LANCommander/LANCommander.SDK/Clients/MediaClient.cs

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C#
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using Force.Crc32;
using LANCommander.SDK.Models;
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
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using LANCommander.SDK.Abstractions;
Implement SDK using dependency injection - API requests are now made through the ApiRequestBuilder with DI supplied via the ApiRequestFactory singleton - Reliance on RestSharp and WebClient has been removed in favor of HttpClient - Auth token is now being tracked by the ITokenProvider - Network information (MAC address, broadcast addresses, IP address) is now supplied with the INetworkInformationProvider singleton - Connection state is now being maintained by the ConnectionService, with a reliance on RPC (SignalR websocket) reporting actual connection state without relying on pings - All download streams are now provided as a TrackableStream - Singleton Client class has been removed. All usage of the SDK should happen via Dependency Injection This is just a base, non-functional refactor of the SDK to use DI. The following changes to the rest of the codebase need to be made: - Usage of the SDK client in the launcher needs to be replaced in favor of injecting SDK services - PowerShell cmdlets need to be able to have services injected. Most likely a separate scope will have to be opened up per PS runtime? - Usage of the SDK client in the server needs to be replaced in favor of injecting SDK services. This should be minimal and should actually provide benefit when it comes to executing client-like features (scripts mostly) without needing a fully configured client that maintains connection state. - Configuration of the client needs to be implemented using ILANCommanderConfiguration
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using LANCommander.SDK.Extensions;
using LANCommander.SDK.Factories;
using LANCommander.SDK.Providers;
using Microsoft.Extensions.Options;
namespace LANCommander.SDK.Services
{
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public class MediaClient(
Implement SDK using dependency injection - API requests are now made through the ApiRequestBuilder with DI supplied via the ApiRequestFactory singleton - Reliance on RestSharp and WebClient has been removed in favor of HttpClient - Auth token is now being tracked by the ITokenProvider - Network information (MAC address, broadcast addresses, IP address) is now supplied with the INetworkInformationProvider singleton - Connection state is now being maintained by the ConnectionService, with a reliance on RPC (SignalR websocket) reporting actual connection state without relying on pings - All download streams are now provided as a TrackableStream - Singleton Client class has been removed. All usage of the SDK should happen via Dependency Injection This is just a base, non-functional refactor of the SDK to use DI. The following changes to the rest of the codebase need to be made: - Usage of the SDK client in the launcher needs to be replaced in favor of injecting SDK services - PowerShell cmdlets need to be able to have services injected. Most likely a separate scope will have to be opened up per PS runtime? - Usage of the SDK client in the server needs to be replaced in favor of injecting SDK services. This should be minimal and should actually provide benefit when it comes to executing client-like features (scripts mostly) without needing a fully configured client that maintains connection state. - Configuration of the client needs to be implemented using ILANCommanderConfiguration
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ApiRequestFactory apiRequestFactory,
IConnectionClient connectionClient,
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ISettingsProvider settingsProvider)
{
Implement SDK using dependency injection - API requests are now made through the ApiRequestBuilder with DI supplied via the ApiRequestFactory singleton - Reliance on RestSharp and WebClient has been removed in favor of HttpClient - Auth token is now being tracked by the ITokenProvider - Network information (MAC address, broadcast addresses, IP address) is now supplied with the INetworkInformationProvider singleton - Connection state is now being maintained by the ConnectionService, with a reliance on RPC (SignalR websocket) reporting actual connection state without relying on pings - All download streams are now provided as a TrackableStream - Singleton Client class has been removed. All usage of the SDK should happen via Dependency Injection This is just a base, non-functional refactor of the SDK to use DI. The following changes to the rest of the codebase need to be made: - Usage of the SDK client in the launcher needs to be replaced in favor of injecting SDK services - PowerShell cmdlets need to be able to have services injected. Most likely a separate scope will have to be opened up per PS runtime? - Usage of the SDK client in the server needs to be replaced in favor of injecting SDK services. This should be minimal and should actually provide benefit when it comes to executing client-like features (scripts mostly) without needing a fully configured client that maintains connection state. - Configuration of the client needs to be implemented using ILANCommanderConfiguration
