LANCommander/LANCommander.Server.Services/MultiplayerModeService.cs

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using AutoMapper;
using LANCommander.Server.Data;
using LANCommander.Server.Data.Models;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using ZiggyCreatures.Caching.Fusion;
namespace LANCommander.Server.Services
{
public sealed class MultiplayerModeService(
ILogger<MultiplayerModeService> logger,
SettingsProvider<Settings.Settings> settingsProvider,
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IFusionCache cache,
IMapper mapper,
IHttpContextAccessor httpContextAccessor,
IDbContextFactory<DatabaseContext> contextFactory) : BaseDatabaseService<MultiplayerMode>(logger, settingsProvider, cache, mapper, httpContextAccessor, contextFactory)
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{
public override async Task<MultiplayerMode> AddAsync(MultiplayerMode entity)
{
return await base.AddAsync(entity, async context =>
{
await context.UpdateRelationshipAsync(a => a.Game);
});
}
public async override Task<MultiplayerMode> UpdateAsync(MultiplayerMode entity)
{
return await base.UpdateAsync(entity, async context =>
{
await context.UpdateRelationshipAsync(a => a.Game);
});
}
}
}