mirror of
https://github.com/JS8Call-improved/JS8Call-improved
synced 2026-08-13 17:47:36 -04:00
Rename all header files with .h extension Fix function declaration in HamlibTransceiver.h that overrode member function but was not marked override Remove unused variable in Modulator.cpp Remove unused files from source tree Remove duplicate LazyFillComboBox files Reformat codebase to LLVM C++ standard
236 lines
7.5 KiB
C++
236 lines
7.5 KiB
C++
#include "Modulator.h"
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#include "JS8Submode.h"
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#include "JS8_Audio/soundout.h"
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#include "JS8_Include/commons.h"
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#include "JS8_Main/DriftingDateTime.h"
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#include "JS8_UI/mainwindow.h"
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#include <QDateTime>
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#include <QLoggingCategory>
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#include <QtMath>
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#include <limits>
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#include <numbers>
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#include "moc_Modulator.cpp"
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Q_DECLARE_LOGGING_CATEGORY(modulator_js8)
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namespace {
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constexpr double TAU = 2 * std::numbers::pi;
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constexpr auto FRAME_RATE = 48000;
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constexpr auto MS_PER_SEC = 1000;
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} // namespace
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void Modulator::start(double const frequency, int const submode,
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double const txDelay, SoundOutput *const stream,
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Channel const channel) {
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Q_ASSERT(stream);
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const State current_state = m_state.load();
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if (current_state != State::Idle) {
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qCDebug(modulator_js8)
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<< "Modulator does not find itself in state idle, but"
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<< (current_state == State::Active ? "Active"
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: current_state == State::Synchronizing ? "Synchronizing"
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: current_state == State::Idle ? "Idle"
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: "??What??")
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<< "so calling stop()";
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stop();
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}
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m_quickClose = false;
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m_audioFrequency = frequency;
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m_nsps = JS8::Submode::samplesForOneSymbol(submode);
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m_toneSpacing = JS8::Submode::toneSpacing(submode);
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m_isym0 = std::numeric_limits<unsigned>::max();
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m_amp = std::numeric_limits<qint16>::max();
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m_audioFrequency0 = 0.0;
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m_phi = 0.0;
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m_silentFrames = 0;
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m_ic = 0;
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// If we're not tuning, then we'll need to figure out exactly when we
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// should start transmitting; this will depend on the submode in play.
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if (!m_tuning) {
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// Get the nominal transmit start time for this submode, and determine
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// which millisecond of the current transmit period we're currently at.
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qint64 const nowMS = DriftingDateTime::currentMSecsSinceEpoch();
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unsigned const periodMS = JS8::Submode::period(submode) * MS_PER_SEC;
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auto const startDelayMS = JS8::Submode::startDelayMS(submode);
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unsigned const periodOffsetMS = nowMS % periodMS;
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// If we haven't yet hit the nominal start time for the period, then we
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// will need to inject some silence into the transmission; determine the
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// number of silent audio samples required to start audio at the correct
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// amount of delay into the period.
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//
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// If we have hit the nominal start time for the period, adjust for late
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// start if we're not exactly at the nominal start time.
