#include "random.h" #include namespace dsp { Random::Random(unsigned int seed, int min_integer, int max_integer) : d_rng(), d_integer_dis(0, 1) { d_gauss_stored = false; // set gasdev (gauss distributed numbers) on calculation state // Setup Random number generators reseed(seed); // set seed for Random number generator set_integer_limits(min_integer, max_integer); } Random::~Random() {} /* * Seed is initialized with time if the given seed is 0. Otherwise the seed is taken * directly. Sets the seed for the Random number generator. */ void Random::reseed(unsigned int seed) { d_seed = seed; if (d_seed == 0) { auto now = std::chrono::system_clock::now().time_since_epoch(); auto ns = std::chrono::duration_cast(now).count(); d_rng.seed(ns); } else { d_rng.seed(d_seed); } } void Random::set_integer_limits(const int minimum, const int maximum) { // boost expects integer limits defined as [minimum, maximum] which is unintuitive. // use the expected half open interval behavior! [minimum, maximum)! d_integer_dis = std::uniform_int_distribution<>(minimum, maximum - 1); } /*! * Uniform Random integers in the range set by 'set_integer_limits' [min, max). */ int Random::ran_int() { return d_integer_dis(d_rng); } /* * Returns uniformly distributed numbers in [0,1) taken from boost.Random using a Mersenne * twister */ float Random::ran1() { return d_uniform(d_rng); } /* * Returns a normally distributed deviate with zero mean and variance 1. * Used is the Marsaglia polar method. * Every second call a number is stored because the transformation works only in pairs. * Otherwise half calculation is thrown away. */ float Random::gasdev() { if (d_gauss_stored) { // just return the stored value if available d_gauss_stored = false; return d_gauss_value; } else { // generate a pair of gaussian distributed numbers float x, y, s; do { x = 2.0 * ran1() - 1.0; y = 2.0 * ran1() - 1.0; s = x * x + y * y; } while (s >= 1.0f || s == 0.0f); d_gauss_stored = true; d_gauss_value = x * sqrtf(-2.0 * logf(s) / s); return y * sqrtf(-2.0 * logf(s) / s); } } float Random::laplacian() { float z = ran1(); if (z > 0.5f) { return -logf(2.0f * (1.0f - z)); } return logf(2 * z); } /* * Copied from The KC7WW / OH2BNS Channel Simulator * FIXME Need to check how good this is at some point */ // 5 => scratchy, 8 => Geiger float Random::impulse(float factor = 5) { float z = -1.41421356237309504880 * logf(ran1()); if (fabsf(z) <= factor) return 0.0; else return z; } complex_t Random::rayleigh_complex() { return complex_t(gasdev(), gasdev()); } float Random::rayleigh() { return sqrtf(-2.0 * logf(ran1())); } } // namespace libdsp