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173 commits

Author SHA1 Message Date
quexeky
9fab0af4e8
fix: Removed unnecessary nightly feature try_trait_v2 2025-01-28 22:48:26 +11:00
quexeky
3968a61786
fix(downloads): Fix rearranging download queue throwing error 2025-01-25 23:20:31 +11:00
quexeky
8861fe4e3d
chore: Version bump 2025-01-25 19:46:58 +11:00
quexeky
f5bd12b43a
Merge develop into main (#25)
* chore(process manager): refactor for generic way to implement cross
platform launchers

* feat(game): game uninstalling & partial compat

* chore(metadata): update metadata

* feat(errors): better download manager errors + modal

* feat(process): better process management, including running state

* feat(downloads): lockless tracking of downloaded chunks

* fix(sign on): add message about nonce expiration

* feat(download ui): add speed and time remaining information

closes #7

Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com>

* chore: Ran cargo clippy

Signed-off-by: quexeky <git@quexeky.dev>

* fix(auth initiate): add better error message

* feat(auth): offer manual signin

* feat(install modal): add note about more install dirs

* fix(install flow): clear stale data before requesting new

* Delete pages/library.vue

* Add files via upload

* adds nvm rc!

* feat(install modal): add note about more install dirs

* fix(install flow): clear stale data before requesting new

* Delete pages/library.vue

* Add files via upload

* fix(library page): fix install button

* fix(process): fix poorly designed parsing for executables with spaces

* fix(scrollbars): fix ugly scrollbars on edge webview

* feat(Compat): Implemented spawning with umu (using umu-wrapper-lib)

Signed-off-by: quexeky <git@quexeky.dev>

* feat(process manager): Game kill tauri command

Signed-off-by: quexeky <git@quexeky.dev>

* fix(deep links): Re-enabled deep links

Signed-off-by: quexeky <git@quexeky.dev>

* feat(process): shared child with stop command

* squash(autostart): added adenmgb's autostart feature

Squashed commit of the following:

commit 085cd9481dee748ee84c1a8f9dcd8ef0b01105ab
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 16:29:41 2024 +1030

    Update lib.rs for the DB sync of autostart

commit 86f2fb19bde3933ec6b5cd82701de0d306121659
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 16:29:13 2024 +1030

    Update db.rs to accomidate the settings sync

commit ece11e7581c9aef55588b2e829379b1224021a45
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 16:27:48 2024 +1030

    Update autostart.rs to include DB

commit 7ea8a24fdc2ff98379694ce8e347a40fcfd5fea3
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:17:38 2024 +1030

    Add files via upload

commit af2f232d94fa449d9e20df737ce81ebded87fd50
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:17:09 2024 +1030

    Delete src-tauri/Cargo.toml

commit 5d27b65612457de6eb30835d5423b9d96fd5a596
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:15:42 2024 +1030

    Add files via upload

commit 2eea7b97a876e23cc0d6daec37f1b75af9bf3ae2
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:15:31 2024 +1030

    Delete src-tauri/src/lib.rs

commit 9a635a10d1340f86c74812113284b115b34b9bbe
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:14:49 2024 +1030

    Add files via upload

commit 2fb049531a082fbdd217aba694819b7a3f954a55
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:13:37 2024 +1030

    Add files via upload

commit ea1be4d7505a9ab16bda338491c0ec313d0bc586
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:13:20 2024 +1030

    Delete pages/settings/index.vue

* fix(download manager): fix incorrect error assumptions & update types

* feat(account settings): Add signout functionality (#16)

* Create account.vue with logout button

* Update auth.rs to add signout command

* Update lib.rs to pass sign_out command to frontend

* feat(settings): add debug page

* Create debug.rs

* Update settings.vue to add tab for debug

* Update main.scss to add light theme

* Update interface.vue to add light mode

* Create debug.vue

* Update debug.vue too add open log button

* Update lib.rs

* Update debug.rs

* Update debug.rs

* Update lib.rs

* Update lib.rs

* Update debug.rs

* Update debug.vue

* fix(debug): refactor and cleanup

* revert(theme): revert light theming

---------

Co-authored-by: DecDuck <declanahofmeyr@gmail.com>

* feat(library ui): add installed ui in the library menu

* chore(tool manager): Progress on adding tools

Going to try changing around the download manager to take a generic trait rather than specifically for game downloads

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Moved download manager to separate directory

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Added Downloadable trait and replaced references to GameDownloadAgent

Signed-off-by: quexeky <git@quexeky.dev>

* chore(download manager): Renamed most instances of "game" outside of actual game downloads

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Renamed GameDonwloadError to ApplicationDownloadError and moved

Signed-off-by: quexeky <git@quexeky.dev>

* chore(download manager): Some easy cleanup of the download manager

Signed-off-by: quexeky <git@quexeky.dev>

* chore(download manager): Ensure that Downloadable is also send and sync

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Moved manifest and stored_manifest to download_manager

Signed-off-by: quexeky <git@quexeky.dev>

* Revert "refactor(download manager): Moved manifest and stored_manifest to download_manager"

This reverts commit 8db2393346.

* chore(tool manager): Added ToolDownloadAgent

Signed-off-by: quexeky <git@quexeky.dev>

* chore(download manager): Added manage_queue_signal

Signed-off-by: quexeky <git@quexeky.dev>

* chore(download manager): Added manage_go_signal command

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Removed all references to anything outside of the DownloadManager

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Fully separate & generic download manager

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Removed Arc requirement for DownloadableMetadata

Signed-off-by: quexeky <git@quexeky.dev>

* feat(download manager): Added generic download manager

Signed-off-by: quexeky <git@quexeky.dev>

* fix(game launcher): Renamed game_id to id

Signed-off-by: quexeky <git@quexeky.dev>

* fix(uninstalling): Re-enabled uninstalling apps

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(downloads): Moved all files relevant to game downloads to their own directory

Signed-off-by: quexeky <git@quexeky.dev>

* fix(kill game): Re-enabled killing games

Signed-off-by: quexeky <git@quexeky.dev>

* feat(recovery): Added database recovery

Signed-off-by: quexeky <git@quexeky.dev>

* feat(database): Added database corruption dialog

Signed-off-by: quexeky <git@quexeky.dev>

* chore(README): Updated README.md

Signed-off-by: quexeky <git@quexeky.dev>

* perf(game downloads): Moved some variable declarations outside of the spawned download thread

Signed-off-by: quexeky <git@quexeky.dev>

* fix(game downloads): Accidentally was attempting to lock onto something that was already in scope

Signed-off-by: quexeky <git@quexeky.dev>

* fix(db): Added Settings component

Signed-off-by: quexeky <git@quexeky.dev>

* refactor: Ran cargo clippy & fmt

Signed-off-by: quexeky <git@quexeky.dev>

* chore: More cleanup after cargo clippy

Also added some type efficiency improvements (using references where possible and added SliceDeque crate)

Signed-off-by: quexeky <git@quexeky.dev>

* feat(settings): Added max_download_threads setting and separated settings from db

Signed-off-by: quexeky <git@quexeky.dev>

* chore: Moved generateGameMeta.ts to composables, using PathBuf instead of String for install_dirs

Signed-off-by: quexeky <git@quexeky.dev>

* chore: General cleanup

- Changed some info!() statements to debug!() and warn!()
- Removed most Turbofish syntax cases
- Removed InvalidCodeError and replaced it with InvalidResponse

Signed-off-by: quexeky <git@quexeky.dev>

* chore: Removed tests/

Signed-off-by: quexeky <git@quexeky.dev>

* chore: Removed tools/

Signed-off-by: quexeky <git@quexeky.dev>

* chore: More refining info!() statements

Signed-off-by: quexeky <git@quexeky.dev>

* feat(download manager): Added UI to change download threads

Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com>
Signed-off-by: quexeky <git@quexeky.dev>

* fix(metadata): update routes for new server

* fix(handle invalid database): use set_file_name instead of pushing to
strings

* refactor(compat): remove unnecessary compat code (#20)

* Delete pages/settings/compatibility.vue

* Update settings.vue

* Update debug.vue

* Update lib.rs

* Update compat.rs

* feat(debug): use shift or DEBUG RUST_LOG to show Debug Info

* Update settings.vue to have a conditional debug page

* Update debug.rs to add RUST_LOG status fetching

* Implement better error system and segregate errors and commands (#23)

* chore: Progress on amend_settings command

Signed-off-by: quexeky <git@quexeky.dev>

* chore(errors): Progress on better error handling with segragation of files

* chore: Progress on amend_settings command

Signed-off-by: quexeky <git@quexeky.dev>

* chore(commands): Separated commands under each subdirectory into respective commands.rs files

Signed-off-by: quexeky <git@quexeky.dev>

* chore(errors): Almost all errors and commands have been segregated

* chore(errors): Added drop server error

Signed-off-by: quexeky <git@quexeky.dev>

* feat(core): Update to using nightly compiler

Signed-off-by: quexeky <git@quexeky.dev>

* chore(errors): More progress on error handling

Signed-off-by: quexeky <git@quexeky.dev>

* chore(errors): Implementing Try and FromResidual for UserValue

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(errors): Segregated errors and commands from code, and made commands return UserValue struct

Signed-off-by: quexeky <git@quexeky.dev>

* fix(errors): Added missing files

* chore(errors): Convert match statement to map_err

* feat(settings): Implemented settings editing from UI

* feat(errors): Clarified return values from retry_connect command

* chore(errors): Moved autostart commands to autostart.rs

* chore(process manager): Converted launch_process function for games to use game_id

---------

Signed-off-by: quexeky <git@quexeky.dev>

* fix(settings): Broken command invoke logic in settings/downloads.vue

* feat(logging): Added line numbers to file logging and highlighting to console

* chore(progress): Added rolling_progress_updates.rs

Signed-off-by: quexeky <git@quexeky.dev>

* chore(exit): Progress on cleanup and exit

* chore(downloads): Progress on terminator

* chore: Progress on rolling progress window

* feat(progress): Added rolling progress window

Still needs tweaks on specific timings, as well as cleanup

* refactor(remote): Created separate function to generate requests

* fix(install ui): stop loading on error

* fix: fix other metadata endpoints

* feat(errors): Using SerializeDisplay for better error management with Result

* chore: Update .gitlab-ci.yml

* refactor(logging): Using more appropriate logging statements

Still probably needs some work, but that's enough for now

* chore(logging): Imported appropriate logging macros

* Revert "chore: Update .gitlab-ci.yml"

This reverts commit fc6bab9381.

* feat(settings): Allow settings to update UI using fetch_settings command

* style(logging): Ensured that all logs start with lowercase capital and have no trailing punctuation

* fix(download manager): don't crash download manager if multiple errors
come in

* feat(downloads): re-enable checksums

* fix(logs): add file & line to console logs

* fix(ui): modal stack doesn't cover whole app

* feat(database): Ensure that any database issues are resolved by standalone functions

Functions are as follows:
- save_db()
- borrow_db_checked()
- borrow_db_mut_checked()

* chore: Ran cargo clippy & cargo fmt

* fix: assorted fixes

* fix(download agent): fixed completed indexes

* fix: Adding usize to completed_contexts_lock instead of &usize

* fix(game downloads): Added error handling for chunk request errors

* chore: Apply stashed changes

* feat(games): Added multi-argument game launch and setup support

* fix: Games not launching due to string semantics

* build: Version bump & appimage build

* chore: Update .gitlab-ci.yml

* Update .gitlab-ci.yml

* Update .gitlab-ci.yml with artifacts

* feat(settings): Made save button include user feedback & only allow numeric characters

* fix(library): Added "LIbrary Failed to Update" content to recover from library load fail

* fix(logging): Restored RUST_LOG env functionality

* Update changelog.md

---------

Signed-off-by: quexeky <git@quexeky.dev>
Signed-off-by: DecDuck <declanahofmeyr@gmail.com>
Co-authored-by: DecDuck <declanahofmeyr@gmail.com>
Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com>
Co-authored-by: seethruhead <shane.keulen@gmail.com>
2025-01-25 18:49:54 +11:00
quexeky
6e4ac4ad83
Update issue templates 2025-01-21 10:17:46 +11:00
quexeky
40c4e8a71c
Update .gitlab-ci.yml file 2025-01-21 10:17:46 +11:00
quexeky
4ad688da14
refactor(downloads): Replaced static usage with const 2025-01-21 10:17:30 +11:00
quexeky
022330bcb6
chore(changelog): Updated changelog 2024-12-25 11:41:31 +11:00
DecDuck
17759c4ad7
fix(process): absolute executable invoke 2024-12-24 18:30:38 +11:00
DecDuck
9a8cc594f0
fix: windows shadow 2024-12-24 14:41:03 +11:00
DecDuck
694f2fd46e
chore(stored manifest): swap file name and to binary encoding 2024-12-24 12:52:40 +11:00
DecDuck
f09605aa7e
fix(library ui): fix scrollbars on edge webview 2024-12-24 12:32:59 +11:00
DecDuck
dafce24de2
fix(process log): use unix timestamp to avoid invalid characters in
filename
2024-12-24 12:32:58 +11:00
quexeky
d9d0122c3d
feat(downloads): Added manifest.json utility for persistent download progress
Signed-off-by: quexeky <git@quexeky.dev>
2024-12-24 12:22:45 +11:00
quexeky
0a1dddf7ef
chore(downloads): Made logging systems match
Signed-off-by: quexeky <git@quexeky.dev>
2024-12-24 12:22:45 +11:00
DecDuck
17f8d763ca
feat(process): add pre-launch log to file 2024-12-24 11:59:59 +11:00
DecDuck
6cc0c679b9
chore(polish & cleanup) 2024-12-24 09:05:51 +11:00
DecDuck
a24cc8a4f3
fix(windows build) 2024-12-24 08:01:36 +11:00
DecDuck
239b8d53f9
feat: quit button 2024-12-23 20:56:11 +11:00
DecDuck
42c0198f1d
refactor(game status): transient vs synced state now defined 2024-12-23 20:44:02 +11:00
DecDuck
64ebc191bf
chore(download agent): moved to completed index arr to help
serialization
2024-12-21 19:21:15 +11:00
DecDuck
3d60fd50d8
feat(tray): background processes and close/open menu 2024-12-21 15:09:49 +11:00
DecDuck
d9a51cf187
feat(tray icon): initial creation and logo update 2024-12-19 10:09:25 +11:00
DecDuck
0a20139a7c
feat(queue & game): queue and library UIs 2024-12-17 20:29:54 +11:00
DecDuck
3f71149289
feat(process manager): launch games with log files 2024-12-15 17:29:21 +11:00
DecDuck
269dcbb6f3
feat(download manager): only allow downloads for supported platforms 2024-12-15 16:15:51 +11:00
Louis van Liefland
52436942eb
chore(downloads): Added time debugging and fixed logging formatting 2024-12-14 22:38:11 +11:00
DecDuck
172d6b0e9a merge(download-manager) -> 'main'
feat(downloads): Added Download Manager

See merge request drop-oss/drop-app!1
2024-12-09 10:44:26 +00:00
DecDuck
bb60942558
Merge branch 'main' into download-manager 2024-12-09 21:20:44 +11:00
DecDuck
8d9234f82a
fix: windows build 2024-12-09 20:41:36 +11:00
Louis van Liefland
653717ebcf
refactor: Ran cargo clippy & cargo fmt 2024-12-09 20:32:42 +11:00
DecDuck
01260f0732
fix(download manager): fixed queue manipulation and waiting for downloads 2024-12-09 18:07:41 +11:00
DecDuck
671d45fbe4
feat(download ui): debug queue interface 2024-12-09 17:03:48 +11:00
DecDuck
d5ac1b0a0e
fix: remove unnecessary unstable feature 2024-12-08 12:55:41 +11:00
DecDuck
532d13e96f
feat(download widget): download widget and queue fix 2024-12-08 12:33:45 +11:00
DecDuck
5cbeb3bdb6
feat: temporary queue ui and flamegraph instructions 2024-12-07 20:21:22 +11:00
DecDuck
de52dac0ab
feat(download & db): combined db and download interface improvements 2024-12-07 11:00:35 +11:00
DecDuck
8670bca834
feat(install ui): ui to install games 2024-12-06 22:16:50 +11:00
DecDuck
b5568429f5
feat(download manager): syncs state to disk to persist across reboots 2024-12-04 17:29:46 +11:00
DecDuck
e4df4eb2d7
feat(download manager): update db state with ui and emit events 2024-11-28 20:31:04 +11:00
DecDuck
64d7f649c6
fix(download manager): use of completed signal, and pause/resuming 2024-11-28 12:39:21 +11:00
DecDuck
2dedfbbd5c
feat(library): automatically fetch remote data if not available 2024-11-26 20:11:03 +11:00
DecDuck
99c8b39a11
refactor(download manager): rename files to what they contain 2024-11-26 19:54:43 +11:00
DecDuck
a53d838d05
feat: retry connnection on server unavailable 2024-11-26 18:09:15 +11:00
DecDuck
a580a46e17
feat(settings): finish download dir CRUD interface 2024-11-25 16:09:29 +11:00
DecDuck
384f7a5be9
feat(settings): ability to add more download dirs 2024-11-24 21:04:56 +11:00
DecDuck
7a3841bf0c
fix(db): initialise doesn't recreate default install dir 2024-11-24 09:01:11 +11:00
Louis van Liefland
b065e101e6 chore(downloads): Progress on write speeds & added debug statements 2024-11-23 23:32:56 +11:00
quexeky
76b0975bcc
style(downloads): Abstracted queue system
TODO: Still need to cleanup the rest of the legacy code which used to use the queue system
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-23 18:18:03 +11:00
quexeky
450bca9c5b
feat(downloads): Download cancelling
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-21 16:46:05 +11:00
DecDuck
e22e6d8a55
fix(auth): use chrono library to generate timestamps 2024-11-19 15:47:56 +11:00
quexeky
a2137654f0 docs(logging): Updated logging format 2024-11-19 04:47:08 +00:00
DecDuck
d12bf154f9
fix(log): added console as an appender 2024-11-19 15:33:14 +11:00
DecDuck
9b1cfa778a
chore: cleanup of lib and toml 2024-11-19 15:28:57 +11:00
DecDuck
c560656a8f
feat(context menu): prevent default context menu and emit event on elements 2024-11-19 15:28:32 +11:00
quexeky
18b914918c
chore(downloads): progress on more precise download control
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-19 15:27:35 +11:00
DecDuck
af056c08d2
fix: types 2024-11-19 15:09:49 +11:00
DecDuck
469a2d69eb
feat(auth): refactoring and error message 2024-11-19 15:05:28 +11:00
quexeky
2d4a7e8f9c
feat: added file-based logging
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-19 13:23:42 +11:00
DecDuck
7c8089ef64
fix(openssl): use vendored flag 2024-11-19 11:49:36 +11:00
DecDuck
f0c47d87fb
fix(readme): update readme instructions 2024-11-18 20:13:10 +11:00
quexeky
ec2f4148e8
style(downloads): Made all errors type-based
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-18 13:21:20 +11:00
quexeky
bd3deacf38
chore(downloads): Ran cargo clippy & cargo fmt
Side note, I'm going to start using chore to declare these rather than refactor because I don't think that it actually qualifies

