Fix app path resolution for server, add better tests

This commit is contained in:
Pat Hartl 2026-07-24 17:35:58 -05:00
parent 3eae04abdd
commit 2ca1db535c
10 changed files with 243 additions and 54 deletions

View file

@ -0,0 +1,102 @@
using LANCommander.SDK.Helpers;
namespace LANCommander.SDK.Tests;
public class AppPathsTests
{
// ── ResolveStorageLocationPath: rooted paths ─────────────────────────────
[Fact]
public void ResolveStorageLocationPath_RootedPath_ReturnedAsIs()
{
var rooted = Path.GetTempPath().TrimEnd(Path.DirectorySeparatorChar);
var resolved = AppPaths.ResolveStorageLocationPath(rooted);
Assert.Equal(rooted, resolved);
}
[Fact]
public void ResolveStorageLocationPath_RootedPathWithSegments_CombinesUnderRoot()
{
var rooted = Path.GetTempPath().TrimEnd(Path.DirectorySeparatorChar);
var resolved = AppPaths.ResolveStorageLocationPath(rooted, "user", "game", "save");
Assert.Equal(Path.Combine(rooted, "user", "game", "save"), resolved);
}
// ── ResolveStorageLocationPath: relative paths anchor to the config dir ───
[Fact]
public void ResolveStorageLocationPath_RelativePath_AnchoredToConfigDirectory()
{
var resolved = AppPaths.ResolveStorageLocationPath("Saves");
Assert.Equal(Path.Combine(AppPaths.GetConfigDirectory(), "Saves"), resolved);
}
[Fact]
public void ResolveStorageLocationPath_RelativePathWithSegments_AnchoredToConfigDirectory()
{
var resolved = AppPaths.ResolveStorageLocationPath("Saves", "user", "game", "save");
Assert.Equal(
Path.Combine(AppPaths.GetConfigDirectory(), "Saves", "user", "game", "save"),
resolved);
}
/// <summary>
/// Regression guard for the reported bug: writes and reads of the same save both went through two
/// different resolvers that disagreed for relative storage paths (one anchored to the working
/// directory, the other to the config directory). Every consumer must now resolve identically.
/// </summary>
[Fact]
public void ResolveStorageLocationPath_SameRelativeInput_IsDeterministicAcrossCallers()
{
var writer = AppPaths.ResolveStorageLocationPath("Saves", "user", "game", "save");
var reader = AppPaths.ResolveStorageLocationPath("Saves", "user", "game", "save");
Assert.Equal(writer, reader);
}
[Theory]
[InlineData(null)]
[InlineData("")]
[InlineData(" ")]
public void ResolveStorageLocationPath_NullOrWhitespacePath_Throws(string? path)
{
Assert.Throws<ArgumentException>(() => AppPaths.ResolveStorageLocationPath(path!));
}
// ── GetConfigDirectory ───────────────────────────────────────────────────
[Fact]
public void GetConfigDirectory_ReturnsAbsoluteExistingDirectory()
{
var configDir = AppPaths.GetConfigDirectory();
Assert.True(Path.IsPathRooted(configDir));
Assert.True(Directory.Exists(configDir));
}
/// <summary>
/// With no override, the data root is a "Data" folder under the current working directory when writable.
/// </summary>
[Fact]
public void GetConfigDirectory_AnchoredToWorkingDirectory()
{
// Skip when an operator override or a read-only working directory changes the anchor.
if (!string.IsNullOrWhiteSpace(Environment.GetEnvironmentVariable(AppPaths.DataDirectoryEnvironmentVariable)))
return;
var workingDir = Directory.GetCurrentDirectory();
if (!DirectoryHelper.IsDirectoryWritable(workingDir))
return;
var configDir = Path.GetFullPath(AppPaths.GetConfigDirectory());
Assert.Equal(Path.GetFullPath(Path.Combine(workingDir, "Data")), configDir);
}
}

