mirror of
https://github.com/SatDump/SatDump
synced 2026-08-13 17:47:30 -04:00
429 lines
14 KiB
C++
429 lines
14 KiB
C++
#include "backend.h"
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#include "core/config.h"
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#include "init.h"
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#include "loader/loader.h"
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#include "logger.h"
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#include "main_ui.h"
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#include <android/asset_manager.h>
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#include <android/log.h>
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#include <unistd.h>
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// Data
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EGLDisplay g_EglDisplay = EGL_NO_DISPLAY;
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EGLSurface g_EglSurface = EGL_NO_SURFACE;
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static EGLContext g_EglContext = EGL_NO_CONTEXT;
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static bool g_Initialized = false;
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static char g_LogTag[] = "SatDump";
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extern struct android_app *g_App;
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extern std::string android_plugins_dir;
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bool was_init = false;
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// Forward declarations of helper functions
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static int ShowSoftKeyboardInput();
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static int HideSoftKeyboardInput();
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static int PollUnicodeChars();
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static int GetAssetData(const char *filename, void **out_data);
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void bindImageTextureFunctions();
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void init(struct android_app *app)
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{
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setenv("LIBUSB_ANDROID_JVM_PTR", std::to_string((size_t)app).c_str(), true);
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if (g_Initialized)
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return;
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g_App = app;
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ANativeWindow_acquire(g_App->window);
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// Initialize EGL
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// This is mostly boilerplate code for EGL...
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{
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g_EglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (g_EglDisplay == EGL_NO_DISPLAY)
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__android_log_print(ANDROID_LOG_ERROR, g_LogTag, "%s", "eglGetDisplay(EGL_DEFAULT_DISPLAY) returned EGL_NO_DISPLAY");
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if (eglInitialize(g_EglDisplay, 0, 0) != EGL_TRUE)
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__android_log_print(ANDROID_LOG_ERROR, g_LogTag, "%s", "eglInitialize() returned with an error");
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const EGLint egl_attributes[] = {EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8, EGL_DEPTH_SIZE, 24, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE};
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EGLint num_configs = 0;
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if (eglChooseConfig(g_EglDisplay, egl_attributes, nullptr, 0, &num_configs) != EGL_TRUE)
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__android_log_print(ANDROID_LOG_ERROR, g_LogTag, "%s", "eglChooseConfig() returned with an error");
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if (num_configs == 0)
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__android_log_print(ANDROID_LOG_ERROR, g_LogTag, "%s", "eglChooseConfig() returned 0 matching config");
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// Get the first matching config
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EGLConfig egl_config;
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eglChooseConfig(g_EglDisplay, egl_attributes, &egl_config, 1, &num_configs);
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EGLint egl_format;
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eglGetConfigAttrib(g_EglDisplay, egl_config, EGL_NATIVE_VISUAL_ID, &egl_format);
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ANativeWindow_setBuffersGeometry(g_App->window, 0, 0, egl_format);
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const EGLint egl_context_attributes[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
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g_EglContext = eglCreateContext(g_EglDisplay, egl_config, EGL_NO_CONTEXT, egl_context_attributes);
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if (g_EglContext == EGL_NO_CONTEXT)
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__android_log_print(ANDROID_LOG_ERROR, g_LogTag, "%s", "eglCreateContext() returned EGL_NO_CONTEXT");
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g_EglSurface = eglCreateWindowSurface(g_EglDisplay, egl_config, g_App->window, NULL);
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eglMakeCurrent(g_EglDisplay, g_EglSurface, g_EglSurface, g_EglContext);
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}
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if (!was_init)
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{
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO &io = ImGui::GetIO();
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// Disable loading/saving of .ini file from disk.
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// FIXME: Consider using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android.
