mirror of
https://github.com/cheat-engine/cheat-engine
synced 2026-08-15 02:26:08 -04:00
30 lines
907 B
ObjectPascal
Executable file
30 lines
907 B
ObjectPascal
Executable file
program project1;
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{$mode objfpc}{$H+}
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uses
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{$IFDEF UNIX}{$IFDEF UseCThreads}
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cthreads,
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{$ENDIF}{$ENDIF}
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Interfaces, // this includes the LCL widgetset
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Forms, sysutils, fpvectorialpkg, Unit1, gamepanel, renderobject, player,
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gameobject, animationobject, guiobject, scoreboard, guitextobject, target,
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bullet, guidialog, globals, staticguiobject, GameTutorial1, GameBase,
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GameTutorial2, PlayerWithHealth, gameobjectwithhealth, particle,
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movingparticle, gametutorial3, gamecube, platformenemy, LevelSelect,
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frmHelpUnit
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{ you can add units after this };
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{$R *.res}
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begin
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Application.Title:='CE Game tutorials';
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RequireDerivedFormResource:=True;
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Application.Initialize;
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//assetsfolder:=extractfiledir(application.ExeName)+'\badassets\';
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Application.CreateForm(TForm1, Form1);
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Application.CreateForm(TfrmHelp, frmHelp);
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Application.Run;
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end.
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