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@ -1,6 +1,8 @@
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using LANCommander.SDK.Helpers;
namespace LANCommander.SDK;
@ -9,6 +11,8 @@ public static class AppPaths
{
private static string _configDirectory = String.Empty;
public const string DataDirectoryEnvironmentVariable = "LANCOMMANDER_DATA_DIR";
/// <summary>
/// Builds a full path under the application's config directory.
/// </summary>
@ -17,9 +21,33 @@ public static class AppPaths
public static string GetConfigPath(params string[] paths)
=> Path.Combine(GetConfigDirectory(), Path.Combine(paths));
/// <summary>
/// Resolves a storage location path to an absolute path using a single, consistent rule so that
/// every consumer (saves, media, archives, ...) resolves the same way: rooted paths are used as-is,
/// while relative paths are resolved beneath the config directory (i.e. next to the server binary).
/// </summary>
/// <param name="storageLocationPath">The configured storage location path (absolute or relative).</param>
/// <param name="segments">Additional path segments appended to the resolved storage location.</param>
/// <returns>The absolute path to the storage location (plus any appended segments).</returns>
public static string ResolveStorageLocationPath(string storageLocationPath, params string[] segments)
{
if (String.IsNullOrWhiteSpace(storageLocationPath))
throw new ArgumentException("A storage location path must be provided.", nameof(storageLocationPath));
var root = Path.IsPathRooted(storageLocationPath)
? storageLocationPath
: Path.Combine(GetConfigDirectory(), storageLocationPath);
return segments is { Length: > 0 }
? Path.Combine(new[] { root }.Concat(segments).ToArray())
: root;
}
/// <summary>
/// Locates (and creates if necessary) the directory in which application data will be stored.
/// Prefers the current working directory when writable; otherwise falls back to the user's local application data.
/// Resolution order: the <see cref="DataDirectoryEnvironmentVariable"/> override if set; otherwise a
/// "Data" folder under the current working directory when writable; otherwise a "Data" folder under
/// the current user's platform-native application data directory.
/// </summary>
/// <returns>The resolved config directory path.</returns>
public static string GetConfigDirectory()
@ -27,36 +55,57 @@ public static class AppPaths
if (!String.IsNullOrWhiteSpace(_configDirectory))
return _configDirectory;
var baseDirectory = Directory.GetCurrentDirectory();
var overrideDirectory = Environment.GetEnvironmentVariable(DataDirectoryEnvironmentVariable);
if (DirectoryHelper.IsDirectoryWritable(baseDirectory))
_configDirectory = baseDirectory;
if (!String.IsNullOrWhiteSpace(overrideDirectory))
{
// Operator-specified data root is used verbatim (no implicit "Data" subfolder).
_configDirectory = Path.GetFullPath(overrideDirectory);
}
else
_configDirectory = GetAppDataPath();
_configDirectory = Path.Combine(_configDirectory, "Data");
{
var baseDirectory = Directory.GetCurrentDirectory();
_configDirectory = DirectoryHelper.IsDirectoryWritable(baseDirectory)
? Path.Combine(baseDirectory, "Data")
: Path.Combine(GetAppDataPath(), "Data");
}
if (!Directory.Exists(_configDirectory))
Directory.CreateDirectory(_configDirectory);
return _configDirectory;
}
/// <summary>
/// Gets (and creates if necessary) the base local application data directory for the current user,
/// scoped by the entry assembly's company and product metadata.
/// Gets (and creates if necessary) the base per-user application data directory for the current user,
/// scoped by the entry assembly's company and product metadata. Uses the platform-native convention:
/// <c>%LOCALAPPDATA%</c> on Windows, <c>~/Library/Application Support</c> on macOS, and
/// <c>$XDG_DATA_HOME</c> (<c>~/.local/share</c>) on Linux.
/// </summary>
/// <returns>The local application data path for this application.</returns>
/// <returns>The application data path for this application.</returns>
public static string GetAppDataPath()
{
var (company, product) = GetCompanyAndProduct();
var userRoot = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
var appDataPath = Path.Combine(userRoot, company, product);
string userRoot;
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
// .NET maps LocalApplicationData to ~/.local/share on macOS; use the native location instead.
userRoot = Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
"Library", "Application Support");
else
// Windows: %LOCALAPPDATA%. Linux: $XDG_DATA_HOME or ~/.local/share.
userRoot = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
var appDataPath = Path.Combine(new[] { userRoot, company, product }
.Where(segment => !String.IsNullOrWhiteSpace(segment))
.ToArray()!);
if (!Directory.Exists(appDataPath))
Directory.CreateDirectory(appDataPath);
return appDataPath;
}