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io.IniFilename = NULL;
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}
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// Setup Platform/Renderer backends
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ImGui_ImplAndroid_Init(g_App->window);
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ImGui_ImplOpenGL3_Init("#version 300 es");
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if (!was_init)
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{
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// Setup Dear ImGui style
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// ImGui::StyleColorsDark();
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// ImGui::StyleColorsClassic();
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initLogger();
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style::setFonts(backend::device_scale);
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HideSoftKeyboardInput();
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eglSwapInterval(g_EglDisplay, 0);
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std::shared_ptr<satdump::LoadingScreenSink> loading_screen_sink = std::make_shared<satdump::LoadingScreenSink>();
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logger->add_sink(loading_screen_sink);
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satdump::tle_do_update_on_init = false;
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satdump::initSatdump();
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satdump::initMainUI();
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// Shut down loading screen
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logger->del_sink(loading_screen_sink);
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loading_screen_sink.reset();
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// Set font again to adjust for DPI
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eglSwapInterval(g_EglDisplay, 1);
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// TLE
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satdump::ui_thread_pool.push([&](int) { satdump::autoUpdateTLE(satdump::user_path + "/satdump_tles.txt"); });
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was_init = true;
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}
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else
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HideSoftKeyboardInput();
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g_Initialized = true;
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}
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void tick()
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{
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ImGuiIO &io = ImGui::GetIO();
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if (g_EglDisplay == EGL_NO_DISPLAY)
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return;
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// Poll Unicode characters via JNI
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// FIXME: do not call this every frame because of JNI overhead
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PollUnicodeChars();
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// Open on-screen (soft) input if requested by Dear ImGui
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static bool WantTextInputLast = false;
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if (io.WantTextInput && !WantTextInputLast)
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ShowSoftKeyboardInput();
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if (!io.WantTextInput && WantTextInputLast)
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HideSoftKeyboardInput();
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WantTextInputLast = io.WantTextInput;
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// Rendering
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satdump::renderMainUI();
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}
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void shutdown()
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{
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if (!g_Initialized)
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return;
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplAndroid_Shutdown();
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// ImGui::DestroyContext();
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if (g_EglDisplay != EGL_NO_DISPLAY)
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{
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eglMakeCurrent(g_EglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (g_EglContext != EGL_NO_CONTEXT)
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eglDestroyContext(g_EglDisplay, g_EglContext);
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if (g_EglSurface != EGL_NO_SURFACE)
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eglDestroySurface(g_EglDisplay, g_EglSurface);
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eglTerminate(g_EglDisplay);
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}
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g_EglDisplay = EGL_NO_DISPLAY;
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g_EglContext = EGL_NO_CONTEXT;
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g_EglSurface = EGL_NO_SURFACE;
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ANativeWindow_release(g_App->window);
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g_Initialized = false;
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}
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static void handleAppCmd(struct android_app *app, int32_t appCmd)
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{
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switch (appCmd)
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{
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case APP_CMD_INIT_WINDOW:
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init(app);
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break;
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case APP_CMD_TERM_WINDOW:
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case APP_CMD_PAUSE:
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shutdown();
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break;
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case APP_CMD_SAVE_STATE:
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// satdump::recorder_app->save_settings(); // TODOREWORK!!!!
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// satdump::explorer_app->save_settings(); // TODOREWORK!!!!
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satdump::satdump_cfg.saveUser();
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break;
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}
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}
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static int32_t handleInputEvent(struct android_app *app, AInputEvent *inputEvent) { return ImGui_ImplAndroid_HandleInputEvent(inputEvent); }
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std::string getAppFilesDir(struct android_app *app)
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{
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JavaVM *java_vm = app->activity->vm;
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JNIEnv *java_env = NULL;
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jint jni_return = java_vm->GetEnv((void **)&java_env, JNI_VERSION_1_6);
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if (jni_return == JNI_ERR)
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throw std::runtime_error("Could not get JNI environement");
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jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
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if (jni_return != JNI_OK)
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throw std::runtime_error("Could not attach to thread");
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jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz);
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if (native_activity_clazz == NULL)
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throw std::runtime_error("Could not get MainActivity class");
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jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "getAppDir", "()Ljava/lang/String;");
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if (method_id == NULL)
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throw std::runtime_error("Could not get methode ID");
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jstring jstr = (jstring)java_env->CallObjectMethod(app->activity->clazz, method_id);
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const char *_str = java_env->GetStringUTFChars(jstr, NULL);
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std::string str(_str);
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java_env->ReleaseStringUTFChars(jstr, _str);
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jni_return = java_vm->DetachCurrentThread();
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if (jni_return != JNI_OK)
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throw std::runtime_error("Could not detach from thread");
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return str;
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}
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std::string getPluginsDir(struct android_app *app)
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{
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JavaVM *java_vm = app->activity->vm;
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JNIEnv *java_env = NULL;
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jint jni_return = java_vm->GetEnv((void **)&java_env, JNI_VERSION_1_6);
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if (jni_return == JNI_ERR)
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throw std::runtime_error("Could not get JNI environement");
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jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
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if (jni_return != JNI_OK)
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throw std::runtime_error("Could not attach to thread");
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jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz);
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if (native_activity_clazz == NULL)
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throw std::runtime_error("Could not get MainActivity class");
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jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "get_plugins_directory", "()Ljava/lang/String;");
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if (method_id == NULL)
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throw std::runtime_error("Could not get methode ID");
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jstring jstr = (jstring)java_env->CallObjectMethod(app->activity->clazz, method_id);
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const char *_str = java_env->GetStringUTFChars(jstr, NULL);
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std::string str(_str);
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java_env->ReleaseStringUTFChars(jstr, _str);
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jni_return = java_vm->DetachCurrentThread();
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if (jni_return != JNI_OK)
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throw std::runtime_error("Could not detach from thread");
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return str;
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}
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void android_main(struct android_app *app)
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{
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g_App = app;
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bindImageTextureFunctions();
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bindBackendFunctions();
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std::string path = getAppFilesDir(app);
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android_plugins_dir = getPluginsDir(app);
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chdir(path.c_str());
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app->onAppCmd = handleAppCmd;
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app->onInputEvent = handleInputEvent;
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while (true)
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{
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int out_events;
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struct android_poll_source *out_data;
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// Poll all events. If the app is not visible, this loop blocks until g_Initialized == true.
