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // with luminance channel
|
|
|
|
// This can do either diffuse or specular bump mapping with correct input.
|
|
// Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
|
|
// where each component has been scaled and offset to make it signed.
|
|
// The result is replicated into all four (including alpha) channels.
|
|
// This is a valid COLOROP only.
|
|
D3DTOP_DOTPRODUCT3 = 24{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
// Triadic ops
|
|
D3DTOP_MULTIPLYADD = 25{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Arg0 + Arg1*Arg2
|
|
D3DTOP_LERP = 26{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // (Arg0)*Arg1 + (1-Arg0)*Arg2
|
|
|
|
D3DTOP_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};
|
|
|
|
const
|
|
(* Values for COLORARG0;1;2; ALPHAARG0;1;2; and RESULTARG texture blending
|
|
* operations set in texture processing stage controls in D3DRENDERSTATE. *)
|
|
D3DTA_SELECTMASK = $0000000f; // mask for arg selector
|
|
D3DTA_DIFFUSE = $00000000; // select diffuse color (read only)
|
|
D3DTA_CURRENT = $00000001; // select stage destination register (read/write)
|
|
D3DTA_TEXTURE = $00000002; // select texture color (read only)
|
|
D3DTA_TFACTOR = $00000003; // select D3DRS_TEXTUREFACTOR (read only)
|
|
D3DTA_SPECULAR = $00000004; // select specular color (read only)
|
|
D3DTA_TEMP = $00000005; // select temporary register color (read/write)
|
|
D3DTA_COMPLEMENT = $00000010; // take 1.0 - x (read modifier)
|
|
D3DTA_ALPHAREPLICATE = $00000020; // replicate alpha to color components (read modifier)
|
|
|
|
|
|
// Values for D3DTSS_***FILTER texture stage states
|
|
|
|
type TD3DTextureFilterType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DTEXF_NONE = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // filtering disabled (valid for mip filter only)
|
|
D3DTEXF_POINT = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // nearest
|
|
D3DTEXF_LINEAR = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // linear interpolation
|
|
D3DTEXF_ANISOTROPIC = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // anisotropic
|
|
D3DTEXF_FLATCUBIC = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // cubic
|
|
D3DTEXF_GAUSSIANCUBIC = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // different cubic kernel
|
|
D3DTEXF_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; // force 32-bit size enum
|
|
|
|
const
|
|
|
|
(* Bits for Flags in ProcessVertices call *)
|
|
D3DPV_DONOTCOPYDATA = 1 shl 0;
|
|
|
|
//-------------------------------------------------------------------
|
|
|
|
// Flexible vertex format bits
|
|
//
|
|
D3DFVF_RESERVED0 = $001;
|
|
D3DFVF_POSITION_MASK = $00E;
|
|
D3DFVF_XYZ = $002;
|
|
D3DFVF_XYZRHW = $004;
|
|
D3DFVF_XYZB1 = $006;
|
|
D3DFVF_XYZB2 = $008;
|
|
D3DFVF_XYZB3 = $00a;
|
|
D3DFVF_XYZB4 = $00c;
|
|
D3DFVF_XYZB5 = $00e;
|
|
|
|
D3DFVF_NORMAL = $010;
|
|
D3DFVF_PSIZE = $020;
|
|
D3DFVF_DIFFUSE = $040;
|
|
D3DFVF_SPECULAR = $080;
|
|
|
|
D3DFVF_TEXCOUNT_MASK = $f00;
|
|
D3DFVF_TEXCOUNT_SHIFT = 8;
|
|
D3DFVF_TEX0 = $000;
|
|
D3DFVF_TEX1 = $100;
|
|
D3DFVF_TEX2 = $200;
|
|
D3DFVF_TEX3 = $300;
|
|
D3DFVF_TEX4 = $400;
|
|
D3DFVF_TEX5 = $500;
|
|
D3DFVF_TEX6 = $600;
|
|
D3DFVF_TEX7 = $700;
|
|
D3DFVF_TEX8 = $800;
|
|
|
|
D3DFVF_LASTBETA_UBYTE4 = $1000;
|
|
|
|
D3DFVF_RESERVED2 = $E000; // 4 reserved bits
|
|
|
|
//---------------------------------------------------------------------
|
|
// Vertex Shaders
|
|
//
|
|
|
|
(*
|
|
|
|
Vertex Shader Declaration
|
|
|
|
The declaration portion of a vertex shader defines the static external
|
|
interface of the shader. The information in the declaration includes:
|
|
|
|
- Assignments of vertex shader input registers to data streams. These
|
|
assignments bind a specific vertex register to a single component within a
|
|
vertex stream. A vertex stream element is identified by a byte offset
|
|
within the stream and a type. The type specifies the arithmetic data type
|
|
plus the dimensionality (1; 2; 3; or 4 values). Stream data which is
|
|
less than 4 values are always expanded out to 4 values with zero or more
|
|
0.F values and one 1.F value.
|
|
|
|
- Assignment of vertex shader input registers to implicit data from the
|
|
primitive tessellator. This controls the loading of vertex data which is
|
|
not loaded from a stream; but rather is generated during primitive
|
|
tessellation prior to the vertex shader.
|
|
|
|
- Loading data into the constant memory at the time a shader is set as the
|
|
current shader. Each token specifies values for one or more contiguous 4
|
|
DWORD constant registers. This allows the shader to update an arbitrary
|
|
subset of the constant memory; overwriting the device state (which
|
|
contains the current values of the constant memory). Note that these
|
|
values can be subsequently overwritten (between DrawPrimitive calls)
|
|
during the time a shader is bound to a device via the
|
|
SetVertexShaderConstant method.
|
|
|
|
|
|
Declaration arrays are single-dimensional arrays of DWORDs composed of
|
|
multiple tokens each of which is one or more DWORDs. The single-DWORD
|
|
token value = $FFFFFFFF is a special token used to indicate the end of the
|
|
declaration array. The single DWORD token value = $00000000 is a NOP token
|
|
with is ignored during the declaration parsing. Note that = $00000000 is a
|
|
valid value for DWORDs following the first DWORD for multiple word tokens.
|
|
|
|
[31:29] TokenType
|
|
= $0 - NOP (requires all DWORD bits to be zero)
|
|
= $1 - stream selector
|
|
= $2 - stream data definition (map to vertex input memory)
|
|
= $3 - vertex input memory from tessellator
|
|
= $4 - constant memory from shader
|
|
= $5 - extension
|
|
= $6 - reserved
|
|
= $7 - end-of-array (requires all DWORD bits to be 1)
|
|
|
|
NOP Token (single DWORD token)
|
|
[31:29] = $0
|
|
[28:00] = $0
|
|
|
|
Stream Selector (single DWORD token)
|
|
[31:29] = $1
|
|
[28] indicates whether this is a tessellator stream
|
|
[27:04] = $0
|
|
[03:00] stream selector (0..15)
|
|
|
|
Stream Data Definition (single DWORD token)
|
|
Vertex Input Register Load
|
|
[31:29] = $2
|
|
[28] = $0
|
|
[27:20] = $0
|
|
[19:16] type (dimensionality and data type)
|
|
[15:04] = $0
|
|
[03:00] vertex register address (0..15)
|
|
Data Skip (no register load)
|
|
[31:29] = $2
|
|
[28] = $1
|
|
[27:20] = $0
|
|
[19:16] count of DWORDS to skip over (0..15)
|
|
[15:00] = $0
|
|
Vertex Input Memory from Tessellator Data (single DWORD token)
|
|
[31:29] = $3
|
|
[28] indicates whether data is normals or u/v
|
|
[27:24] = $0
|
|
[23:20] vertex register address (0..15)
|
|
[19:16] type (dimensionality)
|
|
[15:04] = $0
|
|
[03:00] vertex register address (0..15)
|
|
|
|
Constant Memory from Shader (multiple DWORD token)
|
|
[31:29] = $4
|
|
[28:25] count of 4*DWORD constants to load (0..15)
|
|
[24:07] = $0
|
|
[06:00] constant memory address (0..95)
|
|
|
|
Extension Token (single or multiple DWORD token)
|
|
[31:29] = $5
|
|
[28:24] count of additional DWORDs in token (0..31)
|
|
[23:00] extension-specific information
|
|
|
|
End-of-array token (single DWORD token)
|
|
[31:29] = $7
|
|
[28:00] = $1fffffff
|
|
|
|
The stream selector token must be immediately followed by a contiguous set of stream data definition tokens. This token sequence fully defines that stream; including the set of elements within the stream; the order in which the elements appear; the type of each element; and the vertex register into which to load an element.
|
|
Streams are allowed to include data which is not loaded into a vertex register; thus allowing data which is not used for this shader to exist in the vertex stream. This skipped data is defined only by a count of DWORDs to skip over; since the type information is irrelevant.
|
|
The token sequence:
|
|
Stream Select: stream=0
|
|
Stream Data Definition (Load): type=FLOAT3; register=3
|
|
Stream Data Definition (Load): type=FLOAT3; register=4
|
|
Stream Data Definition (Skip): count=2
|
|
Stream Data Definition (Load): type=FLOAT2; register=7
|
|
|
|
defines stream zero to consist of 4 elements; 3 of which are loaded into registers and the fourth skipped over. Register 3 is loaded with the first three DWORDs in each vertex interpreted as FLOAT data. Register 4 is loaded with the 4th; 5th; and 6th DWORDs interpreted as FLOAT data. The next two DWORDs (7th and 8th) are skipped over and not loaded into any vertex input register. Register 7 is loaded with the 9th and 10th DWORDS interpreted as FLOAT data.
|
|
Placing of tokens other than NOPs between the Stream Selector and Stream Data Definition tokens is disallowed.
|
|
|
|
*)
|
|
type TD3DVSDTokenType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DVSD_TOKEN_NOP = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // NOP or extension
|
|
D3DVSD_TOKEN_STREAM = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // stream selector
|
|
D3DVSD_TOKEN_STREAMDATA = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // stream data definition (map to vertex input memory)
|
|
D3DVSD_TOKEN_TESSELLATOR = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // vertex input memory from tessellator
|
|
D3DVSD_TOKEN_CONSTMEM = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // constant memory from shader
|
|
D3DVSD_TOKEN_EXT = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // extension
|
|
D3DVSD_TOKEN_END = 7{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // end-of-array (requires all DWORD bits to be 1)
|
|
|
|
D3DVSD_TOKENTYPESHIFT = 29{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DVSD_TOKENTYPEMASK = 7 shl D3DVSD_TOKENTYPESHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DVSD_STREAMNUMBERSHIFT = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DVSD_STREAMNUMBERMASK = $F shl D3DVSD_STREAMNUMBERSHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DVSD_DATALOADTYPESHIFT = 28{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DVSD_DATALOADTYPEMASK = $1 shl D3DVSD_DATALOADTYPESHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DVSD_DATATYPESHIFT = 16{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DVSD_DATATYPEMASK = $F shl D3DVSD_DATATYPESHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DVSD_SKIPCOUNTSHIFT = 16{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DVSD_SKIPCOUNTMASK = $F shl D3DVSD_SKIPCOUNTSHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DVSD_VERTEXREGSHIFT = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DVSD_VERTEXREGMASK = $1F shl D3DVSD_VERTEXREGSHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DVSD_VERTEXREGINSHIFT = 20{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DVSD_VERTEXREGINMASK = $F shl D3DVSD_VERTEXREGINSHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DVSD_CONSTCOUNTSHIFT = 25{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DVSD_CONSTCOUNTMASK = $F shl D3DVSD_CONSTCOUNTSHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DVSD_CONSTADDRESSSHIFT = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DVSD_CONSTADDRESSMASK = $7F shl D3DVSD_CONSTADDRESSSHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DVSD_CONSTRSSHIFT = 16{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DVSD_CONSTRSMASK = $1FFF shl D3DVSD_CONSTRSSHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DVSD_EXTCOUNTSHIFT = 24{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DVSD_EXTCOUNTMASK = $1F shl D3DVSD_EXTCOUNTSHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DVSD_EXTINFOSHIFT = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DVSD_EXTINFOMASK = $FFFFFF shl D3DVSD_EXTINFOSHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
// Set tessellator stream
|
|
D3DVSD_STREAMTESSSHIFT = 28{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DVSD_STREAMTESSMASK = 1 shl D3DVSD_STREAMTESSSHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DVSD_STREAM_TESS = ((D3DVSD_TOKEN_STREAM shl D3DVSD_TOKENTYPESHIFT) and D3DVSD_TOKENTYPEMASK) or D3DVSD_STREAMTESSMASK{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DVSD_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; // force 32-bit size enum
|
|
|
|
function D3DVSD_MAKETOKENTYPE(tokenType : TD3DVSDTokenType) : TD3DVSDTokenType;
|
|
|
|
// macros for generation of CreateVertexShader Declaration token array
|
|
|
|
// Set current stream
|
|
// _StreamNumber [0..(MaxStreams-1)] stream to get data from
|
|
//
|
|
function D3DVSD_STREAM(_StreamNumber : LongWord) : TD3DVSDTokenType;
|
|
|
|
type TD3DVSD_TokenType = TD3DVSDTokenType;
|
|
|
|
// bind single vertex register to vertex element from vertex stream
|
|
//
|
|
// _VertexRegister [0..15] address of the vertex register
|
|
// _Type [D3DVSDT_*] dimensionality and arithmetic data type
|
|
|
|
function D3DVSD_REG( _VertexRegister, _Type : LongWord) : TD3DVSDTokenType;
|
|
|
|
// Skip _DWORDCount DWORDs in vertex
|
|
//
|
|
function D3DVSD_SKIP(_DWORDCount : LongWord) : TD3DVSDTokenType;
|
|
|
|
// load data into vertex shader constant memory
|
|
//
|
|
// _ConstantAddress [0..95] - address of constant array to begin filling data
|
|
// _Count [0..15] - number of constant vectors to load (4 DWORDs each)
|
|
// followed by 4*_Count DWORDS of data
|
|
//
|
|
function D3DVSD_CONST( _ConstantAddress, _Count : LongWord) : TD3DVSDTokenType;
|
|
|
|
// enable tessellator generated normals
|
|
//
|
|
// _VertexRegisterIn [0..15] address of vertex register whose input stream
|
|
// will be used in normal computation
|
|
// _VertexRegisterOut [0..15] address of vertex register to output the normal to
|
|
//
|
|
function D3DVSD_TESSNORMAL( _VertexRegisterIn, _VertexRegisterOut : LongWord) : TD3DVSDTokenType;
|
|
|
|
// enable tessellator generated surface parameters
|
|
//
|
|
// _VertexRegister [0..15] address of vertex register to output parameters
|
|
//
|
|
function D3DVSD_TESSUV( _VertexRegister : LongWord) : TD3DVSDTokenType;
|
|
|
|
// Generates END token
|
|
//
|
|
const
|
|
D3DVSD_END = $FFFFFFFF;
|
|
|
|
// Generates NOP token
|
|
D3DVSD_NOP = $00000000;
|
|
|
|
// bit declarations for _Type fields
|
|
D3DVSDT_FLOAT1 = $00; // 1D float expanded to (value; 0.; 0.; 1.)