View file

@ -36,27 +36,23 @@ namespace LANCommander.Server.Services
public string GetArchiveFileLocation(Archive archive, StorageLocation storageLocation)
{
return Path.IsPathRooted(storageLocation.Path)
? Path.Combine(storageLocation.Path, archive.ObjectKey)
: AppPaths.GetConfigPath(storageLocation.Path, archive.ObjectKey);
return AppPaths.ResolveStorageLocationPath(storageLocation.Path, archive.ObjectKey);
}
public async Task<string> GetArchiveFileLocationAsync(Archive archive)
{
string storageLocationPath;
if (archive.StorageLocation != null)
storageLocationPath = archive.StorageLocation.Path;
else
{
var storageLocation = await storageLocationService.GetAsync(archive.StorageLocationId);
storageLocationPath = storageLocation.Path;
}
return Path.IsPathRooted(storageLocationPath) ?
Path.Combine(storageLocationPath, archive.ObjectKey) :
AppPaths.GetConfigPath(storageLocationPath, archive.ObjectKey);
return AppPaths.ResolveStorageLocationPath(storageLocationPath, archive.ObjectKey);
}
public async Task<string> GetArchiveFileLocationAsync(string objectKey)

View file

@ -71,9 +71,7 @@ namespace LANCommander.Server.Services
public string GetSavePath(GameSave save)
{
var gameId = save.GameId ?? throw new InvalidOperationException($"No game ID is available for save {save.Id}");
return Path.IsPathRooted(save.StorageLocation.Path) ?
Path.Combine(save.StorageLocation.Path, save.UserId.ToString(), gameId.ToString(), $"{save.Id}") :
Path.Combine(AppPaths.GetConfigDirectory(), save.StorageLocation.Path, save.UserId.ToString(), gameId.ToString(), $"{save.Id}");
return AppPaths.ResolveStorageLocationPath(save.StorageLocation.Path, save.UserId.ToString(), gameId.ToString(), save.Id.ToString());
}
public async Task<StorageLocation> GetDefaultStorageLocationAsync()

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@ -97,9 +97,7 @@ namespace LANCommander.Server.Services
GetMediaPath(entity.FileId, entity.StorageLocation);
public static string GetMediaPath(Guid id, StorageLocation storageLocation) =>
Path.IsPathRooted(storageLocation.Path)
? Path.Combine(storageLocation.Path, id.ToString())
: Path.Combine(AppPaths.GetConfigDirectory(), storageLocation.Path, id.ToString());
AppPaths.ResolveStorageLocationPath(storageLocation.Path, id.ToString());
public async Task<string> GetThumbnailPathAsync(Guid id)
{

View file

@ -256,9 +256,7 @@ namespace LANCommander.Server.Services
GetLauncherFileLocation(artifact.Name);
public string GetLauncherFileLocation(string objectKey) =>
Path.IsPathRooted(_settingsProvider.CurrentValue.Server.Launcher.StoragePath) ?
Path.Combine(_settingsProvider.CurrentValue.Server.Launcher.StoragePath, objectKey) :
Path.Combine(AppPaths.GetConfigDirectory(), _settingsProvider.CurrentValue.Server.Launcher.StoragePath, objectKey);
AppPaths.ResolveStorageLocationPath(_settingsProvider.CurrentValue.Server.Launcher.StoragePath, objectKey);
public LauncherArtifact GetLauncherArtifact(string objectKey)
{

