mirror of
https://github.com/cheat-engine/cheat-engine
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56 lines
1.3 KiB
ObjectPascal
56 lines
1.3 KiB
ObjectPascal
unit guiobject;
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//not part of the game mechanics, but handles click events and wraps basic gui stuff like text
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, SysUtils, controls, renderobject, gamepanel;
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type
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TGuiObject=class(TRenderObject)
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private
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fOwner: TGamePanel;
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protected
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function getWidth:single; override;
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function getHeight:single; override;
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function mhandler(sender: TObject; meventtype: integer; Button: TMouseButton; Shift: TShiftState; mX, mY: Integer): boolean; virtual;
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public
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constructor create(owner: TGamePanel=nil; zpos: integer=-1);
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end;
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implementation
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function TGuiObject.getWidth:single;
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begin
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result:=2;
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end;
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function TGuiObject.getHeight:single;
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begin
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result:=2;
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end;
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function TGuiObject.mhandler(sender: TObject; meventtype: integer; Button: TMouseButton; Shift: TShiftState; mX, mY: Integer): boolean;
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begin
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//default behavior: Check the loaded image. Check the alpha channel value. if >50% transparant then do not handle it
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//get the x,y coordinate of the render object
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result:=false;
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end;
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constructor TGuiObject.create(owner: TGamePanel; zpos: integer);
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begin
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if owner<>nil then
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owner.AddMouseEventHandler(@mhandler, zpos);
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inherited create;
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end;
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end.
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