|
|
D3DVSDT_FLOAT2 = $01; // 2D float expanded to (value; value; 0.; 1.)
|
|
D3DVSDT_FLOAT3 = $02; // 3D float expanded to (value; value; value; 1.)
|
|
D3DVSDT_FLOAT4 = $03; // 4D float
|
|
D3DVSDT_D3DCOLOR = $04; // 4D packed unsigned bytes mapped to 0. to 1. range
|
|
// Input is in D3DCOLOR format (ARGB) expanded to (R; G; B; A)
|
|
D3DVSDT_UBYTE4 = $05; // 4D unsigned byte
|
|
D3DVSDT_SHORT2 = $06; // 2D signed short expanded to (value; value; 0.; 1.)
|
|
D3DVSDT_SHORT4 = $07; // 4D signed short
|
|
|
|
// assignments of vertex input registers for fixed function vertex shader
|
|
//
|
|
D3DVSDE_POSITION = 0;
|
|
D3DVSDE_BLENDWEIGHT = 1;
|
|
D3DVSDE_BLENDINDICES = 2;
|
|
D3DVSDE_NORMAL = 3;
|
|
D3DVSDE_PSIZE = 4;
|
|
D3DVSDE_DIFFUSE = 5;
|
|
D3DVSDE_SPECULAR = 6;
|
|
D3DVSDE_TEXCOORD0 = 7;
|
|
D3DVSDE_TEXCOORD1 = 8;
|
|
D3DVSDE_TEXCOORD2 = 9;
|
|
D3DVSDE_TEXCOORD3 = 10;
|
|
D3DVSDE_TEXCOORD4 = 11;
|
|
D3DVSDE_TEXCOORD5 = 12;
|
|
D3DVSDE_TEXCOORD6 = 13;
|
|
D3DVSDE_TEXCOORD7 = 14;
|
|
D3DVSDE_POSITION2 = 15;
|
|
D3DVSDE_NORMAL2 = 16;
|
|
|
|
// Maximum supported number of texture coordinate sets
|
|
D3DDP_MAXTEXCOORD = 8;
|
|
|
|
|
|
//
|
|
// Instruction Token Bit Definitions
|
|
//
|
|
D3DSI_OPCODE_MASK = $0000FFFF;
|
|
|
|
type
|
|
TD3DShaderInstructionOpcodeType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DSIO_NOP = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS/VS
|
|
D3DSIO_MOV = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS/VS
|
|
D3DSIO_ADD = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS/VS
|
|
D3DSIO_SUB = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_MAD = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS/VS
|
|
D3DSIO_MUL = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS/VS
|
|
D3DSIO_RCP = 6{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_RSQ = 7{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_DP3 = 8{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS/VS
|
|
D3DSIO_DP4 = 9{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS/VS
|
|
D3DSIO_MIN = 10{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_MAX = 11{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_SLT = 12{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_SGE = 13{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_EXP = 14{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_LOG = 15{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_LIT = 16{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_DST = 17{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_LRP = 18{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_FRC = 19{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_M4x4 = 20{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_M4x3 = 21{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_M3x4 = 22{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_M3x3 = 23{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_M3x2 = 24{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
|
|
D3DSIO_TEXCOORD = 64{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXKILL = 65{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEX = 66{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXBEM = 67{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXBEML = 68{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXREG2AR = 69{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXREG2GB = 70{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXM3x2PAD = 71{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXM3x2TEX = 72{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXM3x3PAD = 73{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXM3x3TEX = 74{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXM3x3DIFF = 75{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXM3x3SPEC = 76{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXM3x3VSPEC = 77{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_EXPP = 78{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_LOGP = 79{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // VS
|
|
D3DSIO_CND = 80{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_DEF = 81{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
{$IFNDEF DX8}
|
|
D3DSIO_TEXREG2RGB = 82{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXDP3TEX = 83{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXM3x2DEPTH = 84{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXDP3 = 85{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXM3x3 = 86{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_TEXDEPTH = 87{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_CMP = 88{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
D3DSIO_BEM = 89{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // PS
|
|
|
|
D3DSIO_PHASE = $FFFD{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
{$ENDIF}
|
|
D3DSIO_COMMENT = $FFFE{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DSIO_END = $FFFF{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DSIO_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; // force 32-bit size enum
|
|
|
|
type TD3DShader_Instruction_Opcode_Type = TD3DShaderInstructionOpcodeType;
|
|
|
|
// Co-Issue Instruction Modifier - if set then this instruction is to be
|
|
// issued in parallel with the previous instruction(s) for which this bit
|
|
// is not set.
|
|
const
|
|
D3DSI_COISSUE = $40000000;
|
|
|
|
//
|
|
// Parameter Token Bit Definitions
|
|
//
|
|
|
|
{$IFDEF DX8}
|
|
D3DSP_REGNUM_MASK = $00000FFF;
|
|
{$ELSE}
|
|
D3DSP_REGNUM_MASK = $00001FFF;
|
|
{$ENDIF}
|
|
// destination parameter write mask
|
|
D3DSP_WRITEMASK_0 = $00010000; // Component 0 (X;Red)
|
|
D3DSP_WRITEMASK_1 = $00020000; // Component 1 (Y;Green)
|
|
D3DSP_WRITEMASK_2 = $00040000; // Component 2 (Z;Blue)
|
|
D3DSP_WRITEMASK_3 = $00080000; // Component 3 (W;Alpha)
|
|
D3DSP_WRITEMASK_ALL = $000F0000; // All Components
|
|
|
|
// destination parameter modifiers
|
|
D3DSP_DSTMOD_SHIFT = 20;
|
|
D3DSP_DSTMOD_MASK = $00F00000;
|
|
|
|
type TD3DShaderParamDSTModType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DSPDM_NONE = 0 shl D3DSP_DSTMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // nop
|
|
D3DSPDM_SATURATE = 1 shl D3DSP_DSTMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // clamp to 0. to 1. range
|
|
|
|
// destination parameter
|
|
D3DSP_DSTSHIFT_SHIFT = 24{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DSP_DSTSHIFT_MASK = $0F000000{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
// destination/source parameter register type
|
|
D3DSP_REGTYPE_SHIFT = 28{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DSP_REGTYPE_MASK = $70000000{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DSPDM_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; // force 32-bit size enum
|
|
|
|
type TD3DShader_Param_DSTMod_Type = TD3DShaderParamDSTModType;
|
|
|
|
type TD3DShaderParamRegisterType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DSPR_TEMP = 0 shl LongWord(D3DSP_REGTYPE_SHIFT){$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Temporary Register File
|
|
D3DSPR_INPUT = 1 shl LongWord(D3DSP_REGTYPE_SHIFT){$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Input Register File
|
|
D3DSPR_CONST = 2 shl LongWord(D3DSP_REGTYPE_SHIFT){$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Constant Register File
|
|
D3DSPR_ADDR = 3 shl LongWord(D3DSP_REGTYPE_SHIFT){$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Address Register (VS)
|
|
D3DSPR_TEXTURE = 3 shl LongWord(D3DSP_REGTYPE_SHIFT){$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Texture Register File (PS)
|
|
D3DSPR_RASTOUT = 4 shl LongWord(D3DSP_REGTYPE_SHIFT){$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Rasterizer Register File
|
|
D3DSPR_ATTROUT = 5 shl LongWord(D3DSP_REGTYPE_SHIFT){$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Attribute Output Register File
|
|
D3DSPR_TEXCRDOUT = 6 shl LongWord(D3DSP_REGTYPE_SHIFT){$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Texture Coordinate Output Register File
|
|
D3DSPR_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; // force 32-bit size enum
|
|
|
|
type TD3DShader_Param_Register_Type = TD3DShaderParamRegisterType;
|
|
|
|
// Register offsets in the Rasterizer Register File
|
|
|
|
type TD3DVSRastOutOffsets = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DSRO_POSITION = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DSRO_FOG = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DSRO_POINT_SIZE = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DSRO_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; // force 32-bit size enum
|
|
|
|
type TD3DVS_RastOut_Offsets = TD3DVSRastOutOffsets;
|
|
|
|
// Source operand addressing modes
|
|
const
|
|
D3DVS_ADDRESSMODE_SHIFT = 13;
|
|
D3DVS_ADDRESSMODE_MASK = 1 shl D3DVS_ADDRESSMODE_SHIFT;
|
|
|
|
type TD3DVSAddressModeType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DVS_ADDRMODE_ABSOLUTE = 0 shl D3DVS_ADDRESSMODE_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DVS_ADDRMODE_RELATIVE = 1 shl D3DVS_ADDRESSMODE_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Relative to register A0
|
|
D3DVS_ADDRMODE_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; // force 32-bit size enum
|
|
|
|
type TD3DVS_AddressMode_Type = TD3DVSAddressModeType;
|
|
|
|
const
|
|
// Source operand swizzle definitions
|
|
//
|
|
D3DVS_SWIZZLE_SHIFT = 16;
|
|
D3DVS_SWIZZLE_MASK = $00FF0000;
|
|
|
|
// The following bits define where to take component X from:
|
|
|
|
D3DVS_X_X = 0 shl D3DVS_SWIZZLE_SHIFT;
|
|
D3DVS_X_Y = 1 shl D3DVS_SWIZZLE_SHIFT;
|
|
D3DVS_X_Z = 2 shl D3DVS_SWIZZLE_SHIFT;
|
|
D3DVS_X_W = 3 shl D3DVS_SWIZZLE_SHIFT;
|
|
|
|
// The following bits define where to take component Y from:
|
|
|
|
D3DVS_Y_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 2);
|
|
D3DVS_Y_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 2);
|
|
D3DVS_Y_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 2);
|
|
D3DVS_Y_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 2);
|
|
|
|
// The following bits define where to take component Z from:
|
|
|
|
D3DVS_Z_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 4);
|
|
D3DVS_Z_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 4);
|
|
D3DVS_Z_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 4);
|
|
D3DVS_Z_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 4);
|
|
|
|
// The following bits define where to take component W from:
|
|
|
|
D3DVS_W_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 6);
|
|
D3DVS_W_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 6);
|
|
D3DVS_W_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 6);
|
|
D3DVS_W_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 6);
|
|
|
|
// Value when there is no swizzle (X is taken from X; Y is taken from Y;
|
|
// Z is taken from Z; W is taken from W
|
|
//
|
|
D3DVS_NOSWIZZLE = D3DVS_X_X or D3DVS_Y_Y or D3DVS_Z_Z or D3DVS_W_W;
|
|
|
|
// source parameter swizzle
|
|
D3DSP_SWIZZLE_SHIFT = 16;
|
|
D3DSP_SWIZZLE_MASK = $00FF0000;
|
|
|
|
D3DSP_NOSWIZZLE = (0 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
|
|
(1 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
|
|
(2 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
|
|
(3 shl (D3DSP_SWIZZLE_SHIFT + 6));
|
|
|
|
// pixel-shader swizzle ops
|
|
{$IFNDEF DX8}
|
|
D3DSP_REPLICATERED = (0 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
|
|
(0 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
|
|
(0 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
|
|
(0 shl (D3DSP_SWIZZLE_SHIFT + 6));
|
|
|
|
D3DSP_REPLICATEGREEN = (1 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
|
|
(1 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
|
|
(1 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
|
|
(1 shl (D3DSP_SWIZZLE_SHIFT + 6));
|
|
|
|
D3DSP_REPLICATEBLUE = (2 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
|
|
(2 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
|
|
(2 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
|
|
(2 shl (D3DSP_SWIZZLE_SHIFT + 6));
|
|
{$ENDIF}
|
|
D3DSP_REPLICATEALPHA = (3 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
|
|
(3 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
|
|
(3 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
|
|
(3 shl (D3DSP_SWIZZLE_SHIFT + 6));
|
|
|
|
// source parameter modifiers
|
|
D3DSP_SRCMOD_SHIFT = 24;
|
|
D3DSP_SRCMOD_MASK = $0F000000;
|
|
|
|
type TD3DShaderParamSRCModType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DSPSM_NONE = 0 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // nop
|
|
D3DSPSM_NEG = 1 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // negate
|
|
D3DSPSM_BIAS = 2 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // bias
|
|
D3DSPSM_BIASNEG = 3 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // bias and negate
|
|
D3DSPSM_SIGN = 4 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // sign
|
|
D3DSPSM_SIGNNEG = 5 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // sign and negate
|
|
D3DSPSM_COMP = 6 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // complement
|
|
{$IFNDEF DX8}
|
|
D3DSPSM_X2 = 7 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // *2
|
|
D3DSPSM_X2NEG = 8 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // *2 and negate
|
|
D3DSPSM_DZ = 9 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // divide through by z component
|
|
D3DSPSM_DW = 10 shl D3DSP_SRCMOD_SHIFT{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // divide through by w component
|
|
{$ENDIF}
|
|
