js8call/JS8_Main/AttenuationSlider.cpp
Chris-AC9KH 356bdc0f50 Code cleanup - move loose source and header files in source tree to group folders
Rename all header files with .h extension
Fix function declaration in HamlibTransceiver.h that overrode member function but was not marked override
Remove unused variable in Modulator.cpp
Remove unused files from source tree
Remove duplicate LazyFillComboBox files
Reformat codebase to LLVM C++ standard
2026-01-02 16:46:38 -06:00

262 lines
9.5 KiB
C++

#include "AttenuationSlider.h"
#include <QApplication>
#include <QPainter>
#include <QPixmapCache>
#include <QStyle>
/******************************************************************************/
// Private Implementation
/******************************************************************************/
namespace {
// Tunable dimensions. Note that we're going to fill the handle with
// strings of the format -##.#, e.g., 0, -22, -16.7, using the default
// system font, which will generally be 12 point; define accordingly.
constexpr auto grooveWidth = 10;
constexpr auto tickLength = 8;
constexpr auto handleSize = QSize(40, 20);
// Colors; the overall flavor of the app is like that of the fusion
// style in terms of color choices, etc.; these are colors that should
// feel at home there. Note that we're not addressing dark mode here,
// since that's work that overall we've not addressed yet for the app.
constexpr auto grooveColor = QColor(192, 192, 192);
constexpr auto activeColor = QColor(10, 129, 254);
constexpr auto handleStartColor = QColor(0, 255, 0);
constexpr auto handleStopColor = QColor(39, 174, 96);
constexpr auto outlineColor = QColor(0, 0, 0, 160);
constexpr auto contrastColor = QColor(255, 255, 255, 30);
// Given a size, return a transparently-filled pixmap, with a pixel
// ratio appropriate to the device in play; if the size is martian,
// return a null pixmap.
auto makePixmap(QSize const size) {
if (size.isEmpty())
return QPixmap();
auto const pixelRatio = qApp->devicePixelRatio();
auto pixmap = QPixmap(size * pixelRatio);
pixmap.setDevicePixelRatio(pixelRatio);
pixmap.fill(Qt::transparent);
return pixmap;
}
// Create and return a pixmap for the groove, using the provided size.
auto makeGroovePixmap(QSize const size) {
if (auto pixmap = makePixmap(size); pixmap.isNull()) {
return pixmap;
} else {
auto const rect = QRect(QPoint(), size);
auto gradient = QLinearGradient(rect.left(), rect.center().y(),
rect.right(), rect.center().y());
gradient.setColorAt(0, grooveColor.darker(110));
gradient.setColorAt(1, grooveColor.lighter(110));
QPainter p(&pixmap);
p.setRenderHint(QPainter::Antialiasing, true);
p.translate(0.5, 0.5);
p.setPen(outlineColor);
p.setBrush(gradient);
p.drawRoundedRect(rect.adjusted(1, 1, -2, -2), 1, 1);
return pixmap;
}
}
// Create and return a pixmap for the groove active highlight, using
// the provided size.
auto makeActivePixmap(QSize const size) {
if (auto pixmap = makePixmap(size); pixmap.isNull()) {
return pixmap;
} else {
auto const rect = QRect(QPoint(), size);
auto gradient = QLinearGradient(rect.left(), rect.center().y(),
rect.right(), rect.center().y());
gradient.setColorAt(0, activeColor);
gradient.setColorAt(1, activeColor.lighter(130));
QPainter p(&pixmap);
p.setRenderHint(QPainter::Antialiasing, true);
p.translate(0.5, 0.5);
p.setPen(outlineColor);
p.setBrush(gradient);
p.drawRoundedRect(rect.adjusted(1, 1, -2, -2), 1, 1);
p.setPen(Qt::darkGray);
p.setBrush(Qt::NoBrush);
p.drawRoundedRect(rect.adjusted(2, 2, -3, -3), 1, 1);
return pixmap;
}
}
// Create and return a slider handle, using the provided size.
