#include "waterfall_plot.h" #include "imgui/imgui_internal.h" #include #include "imgui/imgui_image.h" #include "resources.h" #include "logger.h" namespace widgets { WaterfallPlot::WaterfallPlot(int size, int lines) { fft_max_size = fft_size = size; fft_lines = lines; } WaterfallPlot::~WaterfallPlot() { if (raw_img_buffer != nullptr) free(raw_img_buffer); } bool WaterfallPlot::buffer_alloc(size_t size) { uint32_t* new_img_buffer = (uint32_t*)realloc(raw_img_buffer, size); if (new_img_buffer == nullptr) { logger->error("Cannot allocate memory for waterfall"); if (raw_img_buffer != nullptr) { free(raw_img_buffer); raw_img_buffer = nullptr; } last_curr_height = last_curr_width = 0; return false; } raw_img_buffer = new_img_buffer; uint64_t old_size = last_curr_width * last_curr_height; if (size > old_size * sizeof(uint32_t)) memset(&raw_img_buffer[old_size], 0, size - old_size * sizeof(uint32_t)); last_curr_width = curr_width; last_curr_height = curr_height; return true; } void WaterfallPlot::draw(ImVec2 size, bool active) { work_mtx.lock(); if (texture_id == 0 || active) { curr_width = size.x > fft_size ? fft_size : size.x; curr_height = size.y > fft_lines ? fft_lines : size.y; } if (texture_id == 0) { texture_id = makeImageTexture(curr_width, curr_height); need_update = buffer_alloc(curr_width * curr_height * sizeof(uint32_t)); if ((int)palette.size() != resolution) set_palette(colormaps::loadMap(resources::getResourcePath("waterfall/classic.json")), false); } if (active && (last_curr_width != curr_width || last_curr_height != curr_height)) { //TODOUWP - Cannot resize texture on the fly deleteImageTexture(texture_id); texture_id = makeImageTexture(curr_width, curr_height); if (raw_img_buffer != nullptr && last_curr_width != curr_width) { free(raw_img_buffer); raw_img_buffer = nullptr; last_curr_height = last_curr_width = 0; } need_update = buffer_alloc(curr_width * curr_height * sizeof(uint32_t)); } if (need_update) { updateImageTexture(texture_id, raw_img_buffer, curr_width, curr_height); need_update = false; } work_mtx.unlock(); ImGui::Image((void *)(intptr_t)texture_id, size); } void WaterfallPlot::push_fft(float *values) { if (texture_id == 0 || raw_img_buffer == nullptr) return; work_mtx.lock(); if ((waterfall_i++ % waterfall_i_mod) == 0) { if (waterfall_i * 5e6 == waterfall_i_mod) waterfall_i = 0; memmove(&raw_img_buffer[curr_width * 1], &raw_img_buffer[curr_width * 0], curr_width * (curr_height - 1) * sizeof(uint32_t)); double fz = (double)fft_size / (double)curr_width; for (int i = 0; i < curr_width; i++) { float ffpos = i * fz; if (ffpos >= fft_size) ffpos = fft_size - 1; float final = -INFINITY; for (float v = ffpos; v < ffpos + fz; v += 1) if (final < values[(int)floor(v)]) final = values[(int)floor(v)]; int v = ((final - scale_min) / fabs(scale_max - scale_min)) * resolution; if (v < 0) v = 0; if (v >= resolution) v = resolution - 1; raw_img_buffer[i] = palette[v]; } need_update = true; } work_mtx.unlock(); } void WaterfallPlot::set_rate(int input_rate, int output_rate) { work_mtx.lock(); if (output_rate <= 0) output_rate = 1; waterfall_i_mod = input_rate / output_rate; if (waterfall_i_mod <= 0) waterfall_i_mod = 1; waterfall_i = 0; work_mtx.unlock(); } void WaterfallPlot::set_palette(colormaps::Map pa, bool mtx) { if (mtx) work_mtx.lock(); palette = colormaps::generatePalette(pa, resolution); if (mtx) work_mtx.unlock(); } }