D3DSPSM_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; // force 32-bit size enum
|
|
|
|
type TD3DShader_Param_SRCMod_Type = TD3DShaderParamSRCModType;
|
|
// pixel shader version token
|
|
function D3DPS_VERSION(_Major, _Minor : LongWord) : LongWord;
|
|
|
|
// vertex shader version token
|
|
function D3DVS_VERSION(_Major, _Minor : LongWord) : LongWord;
|
|
|
|
// extract major/minor from version cap
|
|
function D3DSHADER_VERSION_MAJOR(_Version : LongWord) : LongWord;
|
|
function D3DSHADER_VERSION_MINOR(_Version : LongWord) : LongWord;
|
|
|
|
|
|
// destination/source parameter register type
|
|
const
|
|
D3DSI_COMMENTSIZE_SHIFT = 16;
|
|
D3DSI_COMMENTSIZE_MASK = $7FFF0000;
|
|
|
|
function D3DSHADER_COMMENT(_DWordSize : LongWord) : LongWord;
|
|
|
|
// pixel/vertex shader end token
|
|
const
|
|
D3DPS_END = $0000FFFF;
|
|
D3DVS_END = $0000FFFF;
|
|
|
|
//---------------------------------------------------------------------
|
|
|
|
// High order surfaces
|
|
//
|
|
type TD3DBasisType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DBASIS_BEZIER = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DBASIS_BSPLINE = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DBASIS_INTERPOLATE = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DBASIS_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};
|
|
|
|
type TD3DOrderType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DORDER_LINEAR = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
{$IFNDEF DX8}
|
|
D3DORDER_QUADRATIC = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
{$ENDIF}
|
|
D3DORDER_CUBIC = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DORDER_QUINTIC = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DORDER_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};
|
|
|
|
type TD3DPatchEdgeStyle = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DPATCHEDGE_DISCRETE = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DPATCHEDGE_CONTINUOUS = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DPATCHEDGE_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};
|
|
|
|
type TD3DStateBlockType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DSBT_ALL = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // capture all state
|
|
D3DSBT_PIXELSTATE = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // capture pixel state
|
|
D3DSBT_VERTEXSTATE = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // capture vertex state
|
|
D3DSBT_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};
|
|
|
|
|
|
// The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
|
|
//
|
|
type TD3DVertexBlendFlags = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DVBF_DISABLE = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Disable vertex blending
|
|
D3DVBF_1WEIGHTS = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // 2 matrix blending
|
|
D3DVBF_2WEIGHTS = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // 3 matrix blending
|
|
D3DVBF_3WEIGHTS = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // 4 matrix blending
|
|
D3DVBF_TWEENING = 255{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // blending using D3DRS_TWEENFACTOR
|
|
D3DVBF_0WEIGHTS = 256{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // one matrix is used with weight 1.0
|
|
D3DVBF_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF}; // force 32-bit size enum
|
|
|
|
type TD3DTextureTransformFlags = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DTTFF_DISABLE = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // texture coordinates are passed directly
|
|
D3DTTFF_COUNT1 = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // rasterizer should expect 1-D texture coords
|
|
D3DTTFF_COUNT2 = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // rasterizer should expect 2-D texture coords
|
|
D3DTTFF_COUNT3 = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // rasterizer should expect 3-D texture coords
|
|
D3DTTFF_COUNT4 = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // rasterizer should expect 4-D texture coords
|
|
D3DTTFF_PROJECTED = 256{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // texcoords to be divided by COUNTth element
|
|
D3DTTFF_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};
|
|
|
|
// Macros to set texture coordinate format bits in the FVF id
|
|
|
|
const
|
|
D3DFVF_TEXTUREFORMAT2 = 0; // Two floating point values
|
|
D3DFVF_TEXTUREFORMAT1 = 3; // One floating point value
|
|
D3DFVF_TEXTUREFORMAT3 = 1; // Three floating point values
|
|
D3DFVF_TEXTUREFORMAT4 = 2; // Four floating point values
|
|
|
|
function D3DFVF_TEXCOORDSIZE3(CoordIndex : LongWord) : LongWord;
|
|
function D3DFVF_TEXCOORDSIZE2(CoordIndex : LongWord) : LongWord;
|
|
function D3DFVF_TEXCOORDSIZE4(CoordIndex : LongWord) : LongWord;
|
|
function D3DFVF_TEXCOORDSIZE1(CoordIndex : LongWord) : LongWord;
|
|
|
|
//---------------------------------------------------------------------
|
|
|
|
(* Direct3D8 Device types *)
|
|
|
|
type TD3DDevType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DDEVTYPE_HAL = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DDEVTYPE_REF = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DDEVTYPE_SW = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DDEVTYPE_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};
|
|
|
|
(* Multi-Sample buffer types *)
|
|
type TD3DMultiSampleType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DMULTISAMPLE_NONE = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DMULTISAMPLE_2_SAMPLES = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DMULTISAMPLE_3_SAMPLES = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DMULTISAMPLE_4_SAMPLES = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DMULTISAMPLE_5_SAMPLES = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DMULTISAMPLE_6_SAMPLES = 6{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DMULTISAMPLE_7_SAMPLES = 7{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DMULTISAMPLE_8_SAMPLES = 8{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DMULTISAMPLE_9_SAMPLES = 9{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DMULTISAMPLE_10_SAMPLES = 10{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DMULTISAMPLE_11_SAMPLES = 11{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DMULTISAMPLE_12_SAMPLES = 12{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DMULTISAMPLE_13_SAMPLES = 13{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DMULTISAMPLE_14_SAMPLES = 14{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DMULTISAMPLE_15_SAMPLES = 15{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DMULTISAMPLE_16_SAMPLES = 16{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DMULTISAMPLE_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};
|
|
|
|
type TD3DMultiSample_Type = TD3DMultiSampleType;
|
|
(* Formats
|
|
* Most of these names have the following convention:
|
|
* A = Alpha
|
|
* R = Red
|
|
* G = Green
|
|
* B = Blue
|
|
* X = Unused Bits
|
|
* P = Palette
|
|
* L = Luminance
|
|
* U = dU coordinate for BumpMap
|
|
* V = dV coordinate for BumpMap
|
|
* S = Stencil
|
|
* D = Depth (e.g. Z or W buffer)
|
|
*
|
|
* Further; the order of the pieces are from MSB first; hence
|
|
* D3DFMT_A8L8 indicates that the high byte of this two byte
|
|
* format is alpha.
|
|
*
|
|
* D16 indicates:
|
|
* - An integer 16-bit value.
|
|
* - An app-lockable surface.
|
|
*
|
|
* All Depth/Stencil formats except D3DFMT_D16_LOCKABLE indicate:
|
|
* - no particular bit ordering per pixel; and
|
|
* - are not app lockable; and
|
|
* - the driver is allowed to consume more than the indicated
|
|
* number of bits per Depth channel (but not Stencil channel).
|
|
*)
|
|
|
|
function MAKEFOURCC(ch0, ch1, ch2, ch3 : Char) : LongWord;
|
|
|
|
type PD3DFormat = ^TD3DFormat;
|
|
TD3DFormat = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
|
|
D3DFMT_UNKNOWN = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DFMT_R8G8B8 = 20{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_A8R8G8B8 = 21{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_X8R8G8B8 = 22{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_R5G6B5 = 23{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_X1R5G5B5 = 24{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_A1R5G5B5 = 25{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_A4R4G4B4 = 26{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_R3G3B2 = 27{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_A8 = 28{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_A8R3G3B2 = 29{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_X4R4G4B4 = 30{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
{$IFNDEF DX8}
|
|
D3DFMT_A2B10G10R10 = 31{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_G16R16 = 34{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
{$ENDIF}
|
|
D3DFMT_A8P8 = 40{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_P8 = 41{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DFMT_L8 = 50{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_A8L8 = 51{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_A4L4 = 52{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DFMT_V8U8 = 60{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_L6V5U5 = 61{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_X8L8V8U8 = 62{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_Q8W8V8U8 = 63{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_V16U16 = 64{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_W11V11U10 = 65{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
{$IFNDEF DX8}
|
|
D3DFMT_A2W10V10U10 = 67{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
{$ENDIF}
|
|
D3DFMT_UYVY = Byte('U') or (Byte('Y') shl 8) or (Byte('V') shl 16) or (Byte('Y') shl 24 ){$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_YUY2 = Byte('Y') or (Byte('U') shl 8) or (Byte('Y') shl 16) or (Byte('2') shl 24 ){$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_DXT1 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('1') shl 24 ){$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_DXT2 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('2') shl 24 ){$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_DXT3 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('3') shl 24 ){$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_DXT4 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('4') shl 24 ){$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_DXT5 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('5') shl 24 ){$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DFMT_D16_LOCKABLE = 70{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_D32 = 71{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_D15S1 = 73{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_D24S8 = 75{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_D16 = 80{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_D24X8 = 77{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_D24X4S4 = 79{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
|
|
D3DFMT_VERTEXDATA = 100{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_INDEX16 = 101{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DFMT_INDEX32 = 102{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DFMT_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};
|
|
|
|
(* Display Modes *)
|
|
type
|
|
PD3DDisplayMode = ^TD3DDisplayMode;
|
|
TD3DDisplayMode = packed record
|
|
Width : Cardinal;
|
|
Height : Cardinal;
|
|
RefreshRate : Cardinal;
|
|
Format : TD3DFormat;
|
|
end;
|
|
|
|
(* Creation Parameters *)
|
|
PD3DDevice_Creation_Parameters = ^TD3DDevice_Creation_Parameters;
|
|
TD3DDevice_Creation_Parameters = packed record
|
|
AdapterOrdinal : Cardinal;
|
|
DeviceType : TD3DDevType;
|
|
hFocusWindow : HWND;
|
|
BehaviorFlags : LongWord;
|
|
end;
|
|
|
|
PD3DDeviceCreationParameters = ^TD3DDeviceCreationParameters;
|
|
TD3DDeviceCreationParameters = TD3DDevice_Creation_Parameters;
|
|
|
|
(* SwapEffects *)
|
|
type TD3DSwapEffect = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DSWAPEFFECT_DISCARD = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DSWAPEFFECT_FLIP = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DSWAPEFFECT_COPY = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DSWAPEFFECT_COPY_VSYNC = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DSWAPEFFECT_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};
|
|
|
|
(* Pool types *)
|
|
type TD3DPool = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DPOOL_DEFAULT = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DPOOL_MANAGED = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DPOOL_SYSTEMMEM = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
{$IFNDEF DX8}
|
|
D3DPOOL_SCRATCH = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
{$ENDIF}
|
|
|
|
D3DPOOL_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};
|
|
|
|
const
|
|
(* RefreshRate pre-defines *)
|
|
D3DPRESENT_RATE_DEFAULT = $00000000;
|
|
D3DPRESENT_RATE_UNLIMITED = $7fffffff;
|
|
|
|
|
|
(* Resize Optional Parameters *)
|
|
type
|
|
PD3DPresent_Parameters = ^TD3DPresent_Parameters;
|
|
TD3DPresent_Parameters = packed record
|
|
BackBufferWidth : Cardinal;
|
|
BackBufferHeight : Cardinal;
|
|
BackBufferFormat : TD3DFormat;
|
|
BackBufferCount : Cardinal;
|
|
|
|
MultiSampleType : TD3DMultiSample_Type;
|
|
|
|
SwapEffect : TD3DSwapEffect;
|
|
hDeviceWindow : HWND;
|
|
Windowed : BOOL;
|
|
EnableAutoDepthStencil : BOOL;
|
|
AutoDepthStencilFormat : TD3DFormat;
|
|
Flags : LongWord;
|
|
|
|
(* Following elements must be zero for Windowed mode *)