Signed-off-by: quexeky <git@quexeky.dev>
2024-11-16 17:05:24 +11:00
quexeky
63c3cc1096
feat(downloads): Added AgentInterfaceData to get information about all downloads in queue
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-16 17:03:37 +11:00
quexeky
f029cbf0b3
docs(download manager): Added description on how the DownloadManager works
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-13 22:17:30 +11:00
quexeky
27e5a8e31c
style(downloads): Fixing some references to "id" vs "game_id"
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-13 21:55:28 +11:00
quexeky
b8cf44c0b2
refactor(downloads): Ran cargo fmt
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-13 21:28:24 +11:00
quexeky
075d6ecf3c
refactor(downloads): Ran cargo clippy & moved DownloadManagerInterface
Created file "download_manager_interface.rs" to contain the DownloadManagerInterface

Signed-off-by: quexeky <git@quexeky.dev>
2024-11-13 21:05:25 +11:00
quexeky
a1ada07690
feat(downloads): Added Download Manager
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-13 20:38:00 +11:00
DecDuck
3dbf5ab573
chore(downloads): partial download manager 2024-11-12 09:06:28 +11:00
quexeky
ab606e8e33
refactor(downloads): Reordered DownloadThreadControlFlag to agree with From<bool>
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-12 09:03:36 +11:00
quexeky
5ba151f813
fix(downloads): Chunk counting logic error
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-12 09:02:58 +11:00
quexeky
5e3d26b3ca
refactor(downloads): ran cargo clippy & cargo fmt
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-11 18:27:39 +11:00
quexeky
17244496ec
refactor: Removed unnecessary dependencies
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-11 18:25:26 +11:00
quexeky
7d3c6011df
feat(downloads): Separated chunk updates into individual counters
Also added a From<bool> for DownloadThreadControlFlag because I accidentally was calling the wrong one before and had meant to add it anyway

Signed-off-by: quexeky <git@quexeky.dev>
2024-11-11 18:07:45 +11:00
quexeky
5e05e6873d
feat(downloads): Added DownloadThreadControl struct
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-11 10:05:49 +11:00
quexeky
f25bfed336
feat(downloads): Convert DownloadThreadControlFlag to AtomicBool
Also ran cargo fmt & cargo clipy

Signed-off-by: quexeky <git@quexeky.dev>
2024-11-11 09:39:25 +11:00
quexeky
b47b7ea935
refactor: Created file settings.rs
Add constant values here to have a central management point for any relevant constants

Signed-off-by: quexeky <git@quexeky.dev>
2024-11-11 09:11:46 +11:00
quexeky
4fc13a1c8f
refactor(downloads): Convert DOWNLOAD_MAX_THREADS to const
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-11 07:58:49 +11:00
DecDuck
04368ff549
fix(download dir): fix logic error in detecting dir 2024-11-10 22:31:11 +11:00
DecDuck
6a38ea306b
feat(downloads): reduce scope of download agent
due to a miscommunication, the scope of the download agent has grown too
much. this commit reduces that scopes, and intends for a lot of the
heavy lifting to be done by the soon-to-be-implemented download manager.
2024-11-10 22:25:54 +11:00
quexeky
4983b25702
refactor: Ran cargo clippy & cargo fmt
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-10 13:21:37 +11:00
quexeky
1aa52c0a21
feat(library): Added option to change root directory
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-10 13:18:28 +11:00
quexeky
00b7179743
refactor(database): Convert DATA_ROOT_DIR to Mutex
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-09 22:44:44 +11:00
quexeky
6bc64822df
feat(downloads): Added function to take and set any game state
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-09 21:26:44 +11:00
quexeky
f10d92d623
feat(downloads): Generic function to set download state
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-09 20:15:04 +11:00
quexeky
8204795ba6
style(downloads): Added GAME_PAUSE_CHECK_INTERVAL value
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-09 20:00:05 +11:00
quexeky
2c7b5fb47d
refactor: Cleaning up downloads playing and pausing
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-09 19:57:53 +11:00
quexeky
55b7921ee6
feat(downloads): Pausing and resuming game downloads
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-09 19:55:36 +11:00
quexeky
97bb1fac68
chore(p2p): Starting p2p progress
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-06 16:40:19 +11:00
quexeky
046ba643e2
refactor(downloads): Scoping changes and removing qualifications
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-06 16:39:30 +11:00
quexeky
2aa5b9cddd
docs(README): Updated contributing link
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-05 20:47:20 +11:00
DecDuck
e9805a8359 rustix fs feature 2024-11-04 10:55:52 +00:00
quexeky
0c6c4701fd
Removing more unnecessary imports
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 19:22:30 +11:00
quexeky
c5b6ccf992
Fixed all merge issues
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 19:05:27 +11:00
quexeky
c748aec1c1
Merge branch 'downloads' (again)
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 18:57:54 +11:00
quexeky
7213416421
Ran cargo fmt
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 18:50:25 +11:00
quexeky
813f0c09fa
Update README.md
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 18:49:55 +11:00
quexeky
251e880507
Updated README.md
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 18:48:00 +11:00
quexeky
49184af96b
Removed unnecessary dependencies
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 18:47:50 +11:00
DecDuck
f6476bc804
fixes and patches for merged changes 2024-11-04 18:13:03 +11:00
DecDuck
15204718cf
Merge branch 'error-handling'
Makes the Drop app more resistent to errors during start-up
2024-11-04 18:06:51 +11:00
DecDuck
50ed84115b
Merge branch 'downloads'
Adds the backend logic for downloading games, as well as debug buttons
in the store page
2024-11-04 18:04:23 +11:00
quexeky
191e62c500
Allowing some dead code features because they are there for future use (potentially)
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 18:03:18 +11:00
quexeky
201c8a4e7b
Ran cargo clippy and cargo fmt
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 17:48:44 +11:00
quexeky
d887f73163
Converted to using BufWriters instead of streaming everything at once
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 17:45:46 +11:00
quexeky
0528c78092
Functioning download progress updates
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 17:11:37 +11:00
DecDuck
eb3311a0c4
Drop will no longer crash when the server goes down 2024-11-03 19:47:27 +11:00
DecDuck
df88395d98
drop no longer freaks out if server is unavailable on startup 2024-11-03 16:16:26 +11:00
quexeky
bd39f1fd72
Removed gxhash and ran cargo fmt
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-01 07:51:56 +11:00
quexeky
86363327a3
Clippy cleanup
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-01 07:49:42 +11:00
DecDuck
32067c0ed3
remove unpacker mod statement 2024-10-31 23:42:16 +11:00
quexeky
4206c02c97
Removed unpacker.rs
Signed-off-by: quexeky <git@quexeky.dev>
2024-10-31 23:06:14 +11:00
quexeky
13df631cc6 Lesson learned: Wrappers are the bane of my existence. Also here's the download cancelling logic.
Signed-off-by: quexeky <git@quexeky.dev>
2024-10-31 20:56:10 +11:00
quexeky
01ce253bda Adding checks for the stopper callback
Signed-off-by: quexeky <git@quexeky.dev>
2024-10-29 22:15:44 +11:00
quexeky
99beca4dbe Some progress on thread terminations 2024-10-28 22:06:44 +11:00
quexeky
270bc8b06b Removed utils.rs 2024-10-28 22:04:50 +11:00
quexeky
5564d23536 Queue is running game downloads sequentially now 2024-10-28 20:57:42 +11:00
quexeky
1ab61c86b1 I think that download queuing is working 2024-10-28 19:23:41 +11:00
quexeky
c9d9d2e94f More debugging because apparently checksums are the bane of my existence. But it works and I was just an idiot 2024-10-26 23:23:43 +11:00
quexeky
706f525ae7 Converted to md5 2024-10-26 22:22:10 +11:00
quexeky
ddc585dc23 Debugging line 2024-10-26 16:47:27 +11:00
quexeky
c51e7618bd More progress on checksums 2024-10-26 15:18:34 +11:00
quexeky
714b968683 Merge branch 'main' into downloads 2024-10-26 10:58:12 +11:00
quexeky
d39e7cbdf1 Mostly finished with checksums. Just merging main in at the same time 2024-10-26 10:58:04 +11:00
quexeky
6ef444ed12 Encoding game IDs and versions 2024-10-25 17:55:45 +11:00
DecDuck
7049673596 restructing and renaming 2024-10-25 17:41:03 +11:00
quexeky
a628fc1417 copy direct to disk 2024-10-25 14:56:49 +11:00
DecDuck
2ec351f20e fixed multi-chunk downloads 2024-10-25 10:28:58 +11:00
DecDuck
4779383fc9 better download defaults 2024-10-24 22:17:50 +11:00
DecDuck
5ed0833e61 my own take on some BASED design decisions 2024-10-24 22:05:58 +11:00
quexeky
10c8344930 Removed debugging statements 2024-10-24 20:39:03 +11:00
quexeky
403ca65f7a Downloads should be fixed now 2024-10-24 19:38:58 +11:00
quexeky
f388237132 I think that downloads are working. Need to test and set decent file locations now 2024-10-24 17:18:09 +11:00
quexeky
984472ec01 Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) 2024-10-24 12:26:40 +11:00
quexeky
553bc379f0 Clippy changes 2024-10-24 09:41:04 +11:00
quexeky
f60ca2bd6c Just debugging tauri's damn Sync command features 2024-10-24 09:38:02 +11:00
DecDuck
57a5737b6c Add LICENSE 2024-10-22 22:41:21 +00:00
quexeky
f28c8802da Manifests are now being parsed successfully 2024-10-21 22:37:42 +11:00
quexeky
e4e605ba1d Merge remote-tracking branch 'origin/downloads' into downloads 2024-10-21 22:02:26 +11:00
Alessio D'Ambrosio
c1fb39ef21 Update Cargo.toml 2024-10-21 21:23:52 +11:00
quexeky
89d2814c06 Debugging & starting work on parsing manifest 2024-10-21 21:23:08 +11:00
DecDuck
7e3da04beb fixed some of quexeky's BASED design decisions 2024-10-20 20:55:37 +11:00
quexeky
d21b1d2857 Validated that loading data works 2024-10-20 20:45:02 +11:00
quexeky
07379b2ba8 SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) 2024-10-19 22:17:43 +11:00
quexeky
dcd8fa80c0 Theoretically adding queue support and optimistic manifest downloading (#1). Needs tests when actual functions are implemented 2024-10-19 19:32:05 +11:00
quexeky
dd23ca8481 Merge remote-tracking branch 'origin/downloads' into downloads 2024-10-19 17:36:28 +11:00
quexeky
23137dd049 More fleshing out on how specifically game downloads will work (#1) 2024-10-19 17:36:09 +11:00
quexeky
2b90de9dda More fleshing out on how specifically game downloads will work 2024-10-19 17:35:26 +11:00
quexeky
27d0dcafc7 Included in AppStatus (Also trying to link to Issue #1) 2024-10-19 14:54:29 +11:00
quexeky
e71e4cf0fa Update on GameDownload 2024-10-18 22:35:03 +11:00
quexeky
7fec00ded0 Progress checker works 2024-10-18 20:42:26 +11:00
quexeky
496c6a57e3 Progress on downloads. Currently working on parsing functions to be run asynchronously 2024-10-18 07:45:09 +11:00
quexeky
3923acf780 Fixed bug with bad initial loading into store instead of auth 2024-10-17 21:14:10 +11:00
DecDuck
bf46dec359 beginnings of game state management 2024-10-17 21:05:25 +11:00
quexeky
01b092c5fe Converting DB access to a trait 2024-10-17 19:03:00 +11:00
quexeky
10791edfb6 Accidentally serialized AppStatus and broke everything :/ 2024-10-17 18:13:27 +11:00
quexeky
725f16b3b2 Semantic naming changes 2024-10-17 17:17:19 +11:00
quexeky
7a95b7f77f Ensured everything is serializing/deserializing to camelCase 2024-10-17 17:07:47 +11:00
quexeky
defba511a5 Re-enabled closing the window and some more renaming 2024-10-16 09:23:00 +11:00
quexeky
1742793150 More refactoring and renaming camelCase struct definitions to snake_case 2024-10-16 09:09:46 +11:00
quexeky
68ca4a742f Merge remote-tracking branch 'origin/main'
# Conflicts:
#	src-tauri/src/lib.rs
2024-10-16 09:03:25 +11:00
DecDuck
5ef6b8e528 cleanup and game UI beginnings 2024-10-15 20:05:13 +11:00
quexeky
2efe3049b3 Clippy refactoring 2024-10-15 12:43:00 +11:00
quexeky
816b427781 Progress on refactoring and abiding by cargo clippy 2024-10-15 12:32:04 +11:00
quexeky
b3963b60b5 Updated logging 2024-10-15 11:04:50 +11:00
DecDuck
8a2d23df26 slight ui/ux fixes and updates to auth protocol 2024-10-12 17:44:23 +11:00
DecDuck
e828bca2a5 reorganisation, cleanup and new nonce protocol 2024-10-12 17:34:47 +11:00
DecDuck
ac66b20591 patch for not draggable windows during setup 2024-10-09 18:02:09 +11:00
DecDuck
959dad383e fixed windows issues 2024-10-09 17:55:19 +11:00
DecDuck
0c0cfebc1e client now fetches user information from Drop server 2024-10-09 16:52:24 +11:00
DecDuck
ac1c3b609a ci/cd and patches for windows builds 2024-10-09 05:09:48 +11:00
DecDuck
8f6f184739 compliant with new APIs 2024-10-09 00:37:27 +11:00
162 changed files with 9429 additions and 1183 deletions

31
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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@ -0,0 +1,31 @@
---
name: Bug report
about: Create a report to help us improve
title: "[BUG]"
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. Arch Linux, Windows]
- App Version [e.g. 22]
**Additional context**
Add any other context about the problem here.

View file

@ -0,0 +1,20 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

5
.gitignore vendored
View file

@ -23,4 +23,7 @@ dist-ssr
*.sln
*.sw?
.nuxt
.output
.output
src-tauri/flamegraph.svg
src-tauri/perf*

View file

@ -3,25 +3,26 @@ stages:
build-linux:
stage: build
image: ${CI_DEPENDENCY_PROXY_GROUP_IMAGE_PREFIX}/rust:1.81.0-bookworm
image: ${CI_DEPENDENCY_PROXY_GROUP_IMAGE_PREFIX}/rustlang/rust:nightly
script:
- apt-get update -y
- apt-get install yarnpkg libsoup-3.0-0 libsoup-3.0-dev libatk-adaptor libgtk-3-dev libjavascriptcoregtk-4.1-dev libwebkit2gtk-4.1-dev -y
- export RUSTFLAGS='-C target-feature=+crt-static'
- yarnpkg
- export
- export RUST_LOG=warn
- yarnpkg tauri build
- cp src-tauri/target/release/bundle/deb/*.deb .
- cp src-tauri/target/release/bundle/rpm/*.rpm .
- cp src-tauri/target/release/bundle/appimage/*.AppImage .
artifacts:
paths:
- "*.{deb,rpm}"
- "*.{deb,rpm,AppImage}"
build-windows:
stage: build
tags:
- windows
script:
- set RUSTFLAGS=-C target-feature=+crt-static
- yarn
- yarn tauri build
- cp src-tauri/target/release/bundle/nsis/*.exe .