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bool const inTxDelayBeforePeriodStart =
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periodMS <= periodOffsetMS + txDelay * MS_PER_SEC;
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if (inTxDelayBeforePeriodStart) {
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unsigned const additionalMSNeededForTxDelay =
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periodMS - periodOffsetMS;
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qCDebug(modulator_js8) << "Sending" << additionalMSNeededForTxDelay
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<< "ms silence for TX delay.";
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m_silentFrames = (startDelayMS + additionalMSNeededForTxDelay) *
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FRAME_RATE / MS_PER_SEC;
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} else if (startDelayMS > periodOffsetMS) {
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qCDebug(modulator_js8)
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<< "Starting" << periodOffsetMS
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<< "ms late into transmission, skipping some of the"
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<< startDelayMS << "ms start delay";
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m_silentFrames =
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(startDelayMS - periodOffsetMS) * FRAME_RATE / MS_PER_SEC;
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} else {
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qCWarning(modulator_js8)
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<< "Starting" << periodOffsetMS
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<< "ms late into transmission, cutting away initial symbol(s).";
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m_ic = (periodOffsetMS - startDelayMS) * FRAME_RATE / MS_PER_SEC;
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}
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} else {
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qCDebug(modulator_js8) << "Modulator finds it is tuning.";
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}
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initialize(QIODevice::ReadOnly, channel);
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if (0 < m_silentFrames) {
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m_state.store(State::Synchronizing);
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qCDebug(modulator_js8)
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<< "Symbol transmission to start after"
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<< ((float)m_silentFrames) / FRAME_RATE * MS_PER_SEC
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<< "ms of silence.";
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} else {
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m_state.store(State::Active);
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qCDebug(modulator_js8) << "Symbol transmission to start immediately.";
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}
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m_stream = stream;
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if (m_stream) {
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m_stream->restart(this);
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} else {
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qCDebug(modulator_js8)
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<< "Modulator::start: no audio output stream assigned";
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}
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}
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void Modulator::tune(bool const tuning) {
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m_tuning = tuning;
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if (!m_tuning)
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stop(true);
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}
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void Modulator::stop(bool const quickClose) {
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m_quickClose = quickClose;
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close();
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}
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void Modulator::close() {
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if (m_stream) {
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if (m_quickClose)
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m_stream->reset();
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else
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m_stream->stop();
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}
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m_state.store(State::Idle);
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AudioDevice::close();
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}
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qint64 Modulator::readData(char *const data, qint64 const maxSize) {
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if (maxSize == 0)
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return 0;
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Q_ASSERT(!(maxSize % qint64(bytesPerFrame()))); // no torn frames
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Q_ASSERT(isOpen());
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qint64 framesGenerated = 0;
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qint64 const maxFrames = maxSize / bytesPerFrame();
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qint16 *samples = reinterpret_cast<qint16 *>(data);
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qint16 const *const samplesEnd =
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samples + maxFrames * (bytesPerFrame() / sizeof(qint16));
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switch (m_state.load()) {
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case State::Synchronizing: {
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if (m_silentFrames) {
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// Send silence up to end of start delay.
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framesGenerated = qMin(m_silentFrames, maxFrames);
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do {
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samples = load(0, samples);
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} while (--m_silentFrames && samples != samplesEnd);
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if (!m_silentFrames) {
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m_state.store(State::Active);
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}
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}
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}
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[[fallthrough]];
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case State::Active: {
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// Fade out parameters; no fade out during tuning.
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unsigned int const i0 =
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(m_tuning ? 9999 : (JS8_NUM_SYMBOLS - 0.017) * 4.0) * m_nsps;
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unsigned int const i1 =
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(m_tuning ? 9999 : JS8_NUM_SYMBOLS * 4.0) * m_nsps;
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while (samples != samplesEnd && m_ic < i1) {
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unsigned int const isym = m_tuning ? 0 : m_ic / (4.0 * m_nsps);
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if (isym != m_isym0 || m_audioFrequency != m_audioFrequency0) {
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double const toneFrequency =
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m_audioFrequency + itone[isym] * m_toneSpacing;
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m_dphi = TAU * toneFrequency / FRAME_RATE;
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m_isym0 = isym;
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m_audioFrequency0 = m_audioFrequency;
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}
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m_phi += m_dphi;
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if (m_phi > TAU)
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m_phi -= TAU;
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if (m_ic > i0)
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m_amp = 0.98 * m_amp;
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if (m_ic > i1)
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m_amp = 0.0;
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samples = load(qRound(m_amp * qSin(m_phi)), samples);
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++framesGenerated;
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++m_ic;
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}
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if (m_amp == 0.0) {
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m_state.store(State::Idle);
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return framesGenerated * bytesPerFrame();
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m_phi = 0.0;
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}
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m_audioFrequency0 = m_audioFrequency;
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// Done for this chunk; continue on the next call. Pad the
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// block with silence.
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while (samples != samplesEnd) {
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samples = load(0, samples);
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++framesGenerated;
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}
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return framesGenerated * bytesPerFrame();
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}
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[[fallthrough]];
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case State::Idle:
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break;
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}
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Q_ASSERT(isIdle());
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return 0;
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}
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Q_LOGGING_CATEGORY(modulator_js8, "modulator.js8", QtWarningMsg)
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