mirror of
https://github.com/JS8Call-improved/JS8Call-improved
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Allan: A gutting and modernization of the cmake configuration. This first pass is only expected to work on OSX, and will require additional work for Windows and Linux. Fixes, formatting, and commentary. Kill off doc_dir and data_dir; unused. These properties are legacy, and no longer used in current code. Eliminate unused accessors Chris: Fix MACOSX_BUNDLE_ICON_FILE variable for Info.plist Fix MACOSX_BUNDLE_SHORT_VERSION_STRING for Info.plist Remove MACOSX_BUNDLE_LONG_VERSION_STRING which is no longer used Clean up legacy Darwin files for building .dmg Allan: Add Qt Network library to find_library() call Stub in (untested) windeployqt phase Fix windeployqt pathing Update Windows section; make OmniRig optional Use std::numbers::pi instead of M_PI Use std::numbers::pi in lieu of M_PI Properly guard optional OmnRig include Update CRC.h to address compiler pragma warnings Additional OmniRig guarding Simplify CMAKE_MODULE_PATH addition Use list functionality, and append to the list, rather than prepend. Chris: Add Entitlements.plist for code signing with hardened runtime on MacOS Add package directory for windeployqt to package the plugins in the proper directory structure for linking add Qt Creator CMakeLists.txt.user and build folder to .gitignore move minimum required Qt version to 6.5 - qt_add_resources() only supported in Qt6.5 or newer
216 lines
5.5 KiB
C++
216 lines
5.5 KiB
C++
#include "Modulator.hpp"
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#include <cmath>
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#include <limits>
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#include <numbers>
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#include <QDateTime>
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#include <QDebug>
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#include <QtMath>
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#include "commons.h"
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#include "DriftingDateTime.h"
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#include "JS8Submode.hpp"
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#include "mainwindow.h"
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#include "soundout.h"
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#include "moc_Modulator.cpp"
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namespace
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{
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constexpr double TAU = 2 * std::numbers::pi;
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constexpr auto FRAME_RATE = 48000;
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constexpr auto MS_PER_DAY = 86400000;
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constexpr auto MS_PER_SEC = 1000;
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}
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void
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Modulator::start(double const frequency,
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int const submode,
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SoundOutput * const stream,
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Channel const channel)
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{
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Q_ASSERT (stream);
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if (m_state != State::Idle) stop();
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m_quickClose = false;
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m_frequency = frequency;
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m_nsps = JS8::Submode::symbolSamples(submode);
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m_toneSpacing = JS8::Submode::toneSpacing(submode);
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m_isym0 = std::numeric_limits<unsigned>::max();
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m_amp = std::numeric_limits<qint16>::max();
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m_frequency0 = 0.0;
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m_phi = 0.0;
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m_silentFrames = 0;
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m_ic = 0;
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// If we're not tuning, then we'll need to figure out exactly when we
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// should start transmitting; this will depend on the submode in play.
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if (!m_tuning)
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{
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// Get the nominal transmit start time for this submode, and determine
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// which millisecond of the current transmit period we're currently at.
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auto const startDelayMS = JS8::Submode::startDelayMS(submode);
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unsigned const periodOffset = (DriftingDateTime::currentMSecsSinceEpoch() % MS_PER_DAY) %
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(JS8::Submode::period(submode) * MS_PER_SEC);
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// If we haven't yet hit the nominal start time for the period, then we
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// will need to inject some silence into the transmission; determine the
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// number of silent frames required to start audio at the correct amount
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// of delay into the period.
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//
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// If we have hit the nominal start time for the period, adjust for late
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// start if we're not exactly at the nominal start time.
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if (startDelayMS > periodOffset) m_silentFrames = (startDelayMS - periodOffset) * FRAME_RATE / MS_PER_SEC;
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else m_ic = (periodOffset - startDelayMS) * FRAME_RATE / MS_PER_SEC;
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}
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initialize(QIODevice::ReadOnly, channel);
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Q_EMIT stateChanged ((m_state = m_silentFrames
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? State::Synchronizing
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: State::Active));
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m_stream = stream;
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if (m_stream)
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{
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m_stream->restart(this);
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}
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else
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{
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qDebug() << "Modulator::start: no audio output stream assigned";
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}
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}
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void
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Modulator::tune(bool const tuning)
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{
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m_tuning = tuning;
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if (!m_tuning) stop(true);
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}
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void
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Modulator::stop(bool const quickClose)
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{
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m_quickClose = quickClose;
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close();
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}
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void
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Modulator::close()
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{
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if (m_stream)
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{
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if (m_quickClose) m_stream->reset();
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else m_stream->stop();
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}
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if (m_state != State::Idle)
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{
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Q_EMIT stateChanged ((m_state = State::Idle));
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}
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AudioDevice::close();
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}
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qint64
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Modulator::readData(char * const data,
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qint64 const maxSize)
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{
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if (maxSize == 0) return 0;
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Q_ASSERT (!(maxSize % qint64(bytesPerFrame()))); // no torn frames
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Q_ASSERT (isOpen());
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qint64 framesGenerated = 0;
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qint64 const maxFrames = maxSize / bytesPerFrame();
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qint16 * samples = reinterpret_cast<qint16 *>(data);
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qint16 const * const samplesEnd = samples + maxFrames * (bytesPerFrame() / sizeof(qint16));
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switch (m_state)
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{
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case State::Synchronizing:
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{
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if (m_silentFrames)
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{
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// Send silence up to end of start delay.
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framesGenerated = qMin(m_silentFrames, maxFrames);
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do
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{
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samples = load(0, samples);
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}
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while (--m_silentFrames && samples != samplesEnd);
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if (!m_silentFrames)
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{
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Q_EMIT stateChanged ((m_state = State::Active));
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}
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}
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}
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[[fallthrough]];
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case State::Active:
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{
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// Fade out parameters; no fade out during tuning.
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unsigned int const i0 = (m_tuning ? 9999 : (JS8_NUM_SYMBOLS - 0.017) * 4.0) * m_nsps;
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unsigned int const i1 = (m_tuning ? 9999 : JS8_NUM_SYMBOLS * 4.0) * m_nsps;
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while (samples != samplesEnd && m_ic < i1)
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{
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unsigned int const isym = m_tuning ? 0 : m_ic / (4.0 * m_nsps);
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if (isym != m_isym0 || m_frequency != m_frequency0)
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{
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double const toneFrequency = m_frequency + itone[isym] * m_toneSpacing;
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m_dphi = TAU * toneFrequency / FRAME_RATE;
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m_isym0 = isym;
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m_frequency0 = m_frequency;
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}
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m_phi += m_dphi;
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if (m_phi > TAU) m_phi -= TAU;
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if (m_ic > i0) m_amp = 0.98 * m_amp;
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if (m_ic > i1) m_amp = 0.0;
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samples = load(qRound(m_amp * qSin(m_phi)), samples);
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++framesGenerated;
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++m_ic;
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}
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if (m_amp == 0.0)
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{
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Q_EMIT stateChanged ((m_state = State::Idle));
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return framesGenerated * bytesPerFrame();
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m_phi = 0.0;
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}
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m_frequency0 = m_frequency;
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// Done for this chunk; continue on the next call. Pad the
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// block with silence.
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while (samples != samplesEnd)
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{
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samples = load(0, samples);
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++framesGenerated;
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}
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return framesGenerated * bytesPerFrame();
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}
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[[fallthrough]];
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case State::Idle:
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break;
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}
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Q_ASSERT (State::Idle == m_state);
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return 0;
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}
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