View file

@ -96,6 +96,66 @@ public class SaveClientTests(ApplicationFixture fixture) : BaseTest(fixture)
}
}
/// <summary>
/// Regression for the reported bug: saves were written to a working-directory-relative location while
/// downloads looked under the config directory. Upload and download now share <see cref="GameSaveService.GetSavePath"/>,
/// which must anchor a relative storage location beneath the config directory.
/// </summary>
[Fact]
public void GetSavePath_RelativeStorageLocation_ResolvesUnderConfigDirectory()
{
var saveService = GetService<GameSaveService>();
var save = new GameSave
{
Id = Guid.NewGuid(),
UserId = Guid.NewGuid(),
GameId = Guid.NewGuid(),
StorageLocation = new StorageLocation
{
Path = "Saves",
Type = StorageLocationType.Save,
},
};
var path = saveService.GetSavePath(save);
path.ShouldBe(Path.Combine(
AppPaths.GetConfigDirectory(),
"Saves",
save.UserId.ToString(),
save.GameId.ToString(),
save.Id.ToString()));
}
[Fact]
public void GetSavePath_RootedStorageLocation_UsedVerbatim()
{
var saveService = GetService<GameSaveService>();
var rooted = Path.GetTempPath().TrimEnd(Path.DirectorySeparatorChar);
var save = new GameSave
{
Id = Guid.NewGuid(),
UserId = Guid.NewGuid(),
GameId = Guid.NewGuid(),
StorageLocation = new StorageLocation
{
Path = rooted,
Type = StorageLocationType.Save,
},
};
var path = saveService.GetSavePath(save);
path.ShouldBe(Path.Combine(
rooted,
save.UserId.ToString(),
save.GameId.ToString(),
save.Id.ToString()));
}
[Fact]
public async Task SaveUploadWorksAsync()
{

View file

@ -80,6 +80,7 @@ public static class DownloadEndpoints
var save = await gameSaveService
.Include(s => s.Game!)
.Include(s => s.User!)
.Include(s => s.StorageLocation!)
.GetAsync(id);
if (user == null || user.Identity?.Name != save.User?.UserName && !user.IsInRole(RoleService.AdministratorRoleName))

View file

@ -170,8 +170,8 @@ public static class SaveEndpoints
if (latestSave == null)
return TypedResults.NotFound();
var fileName = latestSave.GetUploadPath();
var fileName = saveService.GetSavePath(latestSave);
if (!File.Exists(fileName))
return TypedResults.NotFound();
@ -201,11 +201,11 @@ public static class SaveEndpoints
.Include(s => s.StorageLocation)
.FirstOrDefaultAsync(s => s.Id == id && s.UserId == user.Id);
var fileName = save.GetUploadPath();
var fileName = saveService.GetSavePath(save);
if (!File.Exists(fileName))
return TypedResults.NotFound();
var downloadName = $"{save.Game.Title} - {user.UserName} - {save.CreatedOn}".SanitizeFilename();
return TypedResults.File(new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.Read), "application/octet-stream", $"{downloadName}.lcs");
@ -297,7 +297,7 @@ public static class SaveEndpoints
try
{
var saveUploadFile = save.GetUploadPath();
var saveUploadFile = saveService.GetSavePath(save);
var saveUploadPath = Path.GetDirectoryName(saveUploadFile);
if (!Directory.Exists(saveUploadPath))

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@ -1,13 +0,0 @@
using LANCommander.Server.Services;
using Steamworks.Data;
namespace LANCommander.Server.Extensions
{
public static class GameSaveExtensions
{
public static string GetUploadPath(this Data.Models.GameSave gameSave)
{
return Path.Combine(gameSave.StorageLocation.Path, gameSave.UserId.ToString(), gameSave.GameId.ToString(), gameSave.Id.ToString());
}
}
}