1
.nvmrc Normal file
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@ -0,0 +1 @@
23

15
DEBUG.md Normal file
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@ -0,0 +1,15 @@
# How to create Flamegraph
Run this in `src-tauri`:
```
WEBKIT_DISABLE_DMABUF_RENDERER=1 CARGO_PROFILE_RELEASE_DEBUG=true cargo flamegraph --release
```
You can leave out `WEBKIT_DISABLE_DMABUF_RENDERER=1` if you're not on NVIDIA/Linux
And then run this in the root dir:
```
yarn dev --port 1432
```
And then do what you want, and it'll create the flamegraph for you

661
LICENSE Normal file
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@ -0,0 +1,661 @@
GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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The GNU Affero General Public License is a free, copyleft license for
software and other kinds of works, specifically designed to ensure
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The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
our General Public Licenses are intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
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Developers that use our General Public Licenses protect your rights
with two steps: (1) assert copyright on the software, and (2) offer
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A secondary benefit of defending all users' freedom is that
improvements made in alternate versions of the program, if they
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The GNU General Public License permits making a modified version and
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The GNU Affero General Public License is designed specifically to
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Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your version
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shall include the Corresponding Source for any work covered by version 3
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but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
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the GNU Affero General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
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If the Program specifies that a proxy can decide which future
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to choose that version for the Program.
Later license versions may give you additional or different
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THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
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IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) 2024 DecDuck
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.

View file

@ -2,11 +2,28 @@
Drop app is the companion app for [Drop](https://github.com/Drop-OSS/drop). It uses a Tauri base with Nuxt 3 + TailwindCSS on top of it, so we can re-use components from the web UI.
## Running
Before setting up the drop app, be sure that you have a server set up.
The instructions for this can be found on the [Drop Wiki](https://wiki.droposs.org/guides/quickstart.html)
## Current features
Currently supported are the following features:
- Signin (with custom server)
- Database registering & recovery
- Dynamic library fetching from server
- Installing & uninstalling games
- Download progress monitoring
- Launching / playing games
## Development
Install dependencies with `yarn`
Run the app in development with `yarn tauri dev`. NVIDIA users on Linux, use the environment variable in `.env`
Run the app in development with `yarn tauri dev`. NVIDIA users on Linux, use shell script `./nvidia-prop-dev.sh`
To manually specify the logging level, add the environment variable `RUST_LOG=[debug, info, warn, error]` to `yarn tauri dev`:
e.g. `RUST_LOG=debug yarn tauri dev`
## Contributing
Check the original Drop repo for contributing guidelines.
Check the original [Drop repo](https://github.com/Drop-OSS/drop/blob/main/CONTRIBUTING.md) for contributing guidelines.

51
app.vue
View file

@ -1,44 +1,43 @@
<template>
<NuxtLayout class="select-none">
<NuxtLayout class="select-none w-screen h-screen">
<NuxtPage />
<ModalStack />
</NuxtLayout>
{{ state }}
<input type="text" v-model="debugLocation" />
<NuxtLink :to="debugLocation">Go</NuxtLink>
</template>
<script setup lang="ts">
import "~/composables/downloads.js";
import { invoke } from "@tauri-apps/api/core";
// @ts-expect-error
import { AppStatus } from "./types.d.ts";
import { AppStatus } from "~/types";
import { listen } from "@tauri-apps/api/event";
import { useAppState } from "./composables/app-state.js";
import {
initialNavigation,
setupHooks,
} from "./composables/state-navigation.js";
const router = useRouter();
const state: { status: AppStatus } = await invoke("fetch_state");
switch (state.status) {
case AppStatus.NotConfigured:
router.push("/setup");
break;
case AppStatus.SignedOut:
router.push("/auth");
break;
case AppStatus.SignedInNeedsReauth:
router.push("/auth/signedout");
break;
const state = useAppState();
try {
state.value = JSON.parse(await invoke("fetch_state"));
} catch (e) {
console.error("failed to parse state", e);
}
listen("auth/processing", () => {
router.push("/auth/processing");
router.beforeEach(async () => {
try {
state.value = JSON.parse(await invoke("fetch_state"));
} catch (e) {
console.error("failed to parse state", e);
}
});
listen("auth/failed", () => {
router.push("/auth/failed");
});
setupHooks();
initialNavigation(state);
listen("auth/finished", () => {
router.push("/");
useHead({
title: "Drop",
});
const debugLocation = ref("");
</script>

View file

@ -2,6 +2,17 @@
@tailwind components;
@tailwind utilities;
html,
body {
-ms-overflow-style: none; /* IE and Edge /
scrollbar-width: none; / Firefox */
}
/* Hide scrollbar for Chrome, Safari and Opera */
html::-webkit-scrollbar {
display: none;
}
$motiva: (
("MotivaSansThin.ttf", "ttf", 100, normal),
("MotivaSansLight.woff.ttf", "woff", 300, normal),
@ -49,3 +60,25 @@ $helvetica: (
src: url("/fonts/inter/InterVariable-Italic.ttf");
font-style: italic;
}
/* ===== Scrollbar CSS ===== */
/* Firefox */
* {
scrollbar-width: 4px;
scrollbar-color: #52525b #00000000;
}
/* Chrome, Edge, and Safari */
*::-webkit-scrollbar {
width: 4px;
}
*::-webkit-scrollbar-track {
background: transparent;
}
*::-webkit-scrollbar-thumb {
background-color: #52525b;
border-radius: 10px;
border: 3px solid #52525b;
}

463
changelog.md Normal file
View file

@ -0,0 +1,463 @@
## Release 0.2.0-beta
### Fixes
- Re-enabled killing games #005bab2
- fixed queue manipulation and waiting for downloads #01260f0
- fix logic error in detecting dir #04368ff
- absolute executable invoke #17759c4
- don't crash download manager if multiple errors come in #21204de
- clear stale data before requesting new #327628b
- fixed completed indexes #39f2ebd
- add file & line to console logs #4d8eadc
- Games not launching due to string semantics #4ef49cc
- Added error handling for chunk request errors #4fc0855
- Chunk counting logic error #5ba151f
- modal stack doesn't cover whole app #5db9ae5
- use set_file_name instead of pushing to strings #60d0a48
- use of completed signal, and pause/resuming #64d7f64
- add message about nonce expiration #6a8d0af
- Added "LIbrary Failed to Update" content to recover from library load fail #76bae3d
- Restored RUST_LOG env functionality #7a0cf4f
- initialise doesn't recreate default install dir #7a3841b
- update routes for new server #7ab53f3
- use vendored flag #7c8089e
- fix poorly designed parsing for executables with spaces #7c90d2b
- assorted fixes #89ea34c
- Added Settings component #8aad64f
- windows build #8d9234f
- fix ugly scrollbars on edge webview #95f2174
- windows shadow #9a8cc59
- add better error message #9af0d08
- Broken command invoke logic in settings/downloads.vue #9e29aa7
- Accidentally was attempting to lock onto something that was already in scope #9e82a0b
- fix incorrect error assumptions & update types #a17311a
- Re-enabled uninstalling apps #a56ee25
- types #af056c0
- fix other metadata endpoints #c2f54c1
- Re-enabled deep links #c3f6222
- added console as an appender #d12bf15
- remove unnecessary unstable feature #d5ac1b0
- fix install button #d7b0302
- stop loading on error #d83aae6
- use unix timestamp to avoid invalid characters in filename #dafce24
- Renamed game_id to id #dceaa56
- use chrono library to generate timestamps #e22e6d8
- clear stale data before requesting new #e72662c
- fix scrollbars on edge webview #f09605a
- update readme instructions #f0c47d8
- Adding usize to completed_contexts_lock instead of &usize #f508186
### Features
- Game kill tauri command #01e6162
- add debug page #02f8591
- Add signout functionality (#16) #0a0d9d6
- queue and library UIs #0a20139
- add note about more install dirs #139bc0c
- Using SerializeDisplay for better error management with Result #170fde5
- add pre-launch log to file #17f8d76
- Added option to change root directory #1aa52c0
- add speed and time remaining information #1f899ec
- lockless tracking of downloaded chunks #2183585
- quit button #239b8d5
- use shift or DEBUG RUST_LOG to show Debug Info #245a84d
- Added database corruption dialog #25ba200
- only allow downloads for supported platforms #269dcbb
- add installed ui in the library menu #2c8164e
- added file-based logging #2d4a7e8
- automatically fetch remote data if not available #2dedfbb
- Added database recovery #32ae7d5
- ability to add more download dirs #384f7a5
- re-enable checksums #3ca87fc
- background processes and close/open menu #3d60fd5
- launch games with log files #3f71149
- Download cancelling #450bca9
- refactoring and error message #469a2d6
- Added UI to change download threads #4e93eb4
- Made save button include user feedback & only allow numeric characters #53234d2
- download widget and queue fix #532d13e
- Pausing and resuming game downloads #55b7921
- Allow settings to update UI using fetch_settings command #5bb04da
- temporary queue ui and flamegraph instructions #5cbeb3b
- Added DownloadThreadControl struct #5e05e68
- Added max_download_threads setting and separated settings from db #5ea47d7
- Added generic download manager #6159319
- Added AgentInterfaceData to get information about all downloads in queue #63c3cc1
- debug queue interface #671d45f
- reduce scope of download agent #6a38ea3
- Added multi-argument game launch and setup support #6ad3837
- shared child with stop command #6b96e40
- Added function to take and set any game state #6bc6482
- Added line numbers to file logging and highlighting to console #7c3140e
- Separated chunk updates into individual counters #7d3c601
- Ensure that any database issues are resolved by standalone functions #7d4651d
- ui to install games #8670bca
- Implemented spawning with umu (using umu-wrapper-lib) #88b2505
- offer manual signin #949acfc
- better process management, including running state #a135b13
- Added Download Manager #a1ada07
- retry connnection on server unavailable #a53d838
- finish download dir CRUD interface #a580a46
- better download manager errors + modal #ad92dbe
- syncs state to disk to persist across reboots #b556842
- prevent default context menu and emit event on elements #c560656
- initial creation and logo update #d9a51cf
- Added manifest.json utility for persistent download progress #d9d0122
- game uninstalling & partial compat #dd7f567
- combined db and download interface improvements #de52dac
- update db state with ui and emit events #e4df4eb
- Generic function to set download state #f10d92d
- Convert DownloadThreadControlFlag to AtomicBool #f25bfed
- add note about more install dirs #f4ac1c8
- Added rolling progress window #fd30b3e
### Other Changes
- quexeky <git@quexeky.dev>
- Convert DATA_ROOT_DIR to Mutex #00b7179
- Converting DB access to a trait #01b092c
- Updated changelog #022330b
- Progress on cleanup and exit #0381b8b
- library ui #03fa364
- Scoping changes and removing qualifications #046ba64
- Moved all files relevant to game downloads to their own directory #06d1e9e
- SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) #07379b2
- Ran cargo clippy & moved DownloadManagerInterface #075d6ec
- Made logging systems match #0a1dddf
- Some easy cleanup of the download manager #0a2ac25
- client now fetches user information from Drop server #0c0cfeb
- Included in AppStatus (Also trying to link to Issue #1)
- Accidentally serialized AppStatus and broke everything :/ #10791ed
- Removed debugging statements #10c8344
- Wrappers are the bane of my existence. Also here's the download cancelling logic. #13df631
- Merge branch 'error-handling' #1520471
- Updated README.md #165a967
- Removed unnecessary dependencies #1724449
- merge(download-manager) -> 'main' #172d6b0
- More refactoring and renaming camelCase struct definitions to snake_case #1742793
- General cleanup #182361e
- Delete pages/library.vue #1861659
- progress on more precise download control #18b9149
- Allowing some dead code features because they are there for future use (potentially) #191e62c
- Ensure that Downloadable is also send and sync #1a89135
- I think that download queuing is working #1ab61c8
- auth initiate, database and more #22b1aee
- Update .gitlab-ci.yml" #2307704
- More fleshing out on how specifically game downloads will work (#1) #23137dd
- Removed utils.rs #270bc8b
- Fixing some references to "id" vs "game_id" #27e5a8e
- More cleanup after cargo clippy #2822b7a
- Updated contributing link #2aa5b9c
- More fleshing out on how specifically game downloads will work #2b90de9
- Cleaning up downloads playing and pausing #2c7b5fb
- fixed multi-chunk downloads #2ec351f
- Clippy refactoring #2efe304
- remove unpacker mod statement #32067c0
- Progress on adding tools #3299c71
- Fixed bug with bad initial loading into store instead of auth #3923acf
- add nvm rc #3ccd444
- partial download manager #3dbf5ab
- Update .gitlab-ci.yml with artifacts #3e10f17
- Removed tools/ #3eda979
- Downloads should be fixed now #403ca65
- transient vs synced state now defined #42c0198
- added adenmgb's autostart feature #472eb1d
- better download defaults #4779383
- Progress on downloads. Currently working on parsing functions to be run asynchronously #496c6a5
- Ran cargo clippy & cargo fmt #4983b25
- handshakes #4bb33c8
- Convert DOWNLOAD_MAX_THREADS to const #4fc13a1
- Merge branch 'downloads' #50ed841
- Moved generateGameMeta.ts to composables, using PathBuf instead of String for install_dirs #50f37fd
- Added time debugging and fixed logging formatting #5243694
- Clippy changes #553bc37
- Queue is running game downloads sequentially now #5564d23
- migrate to new droplet ca system #556898f
- Add LICENSE #57a5737
- ran cargo clippy & cargo fmt #5e3d26b
- my own take on some BASED design decisions #5ed0833
- cleanup and game UI beginnings #5ef6b8e
- Progress on terminator #5f5cbd0
- Implement better error system and segregate errors and commands (#23) #604d5b5
- moved to completed index arr to help serialization #64ebc19
- Ran cargo clippy & cargo fmt #653717e
- Removed all references to anything outside of the DownloadManager #6568faa
- Merge remote-tracking branch 'origin/main' #68ca4a7
- swap file name and to binary encoding #694f2fd
- chore(polish & cleanup) #6cc0c67
- Update .gitlab-ci.yml #6d7630e
- Moved some variable declarations outside of the spawned download thread #6ea4cf2
- Encoding game IDs and versions #6ef444e
- restructing and renaming #7049673
- Converted to md5 #706f525
- Merge branch 'main' into downloads #714b968
- Semantic naming changes #725f16b
- Abstracted queue system #76b0975
- Moved manifest and stored_manifest to download_manager" #78149bb
- README update #78fc668
- Ensured everything is serializing/deserializing to camelCase #7a95b7f
- fixed some of quexeky's BASED design decisions #7e3da04
- Progress checker works #7fec00d
- Progress on refactoring and abiding by cargo clippy #816b427
- Added GAME_PAUSE_CHECK_INTERVAL value #8204795
- Ran cargo clippy & fmt #82804eb
- update metadata #85a0899
- Renamed most instances of "game" outside of actual game downloads #881fcc6
- Debugging & starting work on parsing manifest #89d2814
- slight ui/ux fixes and updates to auth protocol #8a2d23d
- Removed Arc requirement for DownloadableMetadata #8be1dd4
- compliant with new APIs #8f6f184
- Ran cargo clippy & cargo fmt #9272970
- Added rolling_progress_updates.rs #9369ff1
- Add files via upload #93b8b83
- More refining info!() statements #94cf678
- fixed windows issues #959dad3
- Starting p2p progress #97bb1fa
- Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) #984472e
- Version bump & appimage build #9897698
- Some progress on thread terminations #99beca4
- rename files to what they contain #99c8b39
- Created separate function to generate requests #9a184a8
- cleanup of lib and toml #9b1cfa7
- refactor for generic way to implement cross platform launchers #9ea2aa4
- Updated logging format #a213765
- fix(windows build) #a24cc8a
- Added ToolDownloadAgent #a2e63aa
- copy direct to disk #a628fc1
- Moved manifest and stored_manifest to download_manager #a846eed
- adds nvm rc! #a881d8e
- Reordered DownloadThreadControlFlag to agree with From<bool> #ab606e8
- ci/cd and patches for windows builds #ac1c3b6
- patch for not draggable windows during setup #ac66b20
- another stage of client authentication #ae4c65b
- Renamed GameDonwloadError to ApplicationDownloadError and moved #aed58e4
- Progress on write speeds & added debug statements #b065e10
- Updated logging #b3963b6
- Created file settings.rs #b47b7ea
- Added Downloadable trait and replaced references to GameDownloadAgent #b4d70a3
- Update .gitlab-ci.yml #b6a54c0
- Moved download manager to separate directory #b6c64e5
- Ran cargo fmt #b8cf44c
- Imported appropriate logging macros #b99ff67
- Merge branch 'main' into download-manager #bb60942
- Ran cargo clippy & cargo fmt #bd3deac
- beginnings of game state management #bf46dec
- Update Cargo.toml #c1fb39e
- migrated unpacking to rust zstd to conform with droplet #c46c54b
- More progress on checksums #c51e761
- Delete pages/library.vue #c722a54
- Merge branch 'downloads' (again) #c748aec
- migrate to nuxt and groundwork #c957744
- More debugging because apparently checksums are the bane of my existence. But it works and I was just an idiot #c9d9d2e
- Fully separate & generic download manager #cac612b
- Progress on rolling progress window #cf19477
- Ensured that all logs start with lowercase capital and have no trailing punctuation #cfc9d13
- Validated that loading data works #d21b1d2
- Mostly finished with checksums. Just merging main in at the same time #d39e7cb
- Ran cargo clippy #dcb1564
- Add files via upload #dcb2c0f
- Theoretically adding queue support and optimistic manifest downloading (#1). Needs tests when actual functions are implemented #dcd8fa8
- Merge remote-tracking branch 'origin/downloads' into downloads #dd23ca8
- Debugging line #ddc585d
- Re-enabled closing the window and some more renaming #defba51
- drop no longer freaks out if server is unavailable on startup #df88395
- Apply stashed changes #e0ea8c9
- Merge remote-tracking branch 'origin/downloads' into downloads #e4e605b
- convert to more sensible permission schema #e504c00
- Update on GameDownload #e71e4cf
- reorganisation, cleanup and new nonce protocol #e828bca
- rustix fs feature #e9805a8
- Added manage_go_signal command #ea70ec9
- Drop will no longer crash when the server goes down #eb3311a
- Made all errors type-based #ec2f414
- Added description on how the DownloadManager works #f029cbf
- Using more appropriate logging statements #f183a9d
- remove unnecessary compat code (#20) #f1c8bbf
- Manifests are now being parsed successfully #f28c880
- Removed tests/ #f29e989
- I think that downloads are working. Need to test and set decent file locations now #f388237
- Just debugging tauri's damn Sync command features #f60ca2b
- fixes and patches for merged changes #f6476bc
- Added manage_queue_signal #f64782e
- initial commit #f6cd7c3
- Update .gitlab-ci.yml #fc6bab9
_changelog generated by_ [go-conventional-commits](https://github.com/joselitofilho/go-conventional-commits)
## Release 0.1.0-beta
### Fixes
- fixed queue manipulation and waiting for downloads #01260f0
- fix logic error in detecting dir #04368ff
- absolute executable invoke #17759c4
- Chunk counting logic error #5ba151f
- use of completed signal, and pause/resuming #64d7f64
- initialise doesn't recreate default install dir #7a3841b
- use vendored flag #7c8089e
- windows build #8d9234f
- windows shadow #9a8cc59
- types #af056c0
- added console as an appender #d12bf15
- remove unnecessary unstable feature #d5ac1b0
- use unix timestamp to avoid invalid characters in filename #dafce24
- use chrono library to generate timestamps #e22e6d8
- fix scrollbars on edge webview #f09605a
- update readme instructions #f0c47d8
### Features
- queue and library UIs #0a20139
- add pre-launch log to file #17f8d76
- Added option to change root directory #1aa52c0
- quit button #239b8d5
- only allow downloads for supported platforms #269dcbb
- added file-based logging #2d4a7e8
- automatically fetch remote data if not available #2dedfbb
- ability to add more download dirs #384f7a5
- background processes and close/open menu #3d60fd5
- launch games with log files #3f71149
- Download cancelling #450bca9
- refactoring and error message #469a2d6
- download widget and queue fix #532d13e
- Pausing and resuming game downloads #55b7921
- temporary queue ui and flamegraph instructions #5cbeb3b
- Added DownloadThreadControl struct #5e05e68
- Added AgentInterfaceData to get information about all downloads in queue #63c3cc1
- debug queue interface #671d45f
- reduce scope of download agent #6a38ea3
- Added function to take and set any game state #6bc6482
- Separated chunk updates into individual counters #7d3c601
- ui to install games #8670bca
- Added Download Manager #a1ada07
- retry connnection on server unavailable #a53d838
- finish download dir CRUD interface #a580a46
- syncs state to disk to persist across reboots #b556842
- prevent default context menu and emit event on elements #c560656
- initial creation and logo update #d9a51cf
- Added manifest.json utility for persistent download progress #d9d0122
- combined db and download interface improvements #de52dac
- update db state with ui and emit events #e4df4eb
- Generic function to set download state #f10d92d
- Convert DownloadThreadControlFlag to AtomicBool #f25bfed
### Other Changes
- quexeky <git@quexeky.dev>
- Convert DATA_ROOT_DIR to Mutex #00b7179
- Converting DB access to a trait #01b092c
- Scoping changes and removing qualifications #046ba64
- SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) #07379b2
- Ran cargo clippy & moved DownloadManagerInterface #075d6ec
- Made logging systems match #0a1dddf
- client now fetches user information from Drop server #0c0cfeb
- Included in AppStatus (Also trying to link to Issue #1)
- Accidentally serialized AppStatus and broke everything :/ #10791ed
- Removed debugging statements #10c8344
- Wrappers are the bane of my existence. Also here's the download cancelling logic. #13df631
- Merge branch 'error-handling' #1520471
- Removed unnecessary dependencies #1724449
- merge(download-manager) -> 'main' #172d6b0
- More refactoring and renaming camelCase struct definitions to snake_case #1742793
- progress on more precise download control #18b9149
- Allowing some dead code features because they are there for future use (potentially) #191e62c
- I think that download queuing is working #1ab61c8
- auth initiate, database and more #22b1aee
- More fleshing out on how specifically game downloads will work (#1) #23137dd
- Removed utils.rs #270bc8b
- Fixing some references to "id" vs "game_id" #27e5a8e
- Updated contributing link #2aa5b9c
- More fleshing out on how specifically game downloads will work #2b90de9
- Cleaning up downloads playing and pausing #2c7b5fb
- fixed multi-chunk downloads #2ec351f
- Clippy refactoring #2efe304
- remove unpacker mod statement #32067c0
- Fixed bug with bad initial loading into store instead of auth #3923acf
- partial download manager #3dbf5ab
- Downloads should be fixed now #403ca65
- transient vs synced state now defined #42c0198
- better download defaults #4779383
- Progress on downloads. Currently working on parsing functions to be run asynchronously #496c6a5
- Ran cargo clippy & cargo fmt #4983b25
- handshakes #4bb33c8
- Convert DOWNLOAD_MAX_THREADS to const #4fc13a1
- Merge branch 'downloads' #50ed841
- Added time debugging and fixed logging formatting #5243694
- Clippy changes #553bc37
- Queue is running game downloads sequentially now #5564d23
- migrate to new droplet ca system #556898f
- Add LICENSE #57a5737
- ran cargo clippy & cargo fmt #5e3d26b
- my own take on some BASED design decisions #5ed0833
- cleanup and game UI beginnings #5ef6b8e
- moved to completed index arr to help serialization #64ebc19
- Ran cargo clippy & cargo fmt #653717e
- Merge remote-tracking branch 'origin/main' #68ca4a7
- swap file name and to binary encoding #694f2fd
- chore(polish & cleanup) #6cc0c67
- Encoding game IDs and versions #6ef444e
- restructing and renaming #7049673
- Converted to md5 #706f525
- Merge branch 'main' into downloads #714b968
- Semantic naming changes #725f16b
- Abstracted queue system #76b0975
- README update #78fc668
- Ensured everything is serializing/deserializing to camelCase #7a95b7f
- fixed some of quexeky's BASED design decisions #7e3da04
- Progress checker works #7fec00d
- Progress on refactoring and abiding by cargo clippy #816b427
- Added GAME_PAUSE_CHECK_INTERVAL value #8204795
- Debugging & starting work on parsing manifest #89d2814
- slight ui/ux fixes and updates to auth protocol #8a2d23d
- compliant with new APIs #8f6f184
- fixed windows issues #959dad3
- Starting p2p progress #97bb1fa
- Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) #984472e
- Some progress on thread terminations #99beca4
- rename files to what they contain #99c8b39
- cleanup of lib and toml #9b1cfa7
- Updated logging format #a213765
- fix(windows build) #a24cc8a
- copy direct to disk #a628fc1
- Reordered DownloadThreadControlFlag to agree with From<bool> #ab606e8
- ci/cd and patches for windows builds #ac1c3b6
- patch for not draggable windows during setup #ac66b20
- another stage of client authentication #ae4c65b
- Progress on write speeds & added debug statements #b065e10
- Updated logging #b3963b6
- Created file settings.rs #b47b7ea
- Ran cargo fmt #b8cf44c
- Merge branch 'main' into download-manager #bb60942
- Ran cargo clippy & cargo fmt #bd3deac
- beginnings of game state management #bf46dec
- Update Cargo.toml #c1fb39e
- migrated unpacking to rust zstd to conform with droplet #c46c54b
- More progress on checksums #c51e761
- Merge branch 'downloads' (again) #c748aec
- migrate to nuxt and groundwork #c957744
- More debugging because apparently checksums are the bane of my existence. But it works and I was just an idiot #c9d9d2e
- Validated that loading data works #d21b1d2
- Mostly finished with checksums. Just merging main in at the same time #d39e7cb
- Theoretically adding queue support and optimistic manifest downloading (#1). Needs tests when actual functions are implemented #dcd8fa8
- Merge remote-tracking branch 'origin/downloads' into downloads #dd23ca8
- Debugging line #ddc585d
- Re-enabled closing the window and some more renaming #defba51
- drop no longer freaks out if server is unavailable on startup #df88395
- Merge remote-tracking branch 'origin/downloads' into downloads #e4e605b
- convert to more sensible permission schema #e504c00
- Update on GameDownload #e71e4cf
- reorganisation, cleanup and new nonce protocol #e828bca
- rustix fs feature #e9805a8
- Drop will no longer crash when the server goes down #eb3311a
- Made all errors type-based #ec2f414
- Added description on how the DownloadManager works #f029cbf
- Manifests are now being parsed successfully #f28c880
- I think that downloads are working. Need to test and set decent file locations now #f388237
- Just debugging tauri's damn Sync command features #f60ca2b
- fixes and patches for merged changes #f6476bc
- initial commit #f6cd7c3
_changelog generated by_ [go-conventional-commits](https://github.com/joselitofilho/go-conventional-commits)

