cheat-engine/Cheat Engine/LuaFileDialog.pas
cheatengine@gmail.com 0bf50ce1ad Added luaFileDialog
Added support for published "Set" properties
2013-01-06 11:34:48 +00:00

44 lines
1 KiB
ObjectPascal

unit LuaFileDialog;
{$mode delphi}
interface
uses
Classes, SysUtils, dialogs, lua, lauxlib, lualib;
implementation
uses LuaClass, LuaHandler, LuaComponent;
function filedialog_getFiles(L: Plua_State): integer; cdecl;
var
t: TFileDialog;
begin
t:=luaclass_getClassObject(L);
luaclass_newClass(L, t.Files);
result:=1;
end;
function filedialog_execute(L: Plua_State): integer; cdecl;
var
t: TFileDialog;
begin
t:=luaclass_getClassObject(L);
lua_pushboolean(L, t.Execute);
result:=1;
end;
procedure filedialog_addMetaData(L: PLua_state; metatable: integer; userdata: integer );
begin
//only export "execute" and "Files", the rest is already published
component_addMetaData(L, metatable, userdata);
luaclass_addClassFunctionToTable(L, metatable, userdata, 'execute', filedialog_execute);
Luaclass_addPropertyToTable(L, metatable, userdata, 'Files', filedialog_getFiles, nil);
end;
initialization
luaclass_register(tfiledialog, filedialog_addMetaData);
end.