#include #include #include "imgui/imgui.h" #include "imgui/imgui_impl_glfw.h" #include "imgui/imgui_impl_opengl3.h" #include "gl.h" #include "logger.h" #include "core/style.h" #include "init.h" #include "processing.h" #include "main_ui.h" #include "satdump_vars.h" #include "loading_screen.h" #include "common/cli_utils.h" #include "../src-core/resources.h" static volatile bool signal_caught = false; bool fallback_gl = false; void sig_handler_ui(int signo) { if (signo == SIGINT || signo == SIGTERM) signal_caught = true; } static void glfw_error_callback(int error, const char *description) { logger->error("Glfw Error " + std::to_string(error) + ": " + description); } void window_content_scale_callback(GLFWwindow *, float xscale, float) { satdump::updateUI(xscale / style::macos_framebuffer_scale()); style::setFonts(); #ifndef IMGUI_IMPL_OPENGL_ES2 if (fallback_gl) { ImGui_ImplOpenGL2_DestroyFontsTexture(); ImGui_ImplOpenGL2_CreateFontsTexture(); } else #endif { ImGui_ImplOpenGL3_DestroyFontsTexture(); ImGui_ImplOpenGL3_CreateFontsTexture(); } } void bindBaseTextureFunctions(); void bindAdvancedTextureFunctions(); int main(int argc, char *argv[]) { initLogger(); if (argc < 5) // Check overall command { logger->error("Usage : " + std::string(argv[0]) + " [downlink] [input_level] [input_file] [output_file_or_directory] [additional options as required]"); logger->error("Extra options (examples. Any parameter used in modules can be used here) :"); logger->error(" --samplerate [baseband_samplerate] --baseband_format [f32/i16/i8/w8] --dc_block --iq_swap"); } else satdump::processing::is_processing = true; std::string downlink_pipeline = satdump::processing::is_processing ? argv[1] : ""; std::string input_level = satdump::processing::is_processing ? argv[2] : ""; std::string input_file = satdump::processing::is_processing ? argv[3] : ""; std::string output_file = satdump::processing::is_processing ? argv[4] : ""; // Parse flags nlohmann::json parameters = satdump::processing::is_processing ? parse_common_flags(argc - 5, &argv[5]) : ""; // logger->warn("\n" + parameters.dump(4)); // exit(0); // Setup window glfwSetErrorCallback(glfw_error_callback); if (!glfwInit()) { logger->critical("Could not init GLFW"); exit(1); } // GL STUFF #if GLFW_VERSION_MAJOR > 3 || (GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 3) glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); #endif // Decide GL+GLSL versions const char *OPENGL_VERSIONS_GLSL[] = {"#version 100", "#version 130", "#version 150"}; int selected_glsl; #if defined(IMGUI_IMPL_OPENGL_ES2) // GL ES 2.0 + GLSL 100 selected_glsl = 0; glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); #elif defined(__APPLE__) // GL 3.2 + GLSL 150 selected_glsl = 2; glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac #else // GL 3.0 + GLSL 130 selected_glsl = 1; glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); // glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only // glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only #endif GLFWwindow *window = glfwCreateWindow(1000, 600, std::string("SatDump v" + (std::string)SATDUMP_VERSION).c_str(), nullptr, nullptr); if (window == nullptr) { logger->warn("Could not init GLFW Window; falling back to OpenGL 2.1..."); glfwDefaultWindowHints(); fallback_gl = true; window = glfwCreateWindow(1000, 600, std::string("SatDump v" + (std::string)SATDUMP_VERSION).c_str(), nullptr, nullptr); if (window == nullptr) { pfd::message("SatDump", "Could not start SatDump UI. Please make sure your graphics card supports OpenGL 2.1 or newer", pfd::choice::ok, pfd::icon::error); logger->critical("Could not init GLFW Window! Exiting"); exit(1); } } glfwMakeContextCurrent(window); glfwSwapInterval(0); // Disable vsync on loading screen - not needed since frames are only pushed on log updates, and not in a loop // Vsync slows down init process when items are logged quickly // Set up texture functions bindBaseTextureFunctions(); #ifndef IMGUI_IMPL_OPENGL_ES2 if (!fallback_gl) bindAdvancedTextureFunctions(); #endif // Setup Dear ImGui context IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO &io = ImGui::GetIO(); (void)io; io.IniFilename = NULL; logger->debug("Starting with OpenGL %s", (char *)glGetString(GL_VERSION)); // Setup Platform/Renderer bindings ImGui_ImplGlfw_InitForOpenGL(window, true); #ifndef IMGUI_IMPL_OPENGL_ES2 if (fallback_gl) ImGui_ImplOpenGL2_Init(); else #endif ImGui_ImplOpenGL3_Init(OPENGL_VERSIONS_GLSL[selected_glsl]); // Setup Icon GLFWimage img; { image::Image image; image.load_png(resources::getResourcePath("icon.png")); uint8_t *px = new uint8_t[image.width() * image.height() * 4]; memset(px, 255, image.width() * image.height() * 4); img.height = image.height(); img.width = image.width(); if (image.channels() == 4) { for (int y = 0; y < (int)image.height(); y++) for (int