satdump/src-ui/main.cpp

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#include <signal.h>
#include <filesystem>
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#include "imgui/imgui.h"
#include "imgui/imgui_impl_glfw.h"
#include "imgui/imgui_impl_opengl3.h"
#include "gl.h"
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#include "logger.h"
#include "core/style.h"
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#include "init.h"
#include "processing.h"
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#include "main_ui.h"
#include "satdump_vars.h"
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#include "loading_screen.h"
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#include "common/cli_utils.h"
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#include "../src-core/resources.h"
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static volatile bool signal_caught = false;
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bool fallback_gl = false;
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void sig_handler_ui(int signo)
{
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if (signo == SIGINT || signo == SIGTERM)
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signal_caught = true;
}
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static void glfw_error_callback(int error, const char *description)
{
logger->error("Glfw Error " + std::to_string(error) + ": " + description);
}
void window_content_scale_callback(GLFWwindow *, float xscale, float)
{
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satdump::updateUI(xscale / style::macos_framebuffer_scale());
style::setFonts();
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#ifndef IMGUI_IMPL_OPENGL_ES2
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if (fallback_gl)
{
ImGui_ImplOpenGL2_DestroyFontsTexture();
ImGui_ImplOpenGL2_CreateFontsTexture();
}
else
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#endif
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{
ImGui_ImplOpenGL3_DestroyFontsTexture();
ImGui_ImplOpenGL3_CreateFontsTexture();
}
}
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void bindBaseTextureFunctions();
void bindAdvancedTextureFunctions();
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int main(int argc, char *argv[])
{
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initLogger();
if (argc < 5) // Check overall command
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{
logger->error("Usage : " + std::string(argv[0]) + " [downlink] [input_level] [input_file] [output_file_or_directory] [additional options as required]");
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logger->error("Extra options (examples. Any parameter used in modules can be used here) :");
logger->error(" --samplerate [baseband_samplerate] --baseband_format [f32/i16/i8/w8] --dc_block --iq_swap");
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}
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else
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satdump::processing::is_processing = true;
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std::string downlink_pipeline = satdump::processing::is_processing ? argv[1] : "";
std::string input_level = satdump::processing::is_processing ? argv[2] : "";
std::string input_file = satdump::processing::is_processing ? argv[3] : "";
std::string output_file = satdump::processing::is_processing ? argv[4] : "";
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// Parse flags
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nlohmann::json parameters = satdump::processing::is_processing ? parse_common_flags(argc - 5, &argv[5]) : "";
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// logger->warn("\n" + parameters.dump(4));
// exit(0);
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// Setup window
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit())
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{
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logger->critical("Could not init GLFW");
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exit(1);
}
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// GL STUFF
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#if GLFW_VERSION_MAJOR > 3 || (GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 3)
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
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#endif
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// Decide GL+GLSL versions
const char *OPENGL_VERSIONS_GLSL[] = {"#version 100", "#version 130", "#version 150"};
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int selected_glsl;
#if defined(IMGUI_IMPL_OPENGL_ES2)
// GL ES 2.0 + GLSL 100
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selected_glsl = 0;
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
#elif defined(__APPLE__)
// GL 3.2 + GLSL 150
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selected_glsl = 2;
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
#else
// GL 3.0 + GLSL 130
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selected_glsl = 1;
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
// glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
#endif
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GLFWwindow *window = glfwCreateWindow(1000, 600, std::string("SatDump v" + (std::string)SATDUMP_VERSION).c_str(), nullptr, nullptr);
if (window == nullptr)
{
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logger->warn("Could not init GLFW Window; falling back to OpenGL 2.1...");
glfwDefaultWindowHints();
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fallback_gl = true;
