LANCommander/LANCommander.Server/AutoMapper.cs

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C#
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using AutoMapper;
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namespace LANCommander.Server
{
public class AutoMapper : Profile
{
public AutoMapper()
{
CreateMap<Data.Models.Action, SDK.Models.Action>();
CreateMap<Data.Models.Archive, SDK.Models.Archive>();
CreateMap<Data.Models.Company, SDK.Models.Company>();
CreateMap<Data.Models.Collection, SDK.Models.Collection>();
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CreateMap<Data.Models.Engine, SDK.Models.Engine>();
CreateMap<Data.Models.Game, SDK.Models.Game>();
CreateMap<Data.Models.GameSave, SDK.Models.GameSave>();
CreateMap<Data.Models.Genre, SDK.Models.Genre>();
CreateMap<Data.Models.Key, SDK.Models.Key>();
CreateMap<Data.Models.Media, SDK.Models.Media>();
CreateMap<Data.Models.MultiplayerMode, SDK.Models.MultiplayerMode>();
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CreateMap<Data.Models.Platform, SDK.Models.Platform>();
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CreateMap<Data.Models.PlaySession, SDK.Models.PlaySession>();
CreateMap<Data.Models.Redistributable, SDK.Models.Redistributable>();
CreateMap<Data.Models.Server, SDK.Models.Server>();
CreateMap<Data.Models.ServerConsole, SDK.Models.ServerConsole>();
CreateMap<Data.Models.ServerHttpPath, SDK.Models.ServerHttpPath>();
CreateMap<Data.Models.SavePath, SDK.Models.SavePath>();
CreateMap<Data.Models.Script, SDK.Models.Script>();
CreateMap<Data.Models.Tag, SDK.Models.Tag>();
CreateMap<Data.Models.User, SDK.Models.User>();
CreateMap<Models.LANCommanderSettings, SDK.Models.Settings>()
.ForMember(dest =>
dest.IPXRelayHost,
opt => opt.MapFrom(src => src.IPXRelay.Host))
.ForMember(dest =>
dest.IPXRelayPort,
opt => opt.MapFrom(src => src.IPXRelay.Port));
}
}
}