diff --git a/.github/ISSUE_TEMPLATE/bug_report.md b/.github/ISSUE_TEMPLATE/bug_report.md deleted file mode 100644 index 1735f73..0000000 --- a/.github/ISSUE_TEMPLATE/bug_report.md +++ /dev/null @@ -1,31 +0,0 @@ ---- -name: Bug report -about: Create a report to help us improve -title: "[BUG]" -labels: '' -assignees: '' - ---- - -**Describe the bug** -A clear and concise description of what the bug is. - -**To Reproduce** -Steps to reproduce the behavior: -1. Go to '...' -2. Click on '....' -3. Scroll down to '....' -4. See error - -**Expected behavior** -A clear and concise description of what you expected to happen. - -**Screenshots** -If applicable, add screenshots to help explain your problem. - -**Desktop (please complete the following information):** - - OS: [e.g. Arch Linux, Windows] - - App Version [e.g. 22] - -**Additional context** -Add any other context about the problem here. diff --git a/.github/ISSUE_TEMPLATE/feature_request.md b/.github/ISSUE_TEMPLATE/feature_request.md deleted file mode 100644 index bbcbbe7..0000000 --- a/.github/ISSUE_TEMPLATE/feature_request.md +++ /dev/null @@ -1,20 +0,0 @@ ---- -name: Feature request -about: Suggest an idea for this project -title: '' -labels: '' -assignees: '' - ---- - -**Is your feature request related to a problem? Please describe.** -A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] - -**Describe the solution you'd like** -A clear and concise description of what you want to happen. - -**Describe alternatives you've considered** -A clear and concise description of any alternative solutions or features you've considered. - -**Additional context** -Add any other context or screenshots about the feature request here. diff --git a/.gitignore b/.gitignore index 5767a3f..2f4d822 100644 --- a/.gitignore +++ b/.gitignore @@ -23,7 +23,4 @@ dist-ssr *.sln *.sw? .nuxt -.output - -src-tauri/flamegraph.svg -src-tauri/perf* \ No newline at end of file +.output \ No newline at end of file diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index 0fc3abe..32f747a 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -3,26 +3,25 @@ stages: build-linux: stage: build - image: ${CI_DEPENDENCY_PROXY_GROUP_IMAGE_PREFIX}/rustlang/rust:nightly + image: ${CI_DEPENDENCY_PROXY_GROUP_IMAGE_PREFIX}/rust:1.81.0-bookworm script: - apt-get update -y - apt-get install yarnpkg libsoup-3.0-0 libsoup-3.0-dev libatk-adaptor libgtk-3-dev libjavascriptcoregtk-4.1-dev libwebkit2gtk-4.1-dev -y + - export RUSTFLAGS='-C target-feature=+crt-static' - yarnpkg - - export - - export RUST_LOG=warn - yarnpkg tauri build - cp src-tauri/target/release/bundle/deb/*.deb . - cp src-tauri/target/release/bundle/rpm/*.rpm . - - cp src-tauri/target/release/bundle/appimage/*.AppImage . artifacts: paths: - - "*.{deb,rpm,AppImage}" + - "*.{deb,rpm}" build-windows: stage: build tags: - windows script: + - set RUSTFLAGS=-C target-feature=+crt-static - yarn - yarn tauri build - cp src-tauri/target/release/bundle/nsis/*.exe . diff --git a/.nvmrc b/.nvmrc deleted file mode 100644 index 4099407..0000000 --- a/.nvmrc +++ /dev/null @@ -1 +0,0 @@ -23 diff --git a/DEBUG.md b/DEBUG.md deleted file mode 100644 index 2a4478f..0000000 --- a/DEBUG.md +++ /dev/null @@ -1,15 +0,0 @@ -# How to create Flamegraph - -Run this in `src-tauri`: -``` -WEBKIT_DISABLE_DMABUF_RENDERER=1 CARGO_PROFILE_RELEASE_DEBUG=true cargo flamegraph --release -``` - -You can leave out `WEBKIT_DISABLE_DMABUF_RENDERER=1` if you're not on NVIDIA/Linux - -And then run this in the root dir: -``` -yarn dev --port 1432 -``` - -And then do what you want, and it'll create the flamegraph for you diff --git a/LICENSE b/LICENSE deleted file mode 100644 index 0bc19ae..0000000 --- a/LICENSE +++ /dev/null @@ -1,661 +0,0 @@ - GNU AFFERO GENERAL PUBLIC LICENSE - Version 3, 19 November 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU Affero General Public License is a free, copyleft license for -software and other kinds of works, specifically designed to ensure -cooperation with the community in the case of network server software. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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Interpretation of Sections 15 and 16. - - If the disclaimer of warranty and limitation of liability provided -above cannot be given local legal effect according to their terms, -reviewing courts shall apply local law that most closely approximates -an absolute waiver of all civil liability in connection with the -Program, unless a warranty or assumption of liability accompanies a -copy of the Program in return for a fee. - - END OF TERMS AND CONDITIONS - - How to Apply These Terms to Your New Programs - - If you develop a new program, and you want it to be of the greatest -possible use to the public, the best way to achieve this is to make it -free software which everyone can redistribute and change under these terms. - - To do so, attach the following notices to the program. It is safest -to attach them to the start of each source file to most effectively -state the exclusion of warranty; and each file should have at least -the "copyright" line and a pointer to where the full notice is found. - - - Copyright (C) 2024 DecDuck - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU Affero General Public License as published - by the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU Affero General Public License for more details. - - You should have received a copy of the GNU Affero General Public License - along with this program. If not, see . - -Also add information on how to contact you by electronic and paper mail. - - If your software can interact with users remotely through a computer -network, you should also make sure that it provides a way for users to -get its source. For example, if your program is a web application, its -interface could display a "Source" link that leads users to an archive -of the code. There are many ways you could offer source, and different -solutions will be better for different programs; see section 13 for the -specific requirements. - - You should also get your employer (if you work as a programmer) or school, -if any, to sign a "copyright disclaimer" for the program, if necessary. -For more information on this, and how to apply and follow the GNU AGPL, see -. diff --git a/README.md b/README.md index 903f4ca..aa3ac2d 100644 --- a/README.md +++ b/README.md @@ -2,28 +2,11 @@ Drop app is the companion app for [Drop](https://github.com/Drop-OSS/drop). It uses a Tauri base with Nuxt 3 + TailwindCSS on top of it, so we can re-use components from the web UI. -## Running -Before setting up the drop app, be sure that you have a server set up. -The instructions for this can be found on the [Drop Wiki](https://wiki.droposs.org/guides/quickstart.html) - -## Current features -Currently supported are the following features: -- Signin (with custom server) -- Database registering & recovery -- Dynamic library fetching from server -- Installing & uninstalling games -- Download progress monitoring -- Launching / playing games - ## Development Install dependencies with `yarn` -Run the app in development with `yarn tauri dev`. NVIDIA users on Linux, use shell script `./nvidia-prop-dev.sh` - -To manually specify the logging level, add the environment variable `RUST_LOG=[debug, info, warn, error]` to `yarn tauri dev`: - -e.g. `RUST_LOG=debug yarn tauri dev` +Run the app in development with `yarn tauri dev`. NVIDIA users on Linux, use the environment variable in `.env` ## Contributing -Check the original [Drop repo](https://github.com/Drop-OSS/drop/blob/main/CONTRIBUTING.md) for contributing guidelines. \ No newline at end of file +Check the original Drop repo for contributing guidelines. \ No newline at end of file diff --git a/app.vue b/app.vue index b9011c6..c5500da 100644 --- a/app.vue +++ b/app.vue @@ -1,43 +1,44 @@ diff --git a/assets/main.scss