View file

@ -0,0 +1,108 @@
<template>
<div class="inline-flex divide-x divide-zinc-900">
<button type="button" @click="() => buttonActions[props.status.type]()" :class="[
styles[props.status.type],
showDropdown ? 'rounded-l-md' : 'rounded-md',
'inline-flex uppercase font-display items-center gap-x-2 px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
]">
<component :is="buttonIcons[props.status.type]" class="-mr-0.5 size-5" aria-hidden="true" />
{{ buttonNames[props.status.type] }}
</button>
<Menu v-if="showDropdown" as="div" class="relative inline-block text-left grow">
<div class="h-full">
<MenuButton :class="[
styles[props.status.type],
'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm'
]">
<ChevronDownIcon class="size-5" aria-hidden="true" />
</MenuButton>
</div>
<transition enter-active-class="transition ease-out duration-100" enter-from-class="transform opacity-0 scale-95"
enter-to-class="transform opacity-100 scale-100" leave-active-class="transition ease-in duration-75"
leave-from-class="transform opacity-100 scale-100" leave-to-class="transform opacity-0 scale-95">
<MenuItems
class="absolute right-0 z-50 mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none">
<div class="py-1">
<MenuItem v-slot="{ active }">
<button @click="() => emit('uninstall')"
:class="[active ? 'bg-zinc-800 text-zinc-100 outline-none' : 'text-zinc-400', 'w-full block px-4 py-2 text-sm inline-flex justify-between']">Uninstall
<TrashIcon class="size-5" />
</button>
</MenuItem>
</div>
</MenuItems>
</transition>
</Menu>
</div>
</template>
<script setup lang="ts">
import {
ArrowDownTrayIcon,
ChevronDownIcon,
PlayIcon,
QueueListIcon,
TrashIcon,
WrenchIcon,
} from "@heroicons/vue/20/solid";
import type { Component } from "vue";
import { GameStatusEnum, type GameStatus } from "~/types.js";
import { Menu, MenuButton, MenuItem, MenuItems } from '@headlessui/vue'
const props = defineProps<{ status: GameStatus }>();
const emit = defineEmits<{
(e: "install"): void;
(e: "launch"): void;
(e: "queue"): void;
(e: "uninstall"): void;
(e: "kill"): void;
}>();
const showDropdown = computed(() => props.status.type === GameStatusEnum.Installed || props.status.type === GameStatusEnum.SetupRequired);
const styles: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Remote]: "bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600",
[GameStatusEnum.Queued]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.Downloading]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.SetupRequired]: "bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600",
[GameStatusEnum.Installed]: "bg-green-600 text-white hover:bg-green-500 focus-visible:outline-green-600",
[GameStatusEnum.Updating]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.Uninstalling]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.Running]: "bg-zinc-800 text-white focus-visible:outline-zinc-700"
};
const buttonNames: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Remote]: "Install",
[GameStatusEnum.Queued]: "Queued",
[GameStatusEnum.Downloading]: "Downloading",
[GameStatusEnum.SetupRequired]: "Setup",
[GameStatusEnum.Installed]: "Play",
[GameStatusEnum.Updating]: "Updating",
[GameStatusEnum.Uninstalling]: "Uninstalling",
[GameStatusEnum.Running]: "Stop"
};
const buttonIcons: { [key in GameStatusEnum]: Component } = {
[GameStatusEnum.Remote]: ArrowDownTrayIcon,
[GameStatusEnum.Queued]: QueueListIcon,
[GameStatusEnum.Downloading]: ArrowDownTrayIcon,
[GameStatusEnum.SetupRequired]: WrenchIcon,
[GameStatusEnum.Installed]: PlayIcon,
[GameStatusEnum.Updating]: ArrowDownTrayIcon,
[GameStatusEnum.Uninstalling]: TrashIcon,
[GameStatusEnum.Running]: PlayIcon
};
const buttonActions: { [key in GameStatusEnum]: () => void } = {
[GameStatusEnum.Remote]: () => emit("install"),
[GameStatusEnum.Queued]: () => emit("queue"),
[GameStatusEnum.Downloading]: () => emit("queue"),
[GameStatusEnum.SetupRequired]: () => emit("launch"),
[GameStatusEnum.Installed]: () => emit("launch"),
[GameStatusEnum.Updating]: () => emit("queue"),
[GameStatusEnum.Uninstalling]: () => { },
[GameStatusEnum.Running]: () => emit("kill")
};
</script>

View file

@ -1,24 +1,36 @@
<template>
<div
@mousedown="() => window.startDragging()"
class="h-16 cursor-pointer bg-gray-950 flex flex-row justify-between"
>
<div class="flex flex-row grow items-center justify-between pl-5 pr-2 py-3">
<div class="h-16 bg-zinc-950 flex flex-row justify-between">
<div class="flex flex-row grow items-center pl-5 pr-2 py-3">
<div class="inline-flex items-center gap-x-10">
<Wordmark class="h-8 mb-0.5" />
<NuxtLink to="/store">
<Wordmark class="h-8 mb-0.5" />
</NuxtLink>
<nav class="inline-flex items-center mt-0.5">
<ol class="inline-flex items-center gap-x-6">
<li
class="transition text-gray-300 hover:text-gray-100 uppercase font-display font-semibold text-md"
<NuxtLink
v-for="(nav, navIdx) in navigation"
:class="[
'transition uppercase font-display font-semibold text-md',
navIdx === currentPageIndex
? 'text-zinc-100'
: 'text-zinc-400 hover:text-zinc-200',
]"
:href="nav.route"
>
{{ nav.label }}
</li>
</NuxtLink>
</ol>
</nav>
</div>
<div
@mousedown="() => window.startDragging()"
class="flex cursor-pointer grow h-full"
/>
<div class="inline-flex items-center">
<ol class="inline-flex gap-3">
<HeaderQueueWidget
:object="currentQueueObject"
/>
<li v-for="(item, itemIdx) in quickActions">
<HeaderWidget
@click="item.action"
@ -37,7 +49,7 @@
<script setup lang="ts">
import { BellIcon, UserGroupIcon } from "@heroicons/vue/16/solid";
import type { NavigationItem, QuickActionNav } from "./types";
import type { NavigationItem, QuickActionNav } from "../types";
import HeaderWidget from "./HeaderWidget.vue";
import { getCurrentWindow } from "@tauri-apps/api/window";
@ -66,6 +78,8 @@ const navigation: Array<NavigationItem> = [
},
];
const currentPageIndex = useCurrentNavigationIndex(navigation);
const quickActions: Array<QuickActionNav> = [
{
icon: UserGroupIcon,
@ -76,4 +90,7 @@ const quickActions: Array<QuickActionNav> = [
action: async () => {},
},
];
const queue = useQueueState();
const currentQueueObject = computed(() => queue.value.queue.at(0));
</script>

