satdump/src-ui/main.cpp
2022-11-27 21:36:34 +01:00

256 lines
8.1 KiB
C++

#include "logger.h"
#include "core/style.h"
#include "gl.h"
#include "logger.h"
#include <signal.h>
#include <GLFW/glfw3.h>
#include "imgui/imgui_flags.h"
#include "init.h"
#include "processing.h"
#include <filesystem>
#include "main_ui.h"
#include "satdump_vars.h"
//#include "tle.h"
#include "common/cli_utils.h"
#include "common/tile_map/map.h"
#include "../src-core/resources.h"
extern bool recorder_running;
static void glfw_error_callback(int error, const char *description)
{
logger->error("Glfw Error " + std::to_string(error) + ": " + description);
}
void bindImageTextureFunctions();
// OpenGL versions to try to start
// Yes, I did check on SDR++'s way around that
const int OPENGL_VERSIONS_MAJOR[] = {3, 3, 2};
const int OPENGL_VERSIONS_MINOR[] = {0, 1, 1};
const char *OPENGL_VERSIONS_GLSL[] = {"#version 150", "#version 300 es", "#version 120"};
const bool OPENGL_VERSIONS_GLES[] = {false, true, false, false};
int main(int argc, char *argv[])
{
bindImageTextureFunctions();
initLogger();
if (argc < 5) // Check overall command
{
logger->error("Usage : " + std::string(argv[0]) + " [downlink] [input_level] [input_file] [output_file_or_directory] [additional options as required]");
logger->error("Extra options (examples. Any parameter used in modules can be used here) :");
logger->error(" --samplerate [baseband_samplerate] --baseband_format [f32/i16/i8/w8] --dc_block --iq_swap");
}
else
satdump::processing::is_processing = true;
std::string downlink_pipeline = satdump::processing::is_processing ? argv[1] : "";
std::string input_level = satdump::processing::is_processing ? argv[2] : "";
std::string input_file = satdump::processing::is_processing ? argv[3] : "";
std::string output_file = satdump::processing::is_processing ? argv[4] : "";
// Parse flags
nlohmann::json parameters = satdump::processing::is_processing ? parse_common_flags(argc - 5, &argv[5]) : "";
// logger->warn("\n" + parameters.dump(4));
// exit(0);
// Setup window
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit())
{
logger->critical("Could not init GLFW");
exit(1);
}
// GL STUFF
// Initialize GLFW
GLFWwindow *window = nullptr;
int final_gl_version = 0;
#ifdef __APPLE__
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
final_gl_version = 0;
window = glfwCreateWindow(1000, 600, std::string("SatDump v" + (std::string)SATDUMP_VERSION).c_str(), NULL, NULL);
if (window == NULL)
{
logger->critical("Could not init GLFW Window");
exit(1);
}
#else
const char *gl_override_rpi = getenv("MESA_GL_VERSION_OVERRIDE");
if (gl_override_rpi != nullptr)
{
if (std::string(gl_override_rpi).find("4.5") != std::string::npos)
{
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
// Create window with graphics context
window = glfwCreateWindow(1000, 600, std::string("SatDump v" + (std::string)SATDUMP_VERSION).c_str(), NULL, NULL);
final_gl_version = 2;
if (window == NULL)
{
logger->critical("Could not init GLFW Window with OpenGL 3.2 with {:s}", gl_override_rpi);
exit(1);
}
}
else
{
goto normal_gl;
}
}
else
{
normal_gl:
for (int i = 0; i < 4; i++)
{
glfwWindowHint(GLFW_CLIENT_API, OPENGL_VERSIONS_GLES[i] ? GLFW_OPENGL_ES_API : GLFW_OPENGL_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, OPENGL_VERSIONS_MAJOR[i]);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, OPENGL_VERSIONS_MINOR[i]);
if (OPENGL_VERSIONS_MAJOR[i] >= 3 && OPENGL_VERSIONS_MINOR[i] >= 2)
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
// Create window with graphics context
window = glfwCreateWindow(1000, 600, std::string("SatDump v" + (std::string)SATDUMP_VERSION).c_str(), NULL, NULL);
final_gl_version = i;
if (window == NULL)
logger->critical("Could not init GLFW Window with OpenGL {:d}.{:d}", OPENGL_VERSIONS_MAJOR[i], OPENGL_VERSIONS_MINOR[i]);
else
break;
}
}
#endif
glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Enable vsync
if (glewInit() != GLEW_OK)
{
logger->critical("Failed to initialize OpenGL loader!");
exit(1);
}
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO();
(void)io;
io.IniFilename = NULL;
logger->debug("Starting with OpenGL {:s}", (char *)glGetString(GL_VERSION));
// Setup Platform/Renderer bindings
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init(OPENGL_VERSIONS_GLSL[final_gl_version]);
// Init SatDump
satdump::initSatdump();
// Setup Icon
GLFWimage img;
{
image::Image<uint8_t> image;
image.load_png(resources::getResourcePath("icon.png"));
uint8_t *px = new uint8_t[image.width() * image.height() * 4];
memset(px, 255, image.width() * image.height() * 4);
img.height = image.height();
img.width = image.width();
for (int y = 0; y < (int)image.height(); y++)
for (int x = 0; x < (int)image.width(); x++)
for (int c = 0; c < 3; c++)
px[image.width() * 4 * y + x * 4 + c] = image.channel(c)[image.width() * y + x];
image.clear();
img.pixels = px;
}
glfwSetWindowIcon(window, 1, &img);
// Init UI
satdump::initMainUI();
if (satdump::processing::is_processing)
{
satdump::ui_thread_pool.push([&](int)
{ satdump::processing::process(downlink_pipeline, input_level, input_file, output_file, parameters); });
}
// Main loop
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
// Start the Dear ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
int wwidth, wheight;
glfwGetWindowSize(window, &wwidth, &wheight);
// User rendering
satdump::renderMainUI(wwidth, wheight);
// Rendering
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
if (satdump::light_theme)
glClearColor(0.7f, 0.7f, 0.7f, 1.0f);
else
glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
// glClearColor(0.9f, 0.9f, 0.9f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
}
satdump::exitMainUI();
// Cleanup
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(window);
glfwTerminate();
logger->info("UI Exit");
// If we're doing live processing, we want this to kill all threads quickly. Hence don't call destructors
if (satdump::processing::is_processing)
#ifdef __APPLE__
exit(0);
#else
quick_exit(0);
#endif
satdump::ui_thread_pool.stop();
for (int i = 0; i < satdump::ui_thread_pool.size(); i++)
{
if (satdump::ui_thread_pool.get_thread(i).joinable())
satdump::ui_thread_pool.get_thread(i).join();
}
logger->info("Exiting!");
}