js8call/JS8_Main/MessageServer.h
2026-01-18 19:19:15 -06:00

74 lines
1.6 KiB
C++

#ifndef MESSAGESERVER_H
#define MESSAGESERVER_H
#include "Message.h"
#include <QAbstractSocket>
#include <QList>
#include <QScopedPointer>
#include <QTcpServer>
#include <QTcpSocket>
class Client;
class MessageServer : public QTcpServer {
Q_OBJECT
public:
explicit MessageServer(QObject *parent = 0);
virtual ~MessageServer();
protected:
int activeConnections();
void pruneConnections();
void incomingConnection(qintptr handle);
signals:
void message(Message const &message);
void error(QString const &) const;
public slots:
void setServer(QString host, quint16 port = 2442);
void setPause(bool paused);
bool start();
void stop();
void setMaxConnections(int n);
void setServerHost(const QString &host) { setServer(host, m_port); }
void setServerPort(quint16 port) { setServer(m_host, port); }
void send(Message const &message);
private:
bool m_paused;
QString m_host;
quint16 m_port;
int m_maxConnections;
QList<Client *> m_clients;
};
class Client : public QObject {
Q_OBJECT
public:
explicit Client(MessageServer *server, QObject *parent = 0);
bool isConnected() const { return m_connected; }
void setSocket(qintptr handle);
void send(const Message &message);
void close();
bool awaitingResponse(qint64 id) {
return id <= 0 || m_requests.contains(id);
}
signals:
public slots:
void setConnected(bool connected);
void onDisconnected();
void readyRead();
private:
QMap<qint64, Message> m_requests;
MessageServer *m_server;
QTcpSocket *m_socket;
bool m_connected;
};
#endif // MESSAGESERVER_H