#pragma once struct TreeDrawer { const ImColor TreeLineColor = ImColor(128, 128, 128, 255); // ImGui::GetColorU32(ImGuiCol_Text); const float SmallOffsetX = 11.0f; // for now, a hardcoded value; should take into account tree indent size ImDrawList *drawList; ImVec2 verticalLineStart; ImVec2 verticalLineEnd; void start() { drawList = ImGui::GetWindowDrawList(); verticalLineStart = ImGui::GetCursorScreenPos(); verticalLineStart.x += SmallOffsetX; // to nicely line up with the arrow symbol verticalLineEnd = verticalLineStart; } void node() { const float HorizontalTreeLineSize = 8.0f; // chosen arbitrarily const ImRect childRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax()); // RenderTree(child); const float midpoint = (childRect.Min.y + childRect.Max.y) / 2.0f; drawList->AddLine(ImVec2(verticalLineStart.x, midpoint), ImVec2(verticalLineStart.x + HorizontalTreeLineSize, midpoint), TreeLineColor); verticalLineEnd.y = midpoint; } float end() { drawList->AddLine(verticalLineStart, verticalLineEnd, TreeLineColor); return verticalLineEnd.y - verticalLineStart.y; } };