LANCommander/LANCommander.Launcher.Data/Models/MultiplayerMode.cs

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using LANCommander.Launcher.Data.Enums;
using LANCommander.SDK.Enums;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text.Json.Serialization;
namespace LANCommander.Launcher.Data.Models
{
[Table("MultiplayerModes")]
public class MultiplayerMode : BaseModel
{
public MultiplayerType Type { get; set; }
public NetworkProtocol NetworkProtocol { get; set; }
public string? Description { get; set; }
public int MinPlayers { get; set; }
public int MaxPlayers { get; set; }
public int Spectators { get; set; }
public Guid? GameId { get; set; }
[JsonIgnore]
[ForeignKey(nameof(GameId))]
[InverseProperty("MultiplayerModes")]
public virtual Game? Game { get; set; }
}
}