window = glfwCreateWindow(1000, 600, std::string("SatDump v" + (std::string)SATDUMP_VERSION).c_str(), nullptr, nullptr);
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if (window == nullptr)
{
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pfd::message("SatDump", "Could not start SatDump UI. Please make sure your graphics card supports OpenGL 2.1 or newer",
pfd::choice::ok, pfd::icon::error);
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logger->critical("Could not init GLFW Window! Exiting");
exit(1);
}
}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(0); // Disable vsync on loading screen - not needed since frames are only pushed on log updates, and not in a loop
// Vsync slows down init process when items are logged quickly
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// Set up texture functions
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bindBaseTextureFunctions();
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#ifndef IMGUI_IMPL_OPENGL_ES2
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if (!fallback_gl)
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bindAdvancedTextureFunctions();
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#endif
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// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO();
(void)io;
io.IniFilename = NULL;
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logger->debug("Starting with OpenGL %s", (char *)glGetString(GL_VERSION));
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// Setup Platform/Renderer bindings
ImGui_ImplGlfw_InitForOpenGL(window, true);
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#ifndef IMGUI_IMPL_OPENGL_ES2
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if (fallback_gl)
ImGui_ImplOpenGL2_Init();
else
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#endif
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ImGui_ImplOpenGL3_Init(OPENGL_VERSIONS_GLSL[selected_glsl]);
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// Setup Icon
GLFWimage img;
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{
image::Image<uint8_t> image;
image.load_png(resources::getResourcePath("icon.png"));
uint8_t *px = new uint8_t[image.width() * image.height() * 4];
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memset(px, 255, image.width() * image.height() * 4);
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img.height = image.height();
img.width = image.width();
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if (image.channels() == 4)
{
for (int y = 0; y < (int)image.height(); y++)
for (int x = 0; x < (int)image.width(); x++)
for (int c = 0; c < 4; c++)
px[image.width() * 4 * y + x * 4 + c] = image.channel(c)[image.width() * y + x];
}
else if (image.channels() == 3)
{
for (int y = 0; y < (int)image.height(); y++)
for (int x = 0; x < (int)image.width(); x++)
for (int c = 0; c < 3; c++)
px[image.width() * 4 * y + x * 4 + c] = image.channel(c)[image.width() * y + x];
}
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image.clear();
img.pixels = px;
}
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#ifndef _WIN32
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glfwSetWindowIcon(window, 1, &img);
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#endif
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// Handle DPI changes
float display_scale;
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#if GLFW_VERSION_MAJOR > 3 || (GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 3)
glfwSetWindowContentScaleCallback(window, window_content_scale_callback);
glfwGetWindowContentScale(window, &display_scale, nullptr);
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display_scale /= style::macos_framebuffer_scale();
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#else
display_scale = 1.0f;
#endif
// Set font
style::setFonts(display_scale);
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// Init Loading Screen
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std::shared_ptr<satdump::LoadingScreenSink> loading_screen_sink = std::make_shared<satdump::LoadingScreenSink>(window, display_scale, &img, fallback_gl);
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logger->add_sink(loading_screen_sink);
// Init SatDump
satdump::tle_do_update_on_init = false;
satdump::initSatdump();
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// Check if we need to start a pipeline
std::optional<satdump::Pipeline> pipeline = satdump::getPipelineFromName(downlink_pipeline);
if (!pipeline.has_value())
satdump::processing::is_processing = false;
// See if we need to add arguments
satdump::config::main_cfg["cli"] = {};
if (argc > 1 && !satdump::processing::is_processing)
satdump::config::main_cfg["cli"] = parse_common_flags(argc - 1, &argv[1]);
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// Init UI
satdump::initMainUI(display_scale);
// Shut down loading screen
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logger->del_sink(loading_screen_sink);
loading_screen_sink.reset();
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glfwSwapInterval(1); // Enable vsync for the rest of the program
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// Set font again to adjust for DPI
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style::setFonts();
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#ifndef IMGUI_IMPL_OPENGL_ES2
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if (fallback_gl)
{
ImGui_ImplOpenGL2_DestroyFontsTexture();
ImGui_ImplOpenGL2_CreateFontsTexture();
}
else
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#endif
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{
ImGui_ImplOpenGL3_DestroyFontsTexture();
ImGui_ImplOpenGL3_CreateFontsTexture();
}
