LANCommander.PlaynitePlugin/LANCommander/Models/ScriptEditorOptions.cs

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using LANCommander.Data.Enums;
namespace LANCommander.Models
{
public class ScriptEditorOptions
{
public Guid ScriptId { get; set; }
public Guid GameId { get; set; }
public Guid RedistributableId { get; set; }
public Guid ServerId { get; set; }
public Guid ArchiveId { get; set; }
public IEnumerable<ScriptType> AllowedTypes { get; set; }
}
}