2023-12-20 14:11:57 -05:00
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#include <GLFW/glfw3.h>
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#include "core/backend.h"
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#include "backend.h"
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extern GLFWwindow* window;
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2023-12-31 11:11:36 -05:00
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extern bool fallback_gl;
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2023-12-20 14:11:57 -05:00
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void funcSetMousePos(int x, int y)
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{
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glfwSetCursorPos(window, x, y);
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ImGui_ImplGlfw_CursorPosCallback(window, x, y);
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}
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2023-12-31 11:11:36 -05:00
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std::pair<int, int> funcBeginFrame()
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{
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// Start the Dear ImGui frame
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#ifndef IMGUI_IMPL_OPENGL_ES2
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if (fallback_gl)
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ImGui_ImplOpenGL2_NewFrame();
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else
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#endif
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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int wwidth, wheight;
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glfwGetWindowSize(window, &wwidth, &wheight);
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return {wwidth, wheight};
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}
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void funcEndFrame()
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{
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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if (satdump::light_theme)
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glClearColor(0.7f, 0.7f, 0.7f, 1.0f);
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else
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glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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#ifndef IMGUI_IMPL_OPENGL_ES2
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if (fallback_gl)
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ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
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else
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#endif
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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2023-12-31 11:46:40 -05:00
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void funcSetIcon(uint8_t *image, int w, int h)
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2023-12-31 11:11:36 -05:00
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{
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#ifndef _WIN32
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GLFWimage img;
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img.pixels = image;
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2023-12-31 11:46:40 -05:00
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img.width = w;
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img.height = h;
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2023-12-31 11:11:36 -05:00
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glfwSetWindowIcon(window, 1, &img);
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#endif
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}
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2023-12-20 14:11:57 -05:00
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void bindBackendFunctions()
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{
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backend::setMousePos = funcSetMousePos;
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backend::beginFrame = funcBeginFrame;
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backend::endFrame = funcEndFrame;
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2023-12-31 11:11:36 -05:00
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backend::setIcon = funcSetIcon;
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2023-12-31 11:46:40 -05:00
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}
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