auto makeHandlePixmap(QSize const size) {
if (auto pixmap = makePixmap(size); pixmap.isNull()) {
return pixmap;
} else {
auto const rect = QRect(QPoint(), size);
auto const r = rect.adjusted(1, 1, -2, -2);
auto const gradRect = rect.adjusted(2, 2, -2, -2);
auto gradient =
QLinearGradient(gradRect.center().x(), gradRect.top(),
gradRect.center().x(), gradRect.bottom());
gradient.setColorAt(0, handleStartColor);
gradient.setColorAt(1, handleStopColor);
QPainter p(&pixmap);
p.setRenderHint(QPainter::Antialiasing, true);
p.translate(0.5, 0.5);
p.setPen(Qt::NoPen);
p.setBrush(QColor(0, 0, 0, 40));
p.drawRect(r.adjusted(-1, 2, 1, -2));
p.setPen(outlineColor);
p.setBrush(gradient);
p.drawRoundedRect(r, 2, 2);
p.setBrush(Qt::NoBrush);
p.setPen(contrastColor);
p.drawRoundedRect(r.adjusted(1, 1, -1, -1), 2, 2);
p.setPen(QColor(0, 0, 0, 10));
p.drawLine(QPoint(r.left() + 2, r.bottom() + 1),
QPoint(r.right() - 2, r.bottom() + 1));
p.drawLine(QPoint(r.right() + 1, r.bottom() - 3),
QPoint(r.right() + 1, r.top() + 4));
p.drawLine(QPoint(r.right() - 1, r.bottom()),
QPoint(r.right() + 1, r.bottom() - 2));
return pixmap;
}
}
// Convenience type definition for the three element-specific pixmap
// creation functions above.
using MakePixmap = QPixmap (*)(QSize);
// Look for a matching pixmap in the global pixmap cache, returning it
// if found, creating and caching it if it wasn't present in the cache.
// Note that the cache is of limited size, so a pixmap not being present
// doesn't mean we've never created one; it could have been purged since
// the last time we did so.
auto cachedPixmap(QSize const size, const char *const name,
MakePixmap const make) {
QPixmap pixmap;
if (auto const key = QString("attenuation_slider_%1(%2,%3)")
.arg(name)
.arg(size.width())
.arg(size.height());
!QPixmapCache::find(key, &pixmap)) {
pixmap = make(size);
QPixmapCache::insert(key, pixmap);
}
return pixmap;
}
} // namespace
/******************************************************************************/
// Public Implementation
/******************************************************************************/
// The default QSlider implementation is platform style specific, and is
// unfortunately very inconsistent in application of custom styling, which
// makes it difficult to achieve our goal of making it look like an audio
// fader control.
//
// The platform implementations work by delegating to a platform style in
// their paintEvent(). Here, we instead just draw everything in a custom
// manner, regardless of the platform style, so it should look the same
// on every platform.
//
// Note that as opposed to the standard QSlider, we ignore horizontal
// orientation here; a fader control is always vertical in orientation.
void AttenuationSlider::paintEvent(QPaintEvent *) {
auto const handle = QRect(QPoint((rect().width() - handleSize.width()) / 2,
yValue(sliderPosition())),
handleSize);
auto const groove = QRect((rect().width() - grooveWidth) / 2,
rect().y() + handleSize.height() / 2, grooveWidth,
rect().height() - handleSize.height());
QPainter p(this);
// Set color for tick marks and attenuation text.
p.setPen(Qt::black);
// Draw groove.
p.drawPixmap(groove.topLeft(),
cachedPixmap(groove.size(), "groove", &makeGroovePixmap));
// Draw groove active highlight, clipping it to the active portion;
// we want to draw the full size and clip here so that we can take
// advantage of pixmap caching. Note that the standard control puts
// this above the handle, not below, but we're attenuating here, so
// below is what makes sense for us.
auto const clipRect =
QRect(QPoint(groove.left(), handle.bottom()), groove.bottomRight());
p.save();
p.setClipRect(clipRect.adjusted(0, 0, 1, 1), Qt::IntersectClip);
p.drawPixmap(groove.topLeft(),
cachedPixmap(groove.size(), "active", &makeActivePixmap));
p.restore();
// Draw tick marks, if any are specified. Typically, both sides.
if (auto const position = tickPosition(); position != NoTicks) {
auto const left = position & TicksLeft;
auto const right = position & TicksRight;
for (auto value = minimum(); value <= maximum();
value += tickInterval()) {
auto const y = yValue(value) + handleSize.height() / 2;
if (left)
p.drawLine(rect().left(), y, rect().left() + tickLength, y);
if (right)
p.drawLine(rect().right(), y, rect().right() - tickLength, y);
}
}
// Draw slider handle and attenuation level text; our value is 10x
// that of the attenuation level in dB. Note that we don't do anything
// special here for keyboard focused state, the computation for which is:
//
// hasFocus() && window()->testAttribute(Qt::WA_KeyboardFocusChange)
//
// However, if we wanted to do so, one option would be to do something
// like inverting the pixmap, tinting it, etc., or we could use a
// different pen color for the text.
p.drawPixmap(handle.topLeft(),
cachedPixmap(handle.size(), "handle", &makeHandlePixmap));
p.drawText(handle, Qt::AlignCenter, QString::number(-(value() / 10.0)));
}
// Given an attenuation value, compute and return the corresponding Y value.
int AttenuationSlider::yValue(int const value) const {
return QStyle::sliderPositionFromValue(
minimum(), maximum(), value, rect().height() - handleSize.height(),
!invertedAppearance());
}
/******************************************************************************/