cheat-engine/Cheat Engine/Tutorial/graphical/project1.lpr
2019-12-19 17:49:30 +01:00

30 lines
907 B
ObjectPascal
Executable file

program project1;
{$mode objfpc}{$H+}
uses
{$IFDEF UNIX}{$IFDEF UseCThreads}
cthreads,
{$ENDIF}{$ENDIF}
Interfaces, // this includes the LCL widgetset
Forms, sysutils, fpvectorialpkg, Unit1, gamepanel, renderobject, player,
gameobject, animationobject, guiobject, scoreboard, guitextobject, target,
bullet, guidialog, globals, staticguiobject, GameTutorial1, GameBase,
GameTutorial2, PlayerWithHealth, gameobjectwithhealth, particle,
movingparticle, gametutorial3, gamecube, platformenemy, LevelSelect,
frmHelpUnit
{ you can add units after this };
{$R *.res}
begin
Application.Title:='CE Game tutorials';
RequireDerivedFormResource:=True;
Application.Initialize;
//assetsfolder:=extractfiledir(application.ExeName)+'\badassets\';
Application.CreateForm(TForm1, Form1);
Application.CreateForm(TfrmHelp, frmHelp);
Application.Run;
end.