#include "spinner.h" #include "imgui/imgui_internal.h" namespace widgets { bool Spinner(const char *label, float radius, int thickness, const ImU32 &color) { ImGuiWindow *window = ImGui::GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext &g = *GImGui; const ImGuiStyle &style = g.Style; const ImGuiID id = window->GetID(label); ImVec2 pos = window->DC.CursorPos; ImVec2 size((radius) * 2, (radius + style.FramePadding.y) * 2); const ImRect bb(pos, ImVec2(pos.x + size.x, pos.y + size.y)); ImGui::ItemSize(bb, style.FramePadding.y); if (!ImGui::ItemAdd(bb, id)) return false; // Render window->DrawList->PathClear(); int num_segments = 30; int start = abs(int(ImSin(g.Time * 1.8f) * (num_segments - 5))); const float a_min = IM_PI * 2.0f * ((float)start) / (float)num_segments; const float a_max = IM_PI * 2.0f * ((float)num_segments - 3) / (float)num_segments; const ImVec2 centre = ImVec2(pos.x + radius, pos.y + radius + style.FramePadding.y); for (int i = 0; i < num_segments; i++) { const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a + g.Time * 8) * radius, centre.y + ImSin(a + g.Time * 8) * radius)); } window->DrawList->PathStroke(color, false, thickness); return true; } }