satdump/src-testing/main_as.cpp

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2025-04-21 23:17:21 +02:00
/**********************************************************************
* This file is used for testing random stuff without running the
* whole of SatDump, which comes in handy for debugging individual
* elements before putting them all together in modules...
*
* If you are an user, ignore this file which will not be built by
* default, and if you're a developper in need of doing stuff here...
* Go ahead!
*
* Don't judge the code you might see in there! :)
**********************************************************************/
#include "logger.h"
#if 1
#include "angelscript/angelscript.h"
#include "angelscript/scriptstdstring/scriptstdstring.h"
#include "angelscript/scriptbuilder/scriptbuilder.h"
// #include "aatc/aatc.hpp"
// #include "aatc/aatc_container_vector.hpp"
#include "angelscript/scriptarray/scriptarray.h"
// #include "angelscript/scriptjson/scriptjson.h"
#include "angelscript/scriptsatdump/bind_satdump.h"
// Implement a simple message callback function
void MessageCallback(const asSMessageInfo *msg, void *param)
{
const char *type = "ERR ";
if (msg->type == asMSGTYPE_WARNING)
type = "WARN";
else if (msg->type == asMSGTYPE_INFORMATION)
type = "INFO";
// printf("%s (%d, %d) : %s : %s\n", msg->section, msg->row, msg->col, type, msg->message);
if (msg->type == asMSGTYPE_INFORMATION)
logger->info("[AngelScript] %s (%d, %d) : %s : %s", msg->section, msg->row, msg->col, type, msg->message);
else if (msg->type == asMSGTYPE_WARNING)
logger->warn("[AngelScript] %s (%d, %d) : %s : %s", msg->section, msg->row, msg->col, type, msg->message);
else if (msg->type == asMSGTYPE_ERROR)
logger->error("[AngelScript] %s (%d, %d) : %s : %s", msg->section, msg->row, msg->col, type, msg->message);
}
// Print the script string to the standard output stream
void print(std::string &msg)
{
printf("%s", msg.c_str());
}
namespace namelog
{
void trace(std::string &f) { logger->trace("[AngelScript] " + f); }
void debug(std::string &f) { logger->debug("[AngelScript] " + f); }
void info(std::string &f) { logger->info("[AngelScript] " + f); }
void warn(std::string &f) { logger->warn("[AngelScript] " + f); }
void error(std::string &f) { logger->error("[AngelScript] " + f); }
void critical(std::string &f) { logger->critical("[AngelScript] " + f); }
}
#include "nlohmann/json.hpp"
namespace j
{
void JConstructor(void *memory)
{
// Initialize the pre-allocated memory by calling the
// object constructor with the placement-new operator
new (memory) nlohmann::basic_json<>();
}
void JDestructor(void *memory)
{
// Uninitialize the memory by calling the object destructor
((nlohmann::basic_json<> *)memory)->~basic_json();
}
}
#endif
int main(int argc, char *argv[])
{
#if 1
initLogger();
// Create the script engine
asIScriptEngine *engine = asCreateScriptEngine();
// Set the message callback to receive information on errors in human readable form.
int r = engine->SetMessageCallback(asFUNCTION(MessageCallback), 0, asCALL_CDECL);
// assert(r >= 0);
// AngelScript doesn't have a built-in string type, as there is no definite standard
// string type for C++ applications. Every developer is free to register its own string type.
// The SDK do however provide a standard add-on for registering a string type, so it's not
// necessary to implement the registration yourself if you don't want to.
RegisterStdString(engine);
RegisterScriptArray(engine, true);
// RegisterScriptJson(engine);
// aatc::RegisterAllContainers(engine);
satdump::script::registerAll(engine);
// Register the function that we want the scripts to call
r = engine->RegisterGlobalFunction("void print(const string &in)", asFUNCTION(print), asCALL_CDECL);
// assert(r >= 0);
{
engine->SetDefaultNamespace("logger");
r = engine->RegisterGlobalFunction("void trace(const string &in)", asFUNCTION(namelog::trace), asCALL_CDECL);
r = engine->RegisterGlobalFunction("void debug(const string &in)", asFUNCTION(namelog::debug), asCALL_CDECL);
r = engine->RegisterGlobalFunction("void info(const string &in)", asFUNCTION(namelog::info), asCALL_CDECL);
r = engine->RegisterGlobalFunction("void warn(const string &in)", asFUNCTION(namelog::error), asCALL_CDECL);
r = engine->RegisterGlobalFunction("void error(const string &in)", asFUNCTION(namelog::error), asCALL_CDECL);
r = engine->RegisterGlobalFunction("void critical(const string &in)", asFUNCTION(namelog::critical), asCALL_CDECL);
}
nlohmann::json test2j;
test2j["hello"] = true;
{
// engine->RegisterGlobalProperty("json testj", &test2j);
// engine->SetDefaultNamespace("nlohmann");
// r = engine->RegisterObjectType("json", sizeof(nlohmann::json), asOBJ_VALUE | asGetTypeTraits<nlohmann::json>());
// r = engine->RegisterObjectBehaviour("json", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(j::JConstructor), asCALL_CDECL_OBJLAST);
// r = engine->RegisterObjectBehaviour("json", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(j::JDestructor), asCALL_CDECL_OBJLAST);
// engine->RegisterObjectMethod("json", "json &opAssign(const json &in)", asMETHODPR(nlohmann::json, operator=, (const nlohmann::json &), nlohmann::json &), asCALL_THISCALL);
}
////////////////////////////////////////
{
// The CScriptBuilder helper is an add-on that loads the file,
// performs a pre-processing pass if necessary, and then tells
// the engine to build a script module.
CScriptBuilder builder;
int r = builder.StartNewModule(engine, "MyModule");
if (r < 0)
{
// If the code fails here it is usually because there
// is no more memory to allocate the module
printf("Unrecoverable error while starting a new module.\n");
return 1;
}
r = builder.AddSectionFromFile("test.as");
if (r < 0)
{
// The builder wasn't able to load the file. Maybe the file
// has been removed, or the wrong name was given, or some
// preprocessing commands are incorrectly written.
printf("Please correct the errors in the script and try again.\n");
return 1;
}
r = builder.BuildModule();
if (r < 0)
{
// An error occurred. Instruct the script writer to fix the
// compilation errors that were listed in the output stream.
printf("Please correct the errors in the script and try again.\n");
return 1;
}
//////////////
// Find the function that is to be called.
asIScriptModule *mod = engine->GetModule("MyModule");
asIScriptFunction *func = mod->GetFunctionByDecl("void main()");
if (func == 0)
{
// The function couldn't be found. Instruct the script writer
// to include the expected function in the script.
printf("The script must have the function 'void main()'. Please add it and try again.\n");
return 1;
}
// Create our context, prepare it, and then execute
asIScriptContext *ctx = engine->CreateContext();
ctx->Prepare(func);
r = ctx->Execute();
if (r != asEXECUTION_FINISHED)
{
// The execution didn't complete as expected. Determine what happened.
if (r == asEXECUTION_EXCEPTION)
{
// An exception occurred, let the script writer know what happened so it can be corrected.
printf("An exception '%s' occurred. Please correct the code and try again.\n", ctx->GetExceptionString());
}
}
// Clean up
ctx->Release();
engine->ShutDownAndRelease();
}
#endif
}