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public async Task<Media> GetAsync(Guid mediaId)
{
Implement SDK using dependency injection - API requests are now made through the ApiRequestBuilder with DI supplied via the ApiRequestFactory singleton - Reliance on RestSharp and WebClient has been removed in favor of HttpClient - Auth token is now being tracked by the ITokenProvider - Network information (MAC address, broadcast addresses, IP address) is now supplied with the INetworkInformationProvider singleton - Connection state is now being maintained by the ConnectionService, with a reliance on RPC (SignalR websocket) reporting actual connection state without relying on pings - All download streams are now provided as a TrackableStream - Singleton Client class has been removed. All usage of the SDK should happen via Dependency Injection This is just a base, non-functional refactor of the SDK to use DI. The following changes to the rest of the codebase need to be made: - Usage of the SDK client in the launcher needs to be replaced in favor of injecting SDK services - PowerShell cmdlets need to be able to have services injected. Most likely a separate scope will have to be opened up per PS runtime? - Usage of the SDK client in the server needs to be replaced in favor of injecting SDK services. This should be minimal and should actually provide benefit when it comes to executing client-like features (scripts mostly) without needing a fully configured client that maintains connection state. - Configuration of the client needs to be implemented using ILANCommanderConfiguration
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return await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Media/{mediaId}")
.GetAsync<Media>();
}
Implement SDK using dependency injection - API requests are now made through the ApiRequestBuilder with DI supplied via the ApiRequestFactory singleton - Reliance on RestSharp and WebClient has been removed in favor of HttpClient - Auth token is now being tracked by the ITokenProvider - Network information (MAC address, broadcast addresses, IP address) is now supplied with the INetworkInformationProvider singleton - Connection state is now being maintained by the ConnectionService, with a reliance on RPC (SignalR websocket) reporting actual connection state without relying on pings - All download streams are now provided as a TrackableStream - Singleton Client class has been removed. All usage of the SDK should happen via Dependency Injection This is just a base, non-functional refactor of the SDK to use DI. The following changes to the rest of the codebase need to be made: - Usage of the SDK client in the launcher needs to be replaced in favor of injecting SDK services - PowerShell cmdlets need to be able to have services injected. Most likely a separate scope will have to be opened up per PS runtime? - Usage of the SDK client in the server needs to be replaced in favor of injecting SDK services. This should be minimal and should actually provide benefit when it comes to executing client-like features (scripts mostly) without needing a fully configured client that maintains connection state. - Configuration of the client needs to be implemented using ILANCommanderConfiguration
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public async Task<FileInfo> DownloadAsync(Media media, string destination)
{
Implement SDK using dependency injection - API requests are now made through the ApiRequestBuilder with DI supplied via the ApiRequestFactory singleton - Reliance on RestSharp and WebClient has been removed in favor of HttpClient - Auth token is now being tracked by the ITokenProvider - Network information (MAC address, broadcast addresses, IP address) is now supplied with the INetworkInformationProvider singleton - Connection state is now being maintained by the ConnectionService, with a reliance on RPC (SignalR websocket) reporting actual connection state without relying on pings - All download streams are now provided as a TrackableStream - Singleton Client class has been removed. All usage of the SDK should happen via Dependency Injection This is just a base, non-functional refactor of the SDK to use DI. The following changes to the rest of the codebase need to be made: - Usage of the SDK client in the launcher needs to be replaced in favor of injecting SDK services - PowerShell cmdlets need to be able to have services injected. Most likely a separate scope will have to be opened up per PS runtime? - Usage of the SDK client in the server needs to be replaced in favor of injecting SDK services. This should be minimal and should actually provide benefit when it comes to executing client-like features (scripts mostly) without needing a fully configured client that maintains connection state. - Configuration of the client needs to be implemented using ILANCommanderConfiguration
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return await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute(GetDownloadPath(media))
