satdump/src-ui/backend.cpp

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#include "backend.h"
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#include "core/backend.h"
#include "core/style.h"
#include <GLFW/glfw3.h>
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#include <mutex>
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#include <vector>
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extern GLFWwindow *window;
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extern bool fallback_gl;
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std::mutex glfw_frame_mtx;
float funcDeviceScale()
{
float display_scale;
#if GLFW_VERSION_MAJOR > 3 || (GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 3)
glfwGetWindowContentScale(window, &display_scale, nullptr);
display_scale /= style::macos_framebuffer_scale();
#else
display_scale = 1.0f;
#endif
return display_scale;
}
void funcRebuildFonts()
{
#ifndef IMGUI_IMPL_OPENGL_ES2
if (fallback_gl)
{
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// ImGui_ImplOpenGL2_DestroyFontsTexture();
// ImGui_ImplOpenGL2_CreateFontsTexture();
}
else
#endif
{
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// ImGui_ImplOpenGL3_DestroyFontsTexture();
// ImGui_ImplOpenGL3_CreateFontsTexture();
}
}
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void funcSetMousePos(int x, int y)
{
glfwSetCursorPos(window, x + backend::mouse_set_offset_x, y + backend::mouse_set_offset_y);
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ImGui_ImplGlfw_CursorPosCallback(window, x, y);
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}
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std::pair<int, int> funcBeginFrame()
{
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glfw_frame_mtx.lock();
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// Start the Dear ImGui frame
#ifndef IMGUI_IMPL_OPENGL_ES2
if (fallback_gl)
ImGui_ImplOpenGL2_NewFrame();
else
#endif
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
int wwidth, wheight;
glfwGetWindowSize(window, &wwidth, &wheight);
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glfw_frame_mtx.unlock();
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return {wwidth, wheight};
}
void funcEndFrame()
{
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glfw_frame_mtx.lock();
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ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
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glClearColor(style::theme.frame_bg.Value.x, style::theme.frame_bg.Value.y, style::theme.frame_bg.Value.z, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
#ifndef IMGUI_IMPL_OPENGL_ES2
if (fallback_gl)
ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
else
#endif
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
glfwPollEvents();
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glfw_frame_mtx.unlock();
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}
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void funcSetIcon(uint8_t *image, int w, int h)
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{
#ifndef _WIN32
GLFWimage img;
img.pixels = image;
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img.width = w;
img.height = h;
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glfwSetWindowIcon(window, 1, &img);
#endif
}
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//
#include "imgui/portable-file-dialogs.h"
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#include "nfd/include/nfd.hpp"
#include "nfd/include/nfd_glfw3.h"
std::string selectFolderDialog(std::string default_path)
{
#ifdef __APPLE__
auto result = pfd::select_folder("Select Folder", default_path);
while (!result.ready(1000))
std::this_thread::sleep_for(std::chrono::milliseconds(1));
if (result.result().size() > 0)
return result.result();
return "";
#else
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// Init file dialogs
NFD::Guard nfdGuard;
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glfw_frame_mtx.lock();
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NFD::UniquePath outPath;
// show the dialog
nfdwindowhandle_t h;
NFD_GetNativeWindowFromGLFWWindow(window, &h);
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glfw_frame_mtx.unlock();
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nfdresult_t result = NFD::PickFolder(outPath, default_path == "" ? nullptr : default_path.c_str(), h);
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if (result == NFD_OKAY)
return outPath.get();
else if (result == NFD_CANCEL)
return ""; //"User pressed cancel.";
else
return ""; // "Error: " + std::string(NFD::GetError());
#endif
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}
std::string selectFileDialog(std::vector<std::pair<std::string, std::string>> filters, std::string default_path)
{
#ifdef __APPLE__
std::vector<std::string> f;
for (auto &ff : filters)
{
f.push_back(ff.first);
f.push_back(ff.second);
}
auto result = pfd::open_file("Select File", default_path, f);
while (!result.ready(1000))
std::this_thread::sleep_for(std::chrono::milliseconds(1));
if (result.result().size() > 0 && result.result()[0].size() > 0)
return result.result()[0];
return "";
#else
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// Init file dialogs
NFD::Guard nfdGuard;
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glfw_frame_mtx.lock();
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NFD::UniquePath outPath;
// show the dialog
nfdwindowhandle_t h;
NFD_GetNativeWindowFromGLFWWindow(window, &h);
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glfw_frame_mtx.unlock();
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std::vector<nfdfilteritem_t> filt;
for (auto &f : filters)
filt.push_back({f.first.c_str(), f.second.c_str()});
nfdresult_t result = NFD::OpenDialog(outPath, filt.data(), filt.size(), default_path == "" ? nullptr : default_path.c_str(), h);
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if (result == NFD_OKAY)
return outPath.get();
else if (result == NFD_CANCEL)
return ""; //"User pressed cancel.";
else
return ""; // "Error: " + std::string(NFD::GetError());
#endif
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}
std::string saveFileDialog(std::vector<std::pair<std::string, std::string>> filters, std::string default_path, std::string default_name)
{
#ifdef __APPLE__
std::vector<std::string> f;
for (auto &ff : filters)
{
f.push_back(ff.first);
f.push_back(ff.second);
}
auto result = pfd::save_file("Save File", default_path, f);
while (!result.ready(1000))
std::this_thread::sleep_for(std::chrono::milliseconds(1));
if (result.result().size() > 0)
return result.result();
return "";
#else
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// Init file dialogs
NFD::Guard nfdGuard;
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glfw_frame_mtx.lock();
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NFD::UniquePath outPath;
// show the dialog
nfdwindowhandle_t h;
NFD_GetNativeWindowFromGLFWWindow(window, &h);
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glfw_frame_mtx.unlock();
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std::vector<nfdfilteritem_t> filt;
for (auto &f : filters)
filt.push_back({f.first.c_str(), f.second.c_str()});
nfdresult_t result = NFD::SaveDialog(outPath, filt.data(), filt.size(), default_path.c_str(), default_name.c_str(), h);
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if (result == NFD_OKAY)
return outPath.get();
else if (result == NFD_CANCEL)
return ""; //"User pressed cancel.";
else
return ""; // "Error: " + std::string(NFD::GetError());
#endif
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}
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void bindBackendFunctions()
{
backend::device_scale = funcDeviceScale();
backend::rebuildFonts = funcRebuildFonts;
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backend::setMousePos = funcSetMousePos;
backend::beginFrame = funcBeginFrame;
backend::endFrame = funcEndFrame;
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backend::setIcon = funcSetIcon;
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backend::selectFolderDialog = selectFolderDialog;
backend::selectFileDialog = selectFileDialog;
backend::saveFileDialog = saveFileDialog;
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}