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https://github.com/jtdx-project/jtdx
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117 lines
4.6 KiB
C++
117 lines
4.6 KiB
C++
#include "soundout.h"
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#include <QAudioDeviceInfo>
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#include <QAudioOutput>
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#include <QSysInfo>
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#include <qmath.h>
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#include <QDebug>
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#include "moc_soundout.cpp"
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/* #if defined (WIN32)
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# define MS_BUFFERED 1000u
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#else
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# define MS_BUFFERED 2000u
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#endif */
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# define MS_BUFFERED 200u
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bool SoundOutput::audioError () const
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{
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bool result (true);
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Q_ASSERT_X (m_stream, "SoundOutput", "programming error");
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if (m_stream) {
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switch (m_stream->error ()) {
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case QAudio::OpenError: Q_EMIT error (tr ("An error opening the audio output device has occurred.")); break;
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case QAudio::IOError: Q_EMIT error (tr ("An error occurred during write to the audio output device.")); break;
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case QAudio::UnderrunError: Q_EMIT error (tr ("Audio data not being fed to the audio output device fast enough.")); break;
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case QAudio::FatalError: Q_EMIT error (tr ("Non-recoverable error, audio output device not usable at this time.")); break;
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case QAudio::NoError: result = false; break;
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}
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}
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return result;
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}
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void SoundOutput::setFormat (QAudioDeviceInfo const& device, unsigned channels, int frames_buffered)
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{
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Q_ASSERT (0 < channels && channels < 3);
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QAudioFormat format (device.preferredFormat ());
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// qDebug () << "Preferred audio output format:" << format;
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format.setChannelCount (channels);
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format.setCodec ("audio/pcm");
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format.setSampleRate (48000);
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format.setSampleType (QAudioFormat::SignedInt);
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format.setSampleSize (16);
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format.setByteOrder (QAudioFormat::Endian (QSysInfo::ByteOrder));
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if(!format.isValid ()) Q_EMIT error (tr ("Requested output audio format is not valid."));
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if(!device.isFormatSupported (format)) Q_EMIT error (tr ("Requested output audio format is not supported on device."));
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m_framesBuffered = frames_buffered;
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// qDebug () << "Selected audio output format:" << format;
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m_stream.reset (new QAudioOutput (device, format));
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audioError ();
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m_stream->setVolume (m_volume);
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m_stream->setNotifyInterval(100);
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connect (m_stream.data(), &QAudioOutput::stateChanged, this, &SoundOutput::handleStateChanged);
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// qDebug() << "A" << m_volume << m_stream->notifyInterval();
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}
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void SoundOutput::restart (QIODevice * source)
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{
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Q_ASSERT (m_stream);
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// This buffer size is critical since for proper sound streaming. If
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// it is too short; high activity levels on the machine can starve
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// the audio buffer. On the other hand the Windows implementation
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// seems to take the length of the buffer in time to stop the audio
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// stream even if reset() is used.
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//
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// 2 seconds seems a reasonable compromise except for Windows
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// where things are probably broken.
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//
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// we have to set this before every start on the stream because the
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// Windows implementation seems to forget the buffer size after a
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// stop.
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if (m_framesBuffered > 0) { m_stream->setBufferSize (m_stream->format().bytesForFrames (m_framesBuffered)); }
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// qDebug() << "B" << m_stream->bufferSize() <<
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// m_stream->periodSize() << m_stream->notifyInterval();
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m_stream->setCategory ("production");
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m_stream->start (source);
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}
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void SoundOutput::suspend ()
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{ if (m_stream && QAudio::ActiveState == m_stream->state ()) { m_stream->suspend (); audioError (); } }
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void SoundOutput::resume ()
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{ if(m_stream && QAudio::SuspendedState == m_stream->state ()) { m_stream->resume (); audioError (); } }
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void SoundOutput::reset ()
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{ if (m_stream) { m_stream->reset (); audioError (); } }
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void SoundOutput::stop ()
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{ if(m_stream) { m_stream->stop (); audioError (); } }
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qreal SoundOutput::attenuation () const
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{ return -(20. * qLn (m_volume) / qLn (10.)); }
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void SoundOutput::setAttenuation (qreal a)
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{
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Q_ASSERT (0.0 <= a && a <= 450.1);
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m_volume = qPow(10.0, -a/20.0)*0.9; // 0.9 is the workaround to prevent audio stream distortion in VAC software
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// qDebug () << "SoundOut: attn = " << a << ", vol = " << m_volume;
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if(m_stream) m_stream->setVolume (m_volume);
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}
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void SoundOutput::resetAttenuation ()
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{ m_volume = 1.; if(m_stream) m_stream->setVolume (m_volume); }
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void SoundOutput::handleStateChanged (QAudio::State newState)
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{
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// qDebug () << "SoundOutput::handleStateChanged: newState:" << newState;
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switch (newState) {
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case QAudio::IdleState: Q_EMIT status (tr ("Idle")); break;
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case QAudio::ActiveState: Q_EMIT status (tr ("Sending")); break;
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case QAudio::SuspendedState: Q_EMIT status (tr ("Suspended")); break;
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#if QT_VERSION >= QT_VERSION_CHECK (5, 10, 0)
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case QAudio::InterruptedState: Q_EMIT status (tr ("Interrupted")); break;
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#endif
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case QAudio::StoppedState: if(audioError ()) Q_EMIT status (tr ("Error")); else Q_EMIT status (tr ("Stopped")); break;
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}
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}
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