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while (ALooper_pollAll(g_Initialized ? 0 : -1, NULL, &out_events, (void **)&out_data) >= 0)
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{
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// Process one event
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if (out_data != NULL)
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out_data->process(app, out_data);
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// Exit the app by returning from within the infinite loop
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if (app->destroyRequested != 0)
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{
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// shutdown() should have been called already while processing the
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// app command APP_CMD_TERM_WINDOW. But we play save here
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if (!g_Initialized)
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shutdown();
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return;
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}
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}
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// Initiate a new frame
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tick();
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}
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}
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// Unfortunately, there is no way to show the on-screen input from native code.
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// Therefore, we call ShowSoftKeyboardInput() of the main activity implemented in MainActivity.kt via JNI.
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static int ShowSoftKeyboardInput()
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{
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JavaVM *java_vm = g_App->activity->vm;
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JNIEnv *java_env = NULL;
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jint jni_return = java_vm->GetEnv((void **)&java_env, JNI_VERSION_1_6);
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if (jni_return == JNI_ERR)
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return -1;
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jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
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if (jni_return != JNI_OK)
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return -2;
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jclass native_activity_clazz = java_env->GetObjectClass(g_App->activity->clazz);
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if (native_activity_clazz == NULL)
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return -3;
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jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "showSoftInput", "()V");
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if (method_id == NULL)
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return -4;
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java_env->CallVoidMethod(g_App->activity->clazz, method_id);
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jni_return = java_vm->DetachCurrentThread();
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if (jni_return != JNI_OK)
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return -5;
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return 0;
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}
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static int HideSoftKeyboardInput()
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{
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JavaVM *java_vm = g_App->activity->vm;
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JNIEnv *java_env = NULL;
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jint jni_return = java_vm->GetEnv((void **)&java_env, JNI_VERSION_1_6);
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if (jni_return == JNI_ERR)
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return -1;
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jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
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if (jni_return != JNI_OK)
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return -2;
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jclass native_activity_clazz = java_env->GetObjectClass(g_App->activity->clazz);
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if (native_activity_clazz == NULL)
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return -3;
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jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "hideSoftInput", "()V");
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if (method_id == NULL)
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return -4;
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java_env->CallVoidMethod(g_App->activity->clazz, method_id);
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jni_return = java_vm->DetachCurrentThread();
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if (jni_return != JNI_OK)
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return -5;
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return 0;
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}
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// Unfortunately, the native KeyEvent implementation has no getUnicodeChar() function.
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// Therefore, we implement the processing of KeyEvents in MainActivity.kt and poll
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// the resulting Unicode characters here via JNI and send them to Dear ImGui.
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static int PollUnicodeChars()
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{
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JavaVM *java_vm = g_App->activity->vm;
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JNIEnv *java_env = NULL;
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jint jni_return = java_vm->GetEnv((void **)&java_env, JNI_VERSION_1_6);
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if (jni_return == JNI_ERR)
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return -1;
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jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
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if (jni_return != JNI_OK)
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return -2;
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jclass native_activity_clazz = java_env->GetObjectClass(g_App->activity->clazz);
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if (native_activity_clazz == NULL)
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return -3;
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jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "pollUnicodeChar", "()I");
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if (method_id == NULL)
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return -4;
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// Send the actual characters to Dear ImGui
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ImGuiIO &io = ImGui::GetIO();
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jint unicode_character;
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while ((unicode_character = java_env->CallIntMethod(g_App->activity->clazz, method_id)) != 0)
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{
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if (unicode_character == 0x08) // BackSpace
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{
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io.AddKeyEvent(ImGuiKey_Backspace, true);
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io.AddKeyEvent(ImGuiKey_Backspace, false);
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}
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else
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io.AddInputCharacter(unicode_character);
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}
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jni_return = java_vm->DetachCurrentThread();
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if (jni_return != JNI_OK)
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return -5;
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return 0;
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}
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// Helper to retrieve data placed into the assets/ directory (android/app/src/main/assets)
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static int GetAssetData(const char *filename, void **outData)
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{
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int num_bytes = 0;
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AAsset *asset_descriptor = AAssetManager_open(g_App->activity->assetManager, filename, AASSET_MODE_BUFFER);
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if (asset_descriptor)
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{
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num_bytes = AAsset_getLength(asset_descriptor);
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*outData = IM_ALLOC(num_bytes);
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int64_t num_bytes_read = AAsset_read(asset_descriptor, *outData, num_bytes);
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AAsset_close(asset_descriptor);
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IM_ASSERT(num_bytes_read == num_bytes);
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}
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return num_bytes;
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}
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