mirror of
https://github.com/JS8Call-improved/JS8Call-improved
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97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
#ifndef MODULATOR_HPP__
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#define MODULATOR_HPP__
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#include "JS8_Audio/AudioDevice.h"
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#include <QAudio>
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#include <QPointer>
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class SoundOutput;
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/**
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* Audio device that generates PCM audio frames that encode a message.
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*
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* Output can be muted while underway, preserving waveform timing when
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* transmission is resumed.
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*
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* This is intended to run in a thread different from the GUI thread.
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* It is **not** generally thread-safe, see remarks below.
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*/
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class Modulator final : public AudioDevice {
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Q_OBJECT;
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public:
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enum class State { Synchronizing, Active, Idle };
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// Constructor
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explicit Modulator(QObject *parent = nullptr) : AudioDevice{parent} {}
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// Inline accessors
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/**
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* Whether the device is idle.
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*
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* This method is thread-safe, i.e., can be called from a different thread.
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*/
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bool isIdle() const { return m_state.load() == State::Idle; }
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// Manipulators
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void close() override;
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/**
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* Sets the audio frequency.
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*
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* This is **not** by itself thread-safe, but ok if fed
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* via the Qt signalling mechanism.
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*/
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Q_SLOT void setAudioFrequency(double const audioFrequency) {
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m_audioFrequency = audioFrequency;
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}
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// Slots
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Q_SLOT void start(double audioFrequency, int submode, double tx_delay,
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SoundOutput *stream, Channel channel);
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Q_SLOT void stop(bool quick = false);
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Q_SLOT void tune(bool state = true);
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protected:
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// QIODevice protocol
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qint64 readData(char *, qint64) override;
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qint64 writeData(char const *, qint64) override {
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return -1; // we don't consume data
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}
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// In current Qt versions, bytesAvailable() must return a size
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// that exceeds some threshold in order for the AudioSink to go
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// into Active state and start pulling data. This behavior began
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// on Windows with the 6.4 release, on Mac with 6.8, and on Linux
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// with 6.9.
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//
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// See: https://bugreports.qt.io/browse/QTBUG-108672
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qint64 bytesAvailable() const override { return 8000; }
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private:
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// Data members
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QPointer<SoundOutput> m_stream;
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std::atomic<State> m_state = State::Idle;
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bool m_quickClose = false;
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bool m_tuning = false;
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double m_audioFrequency;
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double m_audioFrequency0;
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double m_toneSpacing;
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double m_phi;
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double m_dphi;
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double m_amp;
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double m_nsps;
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qint64 m_silentFrames;
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unsigned m_ic;
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unsigned m_isym0;
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};
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#endif
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