LANCommander/LANCommander.Server.Data/Models/Game.cs

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using LANCommander.SDK.Enums;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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namespace LANCommander.Server.Data.Models
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{
[Table("Games")]
public class Game : BaseModel
{
public long? IGDBId { get; set; }
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public string Title { get; set; }
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[Display(Name = "Sort Title")]
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public string? SortTitle { get; set; }
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[Display(Name = "Directory Name")]
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public string? DirectoryName { get; set; }
public string? Description { get; set; }
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public string? Notes { get; set; }
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[Display(Name = "Released On")]
public DateTime? ReleasedOn { get; set; }
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public virtual ICollection<Action>? Actions { get; set; }
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public KeyAllocationMethod KeyAllocationMethod { get; set; } = KeyAllocationMethod.UserAccount;
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public GameType Type { get; set; }
public Guid? BaseGameId { get; set; }
[ForeignKey(nameof(BaseGameId))]
public virtual Game? BaseGame { get; set; }
public bool Singleplayer { get; set; } = false;
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public Guid? EngineId { get; set; }
[ForeignKey(nameof(EngineId))]
public virtual Engine Engine { get; set; }
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public ICollection<MultiplayerMode>? MultiplayerModes { get; set; }
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public ICollection<Genre>? Genres { get; set; } = new List<Genre>();
public ICollection<Tag>? Tags { get; set; } = new List<Tag>();
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public ICollection<Platform>? Platforms { get; set; }
public ICollection<Category>? Categories { get; set; }
public ICollection<Company>? Publishers { get; set; }
public ICollection<Company>? Developers { get; set; }
public ICollection<Archive>? Archives { get; set; }
public ICollection<Script>? Scripts { get; set; }
public ICollection<GameSave>? GameSaves { get; set; }
public ICollection<PlaySession>? PlaySessions { get; set; }
public ICollection<SavePath>? SavePaths { get; set; }
public ICollection<Server>? Servers { get; set; }
public ICollection<Redistributable>? Redistributables { get; set; }
public ICollection<Media>? Media { get; set; }
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public string? ValidKeyRegex { get; set; }
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public ICollection<Key>? Keys { get; set; }
public ICollection<Collection> Collections { get; set; }
public ICollection<Game> DependentGames { get; set; }
public ICollection<Issue> Issues { get; set; }
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public ICollection<Page>? Pages { get; set; }
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public ICollection<Library> Libraries { get; set; }
public ICollection<GameCustomField>? CustomFields { get; set; }
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}
}