2026-06-06 05:49:24 -05:00
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using System;
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using System.Collections.ObjectModel;
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using System.Globalization;
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using System.Linq;
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using System.Threading.Tasks;
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using LANCommander.Launcher.Services;
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using LANCommander.Launcher.Settings;
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using LANCommander.SDK.Models;
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using LANCommander.SDK.Providers;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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namespace LANCommander.Launcher.ViewModels;
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public partial class SettingsViewModel : ViewModelBase
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{
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private readonly IServiceProvider _serviceProvider;
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private readonly ILogger<SettingsViewModel> _logger;
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private readonly INavigationService _navigationService;
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// Game Settings
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[ObservableProperty]
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private ObservableCollection<InstallDirectoryItem> _installDirectories = new();
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2026-06-20 03:33:29 -05:00
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[ObservableProperty]
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private int _maxInstallAttempts = 10;
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2026-06-06 05:49:24 -05:00
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// Media Settings
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[ObservableProperty]
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private string _mediaStoragePath = string.Empty;
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// UI Settings
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[ObservableProperty]
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private CultureItem? _selectedCultureItem;
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[ObservableProperty]
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private ObservableCollection<CultureItem> _availableCultures = new();
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// Notification Settings
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[ObservableProperty]
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private bool _notifyOnInstallComplete = true;
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[ObservableProperty]
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private bool _notifyOnInstallFailed = true;
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[ObservableProperty]
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private bool _notifyOnChatMessage = true;
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[ObservableProperty]
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private NotificationSoundTheme _selectedSoundTheme = NotificationSoundTheme.SystemDefault;
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[ObservableProperty]
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private ObservableCollection<NotificationSoundTheme> _availableSoundThemes = new();
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// Debug Settings
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[ObservableProperty]
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private bool _enableScriptDebugging;
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[ObservableProperty]
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private string _loggingPath = string.Empty;
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[ObservableProperty]
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private LogLevel _selectedLogLevel = LogLevel.Warning;
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[ObservableProperty]
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private ObservableCollection<LogLevel> _availableLogLevels = new();
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[ObservableProperty]
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private string? _statusMessage;
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[ObservableProperty]
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private bool _isSaving;
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public event EventHandler? SettingsSaved;
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public SettingsViewModel(IServiceProvider serviceProvider)
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{
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_serviceProvider = serviceProvider;
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_logger = serviceProvider.GetRequiredService<ILogger<SettingsViewModel>>();
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_navigationService = serviceProvider.GetRequiredService<INavigationService>();
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// Initialize available cultures
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var cultures = new[]
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{
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"en-US", "de", "es", "fr", "it", "pt-BR", "nl", "ja", "zh", "ko", "uk"
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};
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foreach (var code in cultures)
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{
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try
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{
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var culture = CultureInfo.GetCultureInfo(code);
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AvailableCultures.Add(new CultureItem(code, culture.NativeName));
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}
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catch
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{
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AvailableCultures.Add(new CultureItem(code, code));
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}
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}
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// Initialize sound themes
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foreach (var theme in Enum.GetValues<NotificationSoundTheme>())
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AvailableSoundThemes.Add(theme);
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// Initialize log levels
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foreach (var level in Enum.GetValues<LogLevel>())
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AvailableLogLevels.Add(level);
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}
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public void Load()
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{
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_logger.LogInformation("Loading settings...");
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using var scope = _serviceProvider.CreateScope();
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var settingsProvider = scope.ServiceProvider.GetRequiredService<SettingsProvider<Settings.Settings>>();
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var settings = settingsProvider.CurrentValue;
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// Game settings
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InstallDirectories.Clear();
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if (settings.Games.InstallDirectories?.Length > 0)
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foreach (var dir in settings.Games.InstallDirectories)
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InstallDirectories.Add(new InstallDirectoryItem(dir));
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else
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InstallDirectories.Add(new InstallDirectoryItem(string.Empty));
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2026-06-20 03:33:29 -05:00