b/assets/main.scss index 8ba561a..0258268 100644 --- a/assets/main.scss +++ b/assets/main.scss @@ -2,17 +2,6 @@ @tailwind components; @tailwind utilities; -html, -body { - -ms-overflow-style: none; /* IE and Edge / -scrollbar-width: none; / Firefox */ -} - -/* Hide scrollbar for Chrome, Safari and Opera */ -html::-webkit-scrollbar { - display: none; -} - $motiva: ( ("MotivaSansThin.ttf", "ttf", 100, normal), ("MotivaSansLight.woff.ttf", "woff", 300, normal), @@ -60,25 +49,3 @@ $helvetica: ( src: url("/fonts/inter/InterVariable-Italic.ttf"); font-style: italic; } - -/* ===== Scrollbar CSS ===== */ -/* Firefox */ -* { - scrollbar-width: 4px; - scrollbar-color: #52525b #00000000; -} - -/* Chrome, Edge, and Safari */ -*::-webkit-scrollbar { - width: 4px; -} - -*::-webkit-scrollbar-track { - background: transparent; -} - -*::-webkit-scrollbar-thumb { - background-color: #52525b; - border-radius: 10px; - border: 3px solid #52525b; -} diff --git a/changelog.md b/changelog.md deleted file mode 100644 index 691c460..0000000 --- a/changelog.md +++ /dev/null @@ -1,463 +0,0 @@ - - -## Release 0.2.0-beta - -### Fixes -- Re-enabled killing games #005bab2 -- fixed queue manipulation and waiting for downloads #01260f0 -- fix logic error in detecting dir #04368ff -- absolute executable invoke #17759c4 -- don't crash download manager if multiple errors come in #21204de -- clear stale data before requesting new #327628b -- fixed completed indexes #39f2ebd -- add file & line to console logs #4d8eadc -- Games not launching due to string semantics #4ef49cc -- Added error handling for chunk request errors #4fc0855 -- Chunk counting logic error #5ba151f -- modal stack doesn't cover whole app #5db9ae5 -- use set_file_name instead of pushing to strings #60d0a48 -- use of completed signal, and pause/resuming #64d7f64 -- add message about nonce expiration #6a8d0af -- Added "LIbrary Failed to Update" content to recover from library load fail #76bae3d -- Restored RUST_LOG env functionality #7a0cf4f -- initialise doesn't recreate default install dir #7a3841b -- update routes for new server #7ab53f3 -- use vendored flag #7c8089e -- fix poorly designed parsing for executables with spaces #7c90d2b -- assorted fixes #89ea34c -- Added Settings component #8aad64f -- windows build #8d9234f -- fix ugly scrollbars on edge webview #95f2174 -- windows shadow #9a8cc59 -- add better error message #9af0d08 -- Broken command invoke logic in settings/downloads.vue #9e29aa7 -- Accidentally was attempting to lock onto something that was already in scope #9e82a0b -- fix incorrect error assumptions & update types #a17311a -- Re-enabled uninstalling apps #a56ee25 -- types #af056c0 -- fix other metadata endpoints #c2f54c1 -- Re-enabled deep links #c3f6222 -- added console as an appender #d12bf15 -- remove unnecessary unstable feature #d5ac1b0 -- fix install button #d7b0302 -- stop loading on error #d83aae6 -- use unix timestamp to avoid invalid characters in filename #dafce24 -- Renamed game_id to id #dceaa56 -- use chrono library to generate timestamps #e22e6d8 -- clear stale data before requesting new #e72662c -- fix scrollbars on edge webview #f09605a -- update readme instructions #f0c47d8 -- Adding usize to completed_contexts_lock instead of &usize #f508186 - - -### Features -- Game kill tauri command #01e6162 -- add debug page #02f8591 -- Add signout functionality (#16) #0a0d9d6 -- queue and library UIs #0a20139 -- add note about more install dirs #139bc0c -- Using SerializeDisplay for better error management with Result #170fde5 -- add pre-launch log to file #17f8d76 -- Added option to change root directory #1aa52c0 -- add speed and time remaining information #1f899ec -- lockless tracking of downloaded chunks #2183585 -- quit button #239b8d5 -- use shift or DEBUG RUST_LOG to show Debug Info #245a84d -- Added database corruption dialog #25ba200 -- only allow downloads for supported platforms #269dcbb -- add installed