x = 0; x < (int)image.width(); x++) for (int c = 0; c < 4; c++) px[image.width() * 4 * y + x * 4 + c] = image.channel(c)[image.width() * y + x]; } else if (image.channels() == 3) { for (int y = 0; y < (int)image.height(); y++) for (int x = 0; x < (int)image.width(); x++) for (int c = 0; c < 3; c++) px[image.width() * 4 * y + x * 4 + c] = image.channel(c)[image.width() * y + x]; } image.clear(); img.pixels = px; } #ifndef _WIN32 glfwSetWindowIcon(window, 1, &img); #endif // Handle DPI changes float display_scale; #if GLFW_VERSION_MAJOR > 3 || (GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 3) glfwSetWindowContentScaleCallback(window, window_content_scale_callback); glfwGetWindowContentScale(window, &display_scale, nullptr); display_scale /= style::macos_framebuffer_scale(); #else display_scale = 1.0f; #endif // Set font style::setFonts(display_scale); // Init Loading Screen std::shared_ptr loading_screen_sink = std::make_shared(window, display_scale, &img, fallback_gl); logger->add_sink(loading_screen_sink); // Init SatDump satdump::tle_do_update_on_init = false; satdump::initSatdump(); // Check if we need to start a pipeline std::optional pipeline = satdump::getPipelineFromName(downlink_pipeline); if (!pipeline.has_value()) satdump::processing::is_processing = false; // See if we need to add arguments satdump::config::main_cfg["cli"] = {}; if (argc > 1 && !satdump::processing::is_processing) satdump::config::main_cfg["cli"] = parse_common_flags(argc - 1, &argv[1]); // Init UI satdump::initMainUI(display_scale); // Shut down loading screen logger->del_sink(loading_screen_sink); loading_screen_sink.reset(); glfwSwapInterval(1); // Enable vsync for the rest of the program // Set font again to adjust for DPI style::setFonts(); #ifndef IMGUI_IMPL_OPENGL_ES2 if (fallback_gl) { ImGui_ImplOpenGL2_DestroyFontsTexture(); ImGui_ImplOpenGL2_CreateFontsTexture(); } else #endif { ImGui_ImplOpenGL3_DestroyFontsTexture(); ImGui_ImplOpenGL3_CreateFontsTexture(); } if (satdump::processing::is_processing) { satdump::ui_thread_pool.push([&](int) { satdump::processing::process(downlink_pipeline, input_level, input_file, output_file, parameters); }); } // Set window position int x, y, xs, ys; bool maximized; if (satdump::config::main_cfg["user_interface"]["remember_pos"]["value"].get() && satdump::config::main_cfg["user_interface"].contains("window")) { const bool maximized = getValueOrDefault(satdump::config::main_cfg["user_interface"]["window"]["maximized"], false); if(maximized) glfwMaximizeWindow(window); else { const GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor()); x = getValueOrDefault(satdump::config::main_cfg["user_interface"]["window"]["x"], -1); y = getValueOrDefault(satdump::config::main_cfg["user_interface"]["window"]["y"], -1); xs = getValueOrDefault(satdump::config::main_cfg["user_interface"]["window"]["xs"], -1); ys = getValueOrDefault(satdump::config::main_cfg["user_interface"]["window"]["ys"], -1); if (x >= 0 && y >= 0 && x < mode->width && y < mode->height && xs > 0 && ys > 0) { glfwSetWindowPos(window, x, y); glfwSetWindowSize(window, xs, ys); } } } // TLE satdump::ui_thread_pool.push([&](int) { satdump::autoUpdateTLE(satdump::user_path + "/satdump_tles.txt"); }); // Attach signal signal(SIGINT, sig_handler_ui); signal(SIGTERM, sig_handler_ui); // Main loop do { // Start the Dear ImGui frame #ifndef IMGUI_IMPL_OPENGL_ES2 if (fallback_gl) ImGui_ImplOpenGL2_NewFrame(); else #endif ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); int wwidth, wheight; glfwGetWindowSize(window, &wwidth, &wheight); // std::cout<()) { bool minimized = glfwGetWindowAttrib(window, GLFW_ICONIFIED) == GLFW_TRUE; maximized = glfwGetWindowAttrib(window, GLFW_MAXIMIZED) == GLFW_TRUE; satdump::config::main_cfg["user_interface"]["window"]["maximized"] = maximized; if (!maximized && !minimized) { glfwGetWindowPos(window, &x, &y); glfwGetWindowSize(window, &xs, &ys); satdump::config::main_cfg["user_interface"]["window"]["x"] = x; satdump::config::main_cfg["user_interface"]["window"]["y"] = y; satdump::config::main_cfg["user_interface"]["window"]["xs"] = xs; satdump::config::main_cfg["user_interface"]["window"]["ys"] = ys; } } satdump::exitMainUI(); // Cleanup #ifndef IMGUI_IMPL_OPENGL_ES2 if (fallback_gl) ImGui_ImplOpenGL2_Shutdown(); else #endif ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); glfwDestroyWindow(window); glfwTerminate(); logger->info("UI Exit"); // If we're doing live processing, we want this to kill all threads quickly. Hence don't call destructors if (satdump::processing::is_processing) #ifdef __APPLE__ exit(0); #else quick_exit(0); #endif satdump::ui_thread_pool.stop(); for (int i = 0; i < satdump::ui_thread_pool.size(); i++) { if (satdump::ui_thread_pool.get_thread(i).joinable()) satdump::ui_thread_pool.get_thread(i).join(); } logger->info("Exiting!"); }