LANCommander/LANCommander.Client/Models/DownloadQueueGame.cs

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2.2 KiB
C#
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using LANCommander.Client.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.Client.Models
{
internal class DownloadQueueGame : IDownloadQueueItem
{
public Guid Id { get; set; }
public string Title { get; set; }
public string Version { get; set; }
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public Guid CoverId { get; set; }
public Guid IconId { get; set; }
public DateTime QueuedOn { get; set; }
public DateTime? CompletedOn { get; set; }
public bool IsUpdate { get; set; }
public bool State {
get
{
switch (Status)
{
case DownloadStatus.Downloading:
case DownloadStatus.InstallingRedistributables:
case DownloadStatus.InstallingMods:
case DownloadStatus.InstallingExpansions:
case DownloadStatus.RunningScripts:
case DownloadStatus.DownloadingSaves:
return true;
default:
return false;
}
}
}
public DownloadStatus Status { get; set; }
public SDK.Models.Game Game { get; set; }
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public float Progress {
get
{
return BytesDownloaded / (float)TotalBytes;
}
set { }
}
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public double TransferSpeed { get; set; }
public long BytesDownloaded { get; set; }
public long TotalBytes { get; set; }
public DownloadQueueGame(SDK.Models.Game game)
{
Game = game;
Id = game.Id;
Title = game.Title;
Version = game.Archives.OrderByDescending(a => a.CreatedOn).FirstOrDefault()?.Version;
QueuedOn = DateTime.Now;
Status = DownloadStatus.Idle;
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var cover = game.Media.FirstOrDefault(m => m.Type == SDK.Enums.MediaType.Cover);
if (cover != null)
CoverId = cover.Id;
var icon = game.Media.FirstOrDefault(m => m.Type == SDK.Enums.MediaType.Icon);
if (icon != null)
IconId = icon.Id;
}
}
}