LANCommander/LANCommander.Launcher/ViewModels/Components/GameMediaItemViewModel.cs

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1.4 KiB
C#
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using Avalonia.Media.Imaging;
using CommunityToolkit.Mvvm.ComponentModel;
namespace LANCommander.Launcher.ViewModels.Components;
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/// <summary>Represents a single screenshot or video in the game detail media carousel.</summary>
public partial class GameMediaItemViewModel : ObservableObject
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{
/// <summary>Local file path or remote URL for videos.</summary>
[ObservableProperty]
[NotifyPropertyChangedFor(nameof(VideoPath))]
private string _path = string.Empty;
[ObservableProperty]
[NotifyPropertyChangedFor(nameof(VideoPath))]
private bool _isVideo;
/// <summary>
/// Path for the inline video player — only populated for video items. The carousel
/// template instantiates an InlineVideoPlayer for every item (even hidden ones for
/// screenshots), so binding the screenshot path here would make libvlc try to "play"
/// the image and leak a decoder per item. Null for screenshots keeps the player idle.
/// </summary>
public string? VideoPath => IsVideo ? Path : null;
[ObservableProperty]
private string _mimeType = string.Empty;
/// <summary>Pre-loaded bitmap for screenshot display (loaded from local file or remote URL).</summary>
[ObservableProperty]
private Bitmap? _imageSource;
/// <summary>When true, this item is a loading placeholder that will be replaced with real content.</summary>
[ObservableProperty]
private bool _isSkeleton;
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}