js8call/Modulator.cpp
2024-10-28 15:46:48 -07:00

221 lines
5.4 KiB
C++

#include "Modulator.hpp"
#include <cmath>
#include <limits>
#include <QDateTime>
#include <QDebug>
#include <QtMath>
#include "commons.h"
#include "DriftingDateTime.h"
#include "JS8Submode.hpp"
#include "mainwindow.h"
#include "soundout.h"
#include "moc_Modulator.cpp"
namespace
{
constexpr double TAU = 2 * M_PI;
constexpr auto FRAME_RATE = 48000;
constexpr auto MS_PER_DAY = 86400000;
constexpr auto MS_PER_SEC = 1000;
}
void
Modulator::start(double const frequency,
int const submode,
SoundOutput * const stream,
Channel const channel)
{
Q_ASSERT (stream);
if (m_state != State::Idle) stop();
m_quickClose = false;
m_frequency = frequency;
m_nsps = JS8::Submode::symbolSamples(submode);
m_toneSpacing = JS8::Submode::toneSpacing(submode);
m_isym0 = std::numeric_limits<unsigned>::max();
m_amp = std::numeric_limits<qint16>::max();
m_frequency0 = 0.0;
m_phi = 0.0;
m_silentFrames = 0;
m_ic = 0;
// If we're not tuning, then we'll need to figure out exactly when we
// should start transmitting; this will depend on the submode in play.
if (!m_tuning)
{
// Get current time in milliseconds from the perspective of this machine.
// Using the submode-specific transmit period in milliseconds, determine
// the number of milliseconds that we're presently at into the nominal
// transmit start time.
auto const startDelayMS = JS8::Submode::startDelayMS(submode);
unsigned const mstr = (DriftingDateTime::currentMSecsSinceEpoch() % MS_PER_DAY) %
(JS8::Submode::period(submode) * MS_PER_SEC);
// Calculate number of silent frames to send, so that audio will
// start at the nominal time "delay_ms" into the Tx sequence.
if (startDelayMS > mstr)
{
m_silentFrames = (startDelayMS - mstr) * FRAME_RATE / 1000;
}
// Adjust for late starts.
if (!m_silentFrames && mstr >= startDelayMS)
{
m_ic = (mstr - startDelayMS) * FRAME_RATE / 1000;
}
}
initialize(QIODevice::ReadOnly, channel);
Q_EMIT stateChanged ((m_state = m_silentFrames
? State::Synchronizing
: State::Active));
m_stream = stream;
if (m_stream)
{
m_stream->restart(this);
}
else
{
qDebug() << "Modulator::start: no audio output stream assigned";
}
}
void
Modulator::tune(bool const tuning)
{
m_tuning = tuning;
if (!m_tuning) stop(true);
}
void
Modulator::stop(bool const quickClose)
{
m_quickClose = quickClose;
close();
}
void
Modulator::close()
{
if (m_stream)
{
if (m_quickClose) m_stream->reset();
else m_stream->stop();
}
if (m_state != State::Idle)
{
Q_EMIT stateChanged ((m_state = State::Idle));
}
AudioDevice::close();
}
qint64
Modulator::readData(char * const data,
qint64 const maxSize)
{
if (maxSize == 0) return 0;
Q_ASSERT (!(maxSize % qint64(bytesPerFrame()))); // no torn frames
Q_ASSERT (isOpen());
qint64 framesGenerated = 0;
qint64 const maxFrames = maxSize / bytesPerFrame();
qint16 * samples = reinterpret_cast<qint16 *>(data);
qint16 const * const samplesEnd = samples + maxFrames * (bytesPerFrame() / sizeof(qint16));
switch (m_state)
{
case State::Synchronizing:
{
if (m_silentFrames)
{
// Send silence up to end of start delay.
framesGenerated = qMin(m_silentFrames, maxFrames);
do
{
samples = load(0, samples); // silence
} while (--m_silentFrames && samples != samplesEnd);
if (!m_silentFrames)
{
Q_EMIT stateChanged ((m_state = State::Active));
}
}
}
[[fallthrough]];
case State::Active:
{
// Fade out parameters; no fade out during tuning.
unsigned int const i0 = (m_tuning ? 9999 : (JS8_NUM_SYMBOLS - 0.017) * 4.0) * m_nsps;
unsigned int const i1 = (m_tuning ? 9999 : JS8_NUM_SYMBOLS * 4.0) * m_nsps;
while (samples != samplesEnd && m_ic <= i1)
{
unsigned int const isym = m_tuning ? 0 : m_ic / (4.0 * m_nsps);
if (isym != m_isym0 || m_frequency != m_frequency0)
{
double const toneFrequency = m_frequency + itone[isym] * m_toneSpacing;
m_dphi = TAU * toneFrequency / FRAME_RATE;
m_isym0 = isym;
m_frequency0 = m_frequency; //???
}
m_phi += m_dphi;
if (m_phi > TAU) m_phi -= TAU;
if (m_ic > i0) m_amp = 0.98 * m_amp;
if (m_ic > i1) m_amp = 0.0;
samples = load(qRound(m_amp * qSin(m_phi)), samples);
++framesGenerated;
++m_ic;
}
// TODO G4WJS: compare double with zero might not be wise
if (m_amp == 0.0)
{
Q_EMIT stateChanged ((m_state = State::Idle));
return framesGenerated * bytesPerFrame();
m_phi = 0.0;
}
m_frequency0 = m_frequency;
// done for this chunk - continue on next call
while (samples != samplesEnd) // pad block with silence
{
samples = load(0, samples);
++framesGenerated;
}
return framesGenerated * bytesPerFrame();
}
[[fallthrough]];
case State::Idle:
break;
}
Q_ASSERT (State::Idle == m_state);
return 0;
}