#include "imgui/imgui_image.h" #include "gl.h" unsigned int funcMakeImageTexture() { GLuint gl_text; glGenTextures(1, &gl_text); return gl_text; } void funcUpdateImageTexture(unsigned int gl_text, uint32_t *buffer, int width, int height) { glBindTexture(GL_TEXTURE_2D, gl_text); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); glBindTexture(GL_TEXTURE_2D, 0); } void funcDeleteImageTexture(unsigned int /*gl_text*/) { //glDeleteTextures(1, &gl_text); } void bindImageTextureFunctions() { makeImageTexture = funcMakeImageTexture; updateImageTexture = funcUpdateImageTexture; deleteImageTexture = funcDeleteImageTexture; }