ui in the library menu #2c8164e -- added file-based logging #2d4a7e8 -- automatically fetch remote data if not available #2dedfbb -- Added database recovery #32ae7d5 -- ability to add more download dirs #384f7a5 -- re-enable checksums #3ca87fc -- background processes and close/open menu #3d60fd5 -- launch games with log files #3f71149 -- Download cancelling #450bca9 -- refactoring and error message #469a2d6 -- Added UI to change download threads #4e93eb4 -- Made save button include user feedback & only allow numeric characters #53234d2 -- download widget and queue fix #532d13e -- Pausing and resuming game downloads #55b7921 -- Allow settings to update UI using fetch_settings command #5bb04da -- temporary queue ui and flamegraph instructions #5cbeb3b -- Added DownloadThreadControl struct #5e05e68 -- Added max_download_threads setting and separated settings from db #5ea47d7 -- Added generic download manager #6159319 -- Added AgentInterfaceData to get information about all downloads in queue #63c3cc1 -- debug queue interface #671d45f -- reduce scope of download agent #6a38ea3 -- Added multi-argument game launch and setup support #6ad3837 -- shared child with stop command #6b96e40 -- Added function to take and set any game state #6bc6482 -- Added line numbers to file logging and highlighting to console #7c3140e -- Separated chunk updates into individual counters #7d3c601 -- Ensure that any database issues are resolved by standalone functions #7d4651d -- ui to install games #8670bca -- Implemented spawning with umu (using umu-wrapper-lib) #88b2505 -- offer manual signin #949acfc -- better process management, including running state #a135b13 -- Added Download Manager #a1ada07 -- retry connnection on server unavailable #a53d838 -- finish download dir CRUD interface #a580a46 -- better download manager errors + modal #ad92dbe -- syncs state to disk to persist across reboots #b556842 -- prevent default context menu and emit event on elements #c560656 -- initial creation and logo update #d9a51cf -- Added manifest.json utility for persistent download progress #d9d0122 -- game uninstalling & partial compat #dd7f567 -- combined db and download interface improvements #de52dac -- update db state with ui and emit events #e4df4eb -- Generic function to set download state #f10d92d -- Convert DownloadThreadControlFlag to AtomicBool #f25bfed -- add note about more install dirs #f4ac1c8 -- Added rolling progress window #fd30b3e - - -### Other Changes -- quexeky -- Convert DATA_ROOT_DIR to Mutex #00b7179 -- Converting DB access to a trait #01b092c -- Updated changelog #022330b -- Progress on cleanup and exit #0381b8b -- library ui #03fa364 -- Scoping changes and removing qualifications #046ba64 -- Moved all files relevant to game downloads to their own directory #06d1e9e -- SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) #07379b2 -- Ran cargo clippy & moved DownloadManagerInterface #075d6ec -- Made logging systems match #0a1dddf -- Some easy cleanup of the download manager #0a2ac25 -- client now fetches user information from Drop server #0c0cfeb -- Included in AppStatus (Also trying to link to Issue #1) -- Accidentally serialized AppStatus and broke everything :/ #10791ed -- Removed debugging statements #10c8344 -- Wrappers are the bane of my existence. Also here's the download cancelling logic. #13df631 -- Merge branch 'error-handling' #1520471 -- Updated README.md #165a967 -- Removed unnecessary dependencies #1724449 -- merge(download-manager) -> 'main' #172d6b0 -- More refactoring and renaming camelCase struct definitions to snake_case #1742793 -- General cleanup #182361e -- Delete pages/library.vue #1861659 -- progress on more precise download control #18b9149 -- Allowing some dead code features because they are there for future use (potentially) #191e62c -- Ensure that Downloadable is also send and sync #1a89135 -- I think that download queuing is working #1ab61c8 -- auth