cheat-engine/Cheat Engine/LuaClassArray.pas

55 lines
1.3 KiB
ObjectPascal

unit LuaClassArray;
{$mode delphi}
interface
uses
Classes, SysUtils, lua, lualib, lauxlib;
function luaclassarray_createMetaTable(L: Plua_State; o: TObject; getArrayFunction: lua_CFunction ): integer;
implementation
function luaclassarray_index(L: PLua_State): integer; cdecl; //get
//parameters: (self, key)
//called when an array object in a class is being indexed
var s: string;
cf: lua_CFunction;
begin
s:=lua_tostring(L, 2);
if s='__get' then
begin
//just return the table itself
lua_pushvalue(L, 1);
exit(1);
end;
//not __get, so get the value at key
cf:=lua_tocfunction(L, lua_upvalueindex(2));
lua_pushvalue(L, lua_upvalueindex(1)); //push the object
lua_pushcclosure(L, cf, 1); //create a cclosure function on the stack
lua_pushvalue(L, 2); //push the key
lua_call(L,1,1); //call getArrayFunction(key) : object
result:=1;
end;
function luaclassarray_createMetaTable(L: Plua_State; o: TObject; getArrayFunction: lua_CFunction ): integer;
begin
lua_newtable(L);
result:=lua_gettop(L);
//set the index method
lua_pushstring(L, '__index');
lua_pushlightuserdata(L, o);
lua_pushcfunction(L, getArrayFunction);
lua_pushcclosure(L, luaclassarray_index, 2);
lua_settable(L, result);
//no setters for class arrays (yet)
end;
end.