View file

@ -0,0 +1,26 @@
<script setup lang="ts">
import { ArrowDownTrayIcon } from "@heroicons/vue/20/solid";
const props = defineProps<{ object?: QueueState["queue"][0] }>();
</script>
<template>
<NuxtLink
to="/queue"
class="transition inline-flex items-center cursor-pointer rounded-sm px-4 py-1.5 bg-zinc-900 hover:bg-zinc-800 relative"
>
<ArrowDownTrayIcon
:class="[
'h-5 z-50',
props.object
? 'text-white hover:text-zinc-300'
: 'text-zinc-600 hover:text-zinc-300',
]"
/>
<div
v-if="props.object?.progress"
class="transition-all absolute left-0 top-0 bottom-0 bg-blue-600 z-10"
:style="{ width: `${props.object.progress * 99 + 1}%` }"
/>
</NuxtLink>
</template>

View file

@ -1,10 +1,12 @@
<template>
<Menu as="div" class="relative inline-block">
<Menu v-if="state.user" as="div" class="relative inline-block">
<MenuButton>
<HeaderWidget>
<div class="inline-flex items-center text-zinc-300 hover:text-white">
<img :src="userData.image" class="w-5 h-5 rounded-sm" />
<span class="ml-2 text-sm font-bold">{{ userData.name }}</span>
<img :src="profilePictureUrl" class="w-5 h-5 rounded-sm" />
<span class="ml-2 text-sm font-bold">{{
state.user.displayName
}}</span>
<ChevronDownIcon class="ml-3 h-4" />
</div>
</HeaderWidget>
@ -19,7 +21,7 @@
leave-to-class="transform opacity-0 scale-95"
>
<MenuItems
class="absolute bg-zinc-900 right-0 top-10 z-10 w-56 origin-top-right focus:outline-none shadow-md"
class="absolute bg-zinc-900 right-0 top-10 z-50 w-56 origin-top-right focus:outline-none shadow-md"
>
<PanelWidget class="flex-col gap-y-2">
<NuxtLink
@ -27,21 +29,36 @@
class="transition inline-flex items-center w-full py-3 px-4 hover:bg-zinc-800"
>
<div class="inline-flex items-center text-zinc-300">
<img :src="userData.image" class="w-5 h-5 rounded-sm" />
<span class="ml-2 text-sm font-bold">{{ userData.name }}</span>
<img :src="profilePictureUrl" class="w-5 h-5 rounded-sm" />
<span class="ml-2 text-sm font-bold">{{
state.user.displayName
}}</span>
</div>
</NuxtLink>
<div class="h-0.5 rounded-full w-full bg-zinc-800" />
<div class="flex flex-col mb-1">
<MenuItem v-for="(nav, navIdx) in navigation" v-slot="{ active }">
<NuxtLink
:href="nav.route"
<MenuItem v-slot="{ active }">
<a
:href="adminUrl"
target="_blank"
:class="[
active ? 'bg-zinc-800 text-zinc-100' : 'text-zinc-400',
'transition block px-4 py-2 text-sm',
]"
>
{{ nav.label }}</NuxtLink
Admin Dashboard
</a>
</MenuItem>
<MenuItem v-for="(nav, navIdx) in navigation" v-slot="{ active, close }">
<button
@click="() => navigate(close, nav)"
:href="nav.route"
:class="[
active ? 'bg-zinc-800 text-zinc-100' : 'text-zinc-400',
'transition text-left block px-4 py-2 text-sm',
]"
>
{{ nav.label }}</button
>
</MenuItem>
</div>
@ -54,29 +71,45 @@
<script setup lang="ts">
import { Menu, MenuButton, MenuItem, MenuItems } from "@headlessui/vue";
import { ChevronDownIcon } from "@heroicons/vue/16/solid";
import type { NavigationItem } from "./types";
import type { NavigationItem } from "../types";
import HeaderWidget from "./HeaderWidget.vue";
import { useAppState } from "~/composables/app-state";
import { invoke } from "@tauri-apps/api/core";
const userData = {
image: "https://avatars.githubusercontent.com/u/64579723?v=4",
name: "DecDuck",
};
const open = ref(false);
const router = useRouter();
router.afterEach(() => {
open.value = false;
})
const state = useAppState();
const profilePictureUrl: string = await invoke("gen_drop_url", {
path: `/api/v1/object/${state.value.user?.profilePicture}`,
});
const adminUrl: string = await invoke("gen_drop_url", {
path: "/admin",
});
function navigate(close: () => any, to: NavigationItem){
close();
router.push(to.route);
}
const navigation: NavigationItem[] = [
{
label: "Admin Dashboard",
route: "/admin",
prefix: "",
},
{
label: "Account settings",
route: "/account",
prefix: "",
},
{
label: "Sign out",
route: "/signout",
label: "App settings",
route: "/settings",
prefix: "",
},
];
{
label: "Quit Drop",
route: "/quit",
prefix: "",
}
]
</script>

View file

@ -14,9 +14,9 @@
<slot />
<div class="mt-10">
<button
@click="() => auth()"
@click="() => authWrapper_wrapper()"
:disabled="loading"
class="text-sm font-semibold leading-7 text-blue-600"
class="text-sm text-left font-semibold leading-7 text-blue-600"
>
<div v-if="loading" role="status">
<svg
@ -41,6 +41,44 @@
Sign in with your browser <span aria-hidden="true">&rarr;</span>
</span>
</button>
<div class="mt-5" v-if="offerManual">
<h1 class="text-zinc-100 font-semibold">Having trouble?</h1>
<p class="mt-1 text-zinc-400 text-sm">
You can manually enter the token from your web browser.
</p>
<div class="inline-flex gap-x-1 mt-2 w-full">
<input
id="token"
name="token"
type="text"
autocomplete="token"
required
class="grow block w-full rounded-md border-0 py-1.5 px-3 shadow-sm bg-zinc-950/20 text-zinc-300 ring-1 ring-inset ring-zinc-800 placeholder:text-zinc-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm sm:leading-6"
v-model="manualToken"
/>
<LoadingButton
:loading="manualLoading"
@click="() => continueManual_wrapper()"
class="w-fit"
>
Submit
</LoadingButton>
</div>
</div>
<div v-if="error" class="mt-5 rounded-md bg-red-600/10 p-4">
<div class="flex">
<div class="flex-shrink-0">
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
</div>
<div class="ml-3">
<h3 class="text-sm font-medium text-red-600">
{{ error }}
</h3>
</div>
</div>
</div>
</div>
</div>
</main>
@ -82,12 +120,43 @@
</template>
<script setup lang="ts">
import { XCircleIcon } from "@heroicons/vue/16/solid";
import { invoke } from "@tauri-apps/api/core";
const loading = ref(false);
const error = ref<string | undefined>();
const offerManual = ref(false);
const manualToken = ref("");
const manualLoading = ref(false);
async function auth() {
loading.value = true;
await invoke("auth_initiate");
}
function authWrapper_wrapper() {
loading.value = true;
auth().catch((e) => {
loading.value = false;
error.value = e;
});
setTimeout(() => {
offerManual.value = true;
}, 10000);
}
async function continueManual() {
await invoke("manual_recieve_handshake", { token: manualToken.value });
}
function continueManual_wrapper() {
loading.value = true;
continueManual()
.catch((e) => {
error.value = e;
})
.finally(() => {
loading.value = false;
});
}
</script>

View file

@ -1,31 +0,0 @@
<template>
<button
type="submit"
class="inline-flex h-9 items-center justify-center rounded-md bg-blue-600 px-3 py-1.5 text-sm font-semibold leading-6 text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
>
<div v-if="props.loading" role="status">
<svg
aria-hidden="true"
class="w-5 h-5 text-transparent animate-spin fill-white"
viewBox="0 0 100 101"
fill="none"
xmlns="http://www.w3.org/2000/svg"
>
<path
d="M100 50.5908C100 78.2051 77.6142 100.591 50 100.591C22.3858 100.591 0 78.2051 0 50.5908C0 22.9766 22.3858 0.59082 50 0.59082C77.6142 0.59082 100 22.9766 100 50.5908ZM9.08144 50.5908C9.08144 73.1895 27.4013 91.5094 50 91.5094C72.5987 91.5094 90.9186 73.1895 90.9186 50.5908C90.9186 27.9921 72.5987 9.67226 50 9.67226C27.4013 9.67226 9.08144 27.9921 9.08144 50.5908Z"
fill="currentColor"
/>
<path
d="M93.9676 39.0409C96.393 38.4038 97.8624 35.9116 97.0079 33.5539C95.2932 28.8227 92.871 24.3692 89.8167 20.348C85.8452 15.1192 80.8826 10.7238 75.2124 7.41289C69.5422 4.10194 63.2754 1.94025 56.7698 1.05124C51.7666 0.367541 46.6976 0.446843 41.7345 1.27873C39.2613 1.69328 37.813 4.19778 38.4501 6.62326C39.0873 9.04874 41.5694 10.4717 44.0505 10.1071C47.8511 9.54855 51.7191 9.52689 55.5402 10.0491C60.8642 10.7766 65.9928 12.5457 70.6331 15.2552C75.2735 17.9648 79.3347 21.5619 82.5849 25.841C84.9175 28.9121 86.7997 32.2913 88.1811 35.8758C89.083 38.2158 91.5421 39.6781 93.9676 39.0409Z"
fill="currentFill"
/>
</svg>
<span class="sr-only">Loading...</span>
</div>
<span v-else> <slot /> </span>
</button>
</template>
<script setup lang="ts">
const props = defineProps<{ loading: boolean }>();
</script>

View file

@ -1,9 +1,8 @@
<template>
<div
@mousedown="() => window.startDragging()"
class="h-10 cursor-pointer flex flex-row items-center justify-between bg-zinc-950"
>
<div class="px-5 py-3">
<div class="px-5 py-3 grow" @mousedown="() => window.startDragging()">
<Wordmark class="mt-1" />
</div>
<WindowControl />

View file

@ -0,0 +1,7 @@
<template>
<NuxtLink
class="inline-flex items-center gap-x-2 px-1 py-0.5 rounded bg-blue-900 text-zinc-100 hover:bg-blue-800"
>
<slot />
</NuxtLink>
</template>

View file

@ -1,5 +1,5 @@
<template>
<HeaderButton @click="() => window.close()">
<HeaderButton @click="() => close()">
<XMarkIcon />
</HeaderButton>
</template>
@ -8,5 +8,11 @@
import { MinusIcon, XMarkIcon } from "@heroicons/vue/16/solid";
import { getCurrentWindow } from "@tauri-apps/api/window";
async function close(){
console.log(window);
const result = await window.close();
console.log(`closed window: ${result}`);
}
const window = getCurrentWindow();
</script>

13
components/types.d.ts vendored
View file

@ -1,13 +0,0 @@
import type { Component } from "vue"
export type NavigationItem = {
prefix: string,
route: string,
label: string,
}
export type QuickActionNav = {
icon: Component,
notifications?: number,
action: () => Promise<void>,
}

3
composables/app-state.ts Normal file
View file

@ -0,0 +1,3 @@
import type { AppState } from "~/types";
export const useAppState = () => useState<AppState>("state");

View file

@ -0,0 +1,30 @@
import type { RouteLocationNormalized } from "vue-router";
import type { NavigationItem } from "~/types";
export const useCurrentNavigationIndex = (
navigation: Array<NavigationItem>
) => {
const router = useRouter();
const route = useRoute();
const currentNavigation = ref(-1);
function calculateCurrentNavIndex(to: RouteLocationNormalized) {
const validOptions = navigation
.map((e, i) => ({ ...e, index: i }))
.filter((e) => to.fullPath.startsWith(e.prefix));
const bestOption = validOptions
.sort((a, b) => b.route.length - a.route.length)
.at(0);
return bestOption?.index ?? -1;
}
currentNavigation.value = calculateCurrentNavIndex(route);
router.afterEach((to) => {
currentNavigation.value = calculateCurrentNavIndex(to);
});
return currentNavigation;
};

34
composables/downloads.ts Normal file
View file

@ -0,0 +1,34 @@
import { listen } from "@tauri-apps/api/event";
import type { DownloadableMetadata } from "~/types";
export type QueueState = {
queue: Array<{
meta: DownloadableMetadata;
status: string;
progress: number | null;
current: number;
max: number;
}>;
status: string;
};
export type StatsState = {
speed: number; // Bytes per second
time: number; // Seconds,
};
export const useQueueState = () =>
useState<QueueState>("queue", () => ({ queue: [], status: "Unknown" }));
export const useStatsState = () =>
useState<StatsState>("stats", () => ({ speed: 0, time: 0 }));
listen("update_queue", (event) => {
const queue = useQueueState();
queue.value = event.payload as QueueState;
});
listen("update_stats", (event) => {
const stats = useStatsState();
stats.value = event.payload as StatsState;
});

57
composables/game.ts Normal file
View file

@ -0,0 +1,57 @@
import { invoke } from "@tauri-apps/api/core";
import { listen } from "@tauri-apps/api/event";
import type { Game, GameStatus, GameStatusEnum } from "~/types";
const gameRegistry: { [key: string]: Game } = {};
const gameStatusRegistry: { [key: string]: Ref<GameStatus> } = {};
type OptionGameStatus = { [key in GameStatusEnum]: { version_name?: string } };
export type SerializedGameStatus = [
{ type: GameStatusEnum },
OptionGameStatus | null
];
export const parseStatus = (status: SerializedGameStatus): GameStatus => {
console.log(status);
if (status[0]) {
return {
type: status[0].type,
};
} else if (status[1]) {
const [[gameStatus, options]] = Object.entries(status[1]);
return {
type: gameStatus as GameStatusEnum,
...options,
};
} else {
throw new Error("No game status");
}
};
export const useGame = async (gameId: string) => {
if (!gameRegistry[gameId]) {
const data: { game: Game; status: SerializedGameStatus } = await invoke(
"fetch_game",
{
gameId,
}
);
gameRegistry[gameId] = data.game;
if (!gameStatusRegistry[gameId]) {
gameStatusRegistry[gameId] = ref(parseStatus(data.status));
listen(`update_game/${gameId}`, (event) => {
const payload: {
status: SerializedGameStatus;
} = event.payload as any;
console.log(payload.status);
gameStatusRegistry[gameId].value = parseStatus(payload.status);
});
}
}
const game = gameRegistry[gameId];
const status = gameStatusRegistry[gameId];
return { game, status };
};

View file

@ -0,0 +1,9 @@
import { type DownloadableMetadata, DownloadableType } from '~/types'
export default function generateGameMeta(gameId: string, version: string): DownloadableMetadata {
return {
id: gameId,
version,
downloadType: DownloadableType.Game
}
}

View file

@ -0,0 +1,65 @@
import { listen } from "@tauri-apps/api/event";
import { data } from "autoprefixer";
import { AppStatus, type AppState } from "~/types";
export function setupHooks() {
const router = useRouter();
listen("auth/processing", (event) => {
router.push("/auth/processing");
});
listen("auth/failed", (event) => {
router.push(
`/auth/failed?error=${encodeURIComponent(event.payload as string)}`
);
});
listen("auth/finished", (event) => {
router.push("/store");
});
listen("download_error", (event) => {
createModal(
ModalType.Notification,
{
title: "Drop encountered an error while downloading",
description: `Drop encountered an error while downloading your game: "${(
event.payload as unknown as string
).toString()}"`,
buttonText: "Close"
},
(e, c) => c()
);
});
/*
document.addEventListener("contextmenu", (event) => {
event.target?.dispatchEvent(new Event("contextmenu"));
event.preventDefault();
});
*/
}
export function initialNavigation(state: Ref<AppState>) {
const router = useRouter();
switch (state.value.status) {
case AppStatus.NotConfigured:
router.push({ path: "/setup" });
break;
case AppStatus.SignedOut:
router.push("/auth");
break;
case AppStatus.SignedInNeedsReauth:
router.push("/auth/signedout");
break;
case AppStatus.ServerUnavailable:
router.push("/error/serverunavailable");
break;
default:
router.push("/store");
}
}

View file

@ -0,0 +1,5 @@
import { convertFileSrc } from "@tauri-apps/api/core";
export const useObject = async (id: string) => {
return convertFileSrc(id, "object");
};

5
drop.svg Normal file
View file

@ -0,0 +1,5 @@
<svg viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
<path
d="M4 13.5C4 11.0008 5.38798 8.76189 7.00766 7C8.43926 5.44272 10.0519 4.25811 11.0471 3.5959C11.6287 3.20893 12.3713 3.20893 12.9529 3.5959C13.9481 4.25811 15.5607 5.44272 16.9923 7C18.612 8.76189 20 11.0008 20 13.5C20 17.9183 16.4183 21.5 12 21.5C7.58172 21.5 4 17.9183 4 13.5Z"
stroke="#60a5fa" stroke-width="2" />
</svg>

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icon.png

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View file

@ -1,8 +1,12 @@
<template>
<div class="flex flex-col bg-zinc-900 h-screen w-screen overflow-hidden">
<div class="flex flex-col bg-zinc-900 overflow-hidden">
<Header class="select-none" />
<div class="grow overflow-y-scroll">
<div class="relative grow overflow-y-auto">
<slot />
</div>
</div>
</template>
<script setup lang="ts">
const queueState = useQueueState();
</script>

