#pragma once #include "handlers/handler.h" #include "pipeline/module.h" #include "pipeline/pipeline.h" #include // TODOREWORK, move into plugin? Or Core? namespace satdump { namespace handlers { class OffProcessingHandler : public Handler { private: std::shared_ptr>> ui_call_list; std::shared_ptr ui_call_list_mutex; void process(pipeline::Pipeline downlink_pipeline, std::string input_level, std::string input_file, std::string output_file, nlohmann::json parameters); std::thread proc_thread; std::string pipeline_name = "Pipeline"; public: OffProcessingHandler(pipeline::Pipeline downlink_pipeline, std::string input_level, std::string input_file, std::string output_file, nlohmann::json parameters); OffProcessingHandler(std::string downlink_pipeline, std::string input_level, std::string input_file, std::string output_file, nlohmann::json parameters); ~OffProcessingHandler(); // The Rest void drawMenu(); void drawContents(ImVec2 win_size); std::string getName() { return pipeline_name; } std::string getID() { return "processing_handler"; } }; } // namespace handlers } // namespace satdump