cheat-engine/Cheat Engine/LuaClassArray.pas
2019-12-19 17:49:30 +01:00

85 lines
2.2 KiB
ObjectPascal
Executable file

unit LuaClassArray;
{$mode delphi}
interface
uses
Classes, SysUtils, lua, lualib, lauxlib;
function luaclassarray_createMetaTable(L: Plua_State; userdata: integer; getArrayFunction: lua_CFunction; setArrayFunction:lua_CFunction=nil ): integer;
implementation
function luaclassarray_newindex(L: PLua_State): integer; cdecl; //set
//parameters: (self, key, value)
var
s: string;
cf: lua_CFunction;
begin
s:=lua_tostring(L, 2);
if s='__set' then
begin
lua_pushvalue(L, 1);
exit(1);
end;
cf:=lua_tocfunction(L, lua_upvalueindex(2));
lua_pushvalue(L, lua_upvalueindex(1)); //push the object
lua_pushcclosure(L, cf, 1); //create a cclosure function on the stack
lua_pushvalue(L, 2); //push the key
lua_pushvalue(L, 3); //push the value
lua_call(L,2,0); //call setArrayFunction(key, value) : object
result:=1;
end;
function luaclassarray_index(L: PLua_State): integer; cdecl; //get
//parameters: (self, key)
//called when an array object in a class is being indexed
var s: string;
cf: lua_CFunction;
begin
s:=lua_tostring(L, 2);
if s='__get' then
begin
//just return the table itself
lua_pushvalue(L, 1);
exit(1);
end;
//not __get, so get the value at key
cf:=lua_tocfunction(L, lua_upvalueindex(2));
lua_pushvalue(L, lua_upvalueindex(1)); //push the object
lua_pushcclosure(L, cf, 1); //create a cclosure function on the stack
lua_pushvalue(L, 2); //push the key
lua_call(L,1,1); //call getArrayFunction(key) : object
result:=1;
end;
function luaclassarray_createMetaTable(L: Plua_State; userdata: integer; getArrayFunction: lua_CFunction; setArrayFunction:lua_CFunction=nil ): integer;
begin
lua_newtable(L);
result:=lua_gettop(L);
//set the index method
lua_pushstring(L, '__index');
lua_pushvalue(L, userdata);
lua_pushcfunction(L, getArrayFunction);
lua_pushcclosure(L, luaclassarray_index, 2);
lua_settable(L, result);
if assigned(setArrayFunction) then
begin
lua_pushstring(L, '__newindex');
lua_pushvalue(L, userdata);
lua_pushcfunction(L, setArrayFunction);
lua_pushcclosure(L, luaclassarray_newindex, 2);
lua_settable(L, result);
end;
end;
end.