View file

@ -1,7 +1,7 @@
<template>
<div class="flex flex-col bg-zinc-950 h-screen w-screen overflow-hidden">
<div class="flex flex-col bg-zinc-950 overflow-hidden">
<MiniHeader />
<div class="grow overflow-y-scroll">
<div class="relative grow overflow-y-auto">
<slot />
</div>
</div>

View file

@ -9,7 +9,9 @@ export default defineNuxtConfig({
},
},
css: ['~/assets/main.scss'],
css: ["~/assets/main.scss"],
ssr: false,
extends: [["github:drop-oss/drop-base"]],
});

View file

@ -1,7 +1,7 @@
{
"name": "drop-app",
"private": true,
"version": "0.1.0",
"version": "0.2.0-beta",
"type": "module",
"scripts": {
"build": "nuxt build",
@ -14,17 +14,24 @@
"dependencies": {
"@headlessui/vue": "^1.7.23",
"@heroicons/vue": "^2.1.5",
"@nuxtjs/tailwindcss": "^6.12.2",
"@tauri-apps/api": ">=2.0.0",
"@tauri-apps/plugin-deep-link": "~2",
"@tauri-apps/plugin-dialog": "^2.0.1",
"@tauri-apps/plugin-os": "~2",
"@tauri-apps/plugin-shell": ">=2.0.0",
"markdown-it": "^14.1.0",
"nuxt": "^3.13.0",
"scss": "^0.2.4",
"vue": "latest",
"vue-router": "latest"
"vue-router": "latest",
"vuedraggable": "^4.1.0"
},
"devDependencies": {
"@tailwindcss/forms": "^0.5.9",
"@tailwindcss/typography": "^0.5.15",
"@tauri-apps/cli": ">=2.0.0",
"@types/markdown-it": "^14.1.2",
"autoprefixer": "^10.4.20",
"postcss": "^8.4.47",
"sass-embedded": "^1.79.4",

72
pages/account.vue Normal file
View file

@ -0,0 +1,72 @@
<template>
<div class="mx-auto max-w-7xl px-8">
<div class="border-b border-zinc-700 py-5">
<h3 class="text-base font-semibold font-display leading-6 text-zinc-100">
Account
</h3>
</div>
<div class="mt-5">
<div class="divide-y divide-zinc-700">
<div class="py-6">
<div class="flex flex-col gap-4">
<div class="flex flex-row items-center justify-between">
<div>
<h3 class="text-sm font-medium leading-6 text-zinc-100">Sign out</h3>
<p class="mt-1 text-sm leading-6 text-zinc-400">
Sign out of your Drop account on this device
</p>
</div>
<button
@click="signOut"
type="button"
class="rounded-md bg-red-600 px-3 py-2 text-sm font-semibold text-white shadow-sm hover:bg-red-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-red-600"
>
Sign out
</button>
</div>
<div v-if="error" class="rounded-md bg-red-600/10 p-4">
<div class="flex">
<div class="flex-shrink-0">
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
</div>
<div class="ml-3">
<h3 class="text-sm font-medium text-red-600">
{{ error }}
</h3>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
import { listen } from '@tauri-apps/api/event'
import { useRouter } from '#imports'
import { XCircleIcon } from "@heroicons/vue/16/solid";
const router = useRouter()
const error = ref<string | null>(null)
// Listen for auth events
onMounted(async () => {
await listen('auth/signedout', () => {
router.push('/auth/signedout')
})
})
async function signOut() {
try {
error.value = null
await invoke('sign_out')
} catch (e) {
error.value = `Failed to sign out: ${e}`
}
}
</script>

View file

@ -4,11 +4,12 @@
<XCircleIcon class="h-12 w-12 text-red-600" aria-hidden="true" />
<div class="mt-3 text-center sm:mt-5">
<h1 class="text-3xl font-semibold font-display leading-6 text-zinc-100">
Connection failed
Authentication failed
</h1>
<div class="mt-4">
<p class="text-sm text-zinc-400 max-w-sm">
Drop encountered an error while connecting to your instance.
Drop encountered an error while connecting to your instance. Error:
{{ message }}
</p>
</div>
<div class="mt-10 flex items-center justify-center gap-x-6">
@ -24,6 +25,9 @@
<script setup lang="ts">
import { XCircleIcon } from "@heroicons/vue/16/solid";
const route = useRoute();
const message = route.query.error ?? "An unknown error occurred";
definePageMeta({
layout: "mini",
});

66
pages/error/index.vue Normal file
View file

@ -0,0 +1,66 @@
<template>
<div
class="grid min-h-full grid-cols-1 grid-rows-[1fr,auto,1fr] lg:grid-cols-[max(50%,36rem),1fr]"
>
<header
class="mx-auto w-full max-w-7xl px-6 pt-6 sm:pt-10 lg:col-span-2 lg:col-start-1 lg:row-start-1 lg:px-8"
>
<Logo class="h-10 w-auto sm:h-12" />
</header>
<main
class="mx-auto w-full max-w-7xl px-6 py-24 sm:py-32 lg:col-span-2 lg:col-start-1 lg:row-start-2 lg:px-8"
>
<div class="max-w-lg">
<h1
class="mt-4 text-3xl font-bold font-display tracking-tight text-zinc-100 sm:text-5xl"
>
Unrecoverable error
</h1>
<p class="mt-6 text-base leading-7 text-zinc-400">
Drop encountered an error that it couldn't handle. Please restart the
application and file a bug report.
</p>
</div>
</main>
<footer class="self-end lg:col-span-2 lg:col-start-1 lg:row-start-3">
<div class="border-t border-blue-600 bg-zinc-900 py-10">
<nav
class="mx-auto flex w-full max-w-7xl items-center gap-x-4 px-6 text-sm leading-7 text-zinc-400 lg:px-8"
>
<a href="#">Documentation</a>
<svg
viewBox="0 0 2 2"
aria-hidden="true"
class="h-0.5 w-0.5 fill-zinc-700"
>
<circle cx="1" cy="1" r="1" />
</svg>
<a href="#">Troubleshooting</a>
<svg
viewBox="0 0 2 2"
aria-hidden="true"
class="h-0.5 w-0.5 fill-zinc-700"
>
<circle cx="1" cy="1" r="1" />
</svg>
<NuxtLink to="/setup/server">Switch instance</NuxtLink>
</nav>
</div>
</footer>
<div
class="hidden lg:relative lg:col-start-2 lg:row-start-1 lg:row-end-4 lg:block"
>
<img
src="@/assets/wallpaper.jpg"
alt=""
class="absolute inset-0 h-full w-full object-cover"
/>
</div>
</div>
</template>
<script setup lang="ts">
definePageMeta({
layout: "mini",
});
</script>

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<template>
<div
class="grid min-h-full grid-cols-1 grid-rows-[1fr,auto,1fr] lg:grid-cols-[max(50%,36rem),1fr]"
>
<header
class="mx-auto w-full max-w-7xl px-6 pt-6 sm:pt-10 lg:col-span-2 lg:col-start-1 lg:row-start-1 lg:px-8"
>
<Logo class="h-10 w-auto sm:h-12" />
</header>
<main
class="mx-auto w-full max-w-7xl px-6 py-24 sm:py-32 lg:col-span-2 lg:col-start-1 lg:row-start-2 lg:px-8"
>
<div class="max-w-lg">
<h1
class="mt-4 text-3xl font-bold font-display tracking-tight text-zinc-100 sm:text-5xl"
>
Server is unavailable
</h1>
<p class="mt-6 text-base leading-7 text-zinc-400">
We were unable to contact your Drop instance. See if you can open it
in your web browser, or contact your server admin for help.
</p>
<div class="mt-10 space-x-10">
<button
@click="() => retry()"
class="inline-flex gap-x-2 items-center text-sm text-left font-semibold leading-7 text-white"
>
Retry <ArrowPathIcon class="w-5 h-5" />
</button>
<NuxtLink
to="/setup"
class="text-sm text-left font-semibold leading-7 text-blue-600"
>
Connect to different instance <span aria-hidden="true">&rarr;</span>
</NuxtLink>
</div>
</div>
</main>
<footer class="self-end lg:col-span-2 lg:col-start-1 lg:row-start-3">
<div class="border-t border-blue-600 bg-zinc-900 py-10">
<nav
class="mx-auto flex w-full max-w-7xl items-center gap-x-4 px-6 text-sm leading-7 text-zinc-400 lg:px-8"
>
<a href="#">Documentation</a>
<svg
viewBox="0 0 2 2"
aria-hidden="true"
class="h-0.5 w-0.5 fill-zinc-700"
>
<circle cx="1" cy="1" r="1" />
</svg>
<a href="#">Troubleshooting</a>
<svg
viewBox="0 0 2 2"
aria-hidden="true"
class="h-0.5 w-0.5 fill-zinc-700"
>
<circle cx="1" cy="1" r="1" />
</svg>
<NuxtLink to="/setup/server">Switch instance</NuxtLink>
</nav>
</div>
</footer>
<div
class="hidden lg:relative lg:col-start-2 lg:row-start-1 lg:row-end-4 lg:block"
>
<img
src="@/assets/wallpaper.jpg"
alt=""
class="absolute inset-0 h-full w-full object-cover"
/>
</div>
</div>
</template>
<script setup lang="ts">
import { ArrowPathIcon } from "@heroicons/vue/24/outline";
import { invoke } from "@tauri-apps/api/core";
definePageMeta({
layout: "mini",
});
async function retry() {
await invoke("retry_connect");
location.reload();
}
</script>

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<template></template>
<template />
<script setup lang="ts">
definePageMeta({
layout: false
})
</script>

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<template>
<div class="flex flex-row h-full">
<div
class="flex-none max-h-full overflow-y-auto w-64 bg-zinc-950 px-2 py-1"
>
<ul class="flex flex-col gap-y-1">
<NuxtLink
v-for="(nav, navIdx) in navigation"
:key="nav.route"
:class="[
'transition-all duration-200 rounded-lg flex items-center py-1.5 px-3',
navIdx === currentNavigationIndex
? 'bg-zinc-800 text-zinc-100'
: nav.isInstalled.value
? 'text-zinc-300 hover:bg-zinc-800/90 hover:text-zinc-200'
: 'text-zinc-500 hover:bg-zinc-800/70 hover:text-zinc-300',
]"
:href="nav.route"
>
<div class="flex items-center w-full gap-x-3">
<img
class="size-6 flex-none object-cover bg-zinc-900 rounded"
:src="icons[navIdx]"
alt=""
/>
<p class="truncate text-sm font-display leading-6 flex-1">
{{ nav.label }}
</p>
</div>
</NuxtLink>
</ul>
</div>
<div class="grow overflow-y-auto">
<NuxtPage :libraryDownloadError = "libraryDownloadError" />
</div>
</div>
</template>
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
import { GameStatusEnum, type Game, type NavigationItem } from "~/types";
let libraryDownloadError = false;
async function calculateGames(): Promise<Game[]> {
try {
return await invoke("fetch_library");
}
catch(e) {
libraryDownloadError = true;
return new Array();
}
}
const rawGames: Array<Game> = await calculateGames();
const games = await Promise.all(rawGames.map((e) => useGame(e.id)));
const icons = await Promise.all(
games.map(({ game, status }) => useObject(game.mIconId))
);
const navigation = games.map(({ game, status }) => {
const isInstalled = computed(
() =>
status.value.type == GameStatusEnum.Installed ||
status.value.type == GameStatusEnum.SetupRequired
);
const item = {
label: game.mName,
route: `/library/${game.id}`,
prefix: `/library/${game.id}`,
isInstalled,
};
return item;
});
const currentNavigationIndex = useCurrentNavigationIndex(navigation);
</script>

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<template>
<div
class="mx-auto w-full relative flex flex-col justify-center pt-64 z-10 overflow-hidden"
>
<!-- banner image -->
<div class="absolute flex top-0 h-fit inset-x-0 z-[-20]">
<img :src="bannerUrl" class="w-full h-auto object-cover" />
<h1
class="absolute inset-x-0 w-fit mx-auto text-center top-32 -translate-y-[50%] text-4xl text-zinc-100 font-bold font-display z-50 p-4 shadow-xl bg-zinc-900/80 rounded-xl"
>
{{ game.mName }}
</h1>
<div
class="absolute inset-0 bg-gradient-to-b from-transparent to-50% to-zinc-900"
/>
</div>
<!-- main page -->
<div class="w-full min-h-screen mx-auto bg-zinc-900 px-5 py-6">
<!-- game toolbar -->
<div class="h-full flex flex-row gap-x-4 items-stretch">
<GameStatusButton
@install="() => installFlow()"
@launch="() => launch()"
@queue="() => queue()"
@uninstall="() => uninstall()"
@kill="() => kill()"
:status="status"
/>
<a
:href="remoteUrl"
target="_blank"
type="button"
class="inline-flex items-center rounded-md bg-zinc-800/50 px-4 font-semibold text-white shadow-sm hover:bg-zinc-800/80 uppercase font-display"
>
<BuildingStorefrontIcon class="mr-2 size-5" aria-hidden="true" />
Store
</a>
</div>
</div>
</div>
<ModalTemplate v-model="installFlowOpen">
<template #default>
<div class="sm:flex sm:items-start">
<div class="mt-3 text-center sm:mt-0 sm:text-left">
<DialogTitle as="h3" class="text-base font-semibold text-zinc-100"
>Install {{ game.mName }}?
</DialogTitle>
<div class="mt-2">
<p class="text-sm text-zinc-400">
Drop will add {{ game.mName }} to the queue to be downloaded.
While downloading, Drop may use up a large amount of resources,
particularly network bandwidth and CPU utilisation.
</p>
</div>
</div>
</div>
<form class="space-y-6">
<div v-if="versionOptions && versionOptions.length > 0">
<Listbox as="div" v-model="installVersionIndex">
<ListboxLabel class="block text-sm/6 font-medium text-zinc-100"
>Version</ListboxLabel
>
<div class="relative mt-2">
<ListboxButton
class="relative w-full cursor-default rounded-md bg-zinc-800 py-1.5 pl-3 pr-10 text-left text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 focus:outline-none focus:ring-2 focus:ring-blue-600 sm:text-sm/6"
>
<span class="block truncate"
>{{ versionOptions[installVersionIndex].versionName }}
on
{{ versionOptions[installVersionIndex].platform }}</span
>
<span
class="pointer-events-none absolute inset-y-0 right-0 flex items-center pr-2"
>
<ChevronUpDownIcon
class="h-5 w-5 text-gray-400"
aria-hidden="true"
/>
</span>
</ListboxButton>
<transition
leave-active-class="transition ease-in duration-100"
leave-from-class="opacity-100"
leave-to-class="opacity-0"
>
<ListboxOptions
class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-900 py-1 text-base shadow-lg ring-1 ring-black ring-opacity-5 focus:outline-none sm:text-sm"
>
<ListboxOption
as="template"
v-for="(version, versionIdx) in versionOptions"
:key="version.versionName"
:value="versionIdx"
v-slot="{ active, selected }"
>
<li
:class="[
active ? 'bg-blue-600 text-white' : 'text-zinc-300',
'relative cursor-default select-none py-2 pl-3 pr-9',
]"
>
<span
:class="[
selected
? 'font-semibold text-zinc-100'
: 'font-normal',
'block truncate',
]"
>{{ version.versionName }} on
{{ version.platform }}</span
>
<span
v-if="selected"
:class="[
active ? 'text-white' : 'text-blue-600',
'absolute inset-y-0 right-0 flex items-center pr-4',
]"
>
<CheckIcon class="h-5 w-5" aria-hidden="true" />
</span>
</li>
</ListboxOption>
</ListboxOptions>
</transition>
</div>
</Listbox>
</div>
<div v-else class="mt-1 rounded-md bg-red-600/10 p-4">
<div class="flex">
<div class="flex-shrink-0">
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
</div>
<div class="ml-3">
<h3 class="text-sm font-medium text-red-600">
There are no supported versions to install. Please contact your
server admin or try again later.
</h3>
</div>
</div>
</div>
<div v-if="installDirs">
<Listbox as="div" v-model="installDir">
<ListboxLabel class="block text-sm/6 font-medium text-zinc-100"
>Install to</ListboxLabel
>
<div class="relative mt-2">
<ListboxButton
class="relative w-full cursor-default rounded-md bg-zinc-800 py-1.5 pl-3 pr-10 text-left text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 focus:outline-none focus:ring-2 focus:ring-blue-600 sm:text-sm/6"
>
<span class="block truncate">{{
installDirs[installDir]
}}</span>
<span
class="pointer-events-none absolute inset-y-0 right-0 flex items-center pr-2"
>
<ChevronUpDownIcon
class="h-5 w-5 text-gray-400"
aria-hidden="true"
/>
</span>
</ListboxButton>
<transition
leave-active-class="transition ease-in duration-100"
leave-from-class="opacity-100"
leave-to-class="opacity-0"
>
<ListboxOptions
class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-900 py-1 text-base shadow-lg ring-1 ring-black ring-opacity-5 focus:outline-none sm:text-sm"
>
<ListboxOption
as="template"
v-for="(dir, dirIdx) in installDirs"
:key="dir"
:value="dirIdx"
v-slot="{ active, selected }"
>
<li
:class="[
active ? 'bg-blue-600 text-white' : 'text-zinc-300',
'relative cursor-default select-none py-2 pl-3 pr-9',
]"
>
<span
:class="[
selected
? 'font-semibold text-zinc-100'
: 'font-normal',
'block truncate',
]"
>{{ dir }}</span
>
<span
v-if="selected"
:class="[
active ? 'text-white' : 'text-blue-600',
'absolute inset-y-0 right-0 flex items-center pr-4',
]"
>
<CheckIcon class="h-5 w-5" aria-hidden="true" />
</span>
</li>
</ListboxOption>
</ListboxOptions>
</transition>
</div>
<div class="text-zinc-400 text-sm mt-2">
Add more install directories in
<PageWidget to="/settings/downloads">
<WrenchIcon class="size-3" />
Settings
</PageWidget>
</div>
</Listbox>
</div>
</form>
<div v-if="installError" class="mt-1 rounded-md bg-red-600/10 p-4">
<div class="flex">
<div class="flex-shrink-0">
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
</div>
<div class="ml-3">
<h3 class="text-sm font-medium text-red-600">
{{ installError }}
</h3>
</div>
</div>
</div>
</template>
<template #buttons>
<LoadingButton
@click="() => install()"
:disabled="
!(versionOptions && versionOptions.length > 0 && !installDir)
"
:loading="installLoading"
type="submit"
class="ml-2 w-full sm:w-fit"
>
Install
</LoadingButton>
<button
type="button"
class="mt-3 inline-flex w-full justify-center rounded-md bg-zinc-800 px-3 py-2 text-sm font-semibold text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 hover:bg-zinc-900 sm:mt-0 sm:w-auto"
@click="installFlowOpen = false"
ref="cancelButtonRef"
>
Cancel
</button>
</template>
</ModalTemplate>
</template>
<script setup lang="ts">
import {
Dialog,
DialogTitle,
TransitionChild,
TransitionRoot,
Listbox,
ListboxButton,
ListboxLabel,
ListboxOption,
ListboxOptions,
} from "@headlessui/vue";
import {
CheckIcon,
ChevronUpDownIcon,
WrenchIcon,
} from "@heroicons/vue/20/solid";
import { BuildingStorefrontIcon } from "@heroicons/vue/24/outline";
import { XCircleIcon } from "@heroicons/vue/24/solid";
import { invoke } from "@tauri-apps/api/core";
const route = useRoute();
const router = useRouter();
const id = route.params.id.toString();
const { game: rawGame, status } = await useGame(id);
const game = ref(rawGame);
const remoteUrl: string = await invoke("gen_drop_url", {
path: `/store/${game.value.id}`,
});
const bannerUrl = await useObject(game.value.mBannerId);
const installFlowOpen = ref(false);
const versionOptions = ref<
undefined | Array<{ versionName: string; platform: string }>
>();
const installDirs = ref<undefined | Array<string>>();
async function installFlow() {
installFlowOpen.value = true;
versionOptions.value = undefined;
installDirs.value = undefined;
try {
versionOptions.value = await invoke("fetch_game_verion_options", {
gameId: game.value.id,
});
console.log(versionOptions.value);
installDirs.value = await invoke("fetch_download_dir_stats");
} catch (error) {
installError.value = (error as string).toString();
}
}
const installLoading = ref(false);
const installError = ref<string | undefined>();
const installVersionIndex = ref(0);
const installDir = ref(0);
async function install() {
try {
if (!versionOptions.value)
throw new Error("Versions have not been loaded");
installLoading.value = true;
await invoke("download_game", {
gameId: game.value.id,
gameVersion: versionOptions.value[installVersionIndex.value].versionName,
installDir: installDir.value,
});
installFlowOpen.value = false;
} catch (error) {
installError.value = (error as string).toString();
}
installLoading.value = false;
}
async function launch() {
try {
await invoke("launch_game", { id: game.value.id });
} catch (e) {
createModal(
ModalType.Notification,
{
title: `Couldn't run "${game.value.mName}"`,
description: `Drop failed to launch "${game.value.mName}": ${e}`,
buttonText: "Close",
},
(e, c) => c()
);
console.error(e);
}
}
async function queue() {
router.push("/queue");
}
async function uninstall() {
await invoke("uninstall_game", { gameId: game.value.id });
}
async function kill() {
try {
await invoke("kill_game", { gameId: game.value.id });
} catch (e) {
createModal(
ModalType.Notification,
{
title: `Couldn't stop "${game.value.mName}"`,
description: `Drop failed to stop "${game.value.mName}": ${e}`,
buttonText: "Close",
},
(e, c) => c()
);
console.error(e);
}
}
</script>