|
|
FullScreen_RefreshRateInHz : Cardinal;
|
|
FullScreen_PresentationInterval : Cardinal;
|
|
end;
|
|
|
|
PD3DPresentParameters = ^TD3DPresentParameters;
|
|
TD3DPresentParameters = TD3DPresent_Parameters;
|
|
|
|
// Values for D3DPRESENT_PARAMETERS.Flags
|
|
const
|
|
D3DPRESENTFLAG_LOCKABLE_BACKBUFFER = $00000001;
|
|
|
|
|
|
(* Gamma Ramp: Same as DX7 *)
|
|
type
|
|
PD3DGammaRamp = ^TD3DGammaRamp;
|
|
TD3DGammaRamp = packed record
|
|
red : array [0..255] of Word;
|
|
green : array [0..255] of Word;
|
|
blue : array [0..255] of Word;
|
|
end;
|
|
|
|
(* Back buffer types *)
|
|
type TD3DBackBufferType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DBACKBUFFER_TYPE_MONO = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DBACKBUFFER_TYPE_LEFT = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DBACKBUFFER_TYPE_RIGHT = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DBACKBUFFER_TYPE_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};
|
|
|
|
type TD3DBackBuffer_Type = TD3DBackBufferType;
|
|
|
|
(* Types *)
|
|
type TD3DResourceType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DRTYPE_SURFACE = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DRTYPE_VOLUME = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DRTYPE_TEXTURE = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DRTYPE_VOLUMETEXTURE = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DRTYPE_CUBETEXTURE = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DRTYPE_VERTEXBUFFER = 6{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DRTYPE_INDEXBUFFER = 7{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DRTYPE_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};
|
|
|
|
const
|
|
(* Usages *)
|
|
D3DUSAGE_RENDERTARGET = $00000001;
|
|
D3DUSAGE_DEPTHSTENCIL = $00000002;
|
|
|
|
(* Usages for Vertex/Index buffers *)
|
|
D3DUSAGE_WRITEONLY = $00000008;
|
|
D3DUSAGE_SOFTWAREPROCESSING = $00000010;
|
|
D3DUSAGE_DONOTCLIP = $00000020;
|
|
D3DUSAGE_POINTS = $00000040;
|
|
D3DUSAGE_RTPATCHES = $00000080;
|
|
D3DUSAGE_NPATCHES = $00000100;
|
|
D3DUSAGE_DYNAMIC = $00000200;
|
|
|
|
(* CubeMap Face identifiers *)
|
|
type TD3DCubeMapFaces = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DCUBEMAP_FACE_POSITIVE_X = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DCUBEMAP_FACE_NEGATIVE_X = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DCUBEMAP_FACE_POSITIVE_Y = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DCUBEMAP_FACE_NEGATIVE_Y = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DCUBEMAP_FACE_POSITIVE_Z = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
D3DCUBEMAP_FACE_NEGATIVE_Z = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF}
|
|
|
|
D3DCUBEMAP_FACE_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};
|
|
|
|
type TD3DCubeMap_Faces = TD3DCubeMapFaces;
|
|
|
|
const
|
|
(* Lock flags *)
|
|
|
|
D3DLOCK_READONLY = $00000010;
|
|
D3DLOCK_DISCARD = $00002000;
|
|
D3DLOCK_NOOVERWRITE = $00001000;
|
|
D3DLOCK_NOSYSLOCK = $00000800;
|
|
|
|
D3DLOCK_NO_DIRTY_UPDATE = $00008000;
|
|
|
|
(* Vertex Buffer Description *)
|
|
type
|
|
PD3DVertexBuffer_Desc = ^TD3DVertexBuffer_Desc;
|
|
TD3DVertexBuffer_Desc = packed record
|
|
Format : TD3DFormat;
|
|
_Type : TD3DResourceType;
|
|
Usage : LongWord;
|
|
Pool : TD3DPool;
|
|
Size : Cardinal;
|
|
FVF : LongWord;
|
|
end;
|
|
|
|
PD3DVertexBufferDesc = ^TD3DVertexBufferDesc;
|
|
TD3DVertexBufferDesc = TD3DVertexBuffer_Desc;
|
|
|
|
(* Index Buffer Description *)
|
|
PTD3DIndexBuffer_Desc = ^TD3DIndexBuffer_Desc;
|
|
TD3DIndexBuffer_Desc = packed record
|
|
Format : TD3DFormat;
|
|
_Type : TD3DResourceType;
|
|
Usage : LongWord;
|
|
Pool : TD3DPool;
|
|
Size : Cardinal;
|
|
end;
|
|
|
|
PTD3DIndexBufferDesc = ^TD3DIndexBufferDesc;
|
|
TD3DIndexBufferDesc = TD3DIndexBuffer_Desc;
|
|
|
|
|
|
(* Surface Description *)
|
|
PD3DSurface_Desc = ^TD3DSurface_Desc;
|
|
TD3DSurface_Desc = packed record
|
|
Format : TD3DFormat;
|
|
_Type : TD3DResourceType;
|
|
Usage : LongWord;
|
|
Pool : TD3DPool;
|
|
Size : Cardinal;
|
|
MultiSampleType : TD3DMultiSample_Type;
|
|
Width : Cardinal;
|
|
Height : Cardinal;
|
|
end;
|
|
|
|
PD3DSurfaceDesc = ^TD3DSurfaceDesc;
|
|
TD3DSurfaceDesc = TD3DSurface_Desc;
|
|
|
|
|
|
PD3DVolume_Desc = ^TD3DVolume_Desc;
|
|
TD3DVolume_Desc = packed record
|
|
Format : TD3DFormat;
|
|
_Type : TD3DResourceType;
|
|
Usage : LongWord;
|
|
Pool : TD3DPool;
|
|
Size : Cardinal;
|
|
Width : Cardinal;
|
|
Height : Cardinal;
|
|
Depth : Cardinal;
|
|
end;
|
|
|
|
PD3DVolumeDesc = ^TD3DVolumeDesc;
|
|
TD3DVolumeDesc = TD3DVolume_Desc;
|
|
|
|
|
|
(* Structure for LockRect *)
|
|
PD3DLocked_Rect = ^TD3DLocked_Rect;
|
|
TD3DLocked_Rect = packed record
|
|
Pitch : Integer;
|
|
pBits : Pointer;//void*
|
|
end;
|
|
|
|
PD3DLockedRect = ^TD3DLockedRect;
|
|
TD3DLockedRect = TD3DLocked_Rect;
|
|
|
|
|
|
(* Structures for LockBox *)
|
|
PD3DBox = ^TD3DBox;
|
|
TD3DBox = packed record
|
|
Left : Cardinal;
|
|
Top : Cardinal;
|
|
Right : Cardinal;
|
|
Bottom : Cardinal;
|
|
Front : Cardinal;
|
|
Back : Cardinal;
|
|
end;
|
|
|
|
PD3DLocked_Box = ^TD3DLocked_Box;
|
|
TD3DLocked_Box = packed record
|
|
RowPitch : Integer;
|
|
SlicePitch : Integer;
|
|
pBits : Pointer;
|
|
end;
|
|
|
|
PD3DLockedBox = ^TD3DLockedBox;
|
|
TD3DLockedBox = TD3DLocked_Box;
|
|
|
|
|
|
(* Structures for LockRange *)
|
|
PD3DRange = ^TD3DRange;
|
|
TD3DRange = packed record
|
|
Offset : Cardinal;
|
|
Size : Cardinal;
|
|
end;
|
|
|
|
(* Structures for high order primitives *)
|
|
PD3DRectPatch_Info = ^TD3DRectPatch_Info;
|
|
TD3DRectPatch_Info = packed record
|
|
StartVertexOffsetWidth : Cardinal;
|
|
StartVertexOffsetHeight : Cardinal;
|
|
Width : Cardinal;
|
|
Height : Cardinal;
|
|
Stride : Cardinal;
|
|
Basis : TD3DBasisType;
|
|
Order : TD3DOrderType;
|
|
end;
|
|
|
|
PD3DRectPatchInfo = ^TD3DRectPatchInfo;
|
|
TD3DRectPatchInfo = TD3DRectPatch_Info;
|
|
|
|
|
|
PD3DTriPatch_Info = ^TD3DTriPatch_Info;
|
|
TD3DTriPatch_Info = packed record
|
|
StartVertexOffset : Cardinal;
|
|
NumVertices : Cardinal;
|
|
Basis : TD3DBasisType;
|
|
Order : TD3DOrderType;
|
|
end;
|
|
|
|
PD3DTriPatchInfo = ^TD3DTriPatchInfo;
|
|
TD3DTriPatchInfo = TD3DTriPatch_Info;
|
|
|
|
|
|
(* Adapter Identifier *)
|
|
const
|
|
MAX_DEVICE_IDENTIFIER_STRING = 512;
|
|
|
|
type
|
|
PD3DAdapter_Identifier8 = ^TD3DAdapter_Identifier8;
|
|
TD3DAdapter_Identifier8 = packed record
|
|
Driver : array [0..MAX_DEVICE_IDENTIFIER_STRING - 1] of Char;
|
|
Description : array [0..MAX_DEVICE_IDENTIFIER_STRING - 1] of Char;
|
|
|
|
DriverVersionLowPart : LongWord; (* Defined for 16 bit driver components *)
|
|
DriverVersionHighPart : LongWord;
|
|
|
|
VendorId : LongWord;
|
|
DeviceId : LongWord;
|
|
SubSysId : LongWord;
|
|
Revision : LongWord;
|
|
|
|
DeviceIdentifier : TGUID;
|
|
|
|
WHQLLevel : LongWord;
|
|
|
|
end;
|
|
|
|
PD3DAdapterIdentifier8 = ^TD3DAdapterIdentifier8;
|
|
TD3DAdapterIdentifier8 = TD3DAdapter_Identifier8;
|
|
|
|
|
|
(* Raster Status structure returned by GetRasterStatus *)
|
|
PD3DRaster_Status = ^TD3DRaster_Status;
|
|
TD3DRaster_Status = packed record
|
|
InVBlank : Bool;
|
|
ScanLine : Cardinal;
|
|
end;
|
|
|
|
PD3DRasterStatus = ^TD3DRasterStatus;
|
|
TD3DRasterStatus = TD3DRaster_Status;
|
|
|
|
(* Debug monitor tokens (DEBUG only)
|
|
|
|
Note that if D3DRS_DEBUGMONITORTOKEN is set; the call is treated as
|
|
passing a token to the debug monitor. For example; if; after passing
|
|
D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
|
|
are passed in; the enabled/disabled state of the debug
|
|
monitor will still persist.
|
|
|
|
The debug monitor defaults to enabled.
|
|
|
|
Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
|
|
*)
|
|
type TD3DDebugMonitorTokens = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF}
|
|
{$IFDEF NOENUMS}const{$ENDIF}
|
|
D3DDMT_ENABLE = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // enable debug monitor
|
|
D3DDMT_DISABLE = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // disable debug monitor
|
|
D3DDMT_FORCE_DWORD = $7fffffff{$IFNDEF NOENUMS}){$ENDIF};
|
|
|
|
{$IFNDEF DX8}
|
|
// GetInfo IDs
|
|
const
|
|
D3DDEVINFOID_RESOURCEMANAGER = 5; (* Used with D3DDEVINFO_RESOURCEMANAGER *)
|
|
D3DDEVINFOID_VERTEXSTATS = 6; (* Used with D3DDEVINFO_D3DVERTEXSTATS *)
|
|
|
|
type
|
|
PD3DResourceStats = ^TD3DResourceStats;
|
|
TD3DResourceStats = packed record
|
|
// Data collected since last Present()
|
|
bThrashing : LongBool; (* indicates if thrashing *)
|
|
ApproxBytesDownloaded : LongWord; (* Approximate number of bytes downloaded by resource manager *)
|
|
NumEvicts : LongWord; (* number of objects evicted *)
|
|
NumVidCreates : LongWord; (* number of objects created in video memory *)
|
|
LastPri : LongWord; (* priority of last object evicted *)
|
|
NumUsed : LongWord; (* number of objects set to the device *)
|
|
NumUsedInVidMem : LongWord; (* number of objects set to the device, which are already in video memory *)
|
|
// Persistent data
|
|
WorkingSet : LongWord; (* number of objects in video memory *)
|
|
WorkingSetBytes : LongWord; (* number of bytes in video memory *)
|
|
TotalManaged : LongWord; (* total number of managed objects *)
|
|
TotalBytes : LongWord; (* total number of bytes of managed objects *)
|
|
end;
|
|
|
|
const D3DRTYPECOUNT = LongWord(D3DRTYPE_INDEXBUFFER) + 1;
|
|
|
|
type
|
|
PD3DDevInfo_ResourceManager = ^TD3DDevInfo_ResourceManager;
|
|
TD3DDevInfo_ResourceManager = packed record
|
|
stats : array [0..D3DRTYPECOUNT - 1] of TD3DResourceStats;
|
|
end;
|
|
|
|
PD3DDevInfoResourceManager = ^TD3DDevInfoResourceManager;
|
|
TD3DDevInfoResourceManager = TD3DDevInfo_ResourceManager;
|
|
|
|
|
|
type
|
|
PD3DDevInfo_D3DVertexStats = ^TD3DDevInfo_D3DVertexStats;
|
|
TD3DDevInfo_D3DVertexStats = packed record
|
|
NumRenderedTriangles : LongWord; (* total number of triangles that are not clipped in this frame *)
|
|
NumExtraClippingTriangles : LongWord; (* Number of new triangles generated by clipping *)
|
|
end;
|
|
PD3DDevInfoD3DVertexStats = ^TD3DDevInfoD3DVertexStats;
|
|
TD3DDevInfoD3DVertexStats = TD3DDevInfo_D3DVertexStats;
|
|
|
|
{$ENDIF}
|
|
|
|
(*==========================================================================;
|
|
*
|
|
* Copyright (C) 1995-2000 Microsoft Corporation. All Rights Reserved.
|
|
*
|
|
* File: d3d8caps.h
|
|
* Content: Direct3D capabilities include file
|
|
*
|
|
***************************************************************************)
|
|
|
|
type
|
|
PD3DCaps8 = ^TD3DCaps8;
|
|
TD3DCaps8 = packed record
|
|
(* Device Info *)
|
|
DeviceType : TD3DDevType;
|
|
AdapterOrdinal : LongWord;
|
|
|
|
(* Caps from DX7 Draw *)
|
|
Caps : LongWord;
|
|
Caps2 : LongWord;
|
|
Caps3 : LongWord;
|
|
PresentationIntervals : LongWord;
|
|
|
|
(* Cursor Caps *)
|
|
CursorCaps : LongWord;
|
|
|
|
(* 3D Device Caps *)
|
|
DevCaps : LongWord;
|
|
|
|
PrimitiveMiscCaps : LongWord;
|
|
RasterCaps : LongWord;
|
|
ZCmpCaps : LongWord;
|
|
SrcBlendCaps : LongWord;
|
|
DestBlendCaps : LongWord;
|
|
AlphaCmpCaps : LongWord;
|
|
ShadeCaps : LongWord;
|
|
TextureCaps : LongWord;
|
|
TextureFilterCaps : LongWord; // D3DPTFILTERCAPS for IDirect3DTexture8's
|
|
CubeTextureFilterCaps : LongWord; // D3DPTFILTERCAPS for IDirect3DCubeTexture8's
|
|
VolumeTextureFilterCaps : LongWord; // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's
|
|
TextureAddressCaps : LongWord; // D3DPTADDRESSCAPS for IDirect3DTexture8's
|
|
VolumeTextureAddressCaps : LongWord; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's
|
|
|
|
LineCaps : LongWord; // D3DLINECAPS
|
|
|
|
MaxTextureWidth : LongWord;
|
|
MaxTextureHeight : LongWord;
|
|
MaxVolumeExtent : LongWord;
|
|
|
|
MaxTextureRepeat : LongWord;
|
|
MaxTextureAspectRatio : LongWord;
|
|
MaxAnisotropy : LongWord;
|
|
MaxVertexW : Single;
|
|
|
|
GuardBandLeft : Single;
|
|
GuardBandTop : Single;
|
|
GuardBandRight : Single;
|
|
GuardBandBottom : Single;
|
|
|
|
ExtentsAdjust : Single;
|
|
StencilCaps : LongWord;
|
|
|
|
FVFCaps : LongWord;
|
|
TextureOpCaps : LongWord;
|
|
MaxTextureBlendStages : LongWord;
|
|
MaxSimultaneousTextures : LongWord;
|
|
|
|
VertexProcessingCaps : LongWord;
|
|
MaxActiveLights : LongWord;
|
|
MaxUserClipPlanes : LongWord;
|
|
MaxVertexBlendMatrices : LongWord;
|
|
MaxVertexBlendMatrixIndex : LongWord;
|
|
|
|
MaxPointSize : Single;
|
|
|
|
MaxPrimitiveCount : LongWord; // max number of primitives per DrawPrimitive call
|
|
MaxVertexIndex : LongWord;
|
|
MaxStreams : LongWord;
|
|
MaxStreamStride : LongWord; // max stride for SetStreamSource
|
|
|
|
VertexShaderVersion : LongWord;
|
|
MaxVertexShaderConst : LongWord; // number of vertex shader constant registers
|
|
|
|
PixelShaderVersion : LongWord;
|
|
MaxPixelShaderValue : Single; // max value of pixel shader arithmetic component
|
|
end;
|
|
|
|
//
|
|
// BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS
|
|
//
|
|
|
|
//
|
|
// Caps
|
|
//
|
|
const
|
|
D3DCAPS_READ_SCANLINE = $00020000;
|
|
|
|
//
|
|
// Caps2
|
|
//
|
|
D3DCAPS2_NO2DDURING3DSCENE = $00000002;
|
|
D3DCAPS2_FULLSCREENGAMMA = $00020000;
|
|
D3DCAPS2_CANRENDERWINDOWED = $00080000;
|
|
D3DCAPS2_CANCALIBRATEGAMMA = $00100000;
|
|
D3DCAPS2_RESERVED = $02000000;
|
|
{$IFNDEF DX8}
|
|
D3DCAPS2_CANMANAGERESOURCE = $10000000;
|
|
D3DCAPS2_DYNAMICTEXTURES = $20000000;
|
|
{$ENDIF}
|
|
|
|
//
|
|
// Caps3
|
|
//
|
|
D3DCAPS3_RESERVED = $8000001f;
|
|
|
|
{$IFNDEF DX8}
|
|
// Indicates that the device can respect the ALPHABLENDENABLE render state
|
|
// when fullscreen while using the FLIP or DISCARD swap effect.
|
|
// COPY and COPYVSYNC swap effects work whether or not this flag is set.
