LANCommander/LANCommander.Client/Services/GameService.cs

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using LANCommander.Client.Data;
using LANCommander.Client.Data.Models;
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using LANCommander.Client.Models;
using LANCommander.SDK;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.PowerShell;
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.Client.Services
{
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public class GameService : BaseDatabaseService<Game>
{
private readonly SDK.Client Client;
private Settings Settings { get; set; }
public GameService(DatabaseContext dbContext, SDK.Client client) : base(dbContext)
{
Client = client;
Settings = SettingService.GetSettings();
}
public async Task<IEnumerable<SDK.Models.Action>> GetActionsAsync(Game game)
{
var actions = new List<SDK.Models.Action>();
var manifests = GetGameManifests(game);
foreach (var manifest in manifests.Where(m => m != null && m.Actions != null))
{
actions.AddRange(manifest.Actions.OrderBy(a => a.SortOrder).ToList());
}
// Check for an active connection to the server
if (true)
{
var remoteGame = await Client.Games.GetAsync(game.Id);
if (remoteGame != null && remoteGame.Servers != null)
actions.AddRange(remoteGame.Servers.Where(s => s.Actions != null).SelectMany(s => s.Actions));
}
return actions;
}
private IEnumerable<SDK.GameManifest> GetGameManifests(Game game)
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{
var manifests = new List<GameManifest>();
var mainManifest = ManifestHelper.Read(game.InstallDirectory, game.Id);
manifests.Add(mainManifest);
if (mainManifest.DependentGames != null)
foreach (var dependentGameId in mainManifest.DependentGames)
{
try
{
var dependentGameManifest = ManifestHelper.Read(game.InstallDirectory, dependentGameId);
if (dependentGameManifest.Type == SDK.Enums.GameType.Expansion || dependentGameManifest.Type == SDK.Enums.GameType.Mod)
manifests.Add(dependentGameManifest);
}
catch (Exception ex)
{
// Logger?.Error(ex, $"Could not load manifest from dependent game {dependentGameId}");
}
}
return manifests;
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}
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public async Task Uninstall(Game game)
{
Settings = SettingService.GetSettings();
if (game.DependentGames != null)
{
foreach (var dependentGame in game.DependentGames.Where(g => g.Installed))
{
await Uninstall(dependentGame);
}
}
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await Task.Run(() => Client.Games.Uninstall(game.InstallDirectory, game.Id));
try
{
RunUninstallScript(game);
}
catch (Exception ex)
{
}
var metadataPath = SDK.GameService.GetMetadataDirectoryPath(game.InstallDirectory, game.Id);
if (Directory.Exists(metadataPath))
Directory.Delete(metadataPath, true);
DirectoryHelper.DeleteEmptyDirectories(game.InstallDirectory);
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game.InstallDirectory = null;
game.Installed = false;
game.InstalledVersion = null;
await Update(game);
}
private int RunUninstallScript(Game game)
{
var manifest = ManifestHelper.Read(game.InstallDirectory, game.Id);
var path = ScriptHelper.GetScriptFilePath(game.InstallDirectory, game.Id, SDK.Enums.ScriptType.Uninstall);
if (File.Exists(path))
{
var script = new PowerShellScript();
script.AddVariable("InstallDirectory", game.InstallDirectory);
script.AddVariable("GameManifest", manifest);
script.AddVariable("DefaultInstallDirectory", Settings.Games.DefaultInstallDirectory);
script.AddVariable("ServerAddress", Settings.Authentication.ServerAddress);
script.UseFile(path);
if (Settings.Debug.EnableScriptDebugging)
script.EnableDebug();
return script.Execute();
}
return 0;
}
}
}