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MaxInstallAttempts = settings.Games.MaxInstallAttempts;
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2026-06-06 05:49:24 -05:00
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// Media settings
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MediaStoragePath = settings.Media.StoragePath ?? string.Empty;
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// UI settings
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var cultureCode = settings.Culture ?? "en-US";
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SelectedCultureItem = AvailableCultures.FirstOrDefault(c => c.Code == cultureCode)
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?? AvailableCultures.First();
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// Notification settings
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NotifyOnInstallComplete = settings.Notifications.NotifyOnInstallComplete;
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NotifyOnInstallFailed = settings.Notifications.NotifyOnInstallFailed;
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NotifyOnChatMessage = settings.Notifications.NotifyOnChatMessage;
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SelectedSoundTheme = settings.Notifications.SoundTheme;
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// Debug settings
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EnableScriptDebugging = settings.Debug.EnableScriptDebugging;
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LoggingPath = settings.Debug.LoggingPath ?? "Logs";
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SelectedLogLevel = settings.Debug.LogLevel;
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StatusMessage = null;
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_logger.LogInformation("Settings loaded");
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}
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[RelayCommand]
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private async Task SaveAsync()
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{
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if (IsSaving)
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return;
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IsSaving = true;
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StatusMessage = "Saving...";
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try
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{
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using var scope = _serviceProvider.CreateScope();
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var settingsProvider = scope.ServiceProvider.GetRequiredService<SettingsProvider<Settings.Settings>>();
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settingsProvider.Update(s =>
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{
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// Game settings
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s.Games.InstallDirectories = InstallDirectories
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.Where(d => !string.IsNullOrWhiteSpace(d.Path))
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.Select(d => d.Path)
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.ToArray();
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2026-06-20 03:33:29 -05:00
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s.Games.MaxInstallAttempts = Math.Max(1, MaxInstallAttempts);
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2026-06-06 05:49:24 -05:00
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// Media settings
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s.Media.StoragePath = MediaStoragePath;
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// UI settings
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s.Culture = SelectedCultureItem?.Code ?? "en-US";
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// Notification settings
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s.Notifications.NotifyOnInstallComplete = NotifyOnInstallComplete;
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s.Notifications.NotifyOnInstallFailed = NotifyOnInstallFailed;
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s.Notifications.NotifyOnChatMessage = NotifyOnChatMessage;
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s.Notifications.SoundTheme = SelectedSoundTheme;
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// Debug settings
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s.Debug.EnableScriptDebugging = EnableScriptDebugging;
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s.Debug.LoggingPath = LoggingPath;
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s.Debug.LogLevel = SelectedLogLevel;
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});
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StatusMessage = "Settings saved!";
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_logger.LogInformation("Settings saved successfully");
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SettingsSaved?.Invoke(this, EventArgs.Empty);
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "Failed to save settings");
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StatusMessage = $"Failed to save: {ex.Message}";
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}
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finally
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{
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IsSaving = false;
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}
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}
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[RelayCommand]
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private void AddInstallDirectory()
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{
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InstallDirectories.Add(new InstallDirectoryItem(string.Empty));
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}
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[RelayCommand]
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private void RemoveInstallDirectory(InstallDirectoryItem? item)
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{
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if (item == null || InstallDirectories.Count <= 1)
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return;
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InstallDirectories.Remove(item);
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}
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[RelayCommand]
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private void GoBack()
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{
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_navigationService.GoBack();
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}
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}
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public partial class InstallDirectoryItem : ObservableObject
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{
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[ObservableProperty]
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private string _path;
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public Guid Id { get; } = Guid.NewGuid();
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public InstallDirectoryItem(string path)
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{
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_path = path;
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}
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}
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public class CultureItem
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{
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public string Code { get; }
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public string DisplayName { get; }
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public CultureItem(string code, string displayName)
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{
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Code = code;
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DisplayName = displayName;
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}
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public override string ToString() => DisplayName;
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}
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