|
|
D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = $00000020;
|
|
{$ENDIF}
|
|
|
|
|
|
|
|
//
|
|
// PresentationIntervals
|
|
//
|
|
D3DPRESENT_INTERVAL_DEFAULT = $00000000;
|
|
D3DPRESENT_INTERVAL_ONE = $00000001;
|
|
D3DPRESENT_INTERVAL_TWO = $00000002;
|
|
D3DPRESENT_INTERVAL_THREE = $00000004;
|
|
D3DPRESENT_INTERVAL_FOUR = $00000008;
|
|
D3DPRESENT_INTERVAL_IMMEDIATE = $80000000;
|
|
|
|
//
|
|
// CursorCaps
|
|
//
|
|
// Driver supports HW color cursor in at least hi-res modes(height >=400)
|
|
D3DCURSORCAPS_COLOR = $00000001;
|
|
// Driver supports HW cursor also in low-res modes(height < 400)
|
|
D3DCURSORCAPS_LOWRES = $00000002;
|
|
|
|
//
|
|
// DevCaps
|
|
//
|
|
D3DDEVCAPS_EXECUTESYSTEMMEMORY = $00000010; (* Device can use execute buffers from system memory *)
|
|
D3DDEVCAPS_EXECUTEVIDEOMEMORY = $00000020; (* Device can use execute buffers from video memory *)
|
|
D3DDEVCAPS_TLVERTEXSYSTEMMEMORY = $00000040; (* Device can use TL buffers from system memory *)
|
|
D3DDEVCAPS_TLVERTEXVIDEOMEMORY = $00000080; (* Device can use TL buffers from video memory *)
|
|
D3DDEVCAPS_TEXTURESYSTEMMEMORY = $00000100; (* Device can texture from system memory *)
|
|
D3DDEVCAPS_TEXTUREVIDEOMEMORY = $00000200; (* Device can texture from device memory *)
|
|
D3DDEVCAPS_DRAWPRIMTLVERTEX = $00000400; (* Device can draw TLVERTEX primitives *)
|
|
D3DDEVCAPS_CANRENDERAFTERFLIP = $00000800; (* Device can render without waiting for flip to complete *)
|
|
D3DDEVCAPS_TEXTURENONLOCALVIDMEM = $00001000; (* Device can texture from nonlocal video memory *)
|
|
D3DDEVCAPS_DRAWPRIMITIVES2 = $00002000; (* Device can support DrawPrimitives2 *)
|
|
D3DDEVCAPS_SEPARATETEXTUREMEMORIES = $00004000; (* Device is texturing from separate memory pools *)
|
|
D3DDEVCAPS_DRAWPRIMITIVES2EX = $00008000; (* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*)
|
|
D3DDEVCAPS_HWTRANSFORMANDLIGHT = $00010000; (* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also *)
|
|
D3DDEVCAPS_CANBLTSYSTONONLOCAL = $00020000; (* Device supports a Tex Blt from system memory to non-local vidmem *)
|
|
D3DDEVCAPS_HWRASTERIZATION = $00080000; (* Device has HW acceleration for rasterization *)
|
|
D3DDEVCAPS_PUREDEVICE = $00100000; (* Device supports D3DCREATE_PUREDEVICE *)
|
|
D3DDEVCAPS_QUINTICRTPATCHES = $00200000; (* Device supports quintic Beziers and BSplines *)
|
|
D3DDEVCAPS_RTPATCHES = $00400000; (* Device supports Rect and Tri patches *)
|
|
D3DDEVCAPS_RTPATCHHANDLEZERO = $00800000; (* Indicates that RT Patches may be drawn efficiently using handle 0 *)
|
|
D3DDEVCAPS_NPATCHES = $01000000; (* Device supports N-Patches *)
|
|
|
|
//
|
|
// PrimitiveMiscCaps
|
|
//
|
|
D3DPMISCCAPS_MASKZ = $00000002;
|
|
D3DPMISCCAPS_LINEPATTERNREP = $00000004;
|
|
D3DPMISCCAPS_CULLNONE = $00000010;
|
|
D3DPMISCCAPS_CULLCW = $00000020;
|
|
D3DPMISCCAPS_CULLCCW = $00000040;
|
|
D3DPMISCCAPS_COLORWRITEENABLE = $00000080;
|
|
D3DPMISCCAPS_CLIPPLANESCALEDPOINTS = $00000100; (* Device correctly clips scaled points to clip planes *)
|
|
D3DPMISCCAPS_CLIPTLVERTS = $00000200; (* device will clip post-transformed vertex primitives *)
|
|
D3DPMISCCAPS_TSSARGTEMP = $00000400; (* device supports D3DTA_TEMP for temporary register *)
|
|
D3DPMISCCAPS_BLENDOP = $00000800; (* device supports D3DRS_BLENDOP *)
|
|
{$IFNDEF DX8}
|
|
D3DPMISCCAPS_NULLREFERENCE = $00001000; (* Reference Device that doesnt render *)
|
|
{$ENDIF}
|
|
|
|
//
|
|
// LineCaps
|
|
//
|
|
D3DLINECAPS_TEXTURE = $00000001;
|
|
D3DLINECAPS_ZTEST = $00000002;
|
|
D3DLINECAPS_BLEND = $00000004;
|
|
D3DLINECAPS_ALPHACMP = $00000008;
|
|
D3DLINECAPS_FOG = $00000010;
|
|
|
|
//
|
|
// RasterCaps
|
|
//
|
|
D3DPRASTERCAPS_DITHER = $00000001;
|
|
D3DPRASTERCAPS_PAT = $00000008;
|
|
D3DPRASTERCAPS_ZTEST = $00000010;
|
|
D3DPRASTERCAPS_FOGVERTEX = $00000080;
|
|
D3DPRASTERCAPS_FOGTABLE = $00000100;
|
|
D3DPRASTERCAPS_ANTIALIASEDGES = $00001000;
|
|
D3DPRASTERCAPS_MIPMAPLODBIAS = $00002000;
|
|
D3DPRASTERCAPS_ZBIAS = $00004000;
|
|
D3DPRASTERCAPS_ZBUFFERLESSHSR = $00008000;
|
|
D3DPRASTERCAPS_FOGRANGE = $00010000;
|
|
D3DPRASTERCAPS_ANISOTROPY = $00020000;
|
|
D3DPRASTERCAPS_WBUFFER = $00040000;
|
|
D3DPRASTERCAPS_WFOG = $00100000;
|
|
D3DPRASTERCAPS_ZFOG = $00200000;
|
|
D3DPRASTERCAPS_COLORPERSPECTIVE = $00400000; (* Device iterates colors perspective correct *)
|
|
D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE = $00800000;
|
|
|
|
//
|
|
// ZCmpCaps, AlphaCmpCaps
|
|
//
|
|
D3DPCMPCAPS_NEVER = $00000001;
|
|
D3DPCMPCAPS_LESS = $00000002;
|
|
D3DPCMPCAPS_EQUAL = $00000004;
|
|
D3DPCMPCAPS_LESSEQUAL = $00000008;
|
|
D3DPCMPCAPS_GREATER = $00000010;
|
|
D3DPCMPCAPS_NOTEQUAL = $00000020;
|
|
D3DPCMPCAPS_GREATEREQUAL = $00000040;
|
|
D3DPCMPCAPS_ALWAYS = $00000080;
|
|
|
|
//
|
|
// SourceBlendCaps, DestBlendCaps
|
|
//
|
|
D3DPBLENDCAPS_ZERO = $00000001;
|
|
D3DPBLENDCAPS_ONE = $00000002;
|
|
D3DPBLENDCAPS_SRCCOLOR = $00000004;
|
|
D3DPBLENDCAPS_INVSRCCOLOR = $00000008;
|
|
D3DPBLENDCAPS_SRCALPHA = $00000010;
|
|
D3DPBLENDCAPS_INVSRCALPHA = $00000020;
|
|
D3DPBLENDCAPS_DESTALPHA = $00000040;
|
|
D3DPBLENDCAPS_INVDESTALPHA = $00000080;
|
|
D3DPBLENDCAPS_DESTCOLOR = $00000100;
|
|
D3DPBLENDCAPS_INVDESTCOLOR = $00000200;
|
|
D3DPBLENDCAPS_SRCALPHASAT = $00000400;
|
|
D3DPBLENDCAPS_BOTHSRCALPHA = $00000800;
|
|
D3DPBLENDCAPS_BOTHINVSRCALPHA = $00001000;
|
|
|
|
//
|
|
// ShadeCaps
|
|
//
|
|
D3DPSHADECAPS_COLORGOURAUDRGB = $00000008;
|
|
D3DPSHADECAPS_SPECULARGOURAUDRGB = $00000200;
|
|
D3DPSHADECAPS_ALPHAGOURAUDBLEND = $00004000;
|
|
D3DPSHADECAPS_FOGGOURAUD = $00080000;
|
|
|
|
//
|
|
// TextureCaps
|
|
//
|
|
D3DPTEXTURECAPS_PERSPECTIVE = $00000001; (* Perspective-correct texturing is supported *)
|
|
D3DPTEXTURECAPS_POW2 = $00000002; (* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. *)
|
|
D3DPTEXTURECAPS_ALPHA = $00000004; (* Alpha in texture pixels is supported *)
|
|
D3DPTEXTURECAPS_SQUAREONLY = $00000020; (* Only square textures are supported *)
|
|
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = $00000040; (* Texture indices are not scaled by the texture size prior to interpolation *)
|
|
D3DPTEXTURECAPS_ALPHAPALETTE = $00000080; (* Device can draw alpha from texture palettes *)
|
|
// Device can use non-POW2 textures if:
|
|
// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
|
|
// 2) D3DRS_WRAP(N) is zero for this texture's coordinates
|
|
// 3) mip mapping is not enabled (use magnification filter only)
|
|
D3DPTEXTURECAPS_NONPOW2CONDITIONAL = $00000100;
|
|
D3DPTEXTURECAPS_PROJECTED = $00000400; (* Device can do D3DTTFF_PROJECTED *)
|
|
D3DPTEXTURECAPS_CUBEMAP = $00000800; (* Device can do cubemap textures *)
|
|
D3DPTEXTURECAPS_VOLUMEMAP = $00002000; (* Device can do volume textures *)
|
|
D3DPTEXTURECAPS_MIPMAP = $00004000; (* Device can do mipmapped textures *)
|
|
D3DPTEXTURECAPS_MIPVOLUMEMAP = $00008000; (* Device can do mipmapped volume textures *)
|
|
D3DPTEXTURECAPS_MIPCUBEMAP = $00010000; (* Device can do mipmapped cube maps *)
|
|
D3DPTEXTURECAPS_CUBEMAP_POW2 = $00020000; (* Device requires that cubemaps be power-of-2 dimension *)
|
|
D3DPTEXTURECAPS_VOLUMEMAP_POW2 = $00040000; (* Device requires that volume maps be power-of-2 dimension *)
|
|
|
|
//
|
|
// TextureFilterCaps
|
|
//
|
|
D3DPTFILTERCAPS_MINFPOINT = $00000100; (* Min Filter *)
|
|
D3DPTFILTERCAPS_MINFLINEAR = $00000200;
|
|
D3DPTFILTERCAPS_MINFANISOTROPIC = $00000400;
|
|
D3DPTFILTERCAPS_MIPFPOINT = $00010000; (* Mip Filter *)
|
|
D3DPTFILTERCAPS_MIPFLINEAR = $00020000;
|
|
D3DPTFILTERCAPS_MAGFPOINT = $01000000; (* Mag Filter *)
|
|
D3DPTFILTERCAPS_MAGFLINEAR = $02000000;
|
|
D3DPTFILTERCAPS_MAGFANISOTROPIC = $04000000;
|
|
D3DPTFILTERCAPS_MAGFAFLATCUBIC = $08000000;
|
|
D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC = $10000000;
|
|
|
|
//
|
|
// TextureAddressCaps
|
|
//
|
|
D3DPTADDRESSCAPS_WRAP = $00000001;
|
|
D3DPTADDRESSCAPS_MIRROR = $00000002;
|
|
D3DPTADDRESSCAPS_CLAMP = $00000004;
|
|
D3DPTADDRESSCAPS_BORDER = $00000008;
|
|
D3DPTADDRESSCAPS_INDEPENDENTUV = $00000010;
|
|
D3DPTADDRESSCAPS_MIRRORONCE = $00000020;
|
|
|
|
//
|
|
// StencilCaps
|
|
//
|
|
D3DSTENCILCAPS_KEEP = $00000001;
|
|
D3DSTENCILCAPS_ZERO = $00000002;
|
|
D3DSTENCILCAPS_REPLACE = $00000004;
|
|
D3DSTENCILCAPS_INCRSAT = $00000008;
|
|
D3DSTENCILCAPS_DECRSAT = $00000010;
|
|
D3DSTENCILCAPS_INVERT = $00000020;
|
|
D3DSTENCILCAPS_INCR = $00000040;
|
|
D3DSTENCILCAPS_DECR = $00000080;
|
|
|
|
//
|
|
// TextureOpCaps
|
|
//
|
|
D3DTEXOPCAPS_DISABLE = $00000001;
|
|
D3DTEXOPCAPS_SELECTARG1 = $00000002;
|
|
D3DTEXOPCAPS_SELECTARG2 = $00000004;
|
|
D3DTEXOPCAPS_MODULATE = $00000008;
|
|
D3DTEXOPCAPS_MODULATE2X = $00000010;
|
|
D3DTEXOPCAPS_MODULATE4X = $00000020;
|
|
D3DTEXOPCAPS_ADD = $00000040;
|
|
D3DTEXOPCAPS_ADDSIGNED = $00000080;
|
|
D3DTEXOPCAPS_ADDSIGNED2X = $00000100;
|
|
D3DTEXOPCAPS_SUBTRACT = $00000200;
|
|
D3DTEXOPCAPS_ADDSMOOTH = $00000400;
|
|
D3DTEXOPCAPS_BLENDDIFFUSEALPHA = $00000800;
|
|
D3DTEXOPCAPS_BLENDTEXTUREALPHA = $00001000;
|
|
D3DTEXOPCAPS_BLENDFACTORALPHA = $00002000;
|
|
D3DTEXOPCAPS_BLENDTEXTUREALPHAPM = $00004000;
|
|
D3DTEXOPCAPS_BLENDCURRENTALPHA = $00008000;
|
|
D3DTEXOPCAPS_PREMODULATE = $00010000;
|
|
D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = $00020000;
|
|
D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = $00040000;
|
|
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = $00080000;
|
|
D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = $00100000;
|
|
D3DTEXOPCAPS_BUMPENVMAP = $00200000;
|
|
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE = $00400000;
|
|
D3DTEXOPCAPS_DOTPRODUCT3 = $00800000;
|
|
D3DTEXOPCAPS_MULTIPLYADD = $01000000;
|
|
D3DTEXOPCAPS_LERP = $02000000;
|
|
|
|
//
|
|
// FVFCaps
|
|
//
|
|
D3DFVFCAPS_TEXCOORDCOUNTMASK = $0000ffff; (* mask for texture coordinate count field *)
|
|
D3DFVFCAPS_DONOTSTRIPELEMENTS = $00080000; (* Device prefers that vertex elements not be stripped *)
|
|
D3DFVFCAPS_PSIZE = $00100000; (* Device can receive point size *)
|
|
|
|
//
|
|
// VertexProcessingCaps
|
|
//
|
|
D3DVTXPCAPS_TEXGEN = $00000001; (* device can do texgen *)
|
|
D3DVTXPCAPS_MATERIALSOURCE7 = $00000002; (* device can do DX7-level colormaterialsource ops *)
|
|
D3DVTXPCAPS_DIRECTIONALLIGHTS = $00000008; (* device can do directional lights *)
|
|
D3DVTXPCAPS_POSITIONALLIGHTS = $00000010; (* device can do positional lights (includes point and spot) *)
|
|
D3DVTXPCAPS_LOCALVIEWER = $00000020; (* device can do local viewer *)
|
|
D3DVTXPCAPS_TWEENING = $00000040; (* device can do vertex tweening *)
|
|
D3DVTXPCAPS_NO_VSDT_UBYTE4 = $00000080; (* device does not support D3DVSDT_UBYTE4 *)
|
|
|
|
|
|
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(*==========================================================================;
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*
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*
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* File: d3d8.h
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* Content: Direct3D include file
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*
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****************************************************************************)
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(* This identifier is passed to Direct3DCreate8 in order to ensure that an
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* application was built against the correct header files. This number is
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* incremented whenever a header (or other) change would require applications
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* to be rebuilt. If the version doesn't match, Direct3DCreate8 will fail.