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<script setup lang="ts">
const props = defineProps<{ libraryDownloadError: boolean }>();
</script>
<template>
<div v-if="libraryDownloadError" class="mx-auto pt-10 text-center text-gray-500">
Library Failed to update
</div>
</template>

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<template>
<div class="bg-zinc-950 p-4 min-h-full space-y-4">
<div
class="h-16 overflow-hidden relative rounded-xl flex flex-row border border-zinc-900"
>
<div
class="bg-zinc-900 z-10 w-32 flex flex-col gap-x-2 text-blue-400 font-display items-left justify-center pl-2"
>
<span class="font-semibold">{{ formatKilobytes(stats.speed) }}/s</span>
<span v-if="stats.time > 0" class="text-sm"
>{{ formatTime(stats.time) }} left</span
>
</div>
<div class="absolute inset-0 h-full flex flex-row items-end justify-end">
<div
v-for="bar in speedHistory"
:style="{ height: `${(bar / speedMax) * 100}%` }"
class="w-[8px] bg-blue-600/40"
/>
</div>
</div>
<draggable v-model="queue.queue" @end="onEnd">
<template #item="{ element }: { element: (typeof queue.value.queue)[0] }">
<li
v-if="games[element.meta.id]"
:key="element.meta.id"
class="mb-4 bg-zinc-900 rounded-lg flex flex-row justify-between gap-x-6 py-5 px-4"
>
<div class="w-full flex items-center max-w-md gap-x-4 relative">
<img
class="size-24 flex-none bg-zinc-800 object-cover rounded"
:src="games[element.meta.id].cover"
alt=""
/>
<div class="min-w-0 flex-auto">
<p class="text-xl font-semibold text-zinc-100">
<NuxtLink :href="`/library/${element.meta.id}`" class="">
<span class="absolute inset-x-0 -top-px bottom-0" />
{{ games[element.meta.id].game.mName }}
</NuxtLink>
</p>
<p class="mt-1 flex text-xs/5 text-gray-500">
{{ games[element.meta.id].game.mShortDescription }}
</p>
</div>
</div>
<div class="flex shrink-0 items-center gap-x-4">
<div class="hidden sm:flex sm:flex-col sm:items-end">
<p class="text-md text-zinc-500 uppercase font-display font-bold">
{{ element.status }}
</p>
<div
v-if="element.progress"
class="mt-1 w-96 bg-zinc-800 rounded-lg overflow-hidden"
>
<div
class="h-2 bg-blue-600"
:style="{ width: `${element.progress * 100}%` }"
/>
</div>
<span
class="mt-2 inline-flex items-center gap-x-1 text-zinc-400 text-sm font-display"
><span class="text-zinc-300">{{
formatKilobytes(element.current / 1000)
}}</span>
/
<span class="">{{ formatKilobytes(element.max / 1000) }}</span
><ServerIcon class="size-5"
/></span>
</div>
<button @click="() => cancelGame(element.meta)" class="group">
<XMarkIcon
class="transition size-8 flex-none text-zinc-600 group-hover:text-zinc-300"
aria-hidden="true"
/>
</button>
</div>
</li>
<p v-else>Loading...</p>
</template>
</draggable>
<div
class="text-zinc-600 uppercase font-semibold font-display w-full text-center"
v-if="queue.queue.length == 0"
>
No items in the queue
</div>
</div>
</template>
<script setup lang="ts">
import { ServerIcon, XMarkIcon } from "@heroicons/vue/20/solid";
import { invoke } from "@tauri-apps/api/core";
import type { DownloadableMetadata, Game, GameStatus } from "~/types";
const windowWidth = ref(window.innerWidth);
window.addEventListener("resize", (event) => {
windowWidth.value = window.innerWidth;
});
const queue = useQueueState();
const stats = useStatsState();
const speedHistory = useState<Array<number>>(() => []);
const speedHistoryMax = computed(() => windowWidth.value / 8);
const speedMax = computed(
() => speedHistory.value.reduce((a, b) => (a > b ? a : b)) * 1.3
);
const previousGameId = ref<string | undefined>();
const games: Ref<{
[key: string]: { game: Game; status: Ref<GameStatus>; cover: string };
}> = ref({});
function resetHistoryGraph() {
speedHistory.value = [];
stats.value = { time: 0, speed: 0 };
}
function checkReset(v: QueueState) {
const currentGame = v.queue.at(0)?.meta.id;
// If we're finished
if (!currentGame && previousGameId.value) {
previousGameId.value = undefined;
resetHistoryGraph();
return;
}
// If we don't have a game
if (!currentGame) return;
// If we started a new download
if (currentGame && !previousGameId.value) {
previousGameId.value = currentGame;
resetHistoryGraph();
return;
}
// If it's a different game now
if (currentGame != previousGameId.value) {
previousGameId.value = currentGame;
resetHistoryGraph();
return;
}
}
watch(queue, (v) => {
loadGamesForQueue(v);
checkReset(v);
});
watch(stats, (v) => {
const newLength = speedHistory.value.push(v.speed);
if (newLength > speedHistoryMax.value) {
speedHistory.value.splice(0, 1);
}
checkReset(queue.value);
});
function loadGamesForQueue(v: typeof queue.value) {
for (const {
meta: { id },
} of v.queue) {
if (games.value[id]) return;
(async () => {
const gameData = await useGame(id);
const cover = await useObject(gameData.game.mCoverId);
games.value[id] = { ...gameData, cover };
})();
}
}
loadGamesForQueue(queue.value);
async function onEnd(event: { oldIndex: number; newIndex: number }) {
await invoke("move_download_in_queue", {
oldIndex: event.oldIndex,
newIndex: event.newIndex,
});
}
async function cancelGame(meta: DownloadableMetadata) {
await invoke("cancel_game", { meta });
}
function formatKilobytes(bytes: number): string {
const units = ["KB", "MB", "GB", "TB", "PB"];
let value = bytes;
let unitIndex = 0;
const scalar = 1000;
while (value >= scalar && unitIndex < units.length - 1) {
value /= scalar;
unitIndex++;
}
return `${value.toFixed(1)} ${units[unitIndex]}`;
}
function formatTime(seconds: number): string {
if (seconds < 60) {
return `${Math.round(seconds)}s`;
}
const minutes = Math.floor(seconds / 60);
if (minutes < 60) {
return `${minutes}m ${Math.round(seconds % 60)}s`;
}
const hours = Math.floor(minutes / 60);
return `${hours}h ${minutes % 60}m`;
}
</script>

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<!-- This is perhaps one of the most complicated pages in this app -->
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
await invoke("quit");
</script>
<template></template>

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<template>
<div class="mx-auto max-w-7xl px-8">
<div class="border-b border-zinc-700 py-5">
<h3 class="text-base font-semibold font-display leading-6 text-zinc-100">
Settings
</h3>
</div>
<div class="mt-5 flex flex-row gap-12">
<nav class="flex flex-col" aria-label="Sidebar">
<ul role="list" class="-mx-2 space-y-1">
<li v-for="(item, itemIdx) in navigation" :key="item.prefix">
<NuxtLink :href="item.route" :class="[
itemIdx === currentPageIndex
? 'bg-zinc-800/50 text-zinc-100'
: 'text-zinc-400 hover:bg-zinc-800/30 hover:text-zinc-200',
'transition group flex gap-x-3 rounded-md p-2 pr-12 text-sm font-semibold leading-6',
]">
<component :is="item.icon" :class="[
itemIdx === currentPageIndex
? 'text-zinc-100'
: 'text-zinc-400 group-hover:text-zinc-200',
'transition h-6 w-6 shrink-0',
]" aria-hidden="true" />
{{ item.label }}
</NuxtLink>
</li>
</ul>
</nav>
<div class="grow">
<NuxtPage />
</div>
</div>
</div>
</template>
<script setup lang="ts">
import {
ArrowDownTrayIcon,
CubeIcon,
HomeIcon,
RectangleGroupIcon,
BugAntIcon,
} from "@heroicons/vue/16/solid";
import type { Component } from "vue";
import type { NavigationItem } from "~/types";
import { platform } from '@tauri-apps/plugin-os';
import { invoke } from "@tauri-apps/api/core";
const systemData = await invoke<{
clientId: string;
baseUrl: string;
dataDir: string;
logLevel: string;
}>("fetch_system_data");
const isDebugMode = ref(systemData.logLevel.toLowerCase() === "debug");
const debugRevealed = ref(false);
// Track shift key state and debug reveal
onMounted(() => {
window.addEventListener('keydown', (e) => {
if (e.key === 'Shift') {
isDebugMode.value = true;
debugRevealed.value = true;
}
});
window.addEventListener('keyup', (e) => {
if (e.key === 'Shift') {
isDebugMode.value = debugRevealed.value || systemData.logLevel.toLowerCase() === "debug";
}
});
// Reset debug reveal when leaving the settings page
const router = useRouter();
router.beforeEach((to) => {
if (!to.path.startsWith('/settings')) {
debugRevealed.value = false;
isDebugMode.value = systemData.logLevel.toLowerCase() === "debug";
}
});
});
// Make navigation reactive by wrapping in computed
const navigation = computed(() => [
{
label: "Home",
route: "/settings",
prefix: "/settings",
icon: HomeIcon,
},
{
label: "Interface",
route: "/settings/interface",
prefix: "/settings/interface",
icon: RectangleGroupIcon,
},
{
label: "Downloads",
route: "/settings/downloads",
prefix: "/settings/downloads",
icon: ArrowDownTrayIcon,
},
...(isDebugMode.value ? [{
label: "Debug Info",
route: "/settings/debug",
prefix: "/settings/debug",
icon: BugAntIcon,
}] : []),
]);
const currentPlatform = platform();
// Use .value to unwrap the computed ref
const currentPageIndex = useCurrentNavigationIndex(navigation.value);
// Watch for navigation changes and update currentPageIndex
watch(navigation, (newNav) => {
currentPageIndex.value = useCurrentNavigationIndex(newNav).value;
});
</script>

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<template>
<div class="divide-y divide-zinc-700">
<div class="py-6">
<h2 class="text-base font-semibold font-display leading-7 text-zinc-100">
Debug Information
</h2>
<p class="mt-1 text-sm leading-6 text-zinc-400">
Technical information about your Drop client installation, helpful for
debugging.
</p>
<div class="mt-10 space-y-8">
<div>
<div class="flex items-center gap-x-3">
<FingerPrintIcon class="h-5 w-5 text-zinc-400" />
<h3 class="text-sm font-medium leading-6 text-zinc-100">
Client ID
</h3>
</div>
<p class="mt-2 text-sm text-zinc-400 font-mono ml-8">
{{ clientId || "Not signed in" }}
</p>
</div>
<div>
<div class="flex items-center gap-x-3">
<ComputerDesktopIcon class="h-5 w-5 text-zinc-400" />
<h3 class="text-sm font-medium leading-6 text-zinc-100">
Platform
</h3>
</div>
<p class="mt-2 text-sm text-zinc-400 font-mono ml-8">
{{ platformInfo }}
</p>
</div>
<div>
<div class="flex items-center gap-x-3">
<ServerIcon class="h-5 w-5 text-zinc-400" />
<h3 class="text-sm font-medium leading-6 text-zinc-100">
Server URL
</h3>
</div>
<p class="mt-2 text-sm text-zinc-400 font-mono ml-8">
{{ baseUrl || "Not connected" }}
</p>
</div>
<div>
<div class="flex items-center gap-x-3">
<FolderIcon class="h-5 w-5 text-zinc-400" />
<h3 class="text-sm font-medium leading-6 text-zinc-100">
Data Directory
</h3>
</div>
<p class="mt-2 text-sm text-zinc-400 font-mono ml-8">
{{ dataDir || "Unknown" }}
</p>
</div>
<div class="pt-6 flex gap-x-4">
<button
@click="() => openDataDir()"
type="button"
class="inline-flex items-center gap-x-2 rounded-md bg-blue-600 px-3.5 py-2.5 text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
>
<FolderIcon class="h-5 w-5" aria-hidden="true" />
Open Data Directory
</button>
<button
@click="() => openLogFile()"
type="button"
class="inline-flex items-center gap-x-2 rounded-md bg-blue-600 px-3.5 py-2.5 text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
>
<DocumentTextIcon class="h-5 w-5" aria-hidden="true" />
Open Log File
</button>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
import { platform, type } from "@tauri-apps/plugin-os";
import {
FingerPrintIcon,
TagIcon,
ComputerDesktopIcon,
ServerIcon,
FolderIcon,
CubeIcon,
DocumentTextIcon,
} from "@heroicons/vue/24/outline";
import { open } from "@tauri-apps/plugin-shell";
const clientId = ref<string | null>(null);
const platformInfo = ref("Loading...");
const baseUrl = ref<string | null>(null);
const dataDir = ref<string | null>(null);
const systemData = await invoke<{
clientId: string;
baseUrl: string;
dataDir: string;
}>("fetch_system_data");
console.log(systemData);
clientId.value = systemData.clientId;
baseUrl.value = systemData.baseUrl;
dataDir.value = systemData.dataDir;
const currentPlatform = await platform();
platformInfo.value = currentPlatform;
async function openDataDir() {
if (!dataDir.value) return;
try {
await open(dataDir.value);
} catch (error) {
console.error("Failed to open data dir:", error);
}
}
async function openLogFile() {
if (!dataDir.value) return;
try {
const logPath = `${dataDir.value}/drop.log`;
await open(logPath);
} catch (error) {
console.error("Failed to open log file:", error);
}
}
</script>

