mirror of
https://github.com/SatDump/SatDump
synced 2026-08-13 17:47:30 -04:00
196 lines
7.8 KiB
C++
196 lines
7.8 KiB
C++
/**********************************************************************
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* This file is used for testing random stuff without running the
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* whole of SatDump, which comes in handy for debugging individual
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* elements before putting them all together in modules...
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*
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* If you are an user, ignore this file which will not be built by
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* default, and if you're a developper in need of doing stuff here...
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* Go ahead!
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*
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* Don't judge the code you might see in there! :)
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**********************************************************************/
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#include "logger.h"
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#if 1
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#include "angelscript/angelscript.h"
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#include "angelscript/scriptstdstring/scriptstdstring.h"
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#include "angelscript/scriptbuilder/scriptbuilder.h"
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// #include "aatc/aatc.hpp"
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// #include "aatc/aatc_container_vector.hpp"
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#include "angelscript/scriptarray/scriptarray.h"
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// #include "angelscript/scriptjson/scriptjson.h"
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#include "angelscript/scriptsatdump/bind_satdump.h"
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// Implement a simple message callback function
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void MessageCallback(const asSMessageInfo *msg, void *param)
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{
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const char *type = "ERR ";
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if (msg->type == asMSGTYPE_WARNING)
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type = "WARN";
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else if (msg->type == asMSGTYPE_INFORMATION)
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type = "INFO";
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// printf("%s (%d, %d) : %s : %s\n", msg->section, msg->row, msg->col, type, msg->message);
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if (msg->type == asMSGTYPE_INFORMATION)
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logger->info("[AngelScript] %s (%d, %d) : %s : %s", msg->section, msg->row, msg->col, type, msg->message);
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else if (msg->type == asMSGTYPE_WARNING)
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logger->warn("[AngelScript] %s (%d, %d) : %s : %s", msg->section, msg->row, msg->col, type, msg->message);
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else if (msg->type == asMSGTYPE_ERROR)
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logger->error("[AngelScript] %s (%d, %d) : %s : %s", msg->section, msg->row, msg->col, type, msg->message);
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}
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// Print the script string to the standard output stream
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void print(std::string &msg)
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{
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printf("%s", msg.c_str());
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}
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namespace namelog
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{
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void trace(std::string &f) { logger->trace("[AngelScript] " + f); }
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void debug(std::string &f) { logger->debug("[AngelScript] " + f); }
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void info(std::string &f) { logger->info("[AngelScript] " + f); }
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void warn(std::string &f) { logger->warn("[AngelScript] " + f); }
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void error(std::string &f) { logger->error("[AngelScript] " + f); }
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void critical(std::string &f) { logger->critical("[AngelScript] " + f); }
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}
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#include "nlohmann/json.hpp"
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namespace j
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{
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void JConstructor(void *memory)
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{
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// Initialize the pre-allocated memory by calling the
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// object constructor with the placement-new operator
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new (memory) nlohmann::basic_json<>();
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}
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void JDestructor(void *memory)
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{
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// Uninitialize the memory by calling the object destructor
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((nlohmann::basic_json<> *)memory)->~basic_json();
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}
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}
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#endif
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int main(int argc, char *argv[])
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{
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#if 1
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initLogger();
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// Create the script engine
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asIScriptEngine *engine = asCreateScriptEngine();
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// Set the message callback to receive information on errors in human readable form.
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int r = engine->SetMessageCallback(asFUNCTION(MessageCallback), 0, asCALL_CDECL);
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// assert(r >= 0);
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// AngelScript doesn't have a built-in string type, as there is no definite standard
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// string type for C++ applications. Every developer is free to register its own string type.
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// The SDK do however provide a standard add-on for registering a string type, so it's not
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// necessary to implement the registration yourself if you don't want to.