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* (The number itself has no meaning.)*)
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const
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{$IFDEF DX8}
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D3D_SDK_VERSION = 120;
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{$ELSE}
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D3D_SDK_VERSION = 220;
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{$ENDIF}
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type
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HMonitor = THandle;
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const
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IID_IDirect3D8 : TGUID = '{1DD9E8DA-1C77-4d40-B0CF-98FEFDFF9512}';
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IID_IDirect3DDevice8 : TGUID = '{7385E5DF-8FE8-41D5-86B6-D7B48547B6CF}';
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IID_IDirect3DResource8 : TGUID = '{1B36BB7B-09B7-410a-B445-7D1430D7B33F}';
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IID_IDirect3DBaseTexture8 : TGUID = '{B4211CFA-51B9-4a9f-AB78-DB99B2BB678E}';
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IID_IDirect3DTexture8 : TGUID = '{E4CDD575-2866-4f01-B12E-7EECE1EC9358}';
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IID_IDirect3DCubeTexture8 : TGUID = '{3EE5B968-2ACA-4c34-8BB5-7E0C3D19B750}';
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IID_IDirect3DVolumeTexture8 : TGUID = '{4B8AAAFA-140F-42ba-9131-597EAFAA2EAD}';
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IID_IDirect3DVertexBuffer8 : TGUID = '{8AEEEAC7-05F9-44d4-B591-000B0DF1CB95}';
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IID_IDirect3DIndexBuffer8 : TGUID = '{0E689C9A-053D-44a0-9D92-DB0E3D750F86}';
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IID_IDirect3DSurface8 : TGUID = '{B96EEBCA-B326-4ea5-882F-2FF5BAE021DD}';
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IID_IDirect3DVolume8 : TGUID = '{BD7349F5-14F1-42e4-9C79-972380DB40C0}';
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IID_IDirect3DSwapChain8 : TGUID = '{928C088B-76B9-4C6B-A536-A590853876CD}';
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(*
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* Direct3D interfaces
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*)
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type
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IDirect3D8 = interface;
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IDirect3DDevice8 = interface;
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IDirect3DResource8 = interface;
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IDirect3DBaseTexture8 = interface;
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IDirect3DTexture8 = interface;
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IDirect3DVolumeTexture8 = interface;
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IDirect3DCubeTexture8 = interface;
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IDirect3DVertexBuffer8 = interface;
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IDirect3DIndexBuffer8 = interface;
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IDirect3DSurface8 = interface;
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IDirect3DVolume8 = interface;
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IDirect3DSwapChain8 = interface;
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IDirect3D8 = interface (IUnknown)
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['{1DD9E8DA-1C77-4d40-B0CF-98FEFDFF9512}']
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(*** IDirect3D8 methods ***)
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function RegisterSoftwareDevice(pInitializeFunction : Pointer) : HResult; stdcall;
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function GetAdapterCount : Cardinal; stdcall;
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function GetAdapterIdentifier(const Adapter : Cardinal; const Flags : LongWord; out pIdentifier : TD3DAdapter_Identifier8) : HResult; stdcall;
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function GetAdapterModeCount(Adapter : Cardinal) : Cardinal; stdcall;
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function EnumAdapterModes(const Adapter, Mode : Cardinal; var pMode : TD3DDisplayMode) : HResult; stdcall;
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function GetAdapterDisplayMode(const Adapter : Cardinal; var pMode : TD3DDisplayMode) : HResult; stdcall;
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function CheckDeviceType(const Adapter : Cardinal; const CheckType : TD3DDevType; const DisplayFormat, BackBufferFormat : TD3DFormat; const Windowed : BOOL) : HResult; stdcall;
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function CheckDeviceFormat(const Adapter : Cardinal; const DeviceType : TD3DDevType; const AdapterFormat : TD3DFormat; const Usage : LongWord; const RType : TD3DResourceType; const CheckFormat : TD3DFormat) : HResult; stdcall;
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function CheckDeviceMultiSampleType(const Adapter : Cardinal; const DeviceType : TD3DDevType; const SurfaceFormat : TD3DFormat; const Windowed : BOOL; const MultiSampleType : TD3DMultiSample_Type) : HResult; stdcall;
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function CheckDepthStencilMatch(const Adapter : Cardinal; const DeviceType : TD3DDevType; const AdapterFormat, RenderTargetFormat, DepthStencilFormat : TD3DFormat) : HResult; stdcall;
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function GetDeviceCaps(const Adapter : Cardinal; const DeviceType : TD3DDevType; out pCaps : TD3DCaps8) : HResult; stdcall;
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function GetAdapterMonitor(const Adapter : Cardinal) : HMONITOR; stdcall;
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function CreateDevice(const Adapter : Cardinal; const DeviceType : TD3DDevType; hFocusWindow : HWND; BehaviorFlags : LongWord; var pPresentationParameters : TD3DPresent_Parameters; out ppReturnedDeviceInterface : IDirect3DDevice8) : HResult; stdcall;
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end;
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IDirect3DDevice8 = interface (IUnknown)
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['{7385E5DF-8FE8-41D5-86B6-D7B48547B6CF}']
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(*** IDirect3DDevice8 methods ***)
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function TestCooperativeLevel : HResult; stdcall;
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function GetAvailableTextureMem : Cardinal; stdcall;
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function ResourceManagerDiscardBytes(const Bytes : LongWord) : HResult; stdcall;
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function GetDirect3D(out ppD3D8 : IDirect3D8) : HResult; stdcall;
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function GetDeviceCaps(out pCaps : TD3DCaps8) : HResult; stdcall;
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function GetDisplayMode(out pMode : TD3DDisplayMode) : HResult; stdcall;
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function GetCreationParameters(out pParameters : TD3DDevice_Creation_Parameters) : HResult; stdcall;
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function SetCursorProperties(const XHotSpot, YHotSpot : Cardinal; const pCursorBitmap : IDirect3DSurface8) : HResult; stdcall;
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procedure SetCursorPosition(const XScreenSpace, YScreenSpace : Cardinal; const Flags : LongWord); stdcall;
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function ShowCursor(const bShow : BOOL) : BOOL; stdcall;
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function CreateAdditionalSwapChain(var pPresentationParameters : TD3DPresent_Parameters; out pSwapChain : IDirect3DSwapChain8) : HResult; stdcall;
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function Reset(var pPresentationParameters : TD3DPresent_Parameters) : HResult; stdcall;
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function Present(pSourceRect, pDestRect : PRect; const hDestWindowOverride : HWND; pDirtyRegion : PRgnData) : HResult; stdcall;
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function GetBackBuffer(const BackBuffer : Cardinal; const _Type : TD3DBackBuffer_Type; out ppBackBuffer : IDirect3DSurface8) : HResult; stdcall;
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function GetRasterStatus(out pRasterStatus : TD3DRaster_Status) : HResult; stdcall;
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procedure SetGammaRamp(Flags : LongWord; var pRamp : TD3DGammaRamp); stdcall;
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procedure GetGammaRamp(out pRamp : TD3DGammaRamp); stdcall;
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function CreateTexture(const Width, Height, Levels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; out ppTexture : IDirect3DTexture8) : HResult; stdcall;
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function CreateVolumeTexture(const Width, Height, Depth, Levels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; out ppVolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall;
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function CreateCubeTexture(const EdgeLength, Levels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; out ppCubeTexture : IDirect3DCubeTexture8) : HResult; stdcall;
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function CreateVertexBuffer(const Length : Cardinal; const Usage, FVF : LongWord; const Pool : TD3DPool; out ppVertexBuffer : IDirect3DVertexBuffer8) : HResult; stdcall;
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function CreateIndexBuffer(const Length : Cardinal; Usage : LongWord; const Format : TD3DFormat; Pool : TD3DPool; out ppIndexBuffer : IDirect3DIndexBuffer8) : HResult; stdcall;
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function CreateRenderTarget(const Width, Height : Cardinal; const Format : TD3DFormat; const MultiSample : TD3DMultiSample_Type; const Lockable : BOOL; out ppSurface : IDirect3DSurface8) : HResult; stdcall;
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function CreateDepthStencilSurface(const Width, Height : Cardinal; const Format : TD3DFormat; const MultiSample : TD3DMultiSample_Type; out ppSurface : IDirect3DSurface8) : HResult; stdcall;
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function CreateImageSurface(const Width, Height : Cardinal; const Format : TD3DFormat; out ppSurface : IDirect3DSurface8) : HResult; stdcall;
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function CopyRects(const pSourceSurface : IDirect3DSurface8; pSourceRectsArray : PRect; const cRects : Cardinal; const pDestinationSurface : IDirect3DSurface8; pDestPointsArray : PPoint) : HResult; stdcall;
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function UpdateTexture(pSourceTexture, pDestinationTexture : IDirect3DBaseTexture8) : HResult; stdcall;
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function GetFrontBuffer(pDestSurface : IDirect3DSurface8) : HResult; stdcall;
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function SetRenderTarget(pRenderTarget, pNewZStencil : IDirect3DSurface8) : HResult; stdcall;
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function GetRenderTarget(out ppRenderTarget : IDirect3DSurface8) : HResult; stdcall;
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function GetDepthStencilSurface(out ppZStencilSurface : IDirect3DSurface8) : HResult; stdcall;
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function BeginScene : HResult; stdcall;
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function EndScene : HResult; stdcall;
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function Clear(const Count : LongWord; pRects : PD3DRect; const Flags : LongWord; const Color : TD3DColor; const Z : Single; const Stencil : LongWord) : HResult; stdcall;
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function SetTransform(const State : TD3DTransformStateType; const pMatrix : TD3DMatrix) : HResult; stdcall;
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function GetTransform(const State : TD3DTransformStateType; out pMatrix : TD3DMatrix) : HResult; stdcall;
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function MultiplyTransform(const State : TD3DTransformStateType; const pMatrix : TD3DMatrix) : HResult; stdcall;
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function SetViewport(var pViewport : TD3DViewport8) : HResult; stdcall;
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function GetViewport(out pViewport : TD3DViewport8) : HResult; stdcall;
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function SetMaterial(var pMaterial : TD3DMaterial8) : HResult; stdcall;
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function GetMaterial(out pMaterial : TD3DMaterial8) : HResult; stdcall;
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function SetLight(const Index : LongWord; var pLight : TD3DLight8) : HResult; stdcall;
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function GetLight(const Index : LongWord; out pLight : TD3DLight8) : HResult; stdcall;
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function LightEnable(const Index : LongWord; const Enable : BOOL) : HResult; stdcall;
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function GetLightEnable(const Index : LongWord; out pEnable : BOOL) : HResult; stdcall;
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function SetClipPlane(const Index : LongWord; pPlane : PSingle) : HResult; stdcall;
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function GetClipPlane(const Index : LongWord; out pPlane : Single) : HResult; stdcall;
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function SetRenderState(const State : TD3DRenderStateType; const Value : LongWord) : HResult; stdcall;
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function GetRenderState(const State : TD3DRenderStateType; out pValue : LongWord) : HResult; stdcall;
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function BeginStateBlock : HResult; stdcall;
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function EndStateBlock(out pToken : LongWord) : HResult; stdcall;
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function ApplyStateBlock(const Token : LongWord) : HResult; stdcall;
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function CaptureStateBlock(const Token : LongWord) : HResult; stdcall;
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function DeleteStateBlock(const Token : LongWord) : HResult; stdcall;
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function CreateStateBlock(const _Type : TD3DStateBlockType; out Token : LongWord) : HResult; stdcall;
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function SetClipStatus(var pClipStatus : TD3DClipStatus8) : HResult; stdcall;
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function GetClipStatus(out pClipStatus : TD3DClipStatus8) : HResult; stdcall;
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function GetTexture(const Stage : LongWord; out ppTexture : IDirect3DBaseTexture8) : HResult; stdcall;
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function SetTexture(const Stage : LongWord; pTexture : IDirect3DBaseTexture8) : HResult; stdcall;
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function GetTextureStageState(const Stage : LongWord; const _Type : TD3DTextureStageStateType; out pValue : LongWord) : HResult; stdcall;
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function SetTextureStageState(const Stage : LongWord; const _Type : TD3DTextureStageStateType; const Value : LongWord) : HResult; stdcall;
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function ValidateDevice(out pNumPasses : LongWord) : HResult; stdcall;
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function GetInfo(const DevInfoID : LongWord; pDevInfoStruct : Pointer; const DevInfoStructSize : LongWord) : HResult; stdcall;
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function SetPaletteEntries(const PaletteNumber : Cardinal; var pEntries : TPaletteEntry) : HResult; stdcall;