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<template>
<div>
<div class="border-b border-zinc-600 py-2 px-1">
<div
class="-ml-4 -mt-2 flex flex-wrap items-center justify-between sm:flex-nowrap"
>
<div class="ml-4 mt-2">
<h3 class="text-base font-display font-semibold text-zinc-100">
Install directories
</h3>
<p class="mt-1 text-sm text-zinc-400 max-w-xl">
This is where Drop will download game files to, and store them
indefinitely while you play. Drop and games may store other
information elsewhere, like saves or mods.
</p>
</div>
<div class="ml-4 mt-2 shrink-0">
<button
@click="() => (open = true)"
type="button"
class="relative inline-flex items-center rounded-md bg-blue-600 px-3 py-2 text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
>
Add new directory
</button>
</div>
</div>
</div>
<ul role="list" class="divide-y divide-gray-800">
<li
v-for="(dir, dirIdx) in dirs"
:key="dir"
class="flex justify-between gap-x-6 py-5"
>
<div class="flex min-w-0 gap-x-4">
<FolderIcon
class="h-6 w-6 text-blue-600 flex-none rounded-full"
alt=""
/>
<div class="min-w-0 flex-auto">
<p class="text-sm/6 text-zinc-100">
{{ dir }}
</p>
</div>
</div>
<div class="flex shrink-0 items-center gap-x-6">
<button
@click="() => deleteDirectory(dirIdx)"
:disabled="dirs.length <= 1"
:class="[
dirs.length <= 1
? 'text-zinc-700'
: 'text-zinc-400 hover:text-zinc-100',
'-m-2.5 block p-2.5',
]"
>
<span class="sr-only">Open options</span>
<TrashIcon class="size-5" aria-hidden="true" />
</button>
</div>
</li>
</ul>
<div class="border-t border-zinc-600 py-6">
<h3 class="text-base font-display font-semibold text-zinc-100">
Download Settings
</h3>
<p class="mt-1 text-sm text-zinc-400 max-w-xl">
Configure how Drop downloads games and other content.
</p>
<div class="mt-6 max-w-xl">
<label for="threads" class="block text-sm font-medium text-zinc-100">
Maximum Download Threads
</label>
<div class="mt-2">
<input
type="number"
name="threads"
id="threads"
min="1"
max="32"
v-model="downloadThreads"
@keypress="validateNumberInput"
@paste="validatePaste"
class="block w-full rounded-md border-0 py-1.5 text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 bg-zinc-800 placeholder:text-gray-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm sm:leading-6"
/>
</div>
<p class="mt-2 text-sm text-zinc-400">
The maximum number of concurrent download threads. Higher values may
download faster but use more system resources. Default is 4.
</p>
</div>
<div class="mt-6">
<button
type="button"
@click="saveDownloadThreads"
:disabled="saveState.loading"
:class="[
'inline-flex items-center rounded-md px-3 py-2 text-sm font-semibold text-white shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 transition-colors duration-300',
saveState.success
? 'bg-green-600 hover:bg-green-500 focus-visible:outline-green-600'
: 'bg-blue-600 hover:bg-blue-500 focus-visible:outline-blue-600',
'disabled:bg-blue-600/50 disabled:cursor-not-allowed'
]"
>
{{ saveState.success ? 'Saved' : 'Save Changes' }}
</button>
</div>
</div>
</div>
<TransitionRoot as="template" :show="open">
<Dialog class="relative z-50" @close="open = false">
<TransitionChild
as="template"
enter="ease-out duration-300"
enter-from="opacity-0"
enter-to="opacity-100"
leave="ease-in duration-200"
leave-from="opacity-100"
leave-to="opacity-0"
>
<div
class="fixed inset-0 bg-zinc-950 bg-opacity-75 transition-opacity"
/>
</TransitionChild>
<div class="fixed inset-0 z-10 w-screen overflow-y-auto">
<div
class="flex min-h-full items-end justify-center p-4 text-center sm:items-center sm:p-0"
>
<TransitionChild
as="template"
enter="ease-out duration-300"
enter-from="opacity-0 translate-y-4 sm:translate-y-0 sm:scale-95"
enter-to="opacity-100 translate-y-0 sm:scale-100"
leave="ease-in duration-200"
leave-from="opacity-100 translate-y-0 sm:scale-100"
leave-to="opacity-0 translate-y-4 sm:translate-y-0 sm:scale-95"
>
<DialogPanel
class="relative transform overflow-hidden rounded-lg bg-zinc-900 px-4 pb-4 pt-5 text-left shadow-xl transition-all sm:my-8 sm:w-full sm:max-w-lg sm:p-6"
>
<div class="sm:flex sm:items-start">
<div class="mt-3 w-full sm:ml-4 sm:mt-0">
<div>
<label
for="dir"
class="block text-sm/6 font-medium text-zinc-100"
>Select game directory</label
>
<div class="mt-2">
<button
@click="() => selectDirectory()"
class="block text-left w-full rounded-md border-0 px-3 py-1.5 text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 bg-zinc-800 placeholder:text-gray-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm/6"
>
{{
currentDirectory ?? "Click to select a directory..."
}}
</button>
</div>
<p class="mt-2 text-sm text-zinc-400" id="dir-description">
Select an empty directory to add.
</p>
</div>
</div>
</div>
<div class="mt-5 sm:mt-4 sm:flex sm:flex-row-reverse">
<LoadingButton
:disabled="currentDirectory == undefined"
type="button"
:loading="createDirectoryLoading"
@click="() => submitDirectory()"
:class="[
'inline-flex w-full shadow-sm sm:ml-3 sm:w-auto',
currentDirectory === undefined
? 'text-zinc-400 bg-blue-600/10 hover:bg-blue-600/10'
: 'text-white bg-blue-600 hover:bg-blue-500',
]"
>
Add
</LoadingButton>
<button
type="button"
class="mt-3 inline-flex w-full justify-center rounded-md bg-zinc-800 px-3 py-2 text-sm font-semibold text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-800 hover:bg-zinc-900 sm:mt-0 sm:w-auto"
@click="() => cancelDirectory()"
ref="cancelButtonRef"
>
Cancel
</button>
</div>
<div v-if="error" class="mt-3 rounded-md bg-red-600/10 p-4">
<div class="flex">
<div class="flex-shrink-0">
<XCircleIcon
class="h-5 w-5 text-red-600"
aria-hidden="true"
/>
</div>
<div class="ml-3">
<h3 class="text-sm font-medium text-red-600">
{{ error }}
</h3>
</div>
</div>
</div>
</DialogPanel>
</TransitionChild>
</div>
</div>
</Dialog>
</TransitionRoot>
</template>
<script setup lang="ts">
import {
Dialog,
DialogPanel,
TransitionChild,
TransitionRoot,
} from "@headlessui/vue";
import { FolderIcon, TrashIcon, XCircleIcon } from "@heroicons/vue/16/solid";
import { invoke } from "@tauri-apps/api/core";
import { type Settings } from "~/types";
const open = ref(false);
const currentDirectory = ref<string | undefined>(undefined);
const error = ref<string | undefined>(undefined);
const createDirectoryLoading = ref(false);
const dirs = ref<Array<string>>([]);
const settings = await invoke<Settings>("fetch_settings");
const downloadThreads = ref(settings?.maxDownloadThreads ?? 4);
const saveState = reactive({
loading: false,
success: false
});
async function updateDirs() {
const newDirs = await invoke<Array<string>>("fetch_download_dir_stats");
dirs.value = newDirs;
}
await updateDirs();
async function selectDirectoryDialog(): Promise<string> {
const res = await invoke("plugin:dialog|open", {
options: { directory: true },
});
return res as string;
}
async function selectDirectory() {
try {
const dir = await selectDirectoryDialog();
currentDirectory.value = dir;
} catch (e) {
error.value = e as string;
}
}
function cancelDirectory() {
open.value = false;
currentDirectory.value = undefined;
}
async function submitDirectory() {
try {
error.value = undefined;
if (!currentDirectory.value)
throw new Error("Please select a directory first");
createDirectoryLoading.value = true;
// Add directory
await invoke("add_download_dir", { newDir: currentDirectory.value });
// Update list
await updateDirs();
currentDirectory.value = undefined;
createDirectoryLoading.value = false;
open.value = false;
} catch (e) {
error.value = e as string;
createDirectoryLoading.value = false;
}
}
async function deleteDirectory(index: number) {
await invoke("delete_download_dir", { index });
await updateDirs();
}
async function saveDownloadThreads() {
try {
saveState.loading = true;
await invoke("update_settings", {
newSettings: { maxDownloadThreads: downloadThreads.value },
});
// Show success state
saveState.success = true;
// Reset back to normal state after 2 seconds
setTimeout(() => {
saveState.success = false;
}, 2000);
} catch (error) {
console.error('Failed to save settings:', error);
} finally {
saveState.loading = false;
}
}
function validateNumberInput(event: KeyboardEvent) {
// Allow only numbers and basic control keys
if (!/^\d$/.test(event.key) &&
!['Backspace', 'Delete', 'Tab', 'ArrowLeft', 'ArrowRight'].includes(event.key)) {
event.preventDefault();
}
}
function validatePaste(event: ClipboardEvent) {
// Prevent paste if content contains non-numeric characters
const pastedData = event.clipboardData?.getData('text');
if (pastedData && !/^\d+$/.test(pastedData)) {
event.preventDefault();
}
}
</script>

60
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<template>
<div class="divide-y divide-zinc-700">
<div class="py-6">
<h2 class="text-base font-semibold font-display leading-7 text-zinc-100">General</h2>
<p class="mt-1 text-sm leading-6 text-zinc-400">
Configure basic application settings
</p>
<div class="mt-10 space-y-8">
<div class="flex flex-row items-center justify-between">
<div>
<h3 class="text-sm font-medium leading-6 text-zinc-100">Start with system</h3>
<p class="mt-1 text-sm leading-6 text-zinc-400">
Drop will automatically start when you log into your computer
</p>
</div>
<Switch
v-model="autostartEnabled"
:class="[
autostartEnabled ? 'bg-blue-600' : 'bg-zinc-700',
'relative inline-flex h-6 w-11 flex-shrink-0 cursor-pointer rounded-full border-2 border-transparent transition-colors duration-200 ease-in-out'
]"
>
<span
:class="[
autostartEnabled ? 'translate-x-5' : 'translate-x-0',
'pointer-events-none relative inline-block h-5 w-5 transform rounded-full bg-white shadow ring-0 transition duration-200 ease-in-out'
]"
/>
</Switch>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { Switch } from '@headlessui/vue'
import { invoke } from "@tauri-apps/api/core";
defineProps<{}>()
const autostartEnabled = ref<boolean>(false)
// Load initial state
invoke('get_autostart_enabled').then((enabled) => {
autostartEnabled.value = enabled as boolean
})
// Watch for changes and update autostart
watch(autostartEnabled, async (newValue: boolean) => {
try {
await invoke('toggle_autostart', { enabled: newValue })
} catch (error) {
console.error('Failed to toggle autostart:', error)
// Revert the toggle if it failed
autostartEnabled.value = !newValue
}
})
</script>

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@ -0,0 +1,7 @@
<template>
</template>
<script setup lang="ts">
</script>

View file

@ -12,8 +12,7 @@
Let's get you set up
</h1>
<p class="mt-6 text-lg leading-8 text-zinc-400">
Anim aute id magna aliqua ad ad non deserunt sunt. Qui irure qui lorem
cupidatat commodo. Elit sunt amet fugiat veniam occaecat fugiat aliqua.
You'll need to have set up a Drop instance and created an account on it. If you're connecting to another person's instance, you'll need the url and an account.
</p>
<div class="mt-10 flex items-center justify-center gap-x-6">
<NuxtLink

View file

@ -24,7 +24,7 @@
class="flex rounded-md shadow-sm ring-1 ring-inset ring-zinc-700 focus-within:ring-2 focus-within:ring-inset focus-within:ring-blue-600 sm:max-w-md"
>
<span
v-if="!url.startsWith('http')"
v-if="showHttps"
class="flex select-none items-center pl-3 text-zinc-500 -mr-2.5 sm:text-sm"
>https://</span
>
@ -60,7 +60,7 @@
</div>
</form>
<p class="mt-10 text-center text-sm text-gray-500">
<p class="mt-10 text-center text-sm text-zinc-500">
Don't have one?
{{ " " }}
<a
@ -87,6 +87,13 @@ const error = ref(undefined);
const loading = ref(false);
const router = useRouter();
const showHttps = computed(() => {
const prefixes = ["http://", "https://"];
const doesntHavePrefix = prefixes.findIndex((e) => url.value.startsWith(e.slice(0, url.value.length))) == -1;
return doesntHavePrefix;
})
async function connect() {
const newUrl = url.value.startsWith("http")

2
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@ -0,0 +1,2 @@
<template></template>
<script setup lang="ts"></script>

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@ -0,0 +1,8 @@
export default defineNuxtPlugin((nuxtApp) => {
// Also possible
nuxtApp.hook("vue:error", (error, instance, info) => {
console.error(error, info);
const router = useRouter();
router.replace(`/error`);
});
});

5
plugins/vuedraggable.ts Normal file
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@ -0,0 +1,5 @@
import draggable from "vuedraggable";
export default defineNuxtPlugin((nuxtApp) => {
nuxtApp.vueApp.component("draggable", draggable);
});

1869
src-tauri/Cargo.lock generated

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View file

@ -1,8 +1,8 @@
[package]
name = "drop-app"
version = "0.1.0"
description = "A Tauri App"
authors = ["you"]
version = "0.2.0-beta-prerelease-1"
description = "The client application for the open-source, self-hosted game distribution platform Drop"
authors = ["Drop OSS"]
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
@ -17,24 +17,56 @@ tauri-plugin-single-instance = { version = "2.0.0", features = ["deep-link"] }
name = "drop_app_lib"
crate-type = ["staticlib", "cdylib", "rlib"]
[build]
rustflags = ["-C", "target-feature=+aes,+sse2"]
[build-dependencies]
tauri-build = { version = "2.0.0", features = [] }
[dependencies]
tauri = { version = "2.0.0", features = [] }
tauri-plugin-shell = "2.0.0"
serde = { version = "1", features = ["derive"] }
serde_json = "1"
ciborium = "0.2.2"
serde-binary = "0.5.0"
rayon = "1.10.0"
directories = "5.0.1"
webbrowser = "1.0.2"
url = "2.5.2"
os_info = "3.8.2"
tauri-plugin-deep-link = "2"
log = "0.4.22"
structured-logger = "1.0.3"
hex = "0.4.3"
tauri-plugin-dialog = "2"
http = "1.1.0"
urlencoding = "2.1.3"
md5 = "0.7.0"
chrono = "0.4.38"
tauri-plugin-os = "2"
boxcar = "0.2.7"
umu-wrapper-lib = "0.1.0"
tauri-plugin-autostart = "2.0.0"
shared_child = "1.0.1"
serde_with = "3.12.0"
slice-deque = "0.3.0"
throttle_my_fn = "0.2.6"
parking_lot = "0.12.3"
atomic-instant-full = "0.1.0"
[dependencies.tauri]
version = "2.1.1"
features = ["tray-icon"]
[dependencies.tokio]
version = "1.40.0"
features = ["rt", "tokio-macros", "signal"]
[dependencies.log4rs]
version = "1.3.0"
features = ["console_appender", "file_appender"]
[dependencies.rustix]
version = "0.38.37"
features = ["fs"]
[dependencies.uuid]
version = "1.10.0"
@ -46,15 +78,20 @@ features = [
[dependencies.openssl]
version = "0.10.66"
features = ["vendored"]
[dependencies.rustbreak]
version = "2"
features = ["bin_enc"] # You can also use "yaml_enc" or "bin_enc"
features = [] # You can also use "yaml_enc" or "bin_enc"
[dependencies.reqwest]
version = "0.12"
features = ["json", "blocking"]
[dependencies.serde]
version = "1"
features = ["derive", "rc"]
[profile.release]
lto = true
codegen-units = 1

View file

@ -12,6 +12,8 @@
"core:window:allow-minimize",
"core:window:allow-maximize",
"core:window:allow-close",
"deep-link:default"
"deep-link:default",
"dialog:default",
"os:default"
]
}

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