#include "imgui_utils.h" #include "imgui/imgui.h" #include "imgui/imgui_internal.h" void ImGuiUtils_BringCurrentWindowToFront() { ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow()); } void ImGuiUtils_SendCurrentWindowToBack() { ImGuiWindow* current_window = ImGui::GetCurrentWindow(); if(ImGui::FindBottomMostVisibleWindowWithinBeginStack(current_window) != current_window) ImGui::BringWindowToDisplayBack(current_window); } bool ImGuiUtils_OfflineProcessingSelected() { for (int i = 0; i < GImGui->TabBars.GetMapSize(); i++) if (ImGuiTabBar* tab_bar = GImGui->TabBars.TryGetMapData(i)) if (tab_bar->SelectedTabId != 0 && strcmp(ImGui::TabBarGetTabName(tab_bar, ImGui::TabBarFindTabByID(tab_bar, tab_bar->SelectedTabId)), "Offline processing") == 0) return true; return false; }