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RegisterStdString(engine);
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RegisterScriptArray(engine, true);
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// RegisterScriptJson(engine);
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// aatc::RegisterAllContainers(engine);
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satdump::script::registerAll(engine);
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// Register the function that we want the scripts to call
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r = engine->RegisterGlobalFunction("void print(const string &in)", asFUNCTION(print), asCALL_CDECL);
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// assert(r >= 0);
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{
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engine->SetDefaultNamespace("logger");
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r = engine->RegisterGlobalFunction("void trace(const string &in)", asFUNCTION(namelog::trace), asCALL_CDECL);
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r = engine->RegisterGlobalFunction("void debug(const string &in)", asFUNCTION(namelog::debug), asCALL_CDECL);
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r = engine->RegisterGlobalFunction("void info(const string &in)", asFUNCTION(namelog::info), asCALL_CDECL);
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r = engine->RegisterGlobalFunction("void warn(const string &in)", asFUNCTION(namelog::error), asCALL_CDECL);
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r = engine->RegisterGlobalFunction("void error(const string &in)", asFUNCTION(namelog::error), asCALL_CDECL);
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r = engine->RegisterGlobalFunction("void critical(const string &in)", asFUNCTION(namelog::critical), asCALL_CDECL);
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}
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nlohmann::json test2j;
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test2j["hello"] = true;
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{
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// engine->RegisterGlobalProperty("json testj", &test2j);
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// engine->SetDefaultNamespace("nlohmann");
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// r = engine->RegisterObjectType("json", sizeof(nlohmann::json), asOBJ_VALUE | asGetTypeTraits<nlohmann::json>());
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// r = engine->RegisterObjectBehaviour("json", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(j::JConstructor), asCALL_CDECL_OBJLAST);
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// r = engine->RegisterObjectBehaviour("json", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(j::JDestructor), asCALL_CDECL_OBJLAST);
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// engine->RegisterObjectMethod("json", "json &opAssign(const json &in)", asMETHODPR(nlohmann::json, operator=, (const nlohmann::json &), nlohmann::json &), asCALL_THISCALL);
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}
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////////////////////////////////////////
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{
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// The CScriptBuilder helper is an add-on that loads the file,
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// performs a pre-processing pass if necessary, and then tells
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// the engine to build a script module.
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CScriptBuilder builder;
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int r = builder.StartNewModule(engine, "MyModule");
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if (r < 0)
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{
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// If the code fails here it is usually because there
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// is no more memory to allocate the module
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printf("Unrecoverable error while starting a new module.\n");
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return 1;
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}
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r = builder.AddSectionFromFile("test.as");
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if (r < 0)
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{
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// The builder wasn't able to load the file. Maybe the file
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// has been removed, or the wrong name was given, or some
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// preprocessing commands are incorrectly written.
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printf("Please correct the errors in the script and try again.\n");
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return 1;
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}
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r = builder.BuildModule();
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if (r < 0)
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{
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// An error occurred. Instruct the script writer to fix the
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// compilation errors that were listed in the output stream.
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printf("Please correct the errors in the script and try again.\n");
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return 1;
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}
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//////////////
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// Find the function that is to be called.
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asIScriptModule *mod = engine->GetModule("MyModule");
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asIScriptFunction *func = mod->GetFunctionByDecl("void main()");
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if (func == 0)
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{
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// The function couldn't be found. Instruct the script writer
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// to include the expected function in the script.
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printf("The script must have the function 'void main()'. Please add it and try again.\n");
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return 1;
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}
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// Create our context, prepare it, and then execute
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asIScriptContext *ctx = engine->CreateContext();
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ctx->Prepare(func);
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r = ctx->Execute();
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if (r != asEXECUTION_FINISHED)
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{
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// The execution didn't complete as expected. Determine what happened.
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if (r == asEXECUTION_EXCEPTION)
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{
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// An exception occurred, let the script writer know what happened so it can be corrected.
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printf("An exception '%s' occurred. Please correct the code and try again.\n", ctx->GetExceptionString());
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}
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}
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// Clean up
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ctx->Release();
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engine->ShutDownAndRelease();
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}
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#endif
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}
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