.DownloadAsync(destination);
}
public string GetAbsoluteUrl(Media media)
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=> connectionClient.GetServerAddress().Join(GetDownloadPath(media)).ToString();
public bool IsOfflineMode()
=> connectionClient.IsOfflineMode();
public string GetLocalPath(Media media)
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=> GetLocalPath(media.FileId, media.Crc32);
public string GetLocalPath(Guid fileId, string crc32)
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=> Path.Combine(settingsProvider.CurrentValue.Media.StoragePath, $"{fileId}-{crc32}");
public IEnumerable<string> GetStaleLocalPaths(Media media)
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=> Directory.EnumerateFiles(settingsProvider.CurrentValue.Media.StoragePath, $"{media.FileId}-*");
public string GetDownloadPath(Media media)
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=> $"/api/Media/{media.Id}/Download?fileId={media.FileId}";
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public string GetStreamPath(Media media)
=> $"/api/Media/{media.Id}/Stream";
public string GetAbsoluteStreamUrl(Media media)
=> connectionClient.GetServerAddress().Join(GetStreamPath(media)).ToString();
public string GetAbsoluteThumbnailUrl(Media media)
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=> connectionClient.GetServerAddress().Join(GetThumbnailPath(media)).ToString();
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public string GetThumbnailPath(Media media)
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=> $"/api/Media/{media.Id}/Thumbnail";
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Implement SDK using dependency injection - API requests are now made through the ApiRequestBuilder with DI supplied via the ApiRequestFactory singleton - Reliance on RestSharp and WebClient has been removed in favor of HttpClient - Auth token is now being tracked by the ITokenProvider - Network information (MAC address, broadcast addresses, IP address) is now supplied with the INetworkInformationProvider singleton - Connection state is now being maintained by the ConnectionService, with a reliance on RPC (SignalR websocket) reporting actual connection state without relying on pings - All download streams are now provided as a TrackableStream - Singleton Client class has been removed. All usage of the SDK should happen via Dependency Injection This is just a base, non-functional refactor of the SDK to use DI. The following changes to the rest of the codebase need to be made: - Usage of the SDK client in the launcher needs to be replaced in favor of injecting SDK services - PowerShell cmdlets need to be able to have services injected. Most likely a separate scope will have to be opened up per PS runtime? - Usage of the SDK client in the server needs to be replaced in favor of injecting SDK services. This should be minimal and should actually provide benefit when it comes to executing client-like features (scripts mostly) without needing a fully configured client that maintains connection state. - Configuration of the client needs to be implemented using ILANCommanderConfiguration
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public static async Task<string> CalculateChecksumAsync(string path)
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{
uint crc = 0;
using (FileStream fs = File.Open(path, FileMode.Open))
{
var buffer = new byte[4096];
while (true)
{
Implement SDK using dependency injection - API requests are now made through the ApiRequestBuilder with DI supplied via the ApiRequestFactory singleton - Reliance on RestSharp and WebClient has been removed in favor of HttpClient - Auth token is now being tracked by the ITokenProvider - Network information (MAC address, broadcast addresses, IP address) is now supplied with the INetworkInformationProvider singleton - Connection state is now being maintained by the ConnectionService, with a reliance on RPC (SignalR websocket) reporting actual connection state without relying on pings - All download streams are now provided as a TrackableStream - Singleton Client class has been removed. All usage of the SDK should happen via Dependency Injection This is just a base, non-functional refactor of the SDK to use DI. The following changes to the rest of the codebase need to be made: - Usage of the SDK client in the launcher needs to be replaced in favor of injecting SDK services - PowerShell cmdlets need to be able to have services injected. Most likely a separate scope will have to be opened up per PS runtime? - Usage of the SDK client in the server needs to be replaced in favor of injecting SDK services. This should be minimal and should actually provide benefit when it comes to executing client-like features (scripts mostly) without needing a fully configured client that maintains connection state. - Configuration of the client needs to be implemented using ILANCommanderConfiguration
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var count = await fs.ReadAsync(buffer, 0, buffer.Length);
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if (count == 0)
break;
crc = Crc32Algorithm.Append(crc, buffer, 0, count);
}
}
return crc.ToString("X");
}
}
}