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wdunn001
180241c266 community: wire server registry deep links + main nav (friends widget, Community submenu, profile link)
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- Resolve gameServerRegistry.json's null deep_link entries against the
  live drop-db catalog (WoW, EverQuest, Among Us match real Game rows;
  OpenDAoC and the Goldberg relay genuinely have none, left null and
  documented why).
- Fix the "0 online now" panel bug: the community landing page's
  persistent-world quick-strip was inferring presence from PlaySession
  name-matching (presenceService.getServerPresence), which hardcodes
  available=true even with zero matches -- always showing a fake "0"
  for EQEmu instead of the honest unavailable state. Switched it to the
  same probe-backed GameServer feed ServerStatusPanel already uses
  (joined by the shared wow/eqemu/daoc slug), so known-zero and
  count-unavailable never render the same.
- Header people icon now opens a friends flyout (list, incoming
  requests with accept/decline, entry into chat with a friend) instead
  of going nowhere, mirroring the existing notifications bell's
  Menu/MenuButton/MenuItems pattern; badge shows pending request count.
  Mobile sidebar links it straight to /community/friends.
- Community gets a hover submenu in the main nav (desktop) / inline
  sublist (mobile) listing Friends, Chat, Devices, Mods, Servers,
  Issues, Achievements.
- User dropdown menu gets a "Your profile" entry resolved from the
  signed-in user's own username (/community/profile/<username>), not
  hardcoded.
2026-08-03 11:02:58 -04:00