initiate, database and more #22b1aee -- Update .gitlab-ci.yml" #2307704 -- More fleshing out on how specifically game downloads will work (#1) #23137dd -- Removed utils.rs #270bc8b -- Fixing some references to "id" vs "game_id" #27e5a8e -- More cleanup after cargo clippy #2822b7a -- Updated contributing link #2aa5b9c -- More fleshing out on how specifically game downloads will work #2b90de9 -- Cleaning up downloads playing and pausing #2c7b5fb -- fixed multi-chunk downloads #2ec351f -- Clippy refactoring #2efe304 -- remove unpacker mod statement #32067c0 -- Progress on adding tools #3299c71 -- Fixed bug with bad initial loading into store instead of auth #3923acf -- add nvm rc #3ccd444 -- partial download manager #3dbf5ab -- Update .gitlab-ci.yml with artifacts #3e10f17 -- Removed tools/ #3eda979 -- Downloads should be fixed now #403ca65 -- transient vs synced state now defined #42c0198 -- added adenmgb's autostart feature #472eb1d -- better download defaults #4779383 -- Progress on downloads. Currently working on parsing functions to be run asynchronously #496c6a5 -- Ran cargo clippy & cargo fmt #4983b25 -- handshakes #4bb33c8 -- Convert DOWNLOAD_MAX_THREADS to const #4fc13a1 -- Merge branch 'downloads' #50ed841 -- Moved generateGameMeta.ts to composables, using PathBuf instead of String for install_dirs #50f37fd -- Added time debugging and fixed logging formatting #5243694 -- Clippy changes #553bc37 -- Queue is running game downloads sequentially now #5564d23 -- migrate to new droplet ca system #556898f -- Add LICENSE #57a5737 -- ran cargo clippy & cargo fmt #5e3d26b -- my own take on some BASED design decisions #5ed0833 -- cleanup and game UI beginnings #5ef6b8e -- Progress on terminator #5f5cbd0 -- Implement better error system and segregate errors and commands (#23) #604d5b5 -- moved to completed index arr to help serialization #64ebc19 -- Ran cargo clippy & cargo fmt #653717e -- Removed all references to anything outside of the DownloadManager #6568faa -- Merge remote-tracking branch 'origin/main' #68ca4a7 -- swap file name and to binary encoding #694f2fd -- chore(polish & cleanup) #6cc0c67 -- Update .gitlab-ci.yml #6d7630e -- Moved some variable declarations outside of the spawned download thread #6ea4cf2 -- Encoding game IDs and versions #6ef444e -- restructing and renaming #7049673 -- Converted to md5 #706f525 -- Merge branch 'main' into downloads #714b968 -- Semantic naming changes #725f16b -- Abstracted queue system #76b0975 -- Moved manifest and stored_manifest to download_manager" #78149bb -- README update #78fc668 -- Ensured everything is serializing/deserializing to camelCase #7a95b7f -- fixed some of quexeky's BASED design decisions #7e3da04 -- Progress checker works #7fec00d -- Progress on refactoring and abiding by cargo clippy #816b427 -- Added GAME_PAUSE_CHECK_INTERVAL value #8204795 -- Ran cargo clippy & fmt #82804eb -- update metadata #85a0899 -- Renamed most instances of "game" outside of actual game downloads #881fcc6 -- Debugging & starting work on parsing manifest #89d2814 -- slight ui/ux fixes and updates to auth protocol #8a2d23d -- Removed Arc requirement for DownloadableMetadata #8be1dd4 -- compliant with new APIs #8f6f184 -- Ran cargo clippy & cargo fmt #9272970 -- Added rolling_progress_updates.rs #9369ff1 -- Add files via upload #93b8b83 -- More refining info!() statements #94cf678 -- fixed windows issues #959dad3 -- Starting p2p progress #97bb1fa -- Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) #984472e -- Version bump & appimage build #9897698 -- Some progress on thread terminations #99beca4 -- rename files to what they contain #99c8b39 -- Created separate function to generate requests #9a184a8 -- cleanup of lib and toml #9b1cfa7 -- refactor for generic way to implement cross platform launchers #9ea2aa4 -- Updated logging format #a213765 -- fix(windows build) #a24cc8a -- Added ToolDownloadAgent #a2e63aa -- copy direct to disk #a628fc1 -- Moved manifest and stored_manifest to download_manager #a846eed -- adds nvm rc! #a881d8e -- Reordered DownloadThreadControlFlag to agree with From #ab606e8 -- ci/cd and patches for windows builds #ac1c3b6 -- patch for not draggable windows during setup #ac66b20 -- another stage of client authentication #ae4c65b -- Renamed GameDonwloadError to ApplicationDownloadError and moved #aed58e4 -- Progress on write speeds & added debug statements #b065e10 -- Updated logging #b3963b6 -- Created file settings.rs #b47b7ea -- Added Downloadable trait and replaced references to GameDownloadAgent #b4d70a3 -- Update .gitlab-ci.yml #b6a54c0 -- Moved download manager to separate directory #b6c64e5 -- Ran cargo fmt #b8cf44c -- Imported appropriate logging macros #b99ff67 -- Merge branch 'main' into download-manager #bb60942 -- Ran cargo clippy & cargo fmt #bd3deac -- beginnings of game state management #bf46dec -- Update Cargo.toml #c1fb39e -- migrated unpacking to rust zstd to conform with droplet #c46c54b -- More progress on checksums #c51e761 -- Delete pages/library.vue #c722a54 -- Merge branch 'downloads' (again) #c748aec -- migrate to nuxt and groundwork #c957744 -- More debugging because apparently checksums are the bane of my existence. But it works and I was just an idiot #c9d9d2e -- Fully separate & generic download manager #cac612b -- Progress on rolling progress window #cf19477 -- Ensured that all logs start with lowercase capital and have no trailing punctuation #cfc9d13 -- Validated that loading data works #d21b1d2 -- Mostly finished with checksums. Just merging main in at the same time #d39e7cb -- Ran cargo clippy #dcb1564 -- Add files via upload #dcb2c0f -- Theoretically adding queue support and optimistic manifest downloading (#1). Needs tests when actual functions are implemented #dcd8fa8 -- Merge remote-tracking branch 'origin/downloads' into downloads #dd23ca8 -- Debugging line #ddc585d -- Re-enabled closing the window and some more renaming #defba51 -- drop no longer freaks out if server is unavailable on startup #df88395 -- Apply stashed changes #e0ea8c9 -- Merge remote-tracking branch 'origin/downloads' into downloads #e4e605b -- convert to more sensible permission schema #e504c00 -- Update on GameDownload #e71e4cf -- reorganisation, cleanup and new nonce protocol #e828bca -- rustix fs feature #e9805a8 -- Added manage_go_signal command #ea70ec9 -- Drop will no longer crash when the server goes down #eb3311a -- Made all errors type-based #ec2f414 -- Added description on how the DownloadManager works #f029cbf -- Using more appropriate logging statements #f183a9d -- remove unnecessary compat code (#20) #f1c8bbf -- Manifests are now being parsed successfully #f28c880 -- Removed tests/ #f29e989 -- I think that downloads are working. Need to test and set decent file locations now #f388237 -- Just debugging tauri's damn Sync command features #f60ca2b -- fixes and patches for merged changes #f6476bc -- Added manage_queue_signal #f64782e -- initial commit #f6cd7c3 -- Update .gitlab-ci.yml #fc6bab9 - - -_changelog generated by_ [go-conventional-commits](https://github.com/joselitofilho/go-conventional-commits) - -## Release 0.1.0-beta - -### Fixes -- fixed queue manipulation and waiting for downloads #01260f0 -- fix logic error in detecting dir #04368ff -- absolute executable invoke #17759c4 -- Chunk counting logic error #5ba151f -- use of completed signal, and pause/resuming #64d7f64 -- initialise doesn't recreate default install dir #7a3841b -- use vendored flag #7c8089e -- windows build #8d9234f -- windows shadow #9a8cc59 -- types #af056c0 -- added console as an appender #d12bf15 -- remove unnecessary unstable feature #d5ac1b0 -- use unix timestamp to avoid invalid characters in filename #dafce24 -- use chrono library to generate timestamps #e22e6d8 -- fix scrollbars on edge webview #f09605a -- update readme instructions #f0c47d8 - - -### Features -- queue and library UIs #0a20139 -- add pre-launch log to file #17f8d76 -- Added option to change root directory #1aa52c0 -- quit button #239b8d5 -- only allow downloads for supported platforms #269dcbb -- added file-based logging #2d4a7e8 -- automatically fetch remote data if not available #2dedfbb -- ability to add more download dirs #384f7a5 -- background processes and close/open menu #3d60fd5 -- launch games with log files #3f71149 -- Download cancelling #450bca9 -- refactoring and error message #469a2d6 -- download widget and queue fix #532d13e -- Pausing and resuming game downloads #55b7921 -- temporary queue ui and flamegraph instructions #5cbeb3b -- Added DownloadThreadControl struct #5e05e68 -- Added AgentInterfaceData to get information about all downloads in queue #63c3cc1 -- debug queue interface #671d45f -- reduce scope of download agent #6a38ea3 -- Added function to take and set any game state #6bc6482 -- Separated chunk updates into individual counters #7d3c601 -- ui to install games #8670bca -- Added Download Manager #a1ada07 -- retry connnection on server unavailable #a53d838 -- finish download dir CRUD interface #a580a46 -- syncs state to disk to persist across reboots #b556842 -- prevent default context menu and emit event on elements #c560656 -- initial creation and logo update #d9a51cf -- Added manifest.json utility for persistent download progress #d9d0122 -- combined db and download interface improvements #de52dac -- update db state with ui and emit events #e4df4eb -- Generic function to set download state #f10d92d -- Convert DownloadThreadControlFlag to AtomicBool #f25bfed - - -### Other Changes -- quexeky -- Convert DATA_ROOT_DIR to Mutex #00b7179 -- Converting DB access to a trait #01b092c -- Scoping changes and removing qualifications #046ba64 -- SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) #07379b2 -- Ran cargo clippy & moved DownloadManagerInterface #075d6ec -- Made logging systems match #0a1dddf -- client now fetches user information from Drop server #0c0cfeb -- Included in AppStatus (Also trying to link to Issue #1) -- Accidentally serialized AppStatus and broke everything :/ #10791ed -- Removed debugging statements #10c8344 -- Wrappers are the bane of my existence. Also here's the download cancelling logic. #13df631 -- Merge branch 'error-handling' #1520471 -- Removed unnecessary dependencies #1724449 -- merge(download-manager) -> 'main' #172d6b0 -- More refactoring and renaming camelCase struct definitions to snake_case #1742793 -- progress on more precise download control #18b9149 -- Allowing some dead code features because they are there for future use (potentially) #191e62c -- I think that download queuing is working #1ab61c8 -- auth initiate, database and more #22b1aee -- More fleshing out on how specifically game downloads will work (#1) #23137dd -- Removed utils.rs #270bc8b -- Fixing some references to "id" vs "game_id" #27e5a8e -- Updated contributing link #2aa5b9c -- More fleshing out on how specifically game downloads will work #2b90de9 -- Cleaning up downloads playing and pausing #2c7b5fb -- fixed multi-chunk downloads #2ec351f -- Clippy refactoring #2efe304 -- remove unpacker mod statement #32067c0 -- Fixed bug with bad initial loading into store instead of auth #3923acf -- partial download manager #3dbf5ab -- Downloads should be fixed now #403ca65 -- transient vs synced state now defined #42c0198 -- better download defaults #4779383 -- Progress on downloads. Currently working on parsing functions to be run asynchronously #496c6a5 -- Ran cargo clippy & cargo fmt #4983b25 -- handshakes #4bb33c8 -- Convert DOWNLOAD_MAX_THREADS to const #4fc13a1 -- Merge branch 'downloads' #50ed841 -- Added time debugging and fixed logging formatting #5243694 -- Clippy changes #553bc37 -- Queue is running game downloads sequentially now #5564d23 -- migrate to new droplet ca system #556898f -- Add LICENSE #57a5737 -- ran cargo clippy & cargo fmt #5e3d26b -- my own take