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function GetPaletteEntries(const PaletteNumber : Cardinal; out pEntries : TPaletteEntry) : HResult; stdcall;
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function SetCurrentTexturePalette(const PaletteNumber : Cardinal) : HResult; stdcall;
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function GetCurrentTexturePalette(out PaletteNumber : Cardinal) : HResult; stdcall;
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function DrawPrimitive(const PrimitiveType : TD3DPrimitiveType; const StartVertex, PrimitiveCount : Cardinal) : HResult; stdcall;
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function DrawIndexedPrimitive(const _Type : TD3DPrimitiveType; const minIndex, NumVertices, startIndex, primCount : Cardinal) : HResult; stdcall;
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function DrawPrimitiveUP(const PrimitiveType : TD3DPrimitiveType; const PrimitiveCount : Cardinal; pVertexStreamZeroData : Pointer; const VertexStreamZeroStride : Cardinal) : HResult; stdcall;
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function DrawIndexedPrimitiveUP(const PrimitiveType : TD3DPrimitiveType; const MinVertexIndex, NumVertexIndices, PrimitiveCount : Cardinal; pIndexData : Pointer; IndexDataFormat : TD3DFormat; pVertexStreamZeroData : Pointer; const VertexStreamZeroStride : Cardinal) : HResult; stdcall;
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function ProcessVertices(const SrcStartIndex, DestIndex, VertexCount : Cardinal; pDestBuffer : IDirect3DVertexBuffer8; const Flags : LongWord) : HResult; stdcall;
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// function CreateVertexShader(var pDeclaration, pFunction : LongWord; var pHandle : LongWord; const Usage : LongWord) : HResult; stdcall;
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function CreateVertexShader(var pDeclaration : LongWord; pFunction : PLongWord; var pHandle : LongWord; const Usage : LongWord) : HResult; stdcall;
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// function CreateVertexShader(pDeclaration, pFunction : PLongWord; var pHandle : LongWord; const Usage : LongWord) : HResult; stdcall;
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function SetVertexShader(const Handle : LongWord) : HResult; stdcall;
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function GetVertexShader(out pHandle : LongWord) : HResult; stdcall;
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function DeleteVertexShader(const Handle : LongWord) : HResult; stdcall;
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function SetVertexShaderConstant(const _Register : LongWord; {const} pConstantData : Pointer; const ConstantCount : LongWord) : HResult; stdcall;
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function GetVertexShaderConstant(const _Register : LongWord; {out} pConstantData : Pointer; const ConstantCount : LongWord) : HResult; stdcall;
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function GetVertexShaderDeclaration(const Handle : LongWord; {const} pData : Pointer; var pSizeOfData : LongWord) : HResult; stdcall;
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function GetVertexShaderFunction(const Handle : LongWord; {out} pData : Pointer; var pSizeOfData : LongWord) : HResult; stdcall;
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function SetStreamSource(const StreamNumber : Cardinal; const pStreamData : IDirect3DVertexBuffer8; const Stride : Cardinal) : HResult; stdcall;
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function GetStreamSource(const StreamNumber : Cardinal; out ppStreamData : IDirect3DVertexBuffer8; var pStride : Cardinal) : HResult; stdcall;
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function SetIndices(const pIndexData : IDirect3DIndexBuffer8; const BaseVertexIndex : Cardinal) : HResult; stdcall;
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function GetIndices(out ppIndexData : IDirect3DIndexBuffer8; out pBaseVertexIndex : Cardinal) : HResult; stdcall;
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function CreatePixelShader(var pFunction : LongWord; out pHandle : LongWord) : HResult; stdcall;
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function SetPixelShader(const Handle : LongWord) : HResult; stdcall;
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function GetPixelShader(out Handle : LongWord) : HResult; stdcall;
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function DeletePixelShader(const Handle : LongWord) : HResult; stdcall;
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function SetPixelShaderConstant(const _Register : LongWord; {const} pConstantData : Pointer; const ConstantCount : LongWord) : HResult; stdcall;
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function GetPixelShaderConstant(const _Register : LongWord; {out} pConstantData : Pointer; const ConstantCount : LongWord) : HResult; stdcall;
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function GetPixelShaderFunction(const Handle : LongWord; pData : Pointer; var pSizeOfData : LongWord) : HResult; stdcall;
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function DrawRectPatch(const Handle : Cardinal; pNumSegs : PSingle; pRectPatchInfo : PD3DRectPatch_Info) : HResult; stdcall;
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function DrawTriPatch(const Handle : Cardinal; pNumSegs : PSingle; pTriPatchInfo : PD3DTriPatch_Info) : HResult; stdcall;
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function DeletePatch(const Handle : Cardinal) : HResult; stdcall;
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end;
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IDirect3DSwapChain8 = interface (IUnknown)
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['{928C088B-76B9-4C6B-A536-A590853876CD}']
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(*** IDirect3DSwapChain8 methods ***)
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function Present(pSourceRect, pDestRect : PRect; const hDestWindowOverride : HWND; pDirtyRegion : PRgnData) : HResult; stdcall;
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function GetBackBuffer(const BackBuffer : Cardinal; const _Type : TD3DBackBuffer_Type; out ppBackBuffer : IDirect3DSurface8) : HResult; stdcall;
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end;
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IDirect3DResource8 = interface (IUnknown)
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['{1B36BB7B-09B7-410a-B445-7D1430D7B33F}']
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(*** IDirect3DResource8 methods ***)
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function GetDevice(out ppDevice : IDirect3DDevice8) : HResult; stdcall;
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function SetPrivateData(const refguid : TGUID; {const} pData : Pointer; const SizeOfData, Flags : LongWord) : HResult; stdcall;
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function GetPrivateData(const refguid : TGUID; {out} pData : Pointer; out pSizeOfData : LongWord) : HResult; stdcall;
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function FreePrivateData(const refguid : TGUID) : HResult; stdcall;
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function SetPriority(const PriorityNew : LongWord) : LongWord; stdcall;
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function GetPriority : LongWord; stdcall;
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procedure PreLoad stdcall;
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function GetType : TD3DResourceType; stdcall;
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end;
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IDirect3DBaseTexture8 = interface (IDirect3DResource8)
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['{B4211CFA-51B9-4a9f-AB78-DB99B2BB678E}']
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(*** IDirect3DBaseTexture8 methods ***)
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function SetLOD(const LODNew : LongWord) : LongWord; stdcall;
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function GetLOD : LongWord; stdcall;
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function GetLevelCount : LongWord; stdcall;
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end;
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IDirect3DTexture8 = interface (IDirect3DBaseTexture8)
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['{E4CDD575-2866-4f01-B12E-7EECE1EC9358}']
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(*** IDirect3DTexture8 methods ***)
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function GetLevelDesc(const Level : Cardinal; out pDesc : TD3DSurface_Desc) : HResult; stdcall;
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function GetSurfaceLevel(const Level : Cardinal; out ppSurfaceLevel : IDirect3DSurface8) : HResult; stdcall;
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function LockRect(const Level : Cardinal; out pLockedRect : TD3DLocked_Rect; pRect : PRect; const Flags : LongWord) : HResult; stdcall;
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function UnlockRect(const Level : Cardinal) : HResult; stdcall;
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function AddDirtyRect(pDirtyRect : PRect) : HResult; stdcall;
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end;
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IDirect3DVolumeTexture8 = interface (IDirect3DBaseTexture8)
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['{E4CDD575-2866-4f01-B12E-7EECE1EC9358}']
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(*** IDirect3DVolumeTexture8 methods ***)
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function GetLevelDesc(const Level : Cardinal; out pDesc : TD3DVolume_Desc) : HResult; stdcall;
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function GetVolumeLevel(const Level : Cardinal; out ppVolumeLevel : IDirect3DVolume8) : HResult; stdcall;
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function LockBox(const Level : Cardinal; out pLockedVolume : TD3DLocked_Box; pBox : PD3DBox; const Flags : LongWord) : HResult; stdcall;
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function UnlockBox(const Level : Cardinal) : HResult; stdcall;
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function AddDirtyBox(pDirtyBox : PD3DBox) : HResult; stdcall;
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end;
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IDirect3DCubeTexture8 = interface (IDirect3DBaseTexture8)
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['{3EE5B968-2ACA-4c34-8BB5-7E0C3D19B750}']
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(*** IDirect3DCubeTexture8 methods ***)
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function GetLevelDesc(const Level : Cardinal; out pDesc : TD3DSurface_Desc) : HResult; stdcall;
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function GetCubeMapSurface(const FaceType : TD3DCubeMap_Faces; const Level : Cardinal; out ppCubeMapSurface : IDirect3DSurface8) : HResult; stdcall;
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function LockRect(const FaceType : TD3DCubeMap_Faces; const Level : Cardinal; out pLockedRect : TD3DLocked_Rect; pRect : PRect; const Flags : LongWord) : HResult; stdcall;
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function UnlockRect(const FaceType : TD3DCubeMap_Faces; const Level : Cardinal) : HResult; stdcall;
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function AddDirtyRect(const FaceType : TD3DCubeMap_Faces; pDirtyRect : PRect) : HResult; stdcall;
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end;
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IDirect3DVertexBuffer8 = interface (IDirect3DResource8)
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['{8AEEEAC7-05F9-44d4-B591-000B0DF1CB95}']
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(*** IDirect3DVertexBuffer8 methods ***)
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function Lock(const OffsetToLock, SizeToLock : Cardinal; var ppbData : PByte; const Flags : LongWord) : HResult; stdcall;
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function Unlock : HResult; stdcall;
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function GetDesc(out pDesc : TD3DVertexBuffer_Desc) : HResult; stdcall;
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end;
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IDirect3DIndexBuffer8 = interface (IDirect3DResource8)
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['{0E689C9A-053D-44a0-9D92-DB0E3D750F86}']
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(*** IDirect3DIndexBuffer8 methods ***)
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function Lock(const OffsetToLock, SizeToLock : LongWord; var ppbData : PByte; const Flags : LongWord) : HResult; stdcall;
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function Unlock : HResult; stdcall;
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function GetDesc(out pDesc : TD3DIndexBuffer_Desc) : HResult; stdcall;
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end;
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IDirect3DSurface8 = interface (IUnknown)
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['{B96EEBCA-B326-4ea5-882F-2FF5BAE021DD}']
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(*** IDirect3DSurface8 methods ***)
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function GetDevice(out ppDevice : IDirect3DDevice8) : HResult; stdcall;
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function SetPrivateData(const refguid : TGUID; {const} pData : Pointer; const SizeOfData, Flags : LongWord) : HResult; stdcall;
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function GetPrivateData(const refguid : TGUID; {out} pData : Pointer; out pSizeOfData : LongWord) : HResult; stdcall;
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function FreePrivateData(const refguid : TGUID) : HResult; stdcall;
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function GetContainer(const riid : TGUID; var ppContainer : Pointer) : HResult; stdcall;
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function GetDesc(out pDesc : TD3DSurface_Desc) : HResult; stdcall;
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function LockRect(out pLockedRect : TD3DLocked_Rect; pRect : PRect; const Flags : LongWord) : HResult; stdcall;
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function UnlockRect : HResult; stdcall;
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end;
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IDirect3DVolume8 = interface (IUnknown)
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['{BD7349F5-14F1-42e4-9C79-972380DB40C0}']
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(*** IDirect3DVolume8 methods ***)
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function GetDevice(out ppDevice : IDirect3DDevice8) : HResult; stdcall;
|
|
function SetPrivateData(const refguid : TGUID; {const} pData : Pointer; const SizeOfData, Flags : LongWord) : HResult; stdcall;
|
|
function GetPrivateData(const refguid : TGUID; {out} pData : Pointer; out pSizeOfData : LongWord) : HResult; stdcall;
|
|
function FreePrivateData(const refguid : TGUID) : HResult; stdcall;
|
|
function GetContainer(const riid : TGUID; var ppContainer : Pointer) : HResult; stdcall;
|
|
function GetDesc(out pDesc : TD3DVolume_Desc) : HResult; stdcall;
|
|
function LockBox(out pLockedVolume : TD3DLocked_Box; pBox : PD3DBox; const Flags : LongWord) : HResult; stdcall;
|
|
function UnlockBox : HResult; stdcall;
|
|
end;
|
|
|
|
|
|
(****************************************************************************
|
|
* Flags for SetPrivateData method on all D3D8 interfaces
|
|
*
|
|
* The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData
|
|
* must be set to sizeof( IUnknown* ). Direct3D will call AddRef through this
|
|
* pointer and Release when the private data is destroyed. The data will be
|
|
* destroyed when another SetPrivateData with the same GUID is set, when
|
|
* FreePrivateData is called, or when the D3D8 object is freed.
|
|
****************************************************************************)
|
|
const
|
|
D3DSPD_IUNKNOWN = $00000001;
|
|
|
|
(****************************************************************************
|
|
*
|
|
* Parameter for IDirect3D8 Enum and GetCaps8 functions to get the info for
|
|
* the current mode only.
