satdump/src-core/common/widgets/waterfall_plot.cpp
2023-02-10 23:10:24 +01:00

90 lines
No EOL
2.8 KiB
C++

#include "waterfall_plot.h"
#include "imgui/imgui_internal.h"
#include <string>
#include "imgui/imgui_image.h"
#include "resources.h"
namespace widgets
{
WaterfallPlot::WaterfallPlot(float *v, int size, int lines)
{
values = v;
fft_max_size = fft_size = size;
fft_lines = lines;
}
WaterfallPlot::~WaterfallPlot()
{
if (!first_run)
delete[] raw_img_buffer;
}
void WaterfallPlot::draw(ImVec2 size, bool active)
{
curr_width = size.x > fft_size ? fft_size : size.x;
curr_height = size.y > fft_lines ? fft_lines : size.y;
work_mtx.lock();
if (active || first_run)
{
if (first_run)
{
texture_id = makeImageTexture();
first_run = false;
raw_img_buffer = new uint32_t[fft_size * fft_lines];
memset(raw_img_buffer, 0, sizeof(uint32_t) * fft_size * fft_lines);
if ((int)palette.size() != resolution)
set_palette(colormaps::loadMap(resources::getResourcePath("waterfall/classic.json")), false);
}
if (last_curr_width != curr_width || last_curr_height != curr_height)
{
if (raw_img_buffer != nullptr)
delete[] raw_img_buffer;
raw_img_buffer = new uint32_t[fft_size * fft_lines];
memset(raw_img_buffer, 0, sizeof(uint32_t) * curr_width * curr_height);
last_curr_width = curr_width;
last_curr_height = curr_height;
}
memmove(&raw_img_buffer[curr_width * 1], &raw_img_buffer[curr_width * 0], curr_width * (curr_height - 1) * sizeof(uint32_t));
double fz = (double)fft_size / (double)curr_width;
for (int i = 0; i < curr_width; i++)
{
float ffpos = i * fz;
if (ffpos >= fft_size)
ffpos = fft_size - 1;
float final = -INFINITY;
for (float v = ffpos; v < ffpos + fz; v += 1)
if (final < values[(int)floor(v)])
final = values[(int)floor(v)];
int v = ((final - scale_min) / fabs(scale_max - scale_min)) * resolution;
if (v < 0)
v = 0;
if (v >= resolution)
v = resolution - 1;
raw_img_buffer[i] = palette[v];
}
updateImageTexture(texture_id, raw_img_buffer, curr_width, curr_height);
}
ImGui::Image((void *)(intptr_t)texture_id, size);
work_mtx.unlock();
}
void WaterfallPlot::set_palette(colormaps::Map pa, bool mtx)
{
if (mtx)
work_mtx.lock();
palette = colormaps::generatePalette(pa, resolution);
if (mtx)
work_mtx.unlock();
}
}