LANCommander/LANCommander.Launcher.Models/Settings.cs

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using LANCommander.Launcher.Models.Enums;
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using LANCommander.SDK.Enums;
using Microsoft.Extensions.Logging;
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using Serilog;
namespace LANCommander.Launcher.Models
{
public class Settings
{
public const string DEFAULT_GAME_USERNAME = "Player";
public int LaunchCount { get; set; } = 0;
public DatabaseSettings Database { get; set; } = new DatabaseSettings();
public AuthenticationSettings Authentication { get; set; } = new AuthenticationSettings();
public GameSettings Games { get; set; } = new GameSettings();
public MediaSettings Media { get; set; } = new MediaSettings();
public FilterSettings Filter { get; set; } = new FilterSettings();
public DebugSettings Debug { get; set; } = new DebugSettings();
public UpdateSettings Updates { get; set; } = new UpdateSettings();
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public WindowSettings Window { get; set; } = new WindowSettings();
}
public class DatabaseSettings
{
public string ConnectionString { get; set; } = "Data Source=LANCommander.db;Cache=Shared";
public string BackupsPath { get; set; } = "Backups";
}
public class AuthenticationSettings
{
public string ServerAddress { get; set; } = "";
public string AccessToken { get; set; } = "";
public string RefreshToken { get; set; } = "";
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public bool OfflineMode { get; set; } = false;
}
public class GameSettings
{
public string[] InstallDirectories { get; set; } = new string[] { };
public Guid? LastSelected { get; set; } = null;
}
public class MediaSettings
{
public string StoragePath { get; set; } = "Media";
}
public class FilterSettings
{
public string? Title { get; set; }
public GroupBy GroupBy { get; set; } = GroupBy.Collection;
public SortBy SortBy { get; set; } = SortBy.Title;
public SortDirection SortDirection { get; set; } = SortDirection.Ascending;
public IEnumerable<string> Engines { get; set; }
public IEnumerable<string> Genres { get; set; }
public IEnumerable<string> Tags { get; set; }
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public IEnumerable<string> Platforms { get; set; }
public IEnumerable<string> Developers { get; set; }
public IEnumerable<string> Publishers { get; set; }
public int? MinPlayers { get; set; }
public int? MaxPlayers { get; set; }
public bool Installed { get; set; } = false;
}
public class DebugSettings
{
public bool EnableScriptDebugging { get; set; } = false;
public LogLevel LoggingLevel { get; set; } = LogLevel.Warning;
public string LoggingPath { get; set; } = "Logs";
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public RollingInterval LoggingArchivePeriod { get; set; } = RollingInterval.Day;
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public int MaxArchiveFiles { get; set; } = 10;
}
public class UpdateSettings
{
public string StoragePath { get; set; } = "Updates";
}
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public class WindowSettings
{
public bool Maximized { get; set; } = false;
public int Width { get; set; } = 1024;
public int Height { get; set; } = 768;
public int X { get; set; } = 0;
public int Y { get; set; } = 0;
}
}