#include "block.h" namespace dsp { float branchless_clip(float x, float clip) { return 0.5 * (std::abs(x + clip) - std::abs(x - clip)); } double hz_to_rad(double freq, double samplerate) { return 2.0 * M_PI * (freq / samplerate); } double rad_to_hz(double rad, double samplerate) { return (rad / (2.0 * M_PI)) * samplerate; } };