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if (satdump::processing::is_processing)
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{
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satdump::ui_thread_pool.push([&](int)
{ satdump::processing::process(downlink_pipeline, input_level, input_file, output_file, parameters); });
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}
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// Set window position
int x, y, xs, ys;
bool maximized;
if (satdump::config::main_cfg["user_interface"]["remember_pos"]["value"].get<bool>() && satdump::config::main_cfg["user_interface"].contains("window"))
{
const bool maximized = getValueOrDefault(satdump::config::main_cfg["user_interface"]["window"]["maximized"], false);
if(maximized)
glfwMaximizeWindow(window);
else
{
const GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
x = getValueOrDefault(satdump::config::main_cfg["user_interface"]["window"]["x"], -1);
y = getValueOrDefault(satdump::config::main_cfg["user_interface"]["window"]["y"], -1);
xs = getValueOrDefault(satdump::config::main_cfg["user_interface"]["window"]["xs"], -1);
ys = getValueOrDefault(satdump::config::main_cfg["user_interface"]["window"]["ys"], -1);
if (x >= 0 && y >= 0 && x < mode->width && y < mode->height && xs > 0 && ys > 0)
{
glfwSetWindowPos(window, x, y);
glfwSetWindowSize(window, xs, ys);
}
}
}
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// TLE
satdump::ui_thread_pool.push([&](int)
{ satdump::autoUpdateTLE(satdump::user_path + "/satdump_tles.txt"); });
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// Attach signal
signal(SIGINT, sig_handler_ui);
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signal(SIGTERM, sig_handler_ui);
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// Main loop
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do
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{
// Start the Dear ImGui frame
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#ifndef IMGUI_IMPL_OPENGL_ES2
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if (fallback_gl)
ImGui_ImplOpenGL2_NewFrame();
else
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#endif
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
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int wwidth, wheight;
glfwGetWindowSize(window, &wwidth, &wheight);
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// std::cout<<wwidth<<std::endl;
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// User rendering
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satdump::renderMainUI(wwidth, wheight);
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// Rendering
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
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if (satdump::light_theme)
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glClearColor(0.7f, 0.7f, 0.7f, 1.0f);
else
glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
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// glClearColor(0.9f, 0.9f, 0.9f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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#ifndef IMGUI_IMPL_OPENGL_ES2
if (fallback_gl)
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ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
else
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#endif
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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glfwSwapBuffers(window);
glfwPollEvents();
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} while (!glfwWindowShouldClose(window) && !signal_caught);
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//Save window position
if (satdump::config::main_cfg["user_interface"]["remember_pos"]["value"].get<bool>())
{
bool minimized = glfwGetWindowAttrib(window, GLFW_ICONIFIED) == GLFW_TRUE;
maximized = glfwGetWindowAttrib(window, GLFW_MAXIMIZED) == GLFW_TRUE;
satdump::config::main_cfg["user_interface"]["window"]["maximized"] = maximized;
if (!maximized && !minimized)
{
glfwGetWindowPos(window, &x, &y);
glfwGetWindowSize(window, &xs, &ys);
satdump::config::main_cfg["user_interface"]["window"]["x"] = x;
satdump::config::main_cfg["user_interface"]["window"]["y"] = y;
satdump::config::main_cfg["user_interface"]["window"]["xs"] = xs;
satdump::config::main_cfg["user_interface"]["window"]["ys"] = ys;
}
}
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satdump::exitMainUI();
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// Cleanup
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#ifndef IMGUI_IMPL_OPENGL_ES2
if (fallback_gl)
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ImGui_ImplOpenGL2_Shutdown();
else
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#endif
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(window);
glfwTerminate();
logger->info("UI Exit");
// If we're doing live processing, we want this to kill all threads quickly. Hence don't call destructors
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if (satdump::processing::is_processing)
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#ifdef __APPLE__
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exit(0);
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#else
quick_exit(0);
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#endif
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satdump::ui_thread_pool.stop();
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for (int i = 0; i < satdump::ui_thread_pool.size(); i++)
{
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if (satdump::ui_thread_pool.get_thread(i).joinable())
satdump::ui_thread_pool.get_thread(i).join();
}
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logger->info("Exiting!");
}