|
|
*
|
|
****************************************************************************)
|
|
|
|
D3DCURRENT_DISPLAY_MODE = $00EFFFFF;
|
|
|
|
(****************************************************************************
|
|
*
|
|
* Flags for IDirect3D8::CreateDevice's BehaviorFlags
|
|
*
|
|
****************************************************************************)
|
|
|
|
D3DCREATE_FPU_PRESERVE = $00000002;
|
|
D3DCREATE_MULTITHREADED = $00000004;
|
|
|
|
D3DCREATE_PUREDEVICE = $00000010;
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING = $00000020;
|
|
D3DCREATE_HARDWARE_VERTEXPROCESSING = $00000040;
|
|
D3DCREATE_MIXED_VERTEXPROCESSING = $00000080;
|
|
{$IFNDEF DX8}
|
|
D3DCREATE_DISABLE_DRIVER_MANAGEMENT = $00000100;
|
|
{$ENDIF}
|
|
|
|
(****************************************************************************
|
|
*
|
|
* Parameter for IDirect3D8::CreateDevice's iAdapter
|
|
*
|
|
****************************************************************************)
|
|
|
|
D3DADAPTER_DEFAULT = 0;
|
|
|
|
(****************************************************************************
|
|
*
|
|
* Flags for IDirect3D8::EnumAdapters
|
|
*
|
|
****************************************************************************)
|
|
|
|
D3DENUM_NO_WHQL_LEVEL = $00000002;
|
|
|
|
(****************************************************************************
|
|
*
|
|
* Maximum number of back-buffers supported in DX8
|
|
*
|
|
****************************************************************************)
|
|
|
|
D3DPRESENT_BACK_BUFFERS_MAX = 3;
|
|
|
|
(****************************************************************************
|
|
*
|
|
* Flags for IDirect3DDevice8::SetGammaRamp
|
|
*
|
|
****************************************************************************)
|
|
|
|
D3DSGR_NO_CALIBRATION = $00000000;
|
|
D3DSGR_CALIBRATE = $00000001;
|
|
|
|
(****************************************************************************
|
|
*
|
|
* Flags for IDirect3DDevice8::SetCursorPosition
|
|
*
|
|
****************************************************************************)
|
|
|
|
D3DCURSOR_IMMEDIATE_UPDATE = $00000001;
|
|
|
|
(****************************************************************************
|
|
*
|
|
* Flags for DrawPrimitive/DrawIndexedPrimitive
|
|
* Also valid for Begin/BeginIndexed
|
|
* Also valid for VertexBuffer::CreateVertexBuffer
|
|
****************************************************************************)
|
|
|
|
|
|
(*
|
|
* DirectDraw error codes
|
|
*)
|
|
|
|
const
|
|
_FACD3D = $876;
|
|
MAKE_D3DHRESULT = (1 shl 31) or (_FACD3D shl 16);
|
|
|
|
(*
|
|
* Direct3D Errors
|
|
*)
|
|
D3D_OK = S_OK;
|
|
|
|
D3DERR_WRONGTEXTUREFORMAT = HResult(MAKE_D3DHRESULT + 2072);
|
|
D3DERR_UNSUPPORTEDCOLOROPERATION = HResult(MAKE_D3DHRESULT + 2073);
|
|
D3DERR_UNSUPPORTEDCOLORARG = HResult(MAKE_D3DHRESULT + 2074);
|
|
D3DERR_UNSUPPORTEDALPHAOPERATION = HResult(MAKE_D3DHRESULT + 2075);
|
|
D3DERR_UNSUPPORTEDALPHAARG = HResult(MAKE_D3DHRESULT + 2076);
|
|
D3DERR_TOOMANYOPERATIONS = HResult(MAKE_D3DHRESULT + 2077);
|
|
D3DERR_CONFLICTINGTEXTUREFILTER = HResult(MAKE_D3DHRESULT + 2078);
|
|
D3DERR_UNSUPPORTEDFACTORVALUE = HResult(MAKE_D3DHRESULT + 2079);
|
|
D3DERR_CONFLICTINGRENDERSTATE = HResult(MAKE_D3DHRESULT + 2081);
|
|
D3DERR_UNSUPPORTEDTEXTUREFILTER = HResult(MAKE_D3DHRESULT + 2082);
|
|
D3DERR_CONFLICTINGTEXTUREPALETTE = HResult(MAKE_D3DHRESULT + 2086);
|
|
D3DERR_DRIVERINTERNALERROR = HResult(MAKE_D3DHRESULT + 2087);
|
|
|
|
D3DERR_NOTFOUND = HResult(MAKE_D3DHRESULT + 2150);
|
|
D3DERR_MOREDATA = HResult(MAKE_D3DHRESULT + 2151);
|
|
D3DERR_DEVICELOST = HResult(MAKE_D3DHRESULT + 2152);
|
|
D3DERR_DEVICENOTRESET = HResult(MAKE_D3DHRESULT + 2153);
|
|
D3DERR_NOTAVAILABLE = HResult(MAKE_D3DHRESULT + 2154);
|
|
D3DERR_OUTOFVIDEOMEMORY = HResult(MAKE_D3DHRESULT + 380);
|
|
D3DERR_INVALIDDEVICE = HResult(MAKE_D3DHRESULT + 2155);
|
|
D3DERR_INVALIDCALL = HResult(MAKE_D3DHRESULT + 2156);
|
|
D3DERR_DRIVERINVALIDCALL = HResult(MAKE_D3DHRESULT + 2157);
|
|
|
|
|
|
(*
|
|
* DLL Function for creating a Direct3D8 object. This object supports
|
|
* enumeration and allows the creation of Direct3DDevice8 objects.
|
|
* Pass the value of the constant D3D_SDK_VERSION to this function, so
|
|
* that the run-time can validate that your application was compiled
|
|
* against the right headers.
|
|
*)
|
|
|
|
function Direct3DCreate8(SDKVersion : Cardinal) : IDirect3D8;
|
|
|
|
{$IFNDEF STATIC_LINKING}
|
|
var _Direct3DCreate8 : function (SDKVersion : Cardinal) : Pointer; stdcall;
|
|
{$ENDIF}
|
|
|
|
function DXGErrorString(ErrorValue : HResult) : string;
|
|
|
|
implementation
|
|
|
|
uses DXCommon;
|
|
|
|
function D3DCOLOR_ARGB(a, r, g, b : Cardinal) : TD3DColor;
|
|
begin
|
|
Result := (a shl 24) or (r shl 16) or (g shl 8) or b;
|
|
end;
|
|
|
|
function D3DCOLOR_RGBA(r, g, b, a : Cardinal) : TD3DColor;
|
|
begin
|
|
Result := D3DCOLOR_ARGB(a, r, g, b);
|
|
end;
|
|
|
|
function D3DCOLOR_XRGB(r, g, b : Cardinal) : TD3DColor;
|
|
begin
|
|
Result := D3DCOLOR_ARGB($ff, r, g, b);
|
|
end;
|
|
|
|
function D3DCOLOR_COLORVALUE(r, g, b, a : Single) : TD3DColor;
|
|
begin
|
|
Result := D3DCOLOR_RGBA(Byte(Round(r * 255)), Byte(Round(g * 255)), Byte(Round(b * 255)), Byte(Round(a * 255)))
|
|
end;
|
|
|
|
function D3DTS_WORLDMATRIX(index : LongWord) : TD3DTransformStateType;
|
|
begin
|
|
Result := TD3DTransformStateType(index + 256);
|
|
end;
|
|
|
|
function D3DVSD_MAKETOKENTYPE(tokenType : TD3DVSDTokenType) : TD3DVSDTokenType;
|
|
begin
|
|
Result := TD3DVSDTokenType((LongWord(tokenType) shl LongWord(D3DVSD_TOKENTYPESHIFT)) and LongWord(D3DVSD_TOKENTYPEMASK));
|
|
end;
|
|
|
|
function D3DVSD_STREAM(_StreamNumber : LongWord) : TD3DVSDTokenType;
|
|
begin
|
|
Result := TD3DVSDTokenType(LongWord(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM)) or _StreamNumber);
|
|
end;
|
|
|
|
function D3DVSD_REG( _VertexRegister, _Type : LongWord) : TD3DVSDTokenType;
|
|
begin
|
|
Result := TD3DVSDTokenType(LongWord(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA)) or ((_Type shl LongWord(D3DVSD_DATATYPESHIFT)) or _VertexRegister))
|
|
end;
|
|
|
|
function D3DVSD_SKIP( _DWORDCount : LongWord) : TD3DVSDTokenType;
|
|
begin
|
|
Result := TD3DVSDTokenType(LongWord(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA)) or $10000000 or (_DWORDCount shl LongWord(D3DVSD_SKIPCOUNTSHIFT)))
|
|
end;
|
|
|
|
function D3DVSD_CONST( _ConstantAddress, _Count : LongWord) : TD3DVSDTokenType;
|
|
begin
|
|
Result := TD3DVSDTokenType(LongWord(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM)) or (_Count shl LongWord(D3DVSD_CONSTCOUNTSHIFT)) or _ConstantAddress)
|
|
end;
|
|
|
|
function D3DVSD_TESSNORMAL( _VertexRegisterIn, _VertexRegisterOut : LongWord) : TD3DVSDTokenType;
|
|
begin
|
|
Result := TD3DVSDTokenType(LongWord(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR)) or
|
|
(_VertexRegisterIn shl LongWord(D3DVSD_VERTEXREGINSHIFT)) or
|
|
($02 shl LongWord(D3DVSD_DATATYPESHIFT)) or _VertexRegisterOut);
|
|
end;
|
|
|
|
function D3DVSD_TESSUV( _VertexRegister : LongWord) : TD3DVSDTokenType;
|
|
begin
|
|
Result := TD3DVSDTokenType(LongWord(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR)) or $10000000 or
|
|
($01 shl LongWord(D3DVSD_DATATYPESHIFT)) or _VertexRegister);
|
|
end;
|
|
|
|
function D3DPS_VERSION(_Major, _Minor : LongWord) : LongWord;
|
|
begin
|
|
Result := $FFFF0000 or (_Major shl 8 ) or _Minor;
|
|
end;
|
|
|
|
function D3DVS_VERSION(_Major, _Minor : LongWord) : LongWord;
|
|
begin
|
|
Result := $FFFE0000 or (_Major shl 8 ) or _Minor;
|
|
end;
|
|
|
|
function D3DSHADER_VERSION_MAJOR(_Version : LongWord) : LongWord;
|
|
begin
|
|
Result := (_Version shr 8 ) and $FF;
|
|
end;
|
|
|
|
function D3DSHADER_VERSION_MINOR(_Version : LongWord) : LongWord;
|
|
begin
|
|
Result := (_Version shr 0) and $FF;
|
|
end;
|
|
|
|
function D3DSHADER_COMMENT(_DWordSize : LongWord) : LongWord;
|
|
begin
|
|
Result := ((_DWordSize shl D3DSI_COMMENTSIZE_SHIFT) and D3DSI_COMMENTSIZE_MASK) or LongWord(D3DSIO_COMMENT);
|
|
end;
|
|
|
|
function D3DFVF_TEXCOORDSIZE3(CoordIndex : LongWord) : LongWord;
|
|
begin
|
|
Result := D3DFVF_TEXTUREFORMAT3 shl (CoordIndex * 2 + 16)
|
|
end;
|
|
|
|
function D3DFVF_TEXCOORDSIZE2(CoordIndex : LongWord) : LongWord;
|
|
begin
|
|
Result := D3DFVF_TEXTUREFORMAT2;
|
|
end;
|
|
|
|
function D3DFVF_TEXCOORDSIZE4(CoordIndex : LongWord) : LongWord;
|
|
begin
|
|
Result := D3DFVF_TEXTUREFORMAT4 shl (CoordIndex * 2 + 16)
|
|
end;
|
|
|
|
function D3DFVF_TEXCOORDSIZE1(CoordIndex : LongWord) : LongWord;
|
|
begin
|
|
Result := D3DFVF_TEXTUREFORMAT1 shl (CoordIndex * 2 + 16)
|
|
end;
|
|
|
|
function MAKEFOURCC(ch0, ch1, ch2, ch3 : Char) : LongWord;
|
|
begin
|
|
Result := Byte(ch0) or (Byte(ch1) shl 8) or (Byte(ch2) shl 16) or (Byte(ch3) shl 24 );
|
|
end;
|
|
|
|
function DXGErrorString(ErrorValue : HResult) : string;
|
|
begin
|
|
//You should better use D3DXErrorString
|
|
case ErrorValue of
|
|
|
|
HResult(D3D_OK) : Result := 'No error occurred.';
|
|
HResult(D3DERR_CONFLICTINGRENDERSTATE) : Result := 'The currently set render states cannot be used together.';
|
|
HResult(D3DERR_CONFLICTINGTEXTUREFILTER) : Result := 'The current texture filters cannot be used together.';
|
|
HResult(D3DERR_CONFLICTINGTEXTUREPALETTE) : Result := 'The current textures cannot be used simultaneously. This generally occurs when a multitexture device requires that all palletized textures simultaneously enabled also share the same palette.';
|
|
HResult(D3DERR_DEVICELOST) : Result := 'The device is lost and cannot be restored at the current time, so rendering is not possible.';
|
|
HResult(D3DERR_DEVICENOTRESET) : Result := 'The device cannot be reset.';
|
|
HResult(D3DERR_DRIVERINTERNALERROR) : Result := 'Internal driver error.';
|
|
HResult(D3DERR_INVALIDCALL) : Result := 'The method call is invalid. For example, a method''s parameter may have an invalid value.';
|
|
HResult(D3DERR_INVALIDDEVICE) : Result := 'The requested device type is not valid.';
|
|
HResult(D3DERR_MOREDATA) : Result := 'There is more data available than the specified buffer size can hold.';
|
|
HResult(D3DERR_NOTAVAILABLE) : Result := 'This device does not support the queried technique.';
|
|
HResult(D3DERR_NOTFOUND) : Result := 'The requested item was not found.';
|
|
HResult(D3DERR_OUTOFVIDEOMEMORY) : Result := 'Direct3D does not have enough display memory to perform the operation.';
|
|
HResult(D3DERR_TOOMANYOPERATIONS) : Result := 'The application is requesting more texture-filtering operations than the device';
|
|
HResult(D3DERR_UNSUPPORTEDALPHAARG) : Result := 'The device does not support a specified texture-blending argument for the alpha channel.';
|
|
HResult(D3DERR_UNSUPPORTEDALPHAOPERATION) : Result := 'The device does not support a specified texture-blending operation for the alpha channel.';
|
|
HResult(D3DERR_UNSUPPORTEDCOLORARG) : Result := 'The device does not support a specified texture-blending argument for color values.';
|
|
HResult(D3DERR_UNSUPPORTEDCOLOROPERATION) : Result := 'The device does not support a specified texture-blending operation for color values.';
|
|
HResult(D3DERR_UNSUPPORTEDFACTORVALUE) : Result := 'The device does not support the specified texture factor value.';
|
|
HResult(D3DERR_UNSUPPORTEDTEXTUREFILTER) : Result := 'The device does not support the specified texture filter.';
|
|
HResult(D3DERR_WRONGTEXTUREFORMAT) : Result := 'The pixel format of the texture surface is not valid.';
|
|
HResult(E_FAIL) : Result := 'An undetermined error occurred inside the Direct3D subsystem.';
|
|
HResult(E_INVALIDARG) : Result := 'An invalid parameter was passed to the returning function';
|
|
// HResult(E_INVALIDCALL) : Result := 'The method call is invalid. For example, a method''s parameter may have an invalid value.';
|
|
HResult(E_OUTOFMEMORY) : Result := 'Direct3D could not allocate sufficient memory to complete the call.';
|
|
|
|
else Result := 'Unknown Error';
|
|
end;
|
|
end;
|
|
|
|
{$IFDEF STATIC_LINKING}
|
|
function _Direct3DCreate8(SDKVersion : Cardinal) : Pointer; stdcall; external D3D8DLLName name 'Direct3DCreate8';
|
|
{$ENDIF}
|
|
|
|
function Direct3DCreate8(SDKVersion : Cardinal) : IDirect3D8;
|
|
begin
|
|
{$IFNDEF STATIC_LINKING}
|
|
if Assigned(_Direct3DCreate8) then
|
|
begin
|
|
{$ENDIF}
|
|
Result := IDirect3D8(_Direct3DCreate8(SDKVersion));
|
|
if Result <> nil then Result._Release;
|
|
{$IFNDEF STATIC_LINKING}
|
|
end else Result := nil;
|
|
{$ENDIF}
|
|
end;
|
|
|
|
{$IFNDEF STATIC_LINKING}
|
|
initialization
|
|
begin
|
|
if not IsNTandDelphiRunning then
|
|
begin
|
|
D3D8DLL := LoadLibrary(D3D8DLLName);
|
|
if D3D8DLL <> 0 then
|
|
_Direct3DCreate8 := GetProcAddress(D3D8DLL, 'Direct3DCreate8')
|
|
else _Direct3DCreate8 := nil;
|
|
end;
|
|
end;
|
|
|
|
finalization
|
|
begin
|
|
FreeLibrary(D3D8DLL);
|
|
end;
|
|
{$ENDIF}
|
|
|
|
end.
|