on some BASED design decisions #5ed0833 -- cleanup and game UI beginnings #5ef6b8e -- moved to completed index arr to help serialization #64ebc19 -- Ran cargo clippy & cargo fmt #653717e -- Merge remote-tracking branch 'origin/main' #68ca4a7 -- swap file name and to binary encoding #694f2fd -- chore(polish & cleanup) #6cc0c67 -- Encoding game IDs and versions #6ef444e -- restructing and renaming #7049673 -- Converted to md5 #706f525 -- Merge branch 'main' into downloads #714b968 -- Semantic naming changes #725f16b -- Abstracted queue system #76b0975 -- README update #78fc668 -- Ensured everything is serializing/deserializing to camelCase #7a95b7f -- fixed some of quexeky's BASED design decisions #7e3da04 -- Progress checker works #7fec00d -- Progress on refactoring and abiding by cargo clippy #816b427 -- Added GAME_PAUSE_CHECK_INTERVAL value #8204795 -- Debugging & starting work on parsing manifest #89d2814 -- slight ui/ux fixes and updates to auth protocol #8a2d23d -- compliant with new APIs #8f6f184 -- fixed windows issues #959dad3 -- Starting p2p progress #97bb1fa -- Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) #984472e -- Some progress on thread terminations #99beca4 -- rename files to what they contain #99c8b39 -- cleanup of lib and toml #9b1cfa7 -- Updated logging format #a213765 -- fix(windows build) #a24cc8a -- copy direct to disk #a628fc1 -- Reordered DownloadThreadControlFlag to agree with From #ab606e8 -- ci/cd and patches for windows builds #ac1c3b6 -- patch for not draggable windows during setup #ac66b20 -- another stage of client authentication #ae4c65b -- Progress on write speeds & added debug statements #b065e10 -- Updated logging #b3963b6 -- Created file settings.rs #b47b7ea -- Ran cargo fmt #b8cf44c -- Merge branch 'main' into download-manager #bb60942 -- Ran cargo clippy & cargo fmt #bd3deac -- beginnings of game state management #bf46dec -- Update Cargo.toml #c1fb39e -- migrated unpacking to rust zstd to conform with droplet #c46c54b -- More progress on checksums #c51e761 -- Merge branch 'downloads' (again) #c748aec -- migrate to nuxt and groundwork #c957744 -- More debugging because apparently checksums are the bane of my existence. But it works and I was just an idiot #c9d9d2e -- Validated that loading data works #d21b1d2 -- Mostly finished with checksums. Just merging main in at the same time #d39e7cb -- Theoretically adding queue support and optimistic manifest downloading (#1). Needs tests when actual functions are implemented #dcd8fa8 -- Merge remote-tracking branch 'origin/downloads' into downloads #dd23ca8 -- Debugging line #ddc585d -- Re-enabled closing the window and some more renaming #defba51 -- drop no longer freaks out if server is unavailable on startup #df88395 -- Merge remote-tracking branch 'origin/downloads' into downloads #e4e605b -- convert to more sensible permission schema #e504c00 -- Update on GameDownload #e71e4cf -- reorganisation, cleanup and new nonce protocol #e828bca -- rustix fs feature #e9805a8 -- Drop will no longer crash when the server goes down #eb3311a -- Made all errors type-based #ec2f414 -- Added description on how the DownloadManager works #f029cbf -- Manifests are now being parsed successfully #f28c880 -- I think that downloads are working. Need to test and set decent file locations now #f388237 -- Just debugging tauri's damn Sync command features #f60ca2b -- fixes and patches for merged changes #f6476bc -- initial commit #f6cd7c3 - - -_changelog generated by_ [go-conventional-commits](https://github.com/joselitofilho/go-conventional-commits) diff --git a/components/GameStatusButton.vue b/components/GameStatusButton.vue deleted file mode 100644 index d9722d2..0000000 --- a/components/GameStatusButton.vue +++ /dev/null @@ -1,108 +0,0 @@ - - - diff --git a/components/Header.vue b/components/Header.vue index 75537eb..dfe8d0b 100644 --- a/components/Header.vue +++ b/components/Header.vue @@ -1,36 +1,24 @